Super-dreadnaughts... heh heh. Well destroyers shouldn't be able to get close to super-dreadnaughts anyway. By the time you have them you should have warp point openers, unless they've built system gravitational facilities, and if so I say the game's gone too longNephtys wrote: The ship, despite still having full armor, weapons, mobility.. then blows up. To stop six people who couldn't capture the thing anyway
 .  It's not really a counter, super dreadnaughts will kill destroyers in one round, maybe several of them with tracking.
.  It's not really a counter, super dreadnaughts will kill destroyers in one round, maybe several of them with tracking.I'm not sure if this is fixed in 1.91 too. Boarding parties V count as 100 guys, crew quarters count as 16 and even super dreadnaughts will lose to 6 boarding parties.
Plus... security stations are far more powerful anyway. 220 guys with security station V.
Boarding parties are a novelty just like missiles are a novelty in stock, the only thing worth it in the long run are direct-fire weapons. Unless, you are trying what Nepyhts saw, using a warp point to get first shot, boarding parties are useless.Hotfoot wrote:Still lame, in my opinion. A 10kt device utterly negating several 20kt devices. Same problem is why missiles are broken in the stock game (one 20kt device negating several 50kt devices).
Brian






 


