Day of Defeat comments

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Alyeska
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Post by Alyeska »

Excuse me for wanting a good copy of the game and paying a substanial price for it. How fucking hard would it have been for them to at least give Silver status to the highest version of the retail copy? The fact that the retail copy only rates as the LOWEST Steam copy is a fucking insult. And if Valve is going to play that shit, well the extra content isn't worth it. I will continue to buy my games from retail sources because I like having a physical copy I can install. A physical copy that will last longer then a DVDR. BTW, if Steam goes belly up, I can always install the game and then apply the crack to get it working. Non-Steam cracks do happen to exist. People who bought via Steam will ultimately loose out at some point in the future. Steam won't stay running forever or it won't maintain every game forever.
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mizuno
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Post by mizuno »

Alyeska wrote:EHow fucking hard would it have been for them to at least give Silver status to the highest version of the retail copy?
The publisher (Vivendi Universal) that distrubutes the retail version of HL2 does not own the rights to DoD, they cannot include it in their retail boxes.
I'm sure this has been stated numerous times in the thread already
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Post by Sharp-kun »

Alyeska wrote:People who bought via Steam will ultimately loose out at some point in the future. Steam won't stay running forever or it won't maintain every game forever.
and of course if that happens there's absolutly no possibility of Valve simply making a patch freely available that disables Steam.

:roll:
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Post by Ace Pace »

Or that by the time Steam goes away...No one aside from die hards will be playing it.
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Post by Uraniun235 »

Alyeska wrote:Excuse me for wanting a good copy of the game and paying a substanial price for it. How fucking hard would it have been for them to at least give Silver status to the highest version of the retail copy? The fact that the retail copy only rates as the LOWEST Steam copy is a fucking insult. And if Valve is going to play that shit, well the extra content isn't worth it. I will continue to buy my games from retail sources because I like having a physical copy I can install. A physical copy that will last longer then a DVDR. BTW, if Steam goes belly up, I can always install the game and then apply the crack to get it working. Non-Steam cracks do happen to exist. People who bought via Steam will ultimately loose out at some point in the future. Steam won't stay running forever or it won't maintain every game forever.
Well, if I was really desperately concerned about having a physical backup copy of the data remain intact, I could burn them to a DVDR (or a few CDRs), and every couple of years take the backup out and recopy it (or, since Steam will likely still be around for a few years, update the backup). Unless you're using really shitty media, it should stay good for at least a couple of years, and the few dollars spent on media over the years will easily be less than the retail markup you paid to Vivendi.

And even if Steam suddenly self-destructed and my HL2 retail copy was lost in a freak fire, I'm sure I could find the data somewhere out there. Image (It's not like I don't have a license for it, so there's no ethical issue there.)

Oh, also, how would giving your retail copy Silver status help at all with the fact that you'd still be downloading Day of Defeat, and wouldn't have it on a pressed CD/DVD? Wouldn't you also "lose out" eventually?

Look, it's fine that you've decided that DOD:S isn't worth $20 to you, but it's not Valve's fault that you're clinging to retail purchases, and that you decided to spend extra money on what amounts to a shiny box and a DVD.
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Post by Admiral Valdemar »

I don't see why you can't burn the files on to a CD or DVD as an ISO and be done with it. I got the collector's edition of HL2 (that's £55 or $97 to you Yanks) and when I did that, I still had dial-up. I only just got broadband, literally, yesterday. I perservered and that was after reading about those that got HL2 as soon as it came out (I got it as I got a new PC that Xmas) and how Steam sucked. Right now, Steam doesn't concern me, but I at least know how it can suck for those without good connections. I'm sure we all recall the "this game was aimed at those with decent Internet connections" argument.

In anycase, a lot of games, no, products cost more down to packaging and middlemen turning a profit. With software, you can have a copy duplicated as many times as you want (within reason) and put on disc. In the end, the final product will always be 0s and 1s on some storage medium, be it one made by yourself or the manufacturer of the game. I'm sure so long as game publishers exist, not all developers will go straight down to the Steam route.
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Post by InnocentBystander »

Ace Pace wrote:Or that by the time Steam goes away...No one aside from die hards will be playing it.
it's a good bet that valve that someone will go through the trouble of making a bit of software that authenticates it after steam goes away.

Mind you that it was half a decade after HL1 came out, and it was still the most played game, if I recall correctly (with mods). If HL2 hadn't come along, anyone care to hazard a guess as to how long people would be playing it?
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Post by Ace Pace »

Counterstrike 1.6 is STILL the most played multiplayer game on earth going by GS live stats(best source I can find).
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Post by InnocentBystander »

Fun facts from the last steam survey.

I'm pretty sure that vavle has never released any info on their total steam users, or even steam sales. Still, it's interesting to look at.[/quote]
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Post by Ace Pace »

Very intresting stuff. *bookmarks*
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Post by InnocentBystander »

Ya, gives you a nice feel for what the "standard" is. I wouldn't be surprised if that was at least 75% of all "regular" steam users, considering it's a very easy survey, "Ok, Next, Submit".
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Post by Hotfoot »

Back to the subject matter in detail:

God damn it, am I the only fucking person who realizes the proper application of sniper rifles and machine guns in a combined defense? Am I the only person who realizes that you have to sweep buildings to keep the enemy from sticking a knife in your back?

This one server, my team goes from being great to being godawful. I'd take the machinegun to keep the central area locked down as best I could. I keep getting sniped from the shadows. I jump to sniper to take down the snipers. Nobody takes my spot with a mg. We start to lose the position, I take the mg. Snipers take me down after I retake control.

Notice a pattern? :roll:
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Post by Mr Bean »

Hotfoot wrote:
This one server, my team goes from being great to being godawful. I'd take the machinegun to keep the central area locked down as best I could. I keep getting sniped from the shadows. I jump to sniper to take down the snipers. Nobody takes my spot with a mg. We start to lose the position, I take the mg. Snipers take me down after I retake control.

Notice a pattern? :roll:
No, no they don't you have to tell them such things. But once you get a good team covering all angles its impossible advance except through banking Rifle gernade fire and sucide naders.

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Post by Hotfoot »

Indeed. If only they had armored vehicles that could be used to break a tight defense, and maybe have a legitmate use to the bazooka and panzershrek...
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Post by Sea Skimmer »

Hotfoot wrote:Indeed. If only they had armored vehicles that could be used to break a tight defense, and maybe have a legitmate use to the bazooka and panzershrek...
That would demand decent sized maps, which aren’t a collection of corridors of death. That improvment would go a long way towards reducing all the games problems on its own. Course, I’m still waiting for a game with BF2 graphics and game play, Operation Flashpoint sized maps and the draw distance of Far Cry.

Selling it to the Army alone could probably pay for development and it shouldn’t be too much longer before common PCs can handle that sort of load.
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Post by Ace Pace »

Americas Army is nearing that stage, though probebly very slowly and with too many bugs, but it DOES have an Army training side to it that dosn't get relased to the public.(reference: interview with team leader on AAOtracker)
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