New D&D Game

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Captain tycho
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Post by Captain tycho »

Hmm, maybe a low-level noble Swashbuckler would be nice. I don't think I've ever tried the Swashbuckler class, though.
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Post by lazerus »

Okay, any objections to 1PM EST on Saturday?
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Post by NecronLord »

Sounds good, assuming you mean next saturday and not today. :)
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Post by Mr Bean »

NecronLord wrote:Sounds good, assuming you mean next saturday and not today. :)
Considering he posted it at 1:37PM I should hope so unless he has access to a time machine of sorts.

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Post by A Big Flying Fish »

Sounds good.
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Post by Captain tycho »

Should be a good time.
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Post by lance »

I can't do it on saturday, unless its after 8. I guess I might have to drop out.
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Post by lazerus »

Time confirmed then.
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Post by NecronLord »

Everyone still on for tomorrow?
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Post by Mr Bean »

Yes.

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Post by A Big Flying Fish »

Yep.
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Post by Mr Bean »

1300 and all is well!

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Post by NecronLord »

Humm. I can't actually make this program work. The Python bits are installed, and the spash screen comes up (for the client) but beyond that, it doesn't work.

Does OpenRPG actually work for Win-XP, and if not, are there compatability modes that I should try?
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Post by A Big Flying Fish »

Is the game running at the moment, or is it in 50 minutes? Daylight savings and all has gotten me horrendously confused.
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Post by The Grim Squeaker »

Wait your game is now?
A this hour I can play unless you're only starting in a few hours :?:
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Post by NecronLord »

Code: Select all

C:\Python23\lib\site-packages\wx-2.6-msw-ansi\wxPython\lib\splashscreen.py:5: De
precationWarning: \

#####################################################\
# THIS MODULE IS NOW DEPRECATED                      |
#                                                    |
# The core wx library now contains an implementation |
# of the 'real' wx.SpashScreen.                      |
#####################################################/


  import wx.lib.splashscreen
Traceback (most recent call last):
  File "C:\Python23\Lib\site-packages\wx-2.6-msw-ansi\wx\lib\splashscreen.py", l
ine 111, in OnMouseClick
    self.timer.Notify()
  File "C:\Program Files\OpenRPG\orpg\main.py", line 1037, in AfterSplash
    self.frame = orpgFrame(NULL, -1, "OpenRPG v"+VERSION)
  File "C:\Program Files\OpenRPG\orpg\main.py", line 255, in __init__
    self.settings = orpg.tools.orpg_settings.settings()
  File "C:\Program Files\OpenRPG\orpg\tools\orpg_settings.py", line 265, in __in
it__
    while(index<len(sys.argv)-1):
NameError: global name 'sys' is not defined
Argh.
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Post by Mr Bean »

To late for me today.

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Post by NecronLord »

Mr Bean wrote:To late for me today.
Humm?
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Post by lazerus »

Aaack!
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Post by lazerus »

Sorry that I'm 30min late, my router "exploded" and in the quest to renter all the settings I completly forgot about the game. Room up in Veav 1 now.
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Post by A Big Flying Fish »

I shall be a moment since the version of openRPG I'm using isn't accepted. Just need to install the new one.
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Post by lazerus »

Eeeeh, I probably should have mentioned that you needed the upgrade. *sweatdrop*

Oh well, it shoudln't take but a moment to install.
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Post by NecronLord »

Excellent. Now all I need to do is make OpenRPG work. Grr. Arg.
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Post by lazerus »

*nervously drums fingers*

Well, ABFF is in the room.
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Post by NecronLord »

Now fully armed and operational. Should find out how this works in a minute or two.
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