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SyntaxVorlon
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Post by SyntaxVorlon »

SirNitram wrote:
SyntaxVorlon wrote:Where are you nit?
Vinetown. The great Lurch Westwards begins now.
That'll probably take you 2-3 days, I ought to be able to do revivals then. Send me a link to your profile and I'll recognize you. My scientist's name is Richard P Feynman and he'll probably be near the Merson building by then.
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Faqa
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Post by Faqa »

Faqa, if you can drop by on the way to EB we'd be happy to get some more people fighting.
EB? Drop by where? Help a noob out with terminology....
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Post by Ace Pace »

East Becktown. Its ultra barricaded. So check the map in the Wiki under human groups, PLEB for less then ultra barricaded. Or the normal map in the game(found under FUQ) for critical buildings(such as PDs, hospitals). Those arn't ultra barricaded.
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Post by Dangermouse »

MRDOD wrote: SDNSAG never closes its doors, mainly because that's an administrative task and we don't have the unit cohesion nescessary to nominate any administrators to deal with membership. ;)

You know of the Grigg Heights warehouse-linked necro/pd/hospital complex, right? The PD is good for people without free running.

If not, here it is for dangermouse and you: Warehouse at coordinates 05x58, along with Blaxall Way PD and St. ... Lucius? Wolfgang's? Hospital and the Merson Building (Necrotech). There's a hospital, anyway, whatever it is.
Thanks. I made it to the Blaxall Way PD and will use that as a home base to conduct raids and level my character. I ran into some small zombie hordes (groups of 8 and 4) at the Owsleysbank/Grigg Heights border.
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Post by ZShade »

Out of curiousity, does anyone know what the base percentage for finding something is? It irks me when I spend days like today all my ap looking for ammo in the PD and coming up with only 2 clips and a pair of shells. Granted, with my trusty axe, I can probably turn that into 3 kills, but I'd like to have all 3 pistols and 3 shotguns fully loaded for once.
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Ace Pace
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Post by Ace Pace »

No one knows.
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Post by Dangermouse »

ZShade wrote:Out of curiousity, does anyone know what the base percentage for finding something is? It irks me when I spend days like today all my ap looking for ammo in the PD and coming up with only 2 clips and a pair of shells. Granted, with my trusty axe, I can probably turn that into 3 kills, but I'd like to have all 3 pistols and 3 shotguns fully loaded for once.
Here you go: Search Odds
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Post by ZShade »

Dangermouse wrote:Here you go: Search Odds
Ah, thank you kindly.

Hmm, guess I'll go for construction when my fireman reaches his next level instead of shopping. Slapping up barricades seems a good deal more useful.

On a side note, my zombie now has ankle grab. Much happiness for me. :D
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Dangermouse
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Post by Dangermouse »

MRDOD wrote:SDNSAG never closes its doors, mainly because that's an administrative task and we don't have the unit cohesion nescessary to nominate any administrators to deal with membership. ;)
Who is who in the SDNSAG?
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Post by Duckie »

Dangermouse wrote: Who is who in the SDNSAG?
What do you mean? As Consul (if I can be bothered to actually plan ahead) generally people just either do what I say or ignore me, and stuff gets done that way. Or it doesn't and a new plan is formed like what happened to Tollyton.

Though I actually gave fgalkin the title of Praetor because it sounds awesome, so I guess he's my second-in-command.

Eventually someone's going to accidentally state they have Construction, and I'll slap them with the position of Aedile (responsible for fortifications and getting yelled at when they fail [that's not what they did in Rome but I don't care]), or Medic for Quaestor (In charge of getting told "Heal plz" when people are wounded, in another complete disregard for historical meaning of the word.)
Last edited by Duckie on 2005-10-17 06:58pm, edited 2 times in total.
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Post by Grandmaster Jogurt »

My safehouse was boarded up to Highly as I was out slaying zombies, so I use my last 5 AP looking for some place I can simply enter. No luck.
To add insult to injury, three minutes later, my roommate proceeds to use up the rest of our IP's hit allocation.
I log on this afternoon to find my character to have actually lived for several hours. Unfortunately, that wasn't long enough.

Anyone know of a good place to get revivified in the western part of Malton?
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Post by Dangermouse »

MRDOD wrote:What do you mean?
:) I meant more what is everyone's character names.
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SirNitram
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Post by SirNitram »

Dangermouse wrote:
MRDOD wrote:What do you mean?
:) I meant more what is everyone's character names.
Mordant is my lurching crusader out to recover his own brain. If I can't get a revive when I get to the SDN space I'll just give everyone my profile and be the token dead guy. Even in death, I still serve. You know. Like a Dreadnought, only less.

Malkamar is my other, who is waiting for a Revive somewhere.
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Post by Erik von Nein »

Olimar, my fireman, is currently holed up in the SDNSAG safehouse.
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Post by ZShade »

Todd Sheffield, my fireman, just joined you in there. If I had more ap, I'd consider trying to thin out those zombies you mentioned were inbound.
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Post by Erik von Nein »

Ah, yeah. That was rather surprising. Out a-hunting zombies, see one and go for it and then suddenly there's 20 on the two squares that were out of my vision. Well, I killed the one I saw but ran like the cowardly living person I am.
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Post by weemadando »

Just came back to it after a week away - all my characters have been zombified.
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Post by Darkdrium »

Holy crap! Now I have five (5!) pistols and five pistol clips. I actually found a DNA extractor in a PD. Anyone care to tell me it's use?

Now, if only I could get those last 21 exp to level up, then I could do something useful for a change. I'm soldier right now, I suppose it would be good if I invested in advanced pistol training right?
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Post by ZShade »

The ever handy UD Wiki wrote:Gives the affected zombie's name, level and pre-death class. This item requires NecroTech Employment to use, but gives 4 XP for each successful use. A zombie cannot be tagged more than once per day by any player. The Brain Rot zombie skill makes DNA extraction more difficult (the procedure must be repeated to get results).
And advanced pistol rules, so long as you have ammo.
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Post by HemlockGrey »

Vincenzo Gambone is holed up in an uncomfortably zombie-ridden Shore Hills. I've got 21 bullets, which accounting for misses gives me around 65-70 points of damage to deal out...another zombie will be biting the dust tomorrow.

Or, I could spend the next week simply storing up ammo and then unleash it in a massive zombie killing spree...
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Post by Sharpshooter »

Ahh...two down, a hundred and fifteen points in the bank. SDNSAG and Grigg Heights folks - I'd be wary of possible zombie assaults in the next few days. Just saw a big ol' pile of bodies and a bunch of brain munchers several blocks up north, so prepping to batten down the hatches might be a good idea for the next few days.
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Post by Brother-Captain Gaius »

SirNitram wrote:Mordant is my lurching crusader out to recover his own brain. If I can't get a revive when I get to the SDN space I'll just give everyone my profile and be the token dead guy. Even in death, I still serve. You know. Like a Dreadnought, only less.

Malkamar is my other, who is waiting for a Revive somewhere.
Legion of the Damned is how it's done. ;)

My guy in Fort Creedy's dead and I think it's finally been overrun, so I used my 1000 spare exp to rack up a ton of zombie skills and I've been slaying other zombies until my battle-brother gets a revive ready.
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SirNitram
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Post by SirNitram »

Okay. How the blue fuck do you access profiles?
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Post by Brother-Captain Gaius »

SirNitram wrote:Okay. How the blue fuck do you access profiles?
Click your name under the map?
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SirNitram
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Post by SirNitram »

Brother-Captain Gaius wrote:
SirNitram wrote:Okay. How the blue fuck do you access profiles?
Click your name under the map?
Damn I feel dumb.
Manic Progressive: A liberal who violently swings from anger at politicos to despondency over them.

Out Of Context theatre: Ron Paul has repeatedly said he's not a racist. - Destructinator XIII on why Ron Paul isn't racist.

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