Hmm, well I'm playing the mod signelplayer as the Borg, and I didn't get racial tech from either the Breen or the Orions when I analyzed their ships.Hotfoot wrote:Actually, in the ST mod, you do. In normal SE4, you don't.Arthur_Tuxedo wrote:But that's just it. You don't get access to someone's racial tech when you capture their ships. That's what makes it so much less valuable than in vanilla SE4.
Say, for example, I capture a Psionic race's ship, complete with allegience subverters. I can keep this ship, and use it against my foe. If I try to analyze it, all I'll get are maybe some better engines and a better hull, maybe some generic tech. I won't get alliegience subverters.
Borg do in this mod, as I remember from the R&D thread over at Shrapnel.
There's the difference.
Space Empires IV Gold Game
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"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
PBW Admin just e-mailed me, password is reset.
Now just waiting on your .plr file Trog : - ). Send to my e-mail if the "cancel turn" thing doesn't work. I just checked, the .plr file in PBW is still the old one, so if you already tried and it didn't work send it to my e-mail.
<edit>Oh by the way I was thinking a little more about the aggro expansion, and I'm not sure if it's such a good idea in Star Trek Mod. Ships in the beginning have so few move points, it may just be more economical to colonize ships in your home system first. If even this basic strategy I've always used is in doubt, everything is in doubt and I wonder how fighters stack up against point defense, or whether mines (there's 120 per sector, beware peeps you need to sweep 120 not 100) are doable, or whether missiles are a good investment. I'm still going for torpedoes and greater hull size though, and shields, ECM and Combat Sensors. Hopefully those are still good bets.</edit>
Brian
Now just waiting on your .plr file Trog : - ). Send to my e-mail if the "cancel turn" thing doesn't work. I just checked, the .plr file in PBW is still the old one, so if you already tried and it didn't work send it to my e-mail.
<edit>Oh by the way I was thinking a little more about the aggro expansion, and I'm not sure if it's such a good idea in Star Trek Mod. Ships in the beginning have so few move points, it may just be more economical to colonize ships in your home system first. If even this basic strategy I've always used is in doubt, everything is in doubt and I wonder how fighters stack up against point defense, or whether mines (there's 120 per sector, beware peeps you need to sweep 120 not 100) are doable, or whether missiles are a good investment. I'm still going for torpedoes and greater hull size though, and shields, ECM and Combat Sensors. Hopefully those are still good bets.</edit>
Brian
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The Breen and Orions suck. Go after a Major race like the Feddies or Klingons.Arthur_Tuxedo wrote:Hmm, well I'm playing the mod signelplayer as the Borg, and I didn't get racial tech from either the Breen or the Orions when I analyzed their ships.Hotfoot wrote:Actually, in the ST mod, you do. In normal SE4, you don't.Arthur_Tuxedo wrote:But that's just it. You don't get access to someone's racial tech when you capture their ships. That's what makes it so much less valuable than in vanilla SE4.
Say, for example, I capture a Psionic race's ship, complete with allegience subverters. I can keep this ship, and use it against my foe. If I try to analyze it, all I'll get are maybe some better engines and a better hull, maybe some generic tech. I won't get alliegience subverters.
Borg do in this mod, as I remember from the R&D thread over at Shrapnel.
There's the difference.
All right, this is really weird. I downloaded the turn again, did the turn again, saved, but there's no .plr file in my save games fold in the trek mod. The only thing that's in there is the .gam file I downloaded. Even the search for *.plr yields nothing. If I reload the save, all the stuff I did is still there.
Am I not supposed to put the file I download from the website into the save games folder? Because that's the only place it seems to make sense to put it.
Again, sorry everybody for the delay.
Oh, and Brian, I didn't think you were yelling at me before. I just tend to get really apologetic when my ineptitude with computers becomes apparent, because I know I sometimes get confused by stuff that doesn't faze most people.
Am I not supposed to put the file I download from the website into the save games folder? Because that's the only place it seems to make sense to put it.
Again, sorry everybody for the delay.
Oh, and Brian, I didn't think you were yelling at me before. I just tend to get really apologetic when my ineptitude with computers becomes apparent, because I know I sometimes get confused by stuff that doesn't faze most people.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
*Smacks forehead*
I swear, the simpler the solution to a problem is, the less likely I am to find it. I'll get right on it.
I swear, the simpler the solution to a problem is, the less likely I am to find it. I'll get right on it.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
I'm getting 150k research points a turn. Wow.
We'll be at Dreadnaughts and Planetkillers in no time.
I guess it does kind of fit the theme, it wouldn't take decades to rediscover technology that's already there, but it sure fucks up the game balance. I knew it would be brutal, but I didn't know just how brutal.
<edit>Fucking Feds are on top, Kirk's Feds first followed by TNG Feds. Ferengi are number 3, whee.
Neutrals are far behind as expected.
Oh Klingon research lags wayyyy behind for some reason. I hope things are cheaper for the Klingons, or they have good racial tech, because that's almost 50% more research the Federation has. I'm guessing Dalton has fortified his planets with weapons platforms or something.
Dominion 395 units, wow you are loaded for bear, what did you do emergency build shuttles? Fighters can't go through warp points without carriers to hold them.
Oh emergency build has a detriment, you can only do it for 1.0 years, and afterwards you build at 0.25 rate for 1.0 years, so it's not really good unless you do it for like pumping out a colony ship a turn or a warship from 4 turns to 2 turns or 3 turns to 1 turn.
</edit>
Brian
We'll be at Dreadnaughts and Planetkillers in no time.
I guess it does kind of fit the theme, it wouldn't take decades to rediscover technology that's already there, but it sure fucks up the game balance. I knew it would be brutal, but I didn't know just how brutal.
<edit>Fucking Feds are on top, Kirk's Feds first followed by TNG Feds. Ferengi are number 3, whee.
Neutrals are far behind as expected.
Oh Klingon research lags wayyyy behind for some reason. I hope things are cheaper for the Klingons, or they have good racial tech, because that's almost 50% more research the Federation has. I'm guessing Dalton has fortified his planets with weapons platforms or something.
Dominion 395 units, wow you are loaded for bear, what did you do emergency build shuttles? Fighters can't go through warp points without carriers to hold them.
Oh emergency build has a detriment, you can only do it for 1.0 years, and afterwards you build at 0.25 rate for 1.0 years, so it's not really good unless you do it for like pumping out a colony ship a turn or a warship from 4 turns to 2 turns or 3 turns to 1 turn.
</edit>
Brian
That's me with the units, not the Dominion. I just did one turn's worth of police troops for each planet. I've found that Romulans react very quickly to having troops on planet. Also, I find that if I send colony ships made with the starting tech out of the system, they're so slow that faster ships which are built later will usually overtake them easily, despite their head start. When I first thought about it, it didn't seem like there was much of a point in rushing the first generation of colony ships, seeing as how there would be a period of time when I was waiting for the tech to become good enough for the ships to make it to their out of system destinations without their younger brothers being able to beat them to it.
Upon furthur consideration, I've realized that this wasn't the wisest move I could've made, but it's only one turn. And anyway, I did this turn like, 5 times. I'm surprised I didn't make some really bad mistake.
EDIT: Damn, Dalton's not in a very good position, even with resources. I hardly hit the jackpot either, but at least I'm still in the 80K's level. Is there some racial trait of the Klingons that impedes resource gathering or did Dalton just get shitty homeworlds?
Upon furthur consideration, I've realized that this wasn't the wisest move I could've made, but it's only one turn. And anyway, I did this turn like, 5 times. I'm surprised I didn't make some really bad mistake.
EDIT: Damn, Dalton's not in a very good position, even with resources. I hardly hit the jackpot either, but at least I'm still in the 80K's level. Is there some racial trait of the Klingons that impedes resource gathering or did Dalton just get shitty homeworlds?
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Don't scare me like that. It's hard to hold my form.brianeyci wrote:Dominion 395 units, wow you are loaded for bear, what did you do emergency build shuttles? Fighters can't go through warp points without carriers to hold them.
I'm emergency building my first wave of colony ships, I figure I'll hit the maintenance cap pretty quickly if my normal SEIV record is any indicator.
I wonder where in the tech tree the Dominion get their fightercraft? I just can't bring myself to build a 'shuttle carrier'.
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Brian, please lengthen the amount of time I have before the goddamn system starts nagging me.
EDIT: Execution failed again. Bad password.
EDIT: Execution failed again. Bad password.
To Absent Friends
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Probably Klingon racial modifiersTrogdor wrote:EDIT: Damn, Dalton's not in a very good position, even with resources. I hardly hit the jackpot either, but at least I'm still in the 80K's level. Is there some racial trait of the Klingons that impedes resource gathering or did Dalton just get shitty homeworlds?
Damn, I didn't realize my resource extraction abilities sucked so hard.
EDIT: Nope. My planets' conditions range from mild to unpleasant. Whee.
To Absent Friends
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"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
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Hehe, yeah since ships have so little move points in the beginning, you really aren't that far behind, especially if the police troops end up bringing up the happiness to 100.Trogdor wrote:Upon furthur consideration, I've realized that this wasn't the wisest move I could've made, but it's only one turn. And anyway, I did this turn like, 5 times. I'm surprised I didn't make some really bad mistake.
Damn that's a big handicap. If you want we can... restart. Dammit, I just checked, my planets range from unpleasant to optimal. I guess you just got unlucky Dalton .Dalton wrote:EDIT: Nope. My planets' conditions range from mild to unpleasant. Whee.
Dalton
PostPosted: Wed Nov 02, 2005 5:05 am Post subject:
Brian, please lengthen the amount of time I have before the goddamn system starts nagging me.
Also it nags at 4 people left to upload regardless of time. I lowered it down to nag to last two with 16 hours remaining. Before it was 4.
Good thing about Ferengi is they don't have to emergency build, and they can get a colony ship out in two turns because of the 20% construction modifier. Is anybody getting a colony ship out in one turn?GuppyShark wrote:I'm emergency building my first wave of colony ships, I figure I'll hit the maintenance cap pretty quickly if my normal SEIV record is any indicator.
Federations too don't need to wait 3 turns for colony ships, only 2 like Ferengi.
If you look at the Federations they have points in all the areas that count. Agressiveness (ship attack), Refining (minerals), Construction (% to shipyard rate). Look at the research points too, they are leading in that.
Brian
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petaQ! It is a challenge! A Klingon warrior does not ask for a restart, for it is without honor.brianeyci wrote:Damn that's a big handicap. If you want we can... restart.
It is all the fault of those filthy Romulan targhs and their conspirator! They are deceitful and without honor!brianeyci wrote:Dammit, I just checked, my planets range from unpleasant to optimal. I guess you just got unlucky Dalton .
Good! Then I will not have to kill you!brianeyci wrote:Also it nags at 4 people left to upload regardless of time. I lowered it down to nag to last two with 16 hours remaining. Before it was 4.
Our construction workers apparently have had too much blood-wine. A full three tenths of a year for a single colony ship! Dishonorable!brianeyci wrote:Is anybody getting a colony ship out in one turn?
Federations too don't need to wait 3 turns for colony ships, only 2 like Ferengi.
To Absent Friends
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"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
Just like a Klingon to blame his problems on other people. As usual, their immaturity is nothing short of revolting...Dalton wrote:It is all the fault of those filthy Romulan targhs and their conspirator! They are deceitful and without honor!brianeyci wrote:Dammit, I just checked, my planets range from unpleasant to optimal. I guess you just got unlucky Dalton .
Oh, and by the way, my dedicated Romulan laborers constuct colony ships in a mere two turns, unlike your lazy Klingon workers.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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You will taste our bat'leths, Romulan filth. The galaxy will run green with the blood of our enemies!Trogdor wrote:Just like a Klingon to blame his problems on other people. As usual, their immaturity is nothing short of revolting...Dalton wrote:It is all the fault of those filthy Romulan targhs and their conspirator! They are deceitful and without honor!brianeyci wrote:Dammit, I just checked, my planets range from unpleasant to optimal. I guess you just got unlucky Dalton .
Oh, and by the way, my dedicated Romulan laborers constuct colony ships in a mere two turns, unlike your lazy Klingon workers.
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
Ah, the usual Klingon bluster flying in the face of facts. With your pathetic economy, I doubt you could even manufacture enough of those primative things you call weapons to arm all your forces.Dalton wrote:You will taste our bat'leths, Romulan filth. The galaxy will run green with the blood of our enemies!
My empire, on the other hand, just pulled into the lead in terms of resource gathering.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- Dalton
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We shall see, Romulan, we shall see. Our victory will be glorious!Trogdor wrote:Ah, the usual Klingon bluster flying in the face of facts. With your pathetic economy, I doubt you could even manufacture enough of those primative things you call weapons to arm all your forces.Dalton wrote:You will taste our bat'leths, Romulan filth. The galaxy will run green with the blood of our enemies!
My empire, on the other hand, just pulled into the lead in terms of resource gathering.
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
Indeed we shall see, when the Romulan eagle flies over your worlds.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Fire in the Hole!Trogdor wrote:Indeed we shall see, when the Romulan eagle flies over your worlds.
*tosses another tape recorder into the room, sliding to a standstill next to Trogdor. The 'play' button clicks.*
"RESISTANCE IS FUTILE. YOU WILL BE... oh bloody hell. Do we need to read this over and over? I'm calling my Agent. This is killing my career."
*sounds of drills cutting into voice actor*
*Romulan Legionaire blasts tape recorder to vapor with disruptor.*
The Borg monologue is best in small doses, Nephtys.
The Borg monologue is best in small doses, Nephtys.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- Dalton
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OK, why does the Colony Ship I just built have 0/2 movement points?
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
Don't worry it can move. I think it's because of simultaneous move, your ships will move when the turn processes. Order them to move, use the eyeball to check the ship's orders.Dalton wrote:OK, why does the Colony Ship I just built have 0/2 movement points?
<edit>Movement is not real time in simultaneous move. Also, remember to load your ship with people. Cargo transfer is one of the few things that is real time in simultaneous move, you can real-time transfer people between your ship and the planet as many times as you want. I suggest you do this, it's easier you just check at the end of your turn whether all your colony ships have people and they're good to go. Top ten newbie mistakes is forgetting to load population into a colony ship before heading out.</edit>
P.S. You Klingons are really slow. Slow workers, and it appears slow ships as well .
<edit>Wait you Klingon weasel, you said it took 3 turns to build a ship how come you have one already rotfl . Did you emergency build?</edit>
Brian
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LOL yeah. Emergency build, and only 2 movement points. Feh! You'll fall before the might of my legions.
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.