Baldur's Gate allows limited tactical control. For example, you need to put you fighters between the enemy and the magues or else your mages become mince-meat. You need to manouver thieves around enemy positions in order to properly backstab.Darth Wong wrote:I'd also say that in my view, any RPG which doesn't allow tactical control of combat is worthless. What's the point of switching from D&D to a computer RPG if the computer uses the same "roll the dice" method of combat resolution that's been used for decades in board games? Shouldn't a computer RPG actually take advantage of some of the unique features of computers? I can't figure out why someone would play a computer RPG which essentially mimics the behaviour of a non-computer RPG. Hell, I've seen some computer RPGs which almost look as if they're trying to mimic the appearance of a board game.
The game does use the dice roll thing to resolve conbat, but (like in the board-game) it is not entirely random as choosing weapons and, more importantly, assigning targets (who will attack what, should I have all of my meelee fighters concentrate on one troll or have each one take a differnt troll). The magic system adds even more tactical depth, what with choosing which spells to use and when to used them...
I just realized that what I wrote has nothing to do with with your post. So (as I pointed out) there are some RPGs that take advantage of the computer's abilities. I agree that those that don't are stupid, however putting the D&D (or any other) system on the computer means that you can play without needing to find people who are also interested in playing an RPG.