At level 2?the .303 bookworm wrote:I'll keep my old concept of a paranoid, power hungry dwarf , descended from dragons who tends to turn people who look at him wrongly into non-living jigsaws
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Actually when evil clerics rebuke undead/outsiders they can either bolster them or control themlazerus wrote:"Snip"NecronLord wrote:Humm. You sure there's no wicked and depraved inquisitors of evil gods on Faerun... Like the historical catholic ones?lazerus wrote:An inquisitor and a demon in the same party?
This means you either have to be one of the 1 in 10,000 non-evil demons.....or you have to be just that badass.
I'll let you and tycho work out the details.
EDIT: Also, I'd like everyone else to be nice and evil so I don't have to go 'arrgh' every time someone casts something that is... unnice... to my evil nature.
Also can we please play at a level that isn't so squishy? I still have my lvl 10 concept and that way everyone can continue from Tycho's game.
Also filling somebody with MM would leave holes in them
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Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
.303 seems to like playing fucked up charater who are this " close from homicidal maniacs or so it seems so far.lazerus wrote:At level 2?the .303 bookworm wrote:I'll keep my old concept of a paranoid, power hungry dwarf , descended from dragons who tends to turn people who look at him wrongly into non-living jigsaws
"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
Let me answer your question with another quote.the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control themlazerus wrote:"Snip"NecronLord wrote: Humm. You sure there's no wicked and depraved inquisitors of evil gods on Faerun... Like the historical catholic ones?
EDIT: Also, I'd like everyone else to be nice and evil so I don't have to go 'arrgh' every time someone casts something that is... unnice... to my evil nature.
Also can we please play at a level that isn't so squishy? I still have my lvl 10 concept and that way everyone can continue from Tycho's game.
Also filling somebody with MM would leave holes in them
At level 10, the party can be killers, lonneys, murders, and dark demigods.Mr Bean wrote:.303 seems to like playing fucked up charater who are this " close from homicidal maniacs or so it seems so far.lazerus wrote:At level 2?the .303 bookworm wrote:I'll keep my old concept of a paranoid, power hungry dwarf , descended from dragons who tends to turn people who look at him wrongly into non-living jigsaws
At level 2, the party can brood all they want, but if they don't also learn the skill of lean back, shut up, and smile the town guard will beat the tar out of them.
Basicly, by starting at level 2, I force you to be civilized. (sorta)
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Anyone rebuking me will be seriously annoyed by endless telepathic pestering. You have been warned.the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them
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Badger badger badger badger badger badger badger badger MUSHROOM!NecronLord wrote:Anyone rebuking me will be seriously annoyed by endless telepathic pestering. You have been warned.the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them
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I'd think that with cha 21 (after unholy {literally} race modifier, mind) I can think up some really creative insults.
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With rebuke you can either increase the undead/fiends resistance to turning or turn it into your sock puppet, although control undead is much better for that or charm monster .NecronLord wrote:Anyone rebuking me will be seriously annoyed by endless telepathic pestering. You have been warned.the .303 bookworm wrote:Actually when evil clerics rebuke undead/outsiders they can either bolster them or control them
(Can we please start at level 6? in FR that's barely a bunch of new party members who usually have parties of about two dozen= See the first spellfire book for examples)
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Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
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* Hunts about for an undetectable alignment item under 90 PPs. Grargh.
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Try a ring of undetectable alignment, or mind shielding..... stops mind reading and alignmet checking from those pesky paladins for only 6,000 gp.NecronLord wrote:* Hunts about for an undetectable alignment item under 90 PPs. Grargh.
So, how about that 6-8 level game? Even a red wizard apprentice has to be lvl 6-7 at least to follow the rules, and we do so love finding and stopping RW sponsored slavers (See feather dale plot hooks in the FR handbook)
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Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
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No we don't... we like being the slavers, don't we...the .303 bookworm wrote: So, how about that 6-8 level game? Even a red wizard apprentice has to be lvl 6-7 at least to follow the rules, and we do so love finding and stopping RW sponsored slavers (See feather dale plot hooks in the FR handbook)
Or is that just me?
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Agh, I'm out of interesting ideas for the moment. I'll preliminarily say my character is a barbarian that fell out of tree somewhere at birth. However, the fall made him smarter that your average barbarian, rather than about the same. That'll do, or there abouts.
Dwarf Obsessive. There's just something about short barrel-chested people with a penchent for axes and beards.
Level 2. Thank you.
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First edition stat-block (the 3rd ed sheets site I used last time is not taking new sheets). Do tell if I've made any glaring errors.
Artemorra: Male Incubus 2; Medium Outsider (Chaotic,Evil); HD 2d8; hp 9; Init +3; Spd 30; AC 15; Atk +3 base melee, +5 base ranged; +7 (1d3+1, 2 Claws); +4 (1d6+1, Rapier, Masterwork); +3 (1d8, Longbow, composite); SA: Spell-like abilities (Lesser Succubus 1/day); SQ: Alternate form (Su) {At this level, one, male half elf}, Tongues (Su), Resistance: Spell (Ex), Resistance: Acid (Ex) 5, Resistance: Cold (Ex) 5, Resistance: Electricity (Ex) 5, Resistance: Fire (Ex) 5, Telepathy (Su), Immunity: Poison (Ex); AL CE; SV Fort +5, Ref +6, Will +6; STR 13, DEX 16, CON 14, INT 15, WIS 17, CHA 21.
Possessions:
Weapons: Rapier, Masterwork; Longbow, composite; Dagger, silvered.
Goods: Backpack; Bottle, wine, glass; Manacles*; Rope, silk (50 ft.)*; Signet ring; Holy symbol, silver; Disguise kit; Traveler's outfit; Noble's outfit**; Jade; Arrows (20); Arrows (20).
Skills:
Bluff +10, Diplomacy +7.5, Disguise +12, Escape Artist +8, Hide +8, Intimidate (cha) 9.5, Knowledge (Religion) +7, Listen +16, Ride +8, Spot +16,
Feats:
Weapon Finesse: Rapier.
*Best not to ask what these are for.
**I decided something exotic... was in order. I'm counting jade as the requisite 'gems' even though it isn't. It seemed to fit the MO of Succubi. Which is also why he's got the otherwise useless wine... And why he makes no provisions for sleeping in his own bed... >.>
Artemorra: Male Incubus 2; Medium Outsider (Chaotic,Evil); HD 2d8; hp 9; Init +3; Spd 30; AC 15; Atk +3 base melee, +5 base ranged; +7 (1d3+1, 2 Claws); +4 (1d6+1, Rapier, Masterwork); +3 (1d8, Longbow, composite); SA: Spell-like abilities (Lesser Succubus 1/day); SQ: Alternate form (Su) {At this level, one, male half elf}, Tongues (Su), Resistance: Spell (Ex), Resistance: Acid (Ex) 5, Resistance: Cold (Ex) 5, Resistance: Electricity (Ex) 5, Resistance: Fire (Ex) 5, Telepathy (Su), Immunity: Poison (Ex); AL CE; SV Fort +5, Ref +6, Will +6; STR 13, DEX 16, CON 14, INT 15, WIS 17, CHA 21.
Possessions:
Weapons: Rapier, Masterwork; Longbow, composite; Dagger, silvered.
Goods: Backpack; Bottle, wine, glass; Manacles*; Rope, silk (50 ft.)*; Signet ring; Holy symbol, silver; Disguise kit; Traveler's outfit; Noble's outfit**; Jade; Arrows (20); Arrows (20).
Skills:
Bluff +10, Diplomacy +7.5, Disguise +12, Escape Artist +8, Hide +8, Intimidate (cha) 9.5, Knowledge (Religion) +7, Listen +16, Ride +8, Spot +16,
Feats:
Weapon Finesse: Rapier.
*Best not to ask what these are for.
**I decided something exotic... was in order. I'm counting jade as the requisite 'gems' even though it isn't. It seemed to fit the MO of Succubi. Which is also why he's got the otherwise useless wine... And why he makes no provisions for sleeping in his own bed... >.>
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You mean 3eprofiler? Yeah, it wend downa little while ago. It's been mirrored at: http://www.sylnae.net/3eprofiler/
Spawn of evil you may be. But somewhere between shapeless, eternal void and agent of darkness there was a little hitch and your powers havn't devloped fully yet. Might want to make that part of your backstory, I offer extra EXP or stat points for really good backgrounds.Artemorra: Male Incubus 2; Medium Outsider (Chaotic,Evil); HD 2d8; hp 9; Init +3; Spd 30; AC 15; Atk +3 base melee, +5 base ranged; +7 (1d3+1, 2 Claws); +4 (1d6+1, Rapier, Masterwork); +3 (1d8, Longbow, composite); SA: Spell-like abilities (Lesser Succubus 1/day); SQ: Alternate form (Su) {At this level, one, male half elf}, Tongues (Su), Resistance: Spell (Ex), Resistance: Acid (Ex) 5, Resistance: Cold (Ex) 5, Resistance: Electricity (Ex) 5, Resistance: Fire (Ex) 5, Telepathy (Su), Immunity: Poison (Ex); AL CE; SV Fort +5, Ref +6, Will +6; STR 13, DEX 16, CON 14, INT 15, WIS 17, CHA 21.
Possessions:
Weapons: Rapier, Masterwork; Longbow, composite; Dagger, silvered.
Goods: Backpack; Bottle, wine, glass; Manacles*; Rope, silk (50 ft.)*; Signet ring; Holy symbol, silver; Disguise kit; Traveler's outfit; Noble's outfit**; Jade; Arrows (20); Arrows (20).
Skills:
Bluff +10, Diplomacy +7.5, Disguise +12, Escape Artist +8, Hide +8, Intimidate (cha) 9.5, Knowledge (Religion) +7, Listen +16, Ride +8, Spot +16,
Feats:
Weapon Finesse: Rapier.
Click here, for hot Erinyes on Succubus action.*Best not to ask what these are for.
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Aye, that be it. Humm. Might do that tomorrow.lazerus wrote:You mean 3eprofiler? Yeah, it wend downa little while ago. It's been mirrored at: http://www.sylnae.net/3eprofiler/
Remember children, never, ever, kill the wizard summoning you as he's doing it. I'll get to work on the backstory, anyway.
Spawn of evil you may be. But somewhere between shapeless, eternal void and agent of darkness there was a little hitch and your powers havn't devloped fully yet. Might want to make that part of your backstory, I offer extra EXP or stat points for really good backgrounds.
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Damn your lack of link!lazerus wrote:
Click here, for hot Erinyes on Succubus action.
Anyway, Second Level, Second Edition(Cause I only got third anymore onless second is online someplace), Anything otherwise goes?
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Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
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"Right baby demons, what do we do to captive devils?"Click here, for hot Erinyes on Succubus action.
<in chorus> "Unspeakably depraved things!"
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What do you think is broken about them?lazerus wrote:What about him being awakened?NecronLord wrote: Still no though. Sapient charachters only.
What's with the anti-psionic bias around here?
Or maybe I just think their broken.
Okay so there not perfectly balanced, there weak in a normal DnD game.
Compared to the other full casters.
A psion at tenth level has 118pp, enough for 11 fully augmented powers. A wizard can match this with his 3-5 level spell slots. leaving him with the utility of his first two spell levels.Ha ha ha!
Stop it man, your killing me here.
Is the Adept class allowed? It's a class normally reserved for NPCs. They're divine spellcasters, but their spell list also incorporates some arcane spells like Burning Hands. Since they're divine casters they don't suffer arcane spell failure chance for wearing armor. They know every spell on their spell list automatically like clerics do and can cast them spontaneously like sorcerors do. BAB, saves, and skills are a lot like the wizards, and they can summon a familiar too.
There is a prestige class that can only be gotten through being an adept or some thing really asinine. I think it was hexxer or something of that sort. I required a divine lighting bolt.It's allowed, but like NL said, I can't see why you'd want to.
Second level, 3.0/3.5 edition.Mr Bean wrote:Damn your lack of link!lazerus wrote:
Click here, for hot Erinyes on Succubus action.
Anyway, Second Level, Second Edition(Cause I only got third anymore onless second is online someplace), Anything otherwise goes?
Core only, but you can get things from other books by request.
No psions. I could go into a long, in-depth explination as to why I think their broken, or I could just tell you this is non-negotable and so my reasons arn't really relevent.lance wrote: (stuff)
If you want to discuss their brokenness (or lack thereof) with me, feel free to PM.
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Right thanks for clearing that up, let me go grab a drink or six, dig into the "Bucket O Charater ideas"
(Minor Artifact from a extremtly long watch were me and two other people who played D&D got togther with online story generators, sleep deprived inspiration and my own special brand of mad scientist genius to allow us to create a containor [KFC bucket] that contained every single possible cliches backstory in existance)
And I'll whip something up.
(Minor Artifact from a extremtly long watch were me and two other people who played D&D got togther with online story generators, sleep deprived inspiration and my own special brand of mad scientist genius to allow us to create a containor [KFC bucket] that contained every single possible cliches backstory in existance)
And I'll whip something up.
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Artemorra Backstory V1.01
Summoning, as any halfway responsible wizard will tell you, is a tricky business. It can go wrong in any number of ways, usually these ways are anti-climatic in the extreme, with spells just failing to work. Sometimes, if done by the wrong person, the creature summoned can break free, and wreak havoc, sometimes the wrong being is summoned, or sometimes, rumour has it, the summoner finds himself on the plane he had contacted, or worse, is simply struck down by its rulers for impudence.
The demonic being known once as Dvor’se’artemorras’kaster was the subject of one such error. In her time, she was summoned numerous times by different mortals, but at the ignominious end of her existence, this happened once too often for her taste. Unfortunately, her efforts at confounding future efforts failed quite miserably due to poor timing.
With her intended Dimensional Anchoring only half completed when next torn unwillingly from her poison-filled abode, the succubus was unfortunately, for her at any rate, torn asunder, in a quite literal sense. One could call what was called to the material plane as a result the animus of the demon.
Lacking full memory of its previous existence, and possessing only a fraction of the outsider’s benighted soul, the resulting being did not exactly come into existence fully-formed. Rather, it drifted uselessly, imprisoned now on the alien material plane struggling to recover its essential self. Of course, so far, this particular mission has been a miserable failure. Whether the majority part of the past-life still exists, or whether there are other fractured pieces of the original in existence is beyond Artemorra’s knowledge.
Finally after a time the demon is still uncertain of, enough of the being came together to take on physicality, while vastly weaker than that it had once possessed, superior to that of most mortals. However, without even such mundane powers as flight, Artemorra quickly found it - now him - self to be vulnerable to the perils of simple folklore. While his form, true to his nature, was not unappealing, it bore the obvious traits of evil, from serpentine eyes to still under-formed wings.
Unsure of itself, Artemorra was almost killed by a group of sylvan elves, and driven away from the woods where he had re-formed. But the call of evil is seductive, and while many beings would lick their wounds, he felt himself drawn back for unfinished business. Ambushing one of the settlement’s youngest, and as he had rightly guessed, weakest rangers, the demon found itself a new guise to assume, an ability he knew would develop further, and set about a short lived campaign of terror.
Even so, Artemorra had once more overestimated his abilities, and was quickly forced to flee again, using what it had gained in its time in both, possessions and knowledge to depart and set out to learn more of itself. While one could say that Artemorra’s intent is neutral, he continues to heed the call of his origins in his methods. For a brief time, he fell in with petty thieves, then, resuming his true form briefly controlled, acting on an impulse for leadership, or more accurately, domination, a small gang of displaced kobolds.
Another desire from scattered memories led to Artemorra crafting a marginally proficient back-story and false identity as a travelling bard, still using the elven form he learnt to assume early in his existence. For over a year, he has relied on both this and his more than impressive charm to pass unnoticed (but for the occasional jilted lover and possibly, he hasn’t stayed long enough to check, pregnancy) through a host of small settlements. In this way, he has come to discover some of his abilities once more, and found the gift of being able to implant suggestions into the minds of others to be a particular favourite skill, especially given his natural, or rather, unnatural, silver tongue.
However, most recently, Artemorra has decided that he could best regain his ‘lost’ power by joining forces with… like-minded inferiors, as he has begun to consider all mortal beings.
----
Adjustments? Comments? Complaints?
Summoning, as any halfway responsible wizard will tell you, is a tricky business. It can go wrong in any number of ways, usually these ways are anti-climatic in the extreme, with spells just failing to work. Sometimes, if done by the wrong person, the creature summoned can break free, and wreak havoc, sometimes the wrong being is summoned, or sometimes, rumour has it, the summoner finds himself on the plane he had contacted, or worse, is simply struck down by its rulers for impudence.
The demonic being known once as Dvor’se’artemorras’kaster was the subject of one such error. In her time, she was summoned numerous times by different mortals, but at the ignominious end of her existence, this happened once too often for her taste. Unfortunately, her efforts at confounding future efforts failed quite miserably due to poor timing.
With her intended Dimensional Anchoring only half completed when next torn unwillingly from her poison-filled abode, the succubus was unfortunately, for her at any rate, torn asunder, in a quite literal sense. One could call what was called to the material plane as a result the animus of the demon.
Lacking full memory of its previous existence, and possessing only a fraction of the outsider’s benighted soul, the resulting being did not exactly come into existence fully-formed. Rather, it drifted uselessly, imprisoned now on the alien material plane struggling to recover its essential self. Of course, so far, this particular mission has been a miserable failure. Whether the majority part of the past-life still exists, or whether there are other fractured pieces of the original in existence is beyond Artemorra’s knowledge.
Finally after a time the demon is still uncertain of, enough of the being came together to take on physicality, while vastly weaker than that it had once possessed, superior to that of most mortals. However, without even such mundane powers as flight, Artemorra quickly found it - now him - self to be vulnerable to the perils of simple folklore. While his form, true to his nature, was not unappealing, it bore the obvious traits of evil, from serpentine eyes to still under-formed wings.
Unsure of itself, Artemorra was almost killed by a group of sylvan elves, and driven away from the woods where he had re-formed. But the call of evil is seductive, and while many beings would lick their wounds, he felt himself drawn back for unfinished business. Ambushing one of the settlement’s youngest, and as he had rightly guessed, weakest rangers, the demon found itself a new guise to assume, an ability he knew would develop further, and set about a short lived campaign of terror.
Even so, Artemorra had once more overestimated his abilities, and was quickly forced to flee again, using what it had gained in its time in both, possessions and knowledge to depart and set out to learn more of itself. While one could say that Artemorra’s intent is neutral, he continues to heed the call of his origins in his methods. For a brief time, he fell in with petty thieves, then, resuming his true form briefly controlled, acting on an impulse for leadership, or more accurately, domination, a small gang of displaced kobolds.
Another desire from scattered memories led to Artemorra crafting a marginally proficient back-story and false identity as a travelling bard, still using the elven form he learnt to assume early in his existence. For over a year, he has relied on both this and his more than impressive charm to pass unnoticed (but for the occasional jilted lover and possibly, he hasn’t stayed long enough to check, pregnancy) through a host of small settlements. In this way, he has come to discover some of his abilities once more, and found the gift of being able to implant suggestions into the minds of others to be a particular favourite skill, especially given his natural, or rather, unnatural, silver tongue.
However, most recently, Artemorra has decided that he could best regain his ‘lost’ power by joining forces with… like-minded inferiors, as he has begun to consider all mortal beings.
----
Adjustments? Comments? Complaints?
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Stay away from Helmites. But other then that, good.
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