Evidence of 6 Dimensions or More?

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The Grim Squeaker
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Evidence of 6 Dimensions or More?

Post by The Grim Squeaker »

Nature.com is reporting that there may be evidence of 6 dimensions.

Galaxies seem to behave as there were more matter in them than is actually visible.
'One explanation, they say, is that three extra dimensions, in addition to the three spatial ones to which we are accustomed, are altering the effects of gravity over very short distances of about a nanometre.'"
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Post by mr friendly guy »

I thought string theory predicted the existence of 11 dimensions. Of course they haven't figured out how to test string theory just yet either.
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Post by Solauren »

Interesting.

That would nicely kick the Dark matter theory out the window
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Post by Peregrin Toker »

For some reason little irrational me wants to think that this enables time travel. :( :wink:
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Post by Superboy »

I've never quite been able to grasp the existence of other dimensions in this sense. Is there an easy way to explain it, or is it just something that's really hard to wrap your head around?
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Post by CaptainChewbacca »

Superboy wrote:I've never quite been able to grasp the existence of other dimensions in this sense. Is there an easy way to explain it, or is it just something that's really hard to wrap your head around?
It takes a special kind of mind, and a LOT of well-written explanation materials. For a few unusual reasons, I started tinkering with ideas of multidimensionality at a young age, so I think I "expanded" my mind. Try reading Hawking's books on the subject, he explains them pretty well.
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Post by The Spartan »

Doesn't it have something to do with the other dimensions being "wrapped" or "rolled up" within the 4 dimensions we can percieve?

I remember reading that explanation somewhere but it was years ago.
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Post by anybody_mcc »

Superboy wrote:I've never quite been able to grasp the existence of other dimensions in this sense. Is there an easy way to explain it, or is it just something that's really hard to wrap your head around?
It depends if you want just mathematical concept or imagine it somehow. I don't think there is a way to imagine more than 3 dimensions in visual way , only in some symbolic way. ( but that's maybe my limited mind ).
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Post by FireNexus »

Think of it like the other 3. Stretch a point, and it becomes the line. Stretch the line, and it becomes a square. Stretch the square, and it become a cube. Now stretch the cube, and it becomes a hypercube. No way to visualize it. We weren't built for it. But it's essentially stretching the cube on an axis we can't percieve. If you think about it, a 4 d being would be able to see all the sides of the cube at once (4d as in 4 spatial dimensions).
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Post by FireNexus »

Addendum: When did my user title become "cookie" and why?
I had a Bill Maher quote here. But fuck him for his white privelegy "joke".

All the rest? Too long.
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Post by Noble Ire »

FireNexus wrote:Addendum: When did my user title become "cookie" and why?
Its Son of the Suns way of giving you a cookie for your wit in the Scientific Paper thread. :wink:
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Post by Surlethe »

Superboy wrote:I've never quite been able to grasp the existence of other dimensions in this sense. Is there an easy way to explain it, or is it just something that's really hard to wrap your head around?
It's pretty easy to explain, but practically impossible to visualize.

Mathematically, we can deal in many, many dimensions; it's just as easy as defining a new axis into existence at right angles to the others. For example, let
Image.
Then
Image,
where each component is at right angles to each other one.


Now, the hard part is visualizing a vector like that.
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Post by Kuroneko »

Surlethe wrote:Mathematically, we can deal in many, many dimensions; it's just as easy as defining a new axis into existence at right angles to the others. For example, let v = <v_1,v_2,v_3,...,v_n>. Then v = <v_1,v_2,v_3,...,v_n>, where each component is at right angles to each other one.
One can define a new orthogonal axis, true enough, but your statement is somewhat misleading--just because there is another coordinate does not mean that it is orthogonal to the rest, even assuming that there is some sort of inner product that lets one compute distances and angles between vectors.
Surlethe wrote:Now, the hard part is visualizing a vector like that.
Ironically, sometimes introducing more dimensions can actually help in visualizing a hyperdimensional object, or at least aid in understanding. As a simple example, suppose one has the equation a²+b²+(a-b)² = c²+d² over the reals. One can interpret it as a three-dimensional surface in four-dimensional (Euclidean) space, but it might not be immediately obvious as to what kind of geometry it has. But if there is a particular (a,b,c,d) that satisfies this equation, then both sides of it are equal to some particular positive number, say e². One has introduced another axis, creatively named e. Concentrating on what happens to the surface as one varies e, one in fact has two independent equations for any fixed e: a²+b²+(a-b)² = e², c²+d² = e². But the former is an ellipse in (a,b)-plane and the latter is a circle in (c,d)-plane. Effectively, the hypersurface has been "split" into two a pair of ordinary three-dimensional objects that are "connected" through e: (a,b,e)-space and (c,d,e)-space, both of which form double-cones (one elliptic, the other circular). Instead of trying to imagnie the complete object in four dimensions, one can concentrate on two separate surfaces in those two 3-spaces and consciously think of them as connected. Another possible method is to take a plane, say (c,d), and think of each point as 'leading to' a unique plane (a_c,b_d) in which there is an ellipse. This is easier to generalize to higher number of dimensions, but less visual.
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Post by Winston Blake »

Superboy wrote:I've never quite been able to grasp the existence of other dimensions in this sense. Is there an easy way to explain it, or is it just something that's really hard to wrap your head around?
It really is very simple to 'get', but truly understanding it would have to require lots of maths. Try reading Flatland, a classic introductory booklet (but if you haven't got much time skip to Part II).

As for compactified dimensions, the usual heuristic is to imagine an ant walking around a long thin tube- from the ant's point of view, it's just walking along in any surface direction continuously, but if you stand back, the ant is really just bobbing up and down and side to side within finite limits in 3D space, while it can move along the length of the tube infinitely.

Another heuristic might be to imagine a world made of a horizontal 2D plane that actually has a very very tiny height (say, 3 nanometres- cookie for the reference). Now 2D objects moving in this plane can bump into each other and interact, but whenever they rise or fall (i.e. move in the extra dimension), imagine they disappear at the bottom and reappear at the top, and vice versa. The trick is, that universe is so thin that anybody in it can't tell if they can actually move up and down, i.e. their 2-space universe has a 'curled up' compactified 3rd dimension.
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Post by Surlethe »

Kuroneko wrote:
Surlethe wrote:Mathematically, we can deal in many, many dimensions; it's just as easy as defining a new axis into existence at right angles to the others. For example, let v = <v_1,v_2,v_3,...,v_n>. Then v = <v_1,v_2,v_3,...,v_n>, where each component is at right angles to each other one.
One can define a new orthogonal axis, true enough, but your statement is somewhat misleading--just because there is another coordinate does not mean that it is orthogonal to the rest, even assuming that there is some sort of inner product that lets one compute distances and angles between vectors.
But aren't the components of a vector, by definition, orthogonal?
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Post by anybody_mcc »

Surlethe wrote:
Kuroneko wrote:
Surlethe wrote:Mathematically, we can deal in many, many dimensions; it's just as easy as defining a new axis into existence at right angles to the others. For example, let v = <v_1,v_2,v_3,...,v_n>. Then v = <v_1,v_2,v_3,...,v_n>, where each component is at right angles to each other one.
One can define a new orthogonal axis, true enough, but your statement is somewhat misleading--just because there is another coordinate does not mean that it is orthogonal to the rest, even assuming that there is some sort of inner product that lets one compute distances and angles between vectors.
But aren't the components of a vector, by definition, orthogonal?
Definition of vector spaces demands just vector addition and scalar multiplication to be defined. And a bit of nitpicking : Components of the vector are scalars ( numbers for example ) so the term orthogonal doesn't apply to them.
System of axises ( basis of that vector space ) doesn't have to be orthogonal. But for Euclidean ( real with inner product ) space orthogonal , even orthonormal , basis exists , but not every basis is orthogonal.
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Post by Surlethe »

anybody_mcc wrote:
Surlethe wrote:
Kuroneko wrote: One can define a new orthogonal axis, true enough, but your statement is somewhat misleading--just because there is another coordinate does not mean that it is orthogonal to the rest, even assuming that there is some sort of inner product that lets one compute distances and angles between vectors.
But aren't the components of a vector, by definition, orthogonal?
Definition of vector spaces demands just vector addition and scalar multiplication to be defined. And a bit of nitpicking : Components of the vector are scalars ( numbers for example ) so the term orthogonal doesn't apply to them.
System of axises ( basis of that vector space ) doesn't have to be orthogonal. But for Euclidean ( real with inner product ) space orthogonal , even orthonormal , basis exists , but not every basis is orthogonal.
OK. Gotcha. I was thinking of components like v = ai + bj + ck + ... = <a, b, c, ...>. And I'm currently (mathematically) still living in Euclidean space, so non-orthogonal axes didn't even occur to me.

Thanks, anybody_mcc and Kuroneko.
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Post by Kuroneko »

Surlethe wrote:But aren't the components of a vector, by definition, orthogonal?
No. There is nothing in the term 'vector' that requires them (or, rather, the corresponding members of the basis) to make any angle, much less to make a right angle. For example, polynomials make a vector space, and so do polynomials of degree less than n, which can correspond directly with your equation v = <v_1,v_2,...,v_n> (say the basis is (1,x,x^2,...,x^{n-1})). But let's assume that there is a larger structure (an inner product <u,v> = |u||v|cos θ that lets us compute the angles).
Surlethe wrote:OK. Gotcha. I was thinking of components like v = ai + bj + ck + ... = <a, b, c, ...>. And I'm currently (mathematically) still living in Euclidean space, so non-orthogonal axes didn't even occur to me.
Even in Euclidean space, coordinates can be non-orthogonal. For example, if the Euclidean metric for two-dimensional space is ds² = dx²+dy², which is just the Pythagorean theorem. If one defines the metric to be ds² = 2[du²-2dudv] + dv² instead, then one is still dealing with Euclidean (flat) space, just in different coordinates (they can be related by x = u+v, y = u, to be precise). None of this is a truly fatal flaw to your statement; it's only that one should simply define them to be orthogonal rather than assume that simply having a vector makes them orthogonal.
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