Surlethe wrote:Could one possible sieve out numbers which aren't in the sum?
Possibly. I would imagine this would require some considerations of quadratic residues, although they are notoriously hard to work with (with the notable exceptions of prime numbers).
Surlethe wrote:Also -- completely irrelevant to the current thread -- is it possible to produce a mathematical description of the game of go? If so, is such a description feasible?
That's alright; it's an interesting question that others might not approve of having a thread on its own. In fact, this question has been an "almost-project" of mine for several years now, "almost" in the sense that somehow I never get around to studying it seriously despite telling myself that I would. Part of my interest in surreal numbers, which I have mentioned in another thread, was due to their applications in game theory. Conway's game theory defines a game as an ordered pair of other games, which are the positions available to the left and right players. This mimicks the recursive nature of surreals exactly, except that there is no requirement of left games (numbers) being less than the right ones. (If the game happens to be a surreal number, it indicates which player can, in theory, win regardless of how the opposing player behaves.) Applying this to go, however, isn't exactly easy--ko fights, for example, enable "game loops" that are quite pathological to model by these means. That was also partially the reason for my interest in hyperset theory, which replaces the foundation axioms (aka axiom of grounding aka axiom of well-foundedness) with one that is essentially equivalent to "every directed graph is isomorphic to some set" (thus enabling set-inclusion loops and other phenomena forbidden in classical set theory). There are interesting mathematics in attempting to mathematically model go, though I'm loath to make strong claims regarding its feasibility, since, as I've said, this interest of mine has never progressed past being an almost-project.