wolveraptor wrote:Is the liklihood of having your spear break high in battle? I thought I'd need my heavy infantry to also carry backup short swords.
In a word, yes. In a tight shield wall or phalanx, pushing up against another such formation, you'll have a shit load of men basically pushing each other with the weight of those behind them pushing as well. In such an enviroment, I would assume that spears would snap, even if they did so while skewering a man.
So, yeah, a short sword or long knife or some such would be a good secondary weapon. You could probably have a 'standard' short sword for both your infantry and for a secondary weapon for bowmen as well.
I had hoped that much of the heavy infantry would be proffessional soldiers, who join the army as early as is practical, and leave when they are too old to function as an effective soldier (unless they seek to pursue a commanding position). At retirement age, they would settle down into any job they desired, helped along by the state. Most would be farmers, living on the frontier.
You'd have to implement some semblence of incintives for them. For my example above; you could use the light infantry as a training device, so that everyone knows the basics of the battle line and formations. Have a term of service be ~2 years. The first two years, pay them roughly what a standard peasent makes, plus the proverbial three hots and a cot.
After their first hitch, they can reenlist for another 2 year stint with a pay raise to 'standard soldiers pay'. What that is will depend greatly on what you can afford and what the average income of the area is.
You can further impliment a Time in Service like bonus system. Say that some one makes it to 5 years. Well, congradulations soldier, you are now a Soldier Third Class, here's a pay raise.
Wow, you made 10 years. Congradulations, Soldier Second Class, here's another pay raise.
Holly shit, Soldier. You made it 15 years. You are now a Soldier First Class and here's you're raise.
20 years retierment and a healthy plot of land.
A further incintive would be a type of serverence pay for those who make certain TOS marks. Take the 5-10-15 year incriments and at 5 years if a soldier decieds to leave, pay him a 1-year pay severence. 10 years gets two years pay. 15 you can 'retire early' with 5 years of pay extra, or you can go for the 20 year plan with 5 years of pay and a plot of land.
These are easy to impliment and give the common soldier easily recognisable goals to make.
Peasants would not be drafted for periods of time, but rather specific battles.
If your ultimate goal is an Alexandrian type world domination, you will need a steady influx of recruits. To disreguard 'peasants' is folly. Again, using my example above; constantly recruit new personel from the peasentry. They are many, they are poor and they are generally looking for a way to improve their lot.
With my incintive programes above, it's easy to guess you might get a lot of recruits. When they join, you put them into my 'tiered system'. That way you get six months of 'service' from them. Guarding the camp, cooking the food, shit work, ect.. Durring that time they get to familurize themselves with the way the army works and get basic instruction in formations and basic spear/sword play.
After six months, you dump them into light infantry to further their experience with formations and such. Your light infantry will constantly get 'new' people attached to it.
From here, you recruit to other services. After their first 2 years, if they were a really good cook, stick them back their for their next hitch. If they were a really good 'spearman', put them in the heavy infantry. If they had pre exsisting skills in horsemanship or archery, or even engineering, recruit them into those divisions.
This way, every recruit gets a 'training' time in the light infantry where they learn the basics of the tactics and strategies of that type of warfare. If they move on to other divisions, they still have the experience in the grunts to appreciate and understand their role.
The other divisions get the advantage of recruiting from a pool that already understands the basis skill sets of shield wall/phalanx warfare. They get a guy who probably already has combat experience and knows how to basically use a sword and a spear.
My people would have an obsession with being remembered for their great achievements. The lucky man, to them, was one who was immortalized in statue. Since the culture valued war skills, accomplishments in those areas were considered the noblest of all. It also helped that Veterans almost always became political leaders in their communities.
Sure, but you should be careful in putting too much emphasis on 'individual accomplishemnts' rather than unit ones. In the type of warfare practiced back then, berzerking 'warriors' were easily cut down by disiplined formations. If you have numbnuts in your formations who run out of them to 'gain glory', you weaken your formation and leave it vulnerable.
The modern version of this is the adage; "No one wants to share a foxhole with Rambo."
At my desired time period, I can think of only the battering ram as a "siege weapon", persay. Are there any others?[/quote]