Maybe a fanfic coming...

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The Jazz Intern
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Maybe a fanfic coming...

Post by The Jazz Intern »

Alright, firstly, I might write a fan fic. Normally this should go somewhere else, but I wanted vallidity of facts and to make sure some stuff is possible.
Okay, I'll just post some ideas here:
1. A huge barge thing with 300 merchent familys. No armaments, and no hyperdrive. It just goes from planet to planet, trading. It's about 3 executors long and two eclipses high.
2. A heavy imperial bomber, which carries 40 bombs, 20 torpedos, and 25 Missles. It's a little smaller than a lambda class shuttle.
3. Really Old republic Jedi stuff, like transports and fighters, did the jedi use stuff like that back then?
4. A sith lossing many midiclorians, and body in an acidic planet, going nd trying to take blood and midiclorians from jedi.

The big ship, and bomber take place in soon aftrer endor time Period, while the rest is really old republic. Can sombody validate these, or un-validate them? thank you!
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Noble Ire
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Post by Noble Ire »

1. Unless the ship is merely trading in a single star system, it needs a hyperdrive. As for the ship's size, it really seems a hell of a lot bigger than necissary, especially for only 300 families (a craft that large could easily hold millions of people.) The size itself is incredibly impractical, although not completely unfeazible.

2. No. The Fighter would be way, way too small.

3. Yes, the Jedi of the OR had that sort of equiptment, especially when they were still a semi-military organization pre-Ruusan Reformation 1,000 BBY.

4. Iffy. It is my own point of view, but Midiclorians don't really seem to be the source of Force power, but rather an indicator and side effect of it, like insects attracted to light.
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Re: Maybe a fanfic coming...

Post by Dangermouse »

The Jazz Intern wrote:Alright, firstly, I might write a fan fic. Normally this should go somewhere else, but I wanted vallidity of facts and to make sure some stuff is possible.
Okay, I'll just post some ideas here:
1. A huge barge thing with 300 merchent familys. No armaments, and no hyperdrive. It just goes from planet to planet, trading. It's about 3 executors long and two eclipses high.
Probably a bit of overkill since 3*17=51km long for 300 families and assorted goods. Also, you will probably want hyperdrive since going from planet to planet in different systems is not realistic at sublight speeds. Unless of course, you want this to take place in the same system.

Also, that large of a ship with relatively few crew and lots of goods = pirate fodder. So consider something smaller, unless this is to be one of the narrative conflicts.

Do you see yourself focusing on a few key characters in this ship? Why 300 families?
4. A sith lossing many midiclorians, and body in an acidic planet, going nd trying to take blood and midiclorians from jedi.
A creative idea and interesting. The counterargument of course is that if this was true, then anyone could increase their Jedi power with blood transfusions / isolated culture injections. I say fudge it and go with it.
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Post by The Jazz Intern »

Well, not like, three hundred x 4, more like big family names passed dow through generations. like, how there would be guilds. It has no hyper drive, but contains farms and food inside. It stops at a planet every, say, 10,000 years?
At the size of a lambda, it's way to small? lambda's can fit an At st, right? it also has no hyperdrive. the pilot sits in a small cock pit. it's got lots of projectile weapons (bombs and missles), but small in every thing else.
By the way, with the sith, normally, the midiclorians would die, and wouldn't be compatable with other beings, but with a surge of dark energy to make them awaken and come back to life, like a shocker thingy. You would also have to use a lot of this power freqeuntly, like exersise.
Last edited by The Jazz Intern on 2005-09-02 12:16am, edited 1 time in total.
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Post by Noble Ire »

The Jazz Intern wrote:Well, not like, three hundred x 4, more like big family names passed dow through generations. like, how there would be guilds. It has no hyper drive, but contains farms and food inside. It stops at a planet every, say, 10,000 years?
So, a massive generation ship? That makes more sense, but it still might be a little big for the purpose.
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Post by Dangermouse »

The Jazz Intern wrote:Well, not like, three hundred x 4, more like big family names passed dow through generations. like, how there would be guilds. It has no hyper drive, but contains farms and food inside. It stops at a planet every, say, 10,000 years?
Sure. Well if thats the case, then the next question is, what is the timeframe for your fanfic? What narrative conflicts do you imagine as most of their time will be spent floating in space? How will the plot be advanced? If its following a few characters for a few years, then they will probably not see a planet / outsiders and thus any conflict will have to be within the ship to make the story interesting. Unless other ships happen upon them of course.

If its over 10000 years, then its harder for you to go into detail with characters as well as manage the story for that long of a period.
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Post by The Jazz Intern »

It starts at the old republic, the the end of that particyular sith. Then, in the current time, the big ship suffers a catastrophie. Two familys were angered with each other, and might go to war, when one leader mysteriously commits suicide. then they come to a planet. tahts where most of it will take place.
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Post by Dangermouse »

The Jazz Intern wrote:It starts at the old republic, the the end of that particyular sith. Then, in the current time, the big ship suffers a catastrophie. Two familys were angered with each other, and might go to war, when one leader mysteriously commits suicide. then they come to a planet. tahts where most of it will take place.
Sounds very interesting then. You should go with it. I guess your story will have to open reasonable close to the destination planet then.
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Re: Maybe a fanfic coming...

Post by Darth Fanboy »

The Jazz Intern wrote:
2. A heavy imperial bomber, which carries 40 bombs, 20 torpedos, and 25 Missles. It's a little smaller than a lambda class shuttle.
You mean like the MISSILE BOAT?
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Post by Havok »

I think Noble answered the first 3 questions pretty concisely (sp)

As for #4 IMHO, Midichlorians, as desribed by Qui Gon, are more of a conduit that lets the Jedi feel the Force and its will. They do not give anyone power in the Force, at least not with out trainingg. (Luke is a good example of this. He probably had as many, if not more, than Anakin and he showed no signs of being a Force user other than maybe it helping his piloting skills.) They are certainly not THE Force themeselves. However, if the prophecy that Qui Gon believes applies to Anakin, then the MCs are an important facet in the workings of the Force.

And with blood, well I guess the blood types would have to match first and foremost. Cloning could be a possibility, but if you cloned body parts and the body didn't reject them, then the natural workings of the Sith's own body would just fill the new limbs with his own blood. Or maybe the reason he is seeking out the paticular Jedi is because they are related in some way.

Bottom line is this though... Write the story you want, If it's good then the technical stuff can be ignored... this isn't Star Trek :wink:
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Post by RThurmont »

On the question of the generation ship, generation ships inherently have to be massive. In my opinion, no generation ship is ever too large...if you had to spend your entire life onboard a starship, which would you rather be confined to: the Eclipse, or the Millenium Falcon? Obviously, bigger is better when it comes to that type of application.

However, the use of a generation ship for trading purposes is somewhat impractical. Unless the 300 families are some alien species that naturally lives for thousands of years, you would find that the descendants of the original travellers aboard the ship would have extreme difficulty knowing how to trade with the locals, if they even remembered their purpose at all, when the ship finally arrived at a destination.

Generation ships have been the subject of some great science fiction over the years. Robert A. Heinlein wrote a seminal piece on the topic, the name of which escapes me, but a visit to any Heinlein fan page will get it for you. It involved a generations ship, the inhabitants of which had totally forgotten the purpose of their mission, and had assumed that the ship was their entire universe. This had occured after a mutiny thousands of years ago in which the ship was badly damaged following the actions of a treacherous crewmember named Huff. The main reactor was destroyed, and the mutinous crewmembers had escaped to the outer part of the ship, where they mingled with those deformed by some kind of radiation leak, these collective outcasts being known as "Muties." It was really quite a fascinating work, and if you do intend to write about a generations ship, that's a good place to start to get an understanding of some of the challenges that would be faced.
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Post by The Jazz Intern »

You could record the trading information in computers.

OT, I started the first part, and am feeeeelling good! :D
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Post by Dangermouse »

RThurmont wrote: However, the use of a generation ship for trading purposes is somewhat impractical. Unless the 300 families are some alien species that naturally lives for thousands of years, you would find that the descendants of the original travellers aboard the ship would have extreme difficulty knowing how to trade with the locals, if they even remembered their purpose at all, when the ship finally arrived at a destination.
Not only that but why would trading be their primary mission anyways? How would they know there is even a market for their goods at planets 10,000+ light years away? Considering that their technology lacks hyperdrive and thus is probably backwater, it seems unlikely that they would even have knowledge of systems 10,000 light years away from their homeworld.

I think the trading spin really only works for ships that can reach trading ports in a reasonable amount of time (under a year, or really a month). Otherwise, there is not much incentive to leave a planet fo the purposes of trading with another planet who in 10,000 years may not be interested in the goods you are trading, or perhaps may even be uninhabitedby then. A lot can happen in 10,000 years. The turnaround for profiting from trading is so long that I am not sure it justifies the risk.

Thats my take Jazz Intern, but its your story and the important thing is that you should have fun writing it.
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Post by The Jazz Intern »

Well, I was tired. Now I will try to say as best I can what I meant:
They come into one port, and fuind, say lots a pretty crystals. The next port, they trade some crystals for, um, different crystals. so, somtimes they trade, but its mainly a generation ship.
P.S. Thank you all for your help! Im so happy! :cry: + :)
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Post by Duckie »

Is the Trading part a really important part of the story? I can easily see an order of Monks or Religious Fundamentalists leaving in a Generation Ship to keep the faith pure, only for doctrinal splits between families and their irreligious descendants to make them forget what the hell they're doing there, essentially creating the same thing.

But you've already started writing so I'll just shut up over here.
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Post by Adrian Laguna »

I think 10,000 years between stops is quite exessive given the population density of the Star Wars Galaxy. I would say that anywhere between 20 yrs and 80 yrs between stops sounds reasonable.
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