Stark wrote:But what's the explanation for the floormap not fitting in the rectangle of the Armacham building you see at the start? Each floor is 40% corridors and 15% inaccessible useless space. Standard FPS level design, that.
Actually, each floor makes much more sense when you remove the barricaded areas and the emergency lockdown gates. Yes, they put you in a linear path, but at least there is some reason given.
Immersion works if a game draws you in, and I think FEAR makes too make simple missteps in the tension department. It's odd you complain about hamfisted D3 tension, but not the laughable BOO! I'M A GIRL 'scares' of FEAR. Oh shit, the DOOR SLAMMED!
Gee, one's hamfisted, the other doesn't perfectly grab you. I think it's clear WHY I'm making the criticisms I'm making. We both agree that Doom 3 was stupidly done in the tension/horror department, you say FEAR doesn't grab you, I say it grabs me. But if you really want to argue about it, let's compare, shall we?
Doom: Oh, look, a brand new weapon of amazing destruction, in the center of a room. Wow, what luck! That ominous laughter sure led me right to it! Onoes! It was a trap, just like every other powerup IN THE GAME! I picked it up and twelve doors opened in places there were no doors before, and evil demons from hell came spilling forth. Oh, look, it's pitch black, let's PUT AWAY OUR GUNS so we can see. OH SHIT IT'S A DEMON I NEED A BIG GUN!
OH SHIT I CAN'T SEE THE DEMON!!
Yeah. Real scary.
FEAR: Huh, that's weird, saw something in the shadows, looked like it was moving. Fuck, what was that sound? Someone behind me? AHH! CREEPY GIRL WITH THE FIRE AND THE BLOOD!! Okay, that's over. Shit, Troopers, and I'm in a bad position, they can flank me. Gotta think. Toss down a prox on my flank, cover the other side with a gun, or charge in? Shit! Grenade at my feet! RUN! BAM BAM BAM! Okay, it's over, heart's still pumping and...OH GOD WHAT THE HELL IS ALL THIS BLOOD? Who's screaming? Why is ther-FUCKING HELL BONES!!
Never once in FEAR has there been an ambush from nowhere, you always have a chance (though you can blow it by not checking corners and leaving your flashlight on). The tension in the combat comes from not just having to outgun your foes, but having to outsmart them. You rarely have to worry about ammo (unless you're constantly changing guns, which is ill-advised), whereas half the tension in DOOM is that you carry craptastic ammo for everything, and the other half comes from not having enough health because of the unavoidable ambushes and auto-hit attacks.
Granted, if Alma and Fettel don't disturb you, then you're losing out on a good portion of the game. However, I think they're genuinely creepy and disturbing. Alma especially, really. Don't know what it is.
Actually, immersion works against it. In the endless lame corridors, I poke around everywhere, looking for clues/weapons/something cool. I've missed a few things, but if I just walked through fast as I could it wouldn't be so boring, but even LESS immersive.
It's not that hard to pick up most everything and make good time, at least as far as I can see, but then, I've cut my teeth on Deus Ex and Thief, which have more secrets in them than Doom or Fear combined.
I suppose, however, that if the pacing isn't to your liking, there's not much that can be said about that.