STGOD 2K5 OOC Thread

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Ace Pace
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Post by Ace Pace »

:wink: I think you mean a SAFER world ;) A better world would be...
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Post by Thirdfain »

Ace Pace wrote::wink: I think you mean a SAFER world ;) A better world would be...
Safer? I mean, there would be a lot of wars while the fleets moved and set up power... but after that...
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Post by Ace Pace »

However, the trader lifestyle works well in the east, your protected very well.
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Post by Thirdfain »

Ace Pace wrote:However, the trader lifestyle works well in the east, your protected very well.
This is true. Hegemony does lead to stability, and everyone's pocket books will like it.

thinking of chilling around? Mayhaps you'd go for full membership? :)
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Post by Ace Pace »

The moment this thing is finshed( a few long time period posts away) so I can be usful ;)
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Post by Beowulf »

Thirdfain wrote:
Spyder wrote:
Agent Fisher wrote:Spyder, what are you doing?
Building a better world.
Ridiculous. The only "better world" is one where the Three Suns Commonwealth and it's honorable allies hold hegemony over the Galactic East.
Sshh... They're not supposed to know our plans for Universal Domination...

Ah, crap.
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Post by Spyder »

Thirdfain wrote:
Spyder wrote:
Agent Fisher wrote:Spyder, what are you doing?
Building a better world.
Ridiculous. The only "better world" is one where the Three Suns Commonwealth and it's honorable allies hold hegemony over the Galactic East.
Then we'll all become your allies then.
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Post by Beowulf »

Spyder wrote:
Thirdfain wrote:
Spyder wrote: Building a better world.
Ridiculous. The only "better world" is one where the Three Suns Commonwealth and it's honorable allies hold hegemony over the Galactic East.
Then we'll all become your allies then.
Waiting for your petition to join the ERTC...
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Post by Spyder »

Beowulf wrote:
Spyder wrote:
Thirdfain wrote: Ridiculous. The only "better world" is one where the Three Suns Commonwealth and it's honorable allies hold hegemony over the Galactic East.
Then we'll all become your allies then.
Waiting for your petition to join the ERTC...
Now there's a facinating idea. So, what's the ERTC going to do for me?
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Post by Thirdfain »

It's simple. ERTC membership confers a series of pros and cons.

The pros are simple: huge tariff reductions in trade with the ERTC members (and since all your major trade routes go through ERTC-controlled ports, this means that you pay less for all commerce.) ERTC Enforcement ships will go out fo their way to protect your shipping in particular, and the Survey Division will map out better hyper-routes to your nation. Additionally, you get a vote in the Trade Commission, which essentially means you are as powerful as any other member is mobilizing ERTC resources, making laws, and so on.

The cons are a little less simple: Should an ERTC resolution be passed calling for your nation to join the rest of the ERTC in a specific action (embargoing some nation, dispatching fleets to attack someone,) you are obligated to take part. Additionally, the donation of officers, money, or hulls in a small quantity to the ERTC Enforcement Division is also necessary.
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Post by Spyder »

Hmm, wealth and power. You clearly know which strings to pull, let's set up some meetings.
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Post by Thirdfain »

Navy of the Cornerian Union

Capital: 10 pts

4 "Tsingtao" Class Fleet Carriers (CV)
Points per Vessel: 1 capital
Length: 6.3 km
Summary: These large fleet carriers were built for the Union government by the Hyrides Consortium, placing the Nationalists in grave debt but providing them with a core of modern capital ships- at least, capital ships which were modern 20 years ago when they were commissioned.
Light armament, excellent armor, poor shields.
Strike Wing:
800 assorted craft

20 Yarmuk-class Fleet Carriers (CV)
Points per Vessel: .2 capital
Summary:These ships are survivors of the People's War, and are generally in terrible condition. Never mind that they were mass-produced lower quality vessels in the first place. Many belong to "admirals" of dubious loyalty. Fortunately, most have more modern fighter complements, allowing them to be of some use in warfare.
Length: 2 km
poor armament, abysmal armor, abysmal shields.
Strike Wing:
200 assorted craft (varies)

2 "Baden" Class Battlecruisers (BC)
Points per Vessel: .5 capital
Summary: These vessels, built by the House of Dunlap, were excellent fleet combatants when they were built 50 years ago. A pair found their way into Cornerian space when they fled the anti-monarchist rebellions on Dunlap, and have served with distinction ever since.
Length: 4.2 km
Weapons:
60 Heavy Plasma Emplacements
78 Medium Particle Beam Cannons
125 Light Plasma Guns
50 Heavy Protomoeter Model Missle Launchers
50 Medium Protomoeter Model Missle Launxhers

1 "Illium" Class Dreadnought (DN)
Points per Vessel: 1 capital
Summary: Commissioned 5 years ago as part of a modernization plan by the Nationalist government, this new design of heavy dreadnought has suffered serious teething problems. Built in a converted civilian yard, only a single vessel of the class has been completed. It has modern imported weaponry and electronics (largely from the Core and, ironically, the Three Suns,) but is plagued by malfunctions, poor crews, and buggy systems.
Solid armament and armor, decent shields. Somewhat missile heavy design.

Cruisers: 70 cruiser points

20 "Siberia" Class Armored Cruisers (CA)
Points per Vessel: 1 cruiser
Summary: SEE Sales pitch:
Siberia-class CA
One of Quaynar Industries' earliest warship designs, older than the Sonoma-class by a number of years. This can be seen in its form, which resembles the familiar dagger shape of the Kuat Drive Yards warships - although there are some exceptions, among them the protrusions toward the stern of the vessel, which conceal the two solar ionization reactors. It is comparable in firepower to the slightly smaller Allegiance-class Star
Destroyer of Kuat design.
The Siberia has proven to be a highly reliable heavy cruiser through many hundreds of years of use. A tried-and-true design, it is available for purchase from Quaynar Industries. Estimated construction time is 45 standard days/ship.
- This held true 20 years ago when vessels of this class were purchased by the Nationalist central government as part of their economically dangerous re-armament plan. These vessels are in varying states of repair.
Specifications:
Keel length: 2.4km
Hyperdrive: .4, 127 LY/hr
Hangar capacity: 4 starfighter wings (maximum)
Average crew: 46,000
Armaments:
24 medium railguns
40 light railguns
16 heavy turbolasers
120 medium turbolasers
50 ion cannons
20 MLMS batteries
260 CIWS batteries

30 "Iron Will (block 4f)" Armored Cruisers (CA)
Points per Vessel: .5 cruiser
Summary: The DeVries/Takeda Corporation, based in the Three Suns Commonwealth, has produced literally hundreds of these medium cruisers for star nations across the Eastern Rim. While many in the hands of the Cornerians are foreign knock-offs or of varying models or quality, this vessel is a mainstay especially in the hands of the semi-independent "admirals."
moderate armament, shields, and armor. gun/missile mix, no fighters.

Command/Control/Coordination cruisers (CAc3)
10 cruiser points split between 14 vessels
Ranging from converted passenger liners to semi-modern CorpSec designs, these vessels act as coordination vessels and flagships for Cornerian "admirals." Medium cruiser hulls equipped with a variety of armaments and a full command deck and comm suite.

Light Cruisers (CL)
10 cruiser points split between 25 vessels
A mass of ships of assorted design and effectiveness, these are light and fast raiding and patrol vessels.

Light Carries (CVL)
15 cruiser points split between 40 vessels
Often just freighters outfitted to carry fighters, with a handful of actual heavy warships. A mainstay of local and patrol fleets.\\

Escorts: 500 points
Escort Frigates : 200 points split between 400 vessels
Light vessels armed to support larger vessels, and shoot down fighters and missiles. A great variety of quality, generally very poor.

Escort Carriers: 100 points split between 100 vessels
Generally larger than other escorts, but notable for being largely refitted freighters. Small carriers mounting only a handful of fighers apiece.

Destroyers: 100 points split betwee 75 vessels
Vessels in the rough weight class of the famous "Imperator" class, including a handful of Commonwealth-built 2-pt. "White Lady" destroyers. Smallest vessels capable of singlehandedly performing BDZ in only 1 hour.

Raiding Craft: 100 points split between 300 vessels
Corvettes, sloops, well armed frigates, and other escorts with lighter point defense than an escort frigate but slightly better conventional armament. Includes some missile-heavy designs.
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Post by Spyder »

Here's an interesting idea. Just to provide a little incentive; if Agent Fisher can successfully resolve the Cornerian crisis (through which ever means possible) then perhaps it would be a good idea to allow him to continue to operate Corneria as a minor (or sub minor) power that he can then do what he likes with.
:D
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Post by Rogue 9 »

Good luck with that. :lol:
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Post by Spyder »

What does he have to lose by trying?
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Post by Thirdfain »

Spyder wrote:What does he have to lose by trying?
Nothing. But I'm still lighting his stuff on fire. Even if he wins, the UCS will be a flaming shell.
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Post by Agent Fisher »

Spyder wrote:Here's an interesting idea. Just to provide a little incentive; if Agent Fisher can successfully resolve the Cornerian crisis (through which ever means possible) then perhaps it would be a good idea to allow him to continue to operate Corneria as a minor (or sub minor) power that he can then do what he likes with.
I want nothing to do with this nation after I defend it. I am just doing this so there is someone that is really fighting Thirdfain's ruthless advance.
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Post by Thirdfain »

Ruthless advance, huh? I *really* like the sound of that.
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Post by Spyder »

Agent Fisher wrote:
Spyder wrote:Here's an interesting idea. Just to provide a little incentive; if Agent Fisher can successfully resolve the Cornerian crisis (through which ever means possible) then perhaps it would be a good idea to allow him to continue to operate Corneria as a minor (or sub minor) power that he can then do what he likes with.
I want nothing to do with this nation after I defend it. I am just doing this so there is someone that is really fighting Thirdfain's ruthless advance.
You could try to redeem it.
:D
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Post by White Haven »

I could really dig some posts in, yaknow, the /in/-character thread.
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Post by Spyder »

Nothing to see here, move along...
Last edited by Spyder on 2005-09-25 12:02am, edited 1 time in total.
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Post by Beowulf »

Spyder wrote:The jump drives flared and Captain Vacere's vessel was now within range of Blue Pointe and the numerous vessels surrounding it. The vessel broadcast its identification as part of theColonial Union and intent to dock.
Ya know, this is the OOC thread...
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Post by Spyder »

Silence!
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Post by Spyder »

That was to the ERTC vessel BTW, not Blue Pointe. Asking Blue Pointe to identify itself after securing docking clearance would be dumb.
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Post by Thirdfain »

Operation Hailstorm
Operation CO: Chef-Admiral Marcus von Nakamura


2nd Century “The Aegis Fleet”
Based: Corneria
CO: Admiral Pierre Lefou

Fleet Manipule Delta
1 “Nemesis” class DN
1 “Themis” class CV
2 “Megara-II” class CA
2 “Alcyone-III” class DD
1 “Clymene” class DDG
8 “Hesperia-IV” class FFE
5 “Aegle” class FF

Fleet Manipule Epsilon
1 “Nike” class DN
1 “Nemesis” class DN
2 “Megara-II” class CA
2 “Alcyone-III” class DD
1 “Clymene” class DDG
8 “Hesperia-IV” class FFE
5 “Aegle” class FF

Fleet Manipule Zeta “Remember the Lillith
2 “Themis” class CV
2 “Megara-II” class CA
2 “Alcyone-III” class DD
1 “Clymene” class DDG
8 “Hesperia-IV” class FFE
5 “Aegle” class FF

3rd Century
Based: Togo Station (Forewards Deployed - Corneria Station)
CO: Admiral Cameron Saito

Fleet Manipule Eta
1 “Nike” class DN
1 “Nemesis” class DN
1 “Themis” class CV
3 “Megara-II” class CA
3 “Alcyone-III” class DD
1 “Clymene” class DDG
12 “Hesperia-IV” class FFE
5 “Aegle” class FF

Fleet Manipule Theta “St. Juste’s Own”
1 “Nemesis” class DN
2 “Themis” class CV
3 “Megara-II” class CA
3 “Alcyone-III” class DD
1 “Clymene” class DDG
12 “Hesperia-IV” class FFE
5 “Aegle” class FF

Fleet Manipule Iota “Andreson’s Heroes” (Forewards Deployed to Fort Casull, in the Azegart Empire puppet state to maintain order in the event of an uprising)
CO: Sous-Admiral Abrim St. Claire
2 “Nike” class DN (CNV Pele...)
1 “Nemesis” class DN
3 “Megara-II” class CA
3 “Alcyone-III” class DD
1 “Clymene” class DDG
12 “Hesperia-IV” class FFE
5 “Aegle” class FF


Corneria Station
CO: Admiral Jasper Allaire-Takahashi

BatCruRon Alpha
CO: Sous-Admiral Allen Jeffreyson
2 “Astraea” class BC (CNS Lioness Rampant, CNS Battle of Ambrose)
2 “Tisiphone” class CLG
6 “Hesperia-IV” class FFE
3 “Aegle” class FF
2 “Clymene” class DDG

Response Squadron Alpha
2 “Despina” class CVL
6 "Hesperia-IV" class FFE
2 "Aegle" class FF
1 "Alcyone-III" class DD
2 "Clymene" class DDG
2 "Panachaea" class CVE

Patrol Squadron Alpha
2 "Tisiphone" class CLG
2 "Hesperia-IV" class FFE
6 "Aegle" class FF
1 "Alcyone-III" class DD
2 "Clymene" class DDG
2 "Panachaea" class CVE

Patrol Squadron Beta
2 "Tisiphone" class CLG
2 "Hesperia-IV" class FFE
6 "Aegle" class FF
1 "Alcyone-III" class DD
2 "Clymene" class DDG
2 "Panachaea" class CVE

The Griaia: 9 Capital Points, 19 Cruiser Points, 120 Escort Points

The Graiai are an elite manipule of the best crews in the Commonwealth. Their distinctive grey-painted vessels are the same models as those used by the rest of the Commonwealth Navy, but their officers and crews, selected for their professionalism, skill, and merits in action, are some of the finest starship crews in Known Space. Drilled relentlessly and held to the highest standards of New Bushido, the idea for the Graiai was spurred by the success of the extremely well-drilled SKS strike fleet against the Krytos Imperial Navy at the Battle of Coventry Orbit. The Graiai take the concept and run with it. It is common for particularly promising officers or enlisted men to be assigned to one of the Graiai for a tour of duty to learn from the best.

All Graiai vessels are worth twice as many points as regular vessels of their class.

2 “Nike” Class DN, (CNS Deino, CNS Enyo)
1 “Nemesis” Class DN, (CNS Pemphredo)

3 “Megara-II” Class CA, (CNS Clotho, CNS Atropos, CNS Lachesis)
2 “Tisiphone” Class CLG (CNS Eleos, CNS Erida)
3 “Despina” Class CVL (CNS Aglaia, CNS Euphrosyne, CNs Thalia)

12 “Hesperia-IV” Class FFE (CNS Arquebus, CNS Hornet, CNS Pasha...)
12 “Alcyone-III” Class Destroyers ((CNS Dervish, CNS Interceptor, CNS Avenger...)


Commonwealth Army Taskforce
CO: Chef-Potentiate Lizabeth Gifford-Park

Mobilization:
300 Groupes D'assaut Planetaire, roughly 15 billion frontline Legionnaires in 90,000 Legions. Deployed mostly to Corneria Station, with 25 Groupes left at Fort Casull.
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