Super-dreadnaughts... heh heh. Well destroyers shouldn't be able to get close to super-dreadnaughts anyway. By the time you have them you should have warp point openers, unless they've built system gravitational facilities, and if so I say the game's gone too long . It's not really a counter, super dreadnaughts will kill destroyers in one round, maybe several of them with tracking.Nephtys wrote: The ship, despite still having full armor, weapons, mobility.. then blows up. To stop six people who couldn't capture the thing anyway
I'm not sure if this is fixed in 1.91 too. Boarding parties V count as 100 guys, crew quarters count as 16 and even super dreadnaughts will lose to 6 boarding parties.
Plus... security stations are far more powerful anyway. 220 guys with security station V.
Boarding parties are a novelty just like missiles are a novelty in stock, the only thing worth it in the long run are direct-fire weapons. Unless, you are trying what Nepyhts saw, using a warp point to get first shot, boarding parties are useless.Hotfoot wrote:Still lame, in my opinion. A 10kt device utterly negating several 20kt devices. Same problem is why missiles are broken in the stock game (one 20kt device negating several 50kt devices).
Brian