Star Gate: Battlefront?
Moderator: Thanas
Star Gate: Battlefront?
Ok, hear me out, this is of course a hypothetical situation. Star Wars Battlefront I and II prove that the Battlefield model can be sucessfully adapted to a sci-fi universe. I would like to figure out if it could be similarly adapted to a StarGate game. My main concern is classes. Humans have it easy, you can probably port them right over from BF2:MC, but many of the enemies that we see in SG are single-class, for instance, is there any way to diversify Goa'uld combat classes? We only ever seem to see one type of Jaffa. There is a similer problem with Replicator's in that everyone is eiter human form or a bug. Then there's the Asgard, who don't even bother with foot soldiers. So what it boils down to is this, it's a long shot, but is there anyway to make a BF style game work in the SG universe?
Post 666: Posted: Sun Oct 30, 2005 12:51 am
Post 777: Posted: Mon Jan 02, 2006 6:49 pm
Post 999: Posted: Wed Jun 13, 2007 11:19 am
It could only be SGC versus Jaffa (or versus Ori). The Jaffa only have one type of staff weapon (two if you count the movie) and the Zat. You could use those big cannons as well, but they'd be fixed implacements. The SGC would also of course have M2HBs so that changes nothing. I don't see how it could be done.
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Well, a man portable staff cannon exists, but isn't used much. There are certainly oodles of different jaffa types you could use though. The SG1 RPG has about a dozen jaffa specialities.
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Could you tell us the types? I have no real idea what they could be.NecronLord wrote:Well, a man portable staff cannon exists, but isn't used much. There are certainly oodles of different jaffa types you could use though. The SG1 RPG has about a dozen jaffa specialities.
Ps there is also the light grenades, and some of the specialised weapons to consider.
The only thing I can think that Necronlord is referring to is the cannon that Teal'c uses to take out Tanith in the episode where he gets stuck in the gate's "buffer" (horribly Star Trek that episode). However, he pulled that off a Death Glider in a previous episode, it's not standard.
Unless there's something else I forgot.
Unless there's something else I forgot.
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I can't remember if this is first or second season, as i can't remember exactky which episode these events take place in.. anyway. The SGC is on sumeria heru'ur has found out the asgard defenses have failed he's trying to take the planet. everyone is hiding in a cave and the Jaffa have a staff cannon emplacement (or two) set up outside to prevent anyone escaping.
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It's not standard, but it's designed to be used like that after a crash. It has hand-grips, and is easily removable from the vehicle. The only change he made here was the shoulder strap.Vympel wrote:The only thing I can think that Necronlord is referring to is the cannon that Teal'c uses to take out Tanith in the episode where he gets stuck in the gate's "buffer" (horribly Star Trek that episode). However, he pulled that off a Death Glider in a previous episode, it's not standard.
Unless there's something else I forgot.
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So with a little imagination, we could work out good class parity for Goa'uld forces, but I think the other factions realy are a lost cause. Oh well, just a thought. Thanks all.
Post 666: Posted: Sun Oct 30, 2005 12:51 am
Post 777: Posted: Mon Jan 02, 2006 6:49 pm
Post 999: Posted: Wed Jun 13, 2007 11:19 am
It might be possible to make it a single player, squad based game, but I know you really want online play. If you want the multiplayer bad enough, you could make it so that all the players are on an SG combat team, and you have to complete a mission off world. This means you're still fighting AI, which does not fill the requirements for a BF type game.
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Human:
Rifleman (M4 / M9)
Demolitions (M72 LAW / M9)
Engineer (SPAS-12 / toolkit)
Machine Gunner (M249 SPW / M9)
Sniper (G3-SG1 / M9)
Hero: SG1 (P90 / Zat)
Goa'uld:
Jaffa Warrior (Staff / Zat)
Jaffa Heavy Trooper (Staff Cannon / Zat)
Goa'uld Vassal (Hand Device / tools)
Kull Warrior (Kull blaster burst / Kull blaster single shot)
Ashrak (staff / stealth)
Hero: Goa'uld Lord (Hand Device / personal shield)
Rifleman (M4 / M9)
Demolitions (M72 LAW / M9)
Engineer (SPAS-12 / toolkit)
Machine Gunner (M249 SPW / M9)
Sniper (G3-SG1 / M9)
Hero: SG1 (P90 / Zat)
Goa'uld:
Jaffa Warrior (Staff / Zat)
Jaffa Heavy Trooper (Staff Cannon / Zat)
Goa'uld Vassal (Hand Device / tools)
Kull Warrior (Kull blaster burst / Kull blaster single shot)
Ashrak (staff / stealth)
Hero: Goa'uld Lord (Hand Device / personal shield)
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RPG Jaffa specialities:
- Bast Guard (SL, 131)
- Brahma Guard (SL, 132)
- Dragon Guard (S1, 123)
- Emperor's Hand Guard (SL, 132)
- Fianna Warrior (SL, 132)
- The Guard of Ages (SL, 132)
- Horus Guard
- Jackal Guard (SL, 132)
- Jaffa Clergy (S1, 123)
- Kresh'taa (S1, 124)
- Magi-Uchawi (SL, 133)
- Necropolis Guard (SL, 133)
- Olympian Guard (SL, 133)
- Raven Guard (SL, 133)
- Serpent Guard
- Setesh Guard
- Shol'va Rebel
- Spartan Guard (SL, 134)
- Ta-tanen (UW, 82)
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M72? That weak piece of crap has never been used in SG. The AT4 aka M136 is what's used.Demolitions (M72 LAW / M9)
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