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//Rail Rainbow (Yes, this one works, as the <-gLu-> PeepZ know. :D )
set d1 "set color1 1; set color2 3; set changecolor vstr d2"
set d2 "set color1 3; set color2 2; set changecolor vstr d3"
set d3 "set color1 2; set color2 4; set changecolor vstr d4"
set d4 "set color1 4; set color2 6; set changecolor vstr d5"
set d5 "set color1 6; set color2 5; set changecolor vstr d6"
set d6 "set color1 5; set color2 7; set changecolor vstr d7"
set d7 "set color1 7; set color2 1; set changecolor vstr d1"
set changecolor "vstr d1"
bind mouse1 "+attack; vstr changecolor"
I'm thinking something maybe like
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set d1 "set ui_HitScantint 0 1 1; set changecolor vstr d2" //bright red
set d2 "set ui_HitScantint 30 1 1; set changecolor vstr d3" //b. orange
set d3 "set ui_HitScantint 60 1 1; set changecolor vstr d4" //yellow
set d4 "set ui_HitScantint 90 1 1; set changecolor vstr d5" //yellow green
set d5 "set ui_HitScantint 120 1 1; set changecolor vstr d6" //bright green
set d6 "set ui_HitScantint 150 1 1; set changecolor vstr d7" //greener-than-cyan
set d7 "set ui_HitScantint 180 1 1; set changecolor vstr d8" //cyan
set d8 "set ui_HitScantint 210 1 1; set changecolor vstr d9" // darksky blue
set d9 "set ui_HitScantint 240 1 1; set changecolor vstr d10" //pure blue
set d10 "set ui_HitScantint 270 1 1; set changecolor vstr d11" //bluepurple
set d11 "set ui_HitScantint 300 1 1; set changecolor vstr d12" //magenta purple
set d12 "set ui_HitScantint 330 1 1; set changecolor vstr d1" //redpurple
set changecolor "vstr d1"
bind mouse1 "+attack; vstr changecolor"