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Lagmonster
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Post by Lagmonster »

So, I'm holed up in some random cinema in Peppardville, not a clue in the world where I am in relation to anything and too worried about 'round which corner lies death to go too far from my safehouse - not that there seems to BE anything around here. I haven't seen a zombie within a dozen blocks of here since I started a week ago, and not that many bodies or survivors, either.
Note: I'm semi-retired from the board, so if you need something, please be patient.
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Post by Duckie »

Map

You're in Peppardville, which is in the mid-east. There's four cinemas there, if you're in Kinsman Cinema near Fort Creedy I'd advise you get the hell out and find somewhere new because Forts attract survivor teams and thus zombies like flies. Regardless, that likely explains why nobody else is there.

Jogurt and I are heading towards Stanbury right past your neighborhood [we're trying to run through the Near-Ridleybank area into Stanbury to avoid the RRF as fast as possible], so if you're trying to find a safe area to go I would wait till tonight when we find a safehouse in the aformentioned neighborhood and then see if you could group up or just follow our path from Stanbury to Reganbank, the official SDNSAG Rally Point.

If you choose to do so, I would stay put and regenerate AP, as it'll be around 30 AP from any given cinema to reach the safe house we've chosen, and I can't guarantee it won't change if we find that one compromised or too heavily barricaded. I'd recommend doing it with more than that number, just to be safe.

You could then go north to West Becktown, where the Librum Irregulars would probably be able to provide better protection, if you didn't want to stay there.

Zombie Tracker

Regardless of whether you do, avoid Southwest Peppardville right now as it looks hot as of four days ago, but don't go too west to Ridleybank EVER. AT ALL.
Last edited by Duckie on 2005-10-04 02:03pm, edited 1 time in total.
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Lagmonster
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Post by Lagmonster »

Pual Theatre, apparently. I've scouted as far as I can while making sure I can get back there before I log out, and I haven't found much of anything - supplies OR zombies. I've been squatting at Level 1 with nothing to do or collect.
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Post by Duckie »

Lagmonster wrote:Pual Theatre, apparently. I've scouted as far as I can while making sure I can get back there before I log out, and I haven't found much of anything - supplies OR zombies. I've been squatting at Level 1 with nothing to do or collect.
Check your PMs and try to save up 30-35 AP to make the PMed route before tomorrow. I have endeavored to make it the safest way to cross Malton to the safest areas, so even if you aren't going to go to the Librum Irregulars or SDNSAG it's probably a pretty good idea if you can spare a few days of AP.
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Post by Ace Pace »

brianeyci wrote:I found a first aid kit in a nearby hospital so I stopped the infection. Yes I do, I'm at 37 hp out of 50 and that makes me feel insecure. I'm at 29,58 in Lerwill Heights.

Going to make this factory my base and attack out of it, if the level 13 will let me.

Brian
I just ran down 2 neighborhoods to your ass, got 0AP left, 6 zombies on me, I'll need a revive or you shall have to move north with me till I get revived, sorry man.

Hopefully this post will be edited later on with 3AP stories of me surviving, but for now, this is a distress signal somehow.
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Post by SyntaxVorlon »

Whoooot, I just had a wonderful couple of turns. I've got my private to Shore Hills, I'll be in Reganbank tomorrow morning. I also managed to find a pistol clip as soon as I got to a police station there. w00ts for me.

And my fireman is 2 days away from his first skill buy. He'll be getting a nice new ax level, 4/10 hit rate= 12HP/10AP = 1 kill per day = fucking kick ass!
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Post by Duckie »

Based on the AP Regen rates and such, I'll be at the edge of Reganbank the day after tomorrow. Find us a nice safehouse (doesn't have to be empty) if possible while you're there, Syntax, so that we can make the run without having to waste precious AP finding one.

I have no problem finding ammunition, but the hit generator seems to rape me repeatedly whenever I try to shoot something:

Cases in point:
Day 1: Fired 12 shots at 30% Hit probability: 1 Hit
Day 4: Fired 3 shots at 30% Hit probability: 0 Hits
Day 5: Fired 6 shots at 30% Hit probabiliy: 0 Hits
Hits: Less Than 5%.
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Post by Ace Pace »

MRDOD check PMs.
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Post by brianeyci »

Ace Pace wrote:I just ran down 2 neighborhoods to your ass, got 0AP left, 6 zombies on me, I'll need a revive or you shall have to move north with me till I get revived, sorry man.

Hopefully this post will be edited later on with 3AP stories of me surviving, but for now, this is a distress signal somehow.
Okay no problem, revive I can't do only have pistol and working on advance pistol and barricade.

I appreciate the help. You didn't have to get yourself killed to come to me lol, I was at 37/50 so it wasn't an emergency. I have also found a safehouse in the factory, hopefully this Orlock character lets me stay. Thanks anyway though.

<edit>I'm going to stay in the same location, until I get 50 AP then move out and kill some zombie.</edit>

Brian
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Post by Ace Pace »

Dead. I'll be regenerating AP.

And Brian, it was my fault. So enjoy yourself, I'll shamble up north, first time I died.
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Post by Duckie »

Announcement to all SDNSAG Members

A he-

Yes, you. All five of you. Now shut up and listen. (;))

A headquarters for later operations has been located. This is NOT a headquarters to use until somebody can build our own one, as it probably does not have any other survivors in its practically ideal location.

We cannot occupy it without Construction because I would not bet it is occupied and thus barricaded, nor could we shore up its defenses in case of emergencies. For now it will not be revealed in location except over private channels for various reasons.

A call to all SDNSAG Members- if you have Construction and are in or planning to be in the Reganbank area, PM me immediately. If you are able to safely scout within 1 neighborhood in any direction of Reganbank, PM me immediately.

Those without Construction should in the meanwhile continue towards Reganbank where a suitable location for a temporary HQ may or may not be determined. If one isn't found by the time you get there, go pick a place and the leadership will attempt to figure out what the hell is going on later.

Signed,
SDNSAG Acting Consul Nvmerivs [MRDOD]
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Post by Raptor 597 »

I joined a few days ago under the name Publius Lennox as a soldier. Where are the Librium Irregulars at exactly? 've made it to East Becktown, Gomm's Auto Repair in the southeast quadrant. Also, I'd like to join SDNSAG.
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Post by Duckie »

Captain Lennox wrote:I joined a few days ago under the name Publius Lennox as a soldier. Where are the Librium Irregulars at exactly? 've made it to East Becktown, Gomm's Auto Repair in the southeast quadrant. Also, I'd like to join SDNSAG.
That's fine by me, assuming the 2nd Librium [they're East Becktown, I believe, though my Group-Fu is weak] is okay with dual membership.

SDNSAG is currently in progress with Operation Drunken Exodus, attempting to gather in Reganbank or thereabouts, but SDNSAG membership is more of an ideology than a group as you undoubtedly know. Or do now.

Edit- The ideology being summed up as "Help thyself and also help others if they're not assholes in the process. Kick Ass, Take Names, and Look Cool while doing it when possible.". There's a whole boring leadership hierarchy and safehouse and overall plan, but you don't really need to know those especially since you're not even in Reganbank. Unless you really want to know. (PM for details and enclose two proofs of purchase and shipping and handling).
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Post by HemlockGrey »

I'll try to move Vincenzo Gambone towards Reganbank, but I'm having difficulty finding ammo and I'm not kosher about going out into town with only my "10% chance to hit" fireaxe.
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Post by Duckie »

HemlockGrey wrote:I'll try to move Vincenzo Gambone towards Reganbank, but I'm having difficulty finding ammo and I'm not kosher about going out into town with only my "10% chance to hit" fireaxe.
Where are you right now and what's your class? With a 40 AP sprint every day and 10 AP to find shelter, you can cover four neighborhoods, a pretty large distance, despite what you'd think about the vulnerability. Jogurt and I are doing that all the way from Pescodside. Assuming you don't stop in the middle of Ridleybank or the street or something silly like that, that is.
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Post by Mr Bean »

Bloody hell. I logged both my charaters(MrBean and J.A.) in locked shelters surronded by survivors. When I logged both were dead laying around with twenty-thirty other dead bodies and fifteen zombies standing around outside.

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Post by HemlockGrey »

Where are you right now and what's your class? With a 40 AP sprint every day and 10 AP to find shelter, you can cover four neighborhoods, a pretty large distance, despite what you'd think about the vulnerability. Jogurt and I are doing that all the way from Pescodside. Assuming you don't stop in the middle of Ridleybank or the street or something silly like that, that is.
I'm in a PD in Shuttlebank, a lvl 1 private. Still no ammo, but tomorrow I'll make a dash for the safehouse. PM me the location.
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Post by Duckie »

HemlockGrey wrote: I'm in a PD in Shuttlebank, a lvl 1 private. Still no ammo, but tomorrow I'll make a dash for the safehouse. PM me the location.
Ah. Um, there's actually nobody except maybe ShadeZ in Molebank/Reganbank or thereabouts right now, so you'll have to PM him to see where he's staying. I figure we're all going to reach individual safehouses in Reganbank and then somebody (probably me) will find us an official safehouse once we're all in the same area.

You could also PM Ace Pace and ask about the 1st Librium Irregulars in West Becktown, who are doing very good in their neighborhood and are by all accounts an agreeable bunch.

If you wait a few days most everybody who's attempting it will arrive or be dead, though. I know it can't take much longer than a ridiculously long Dulston->Reganbank transit and I'll be at the western edge of Reganbank in 26 hours.

Of course, that could be because I just run ~40 AP a day and hope that last 10 AP will be enough if my stopping safehouse is heavily barricaded or not barricaded at all...

Edit- East, West, what's the difference? Durrr...
Edit-
Jogurt and I are at an undisclosed area- I, and thus presumably he, can make the very edge of Reganbank tomorrow at about this time. If you wait till then, we'll have a safehouse found or we'll be be stuck out in the streets of Reganbank.
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Post by Erik von Nein »

I've got a scout that can probably make it to Regenbank and a Fireman who might just barely be able to do it. But the fireman's got like 6 HP.
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Post by Duckie »

Erik von Nein wrote:I've got a scout that can probably make it to Regenbank and a Fireman who might just barely be able to do it. But the fireman's got like 6 HP.
I'd see about getting that fireman healed before you try stupid stuff like running across Malton at the whim of a few people on a webboard. And remember the prohibitions against Zerging, of course.

And yet still nobody is a Doctor or has Construction here. That's like 5 Firemen and 6 Non-Medic Military. Counting all the characters I know of from everybody, that is.
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Post by Imperial Overlord »

1st Librum is assisting in East Becktown. Going with combat classes is a good choice for beginning characters, as long as they pick up free running and construction relatively soon. Combat classes earn xp very quickly.
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Post by Erik von Nein »

MRDOD wrote:
Erik von Nein wrote:I've got a scout that can probably make it to Regenbank and a Fireman who might just barely be able to do it. But the fireman's got like 6 HP.
I'd see about getting that fireman healed before you try stupid stuff like running across Malton at the whim of a few people on a webboard. And remember the prohibitions against Zerging, of course.
Yeah, I just asked the group I'm holed up with about that. And what's "Zerging"?
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Post by Duckie »

Erik von Nein wrote: Yeah, I just asked the group I'm holed up with about that. And what's "Zerging"?
Using multiple characters to assist eachother or attack enemies. Since you can't swap items, it's not as common as in other MMORPGs, but if two people with the same IP act suspicious there is some sort of automated robot that checks that out of something.

I don't really know the specifics because I only have a single character.
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Post by DarkSilver »

The Second Irregulars - the Adeptus Exeterminatus - are currently initiating Operation Righteous Fire with the aid of our brothers in the First Irregulars - the Storm Hunters.

This Operation has only one goal, cleanse the streets of the undead.

Captain Lennox: If you wish to join with the Second Irregular's, apply for the Librium Irregular's usergroup on the Librium Arcana forum. We wll review your application and grant you access to the user forum shortly thereafter.

After discussing it with Petro, any SDNSAG member who wishes to join both the Irregular's and the SDNSAG with the same character will be allowed, since we know most of you. Otherwise, we normally wouldn't allow it.

If you need a safe place to stow down in East Becktown, and you do not have Free Running at the moment, the Loney Row PD, and Gresley Cinema are both at Very Strongly Barricaded. Both are in easy reach of the Second's temporary HQ, the Hussey Building.
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Post by Erik von Nein »

MRDOD wrote:
Erik von Nein wrote: Yeah, I just asked the group I'm holed up with about that. And what's "Zerging"?
Using multiple characters to assist eachother or attack enemies. Since you can't swap items, it's not as common as in other MMORPGs, but if two people with the same IP act suspicious there is some sort of automated robot that checks that out of something.

I don't really know the specifics because I only have a single character.
Ah, okay. I was only planning on sending one down that way, though. I was just wondering which would be more useful. My scout's near full health but, considering he starts with no combat skills, will suck for a while for fighting. My fireman, while nearly dead, is more useful for combat. *shrugs*

EDIT: Oh, and I'll give my fireman construction soon as I've got enough XP (as he's at +/- 25 that shouldn't be too long).
Last edited by Erik von Nein on 2005-10-05 04:28am, edited 1 time in total.
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