Space Empires IV Gold Game
Moderator: Thanas
It would appear that the turn's already processed. I'm not sure how far Brian can turn back the clock...
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- Alan Bolte
- Sith Devotee
- Posts: 2611
- Joined: 2002-07-05 12:17am
- Location: Columbus, OH
We're all making mistakes here. Just part of the game, I guess. Heh.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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- Dalton
- For Those About to Rock We Salute You
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Maybe Brian can roll the clock all the way back and give me non-shitty planets.
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
Then:
Now:
brianeyci wrote:
Damn that's a big handicap. If you want we can... restart.
Dalton wrote:petaQ! It is a challenge! A Klingon warrior does not ask for a restart, for it is without honor.
Now:
Tell me, Klingon, is it that your memory is that short, or that your commitment to your so-called honor is so weak?Dalton wrote:Maybe Brian can roll the clock all the way back and give me non-shitty planets.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
Romulan I think the Klingon was being facetious. Not a natural Klingon trait I know.
If you send a message before the end of your turn your message can be "missed" somehow, a bug. I'm not sure whether this can fuck up your orders. I always save before sending messages and send messages as the last thing I do.
<edit>Ha I looked up facetious and it's not the word I wanted to use . I meant that Dalton was trying to be funny. Okay back to watching Gena Davis.</edit>
Brian
If you send a message before the end of your turn your message can be "missed" somehow, a bug. I'm not sure whether this can fuck up your orders. I always save before sending messages and send messages as the last thing I do.
<edit>Ha I looked up facetious and it's not the word I wanted to use . I meant that Dalton was trying to be funny. Okay back to watching Gena Davis.</edit>
Brian
I know, I've just grown accustomed to our RPing flamewars. Probably should lay off a bit, though, with first contact with the him becoming imminent. I'm not *quite* ready to lay the smackdown on the Klingon Empire yet.brianeyci wrote:Romulan I think the Klingon was being facetious. Not a natural Klingon trait I know.
snip
<edit>Ha I looked up facetious and it's not the word I wanted to use . I meant that Dalton was trying to be funny. Okay back to watching Gena Davis.</edit>
Brian
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- Dalton
- For Those About to Rock We Salute You
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I wasn't being sarcastic towards you, just making a tongue-in-cheek reference to my own situationNephtys wrote:Fair enough. I'll make do without those ships.Dalton wrote:Maybe Brian can roll the clock all the way back and give me non-shitty planets.
EDIT: Trogdor, I will have your heart for lunch.
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
Now there's the Klingon blowhard I know and love!Dalton wrote:EDIT: Trogdor, I will have your heart for lunch.
Eat my heart for lunch? I think not, Klingon. Your people will call mine masters soon enough. I'm raking in over 100k more research points per turn than you are. I'll be able to destroy your suns before you perfect "batlith" technology.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- Alan Bolte
- Sith Devotee
- Posts: 2611
- Joined: 2002-07-05 12:17am
- Location: Columbus, OH
Robin, quick! The Bat Rock!Trogdor wrote:"batlith" technology
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
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There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
Avatar credit
Hey, that's how the people who made the mod spelled it.Alan Bolte wrote:Robin, quick! The Bat Rock!Trogdor wrote:"batlith" technology
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- Arthur_Tuxedo
- Sith Acolyte
- Posts: 5637
- Joined: 2002-07-23 03:28am
- Location: San Francisco, California
What a load of crap. It's just a hunk of metal!
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
Hey, that's Klingon "technology" for you.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
You know what's really a load of crap make a Shuttle V, put in a warp core and impulse engines -- 48 move point fighters first strike in any situation!Arthur_Tuxedo wrote:What a load of crap. It's just a hunk of metal!
Advanced Ship Construction might be worth getting just for the Shuttle V.
Although, they did put a lot of hard work into this mod and I'm happy so far.
Brian
- Arthur_Tuxedo
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I never use that warp core stuff. Who needs 48 movement points, anyway? 24 will more than guarantee first strike, and leave 10 kT over to greedily pile on shuttle phasers and armor plating.
But yes, fighters are overpowered, especially for a Star Trek setting where we very rarely see fighters and they never come in large numbers or seem to make any difference.
But yes, fighters are overpowered, especially for a Star Trek setting where we very rarely see fighters and they never come in large numbers or seem to make any difference.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
- GuppyShark
- Sith Devotee
- Posts: 2830
- Joined: 2005-03-13 06:52am
- Location: South Australia
I'm kind of unimpressed with the mod myself. I've almost finished researching all the Dominion Energy Weapons but I've barely gotten above 400kt hulls. Huh?
That, and is it just me or are ships wayyyyyyyyyyy too cheap. I think I've thrown away more resources than I've used. Totally took me off guard how cheap stuff is and how plentiful our resources are, I was expecting to slam into the maintenance wall in the first few years.
That, and is it just me or are ships wayyyyyyyyyyy too cheap. I think I've thrown away more resources than I've used. Totally took me off guard how cheap stuff is and how plentiful our resources are, I was expecting to slam into the maintenance wall in the first few years.
I made storage facilities so I never waste. And not really I only have 40 ships and I'm in a deficit, the only reason I'm staying afloat is because of trade agreements with neutrals. 20 ships really is not a lot if you hit maintainence wall at 20 ships I would be disappointed, I want hundreds of ships eventually. I also have 900 kT hulls and am moving onto the battleships.
I ran some more sims. 72x5 Kingpin 4 and Kingpin 5 (360k mins, total around 400 fighters) to the equivalent in point-defense battleships (20 ships). It looks like that the bell curve shifts heavily in favor of ships later in the game. What we are overlooking is that point defense always gets first shot, even on the defender side. If the defending ships are in a wall, let's say ten ships in line formation, the fighters run up and get cut to pieces before they can fire. Also shields X soak 5 damage per hit and the most powerful weapon does 15 damage and is 2 reload. Shuttle phasers are 6 damage so they'll only do 1 damage to Shield X equipped ships. I ran a sim with 1 point-defense ship versus 320 fighters equipped with shuttle phaser and the 1 ship won with no internal damage.
Can somebody duplicate these test results. Of course this overlooks that units don't require maintainence so you can stockpile them over time, but when the simulation is so heavily lopsided (only 4 ships lost to 400 fighters) maintence becomes a non-issue.
Brian
I ran some more sims. 72x5 Kingpin 4 and Kingpin 5 (360k mins, total around 400 fighters) to the equivalent in point-defense battleships (20 ships). It looks like that the bell curve shifts heavily in favor of ships later in the game. What we are overlooking is that point defense always gets first shot, even on the defender side. If the defending ships are in a wall, let's say ten ships in line formation, the fighters run up and get cut to pieces before they can fire. Also shields X soak 5 damage per hit and the most powerful weapon does 15 damage and is 2 reload. Shuttle phasers are 6 damage so they'll only do 1 damage to Shield X equipped ships. I ran a sim with 1 point-defense ship versus 320 fighters equipped with shuttle phaser and the 1 ship won with no internal damage.
Can somebody duplicate these test results. Of course this overlooks that units don't require maintainence so you can stockpile them over time, but when the simulation is so heavily lopsided (only 4 ships lost to 400 fighters) maintence becomes a non-issue.
Brian
- Arthur_Tuxedo
- Sith Acolyte
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The first time I ran the simulation, I was struck by how lopsided the results were in favor of the PD ships. Then I realized that it was because the fighters were being given 1% of their supplies and were running out after 2 shots, so I set it up with fighters being launched from carriers. This wasn't quite so lopsided, but the PD ships still won, and they were just cruisers (500 kT), so it seems that you're right. We're at the point where ships have become better than fighters.
Still, you can build fighters on planets with no shipyard. So if every planet cranks out 3 fighters per turn after it's built its facilities, that's hundreds of fighters in a system by the time somebody attacks, or hundreds waiting to be scooped up by carrier ships going off to the front. A large enough fleet will still make them irrelevant, especially with big PD ships carrying 20+ PD weapons each, but there's really no reason not to build them, except when running short on minerals.
Still, you can build fighters on planets with no shipyard. So if every planet cranks out 3 fighters per turn after it's built its facilities, that's hundreds of fighters in a system by the time somebody attacks, or hundreds waiting to be scooped up by carrier ships going off to the front. A large enough fleet will still make them irrelevant, especially with big PD ships carrying 20+ PD weapons each, but there's really no reason not to build them, except when running short on minerals.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
Yes, fighters do not become irrelevant. Really the amount of fighters is the issue, it becomes a guessing game. Will he field mostly fighters? You'll need 80% point-defense ships. Will he field mostly ships? If you go with 80% of your ships as point-defense your fleet will be torn apart. Maybe a 60-40 split is safer but even then you can't ignore fighters. If he fields fighters and missiles, maybe they'll be enough that they can break through your point defense. It takes two point defense shots to shoot down a missile, meanwhile that means less guns targeting the fighters. Or if they ignore fighters entirely and go 100% ships, then when you come in a quarter or half of your ships will be useless.
Another note is that torpedoes can't play anti-fighter roles but if you go shuttle phasers or phase cannons your fighers will reek against ships (the torpedo's 2 reload doesn't hurt much because by the time it shoots it's probably dead). I'm not sure how well Kami-fighters will do but take a look at anything Maurader and above having a shuttle bay. I wonder if you stuff a shuttle in a Maurader and use it to ram with a lot of move points and a kami warhead, whether you can knock out whole fighter stacks with one shuttle of your own. Heavy Cruiser+ all have built-in shuttle bays.
It's good that there's nothing useless in this mod. Then... there's drones. Torpedoes can't target drones at all, and most advanced weapons can't target drones.
It's going to be a game of rock-paper-sissor only with infinite possibilities rather than 3.
Brian
Another note is that torpedoes can't play anti-fighter roles but if you go shuttle phasers or phase cannons your fighers will reek against ships (the torpedo's 2 reload doesn't hurt much because by the time it shoots it's probably dead). I'm not sure how well Kami-fighters will do but take a look at anything Maurader and above having a shuttle bay. I wonder if you stuff a shuttle in a Maurader and use it to ram with a lot of move points and a kami warhead, whether you can knock out whole fighter stacks with one shuttle of your own. Heavy Cruiser+ all have built-in shuttle bays.
It's good that there's nothing useless in this mod. Then... there's drones. Torpedoes can't target drones at all, and most advanced weapons can't target drones.
It's going to be a game of rock-paper-sissor only with infinite possibilities rather than 3.
Brian
- Arthur_Tuxedo
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Small phaser cannons can target drones, however, so fighters should tear them to shreds.
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
I just ran some sims with drones and was not that impressed... until I added some Shield X. Shield X is key to defeating fighters. Turns the shuttle phaser into a pea shooter and more than halves the phase cannon. Since torpedoes can't shoot drones anyway, drones can take down fighters. 20 Mercedes versus 60 Kingpins, Mercedes win with 4 losses. Plus... take a look at the defense bonus
I still don't like drones though. They are a shock weapon, after hte first battle the drones can't form into fleets and you can't give them orders. They just fly and keep killing until they die, and since they can't go into a fleet they'll come in one by one and die off. 3000 mins for a one-shot deal? Probably not. But, they are actually useful for something unlike in stock.
Brian
I still don't like drones though. They are a shock weapon, after hte first battle the drones can't form into fleets and you can't give them orders. They just fly and keep killing until they die, and since they can't go into a fleet they'll come in one by one and die off. 3000 mins for a one-shot deal? Probably not. But, they are actually useful for something unlike in stock.
Brian
- Uraniun235
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...Doesn't that basically boil it down to rolling the dice, picking a technology, going for broke with it, and hoping that your opponent didn't choose the technology that counters yours? If you go near-100% fighters and your opponent goes with a mixed package, you'll overwhelm his anti-fighter capacity and steamroll him, right?brianeyci wrote: It's going to be a game of rock-paper-sissor only with infinite possibilities rather than 3.
Brian
Maybe. This is all conjecture though. Nobody's really had a big battle. And you underestimate the power of the warp point. You can defend a warp point in stock with 2 to 1 or sometimes even a greater disadvantage if you have the right ships there. I'm guessing the following : Fighters are poor defenders of warp points, the best would be ships or static like bases/sats because they get first shot and are not shot at. Fighters are also bad for attacking because they have to launch first and the enemy gets first shot on your carriers. Fighters are overrated run some sims with those designs, larger ships with 20+ PD really rape fighters. There's also the fact of geometry. Since the plane is 2-Dimensional, as long as you have enough PD ships to plug the front line the fighters will fall before they shoot. Make sure to put your ships in a formation like line or wall. If they launch in a bigger wing like 100 instead of 10, it's one target rather than 10 different ones I imagine easier to destroy. Everything I've read suggests launching in big wings though. If they go 100% fighters they won't have any projection capability because fighters can't go through warp points and need a carrier. The only out is warp point openers, but I bet everybody is getting their system gravitational shield facilities online by now.
So I'm not worried, no single technology can be dominating, I assume that a mix will be just as effective if you go one way or the other... besides if you go all one way another empire might attack you and you might find yourself annihilated so it's safer to go a mix. I think. .
Oh yes, system gravitational facilities remind me, there must always be at least one point of entry between each of your systems and the rest of the galaxy. In other words there must be at least one warp point in each system. You can fortify the shit out of your warp points if you want but you cannot build a system gravitational facility and close every single warp point. If there is only one entrance to your empire that's okay but 0 entrances is not okay. Especially not okay is having a system gravitational facility in queue, scrapping your old one, sending your fleet through it then letting the new one construct effectively meaning you can strike with impunity.
<edit>Anyway it goes it is damn more exciting than stock. Right now I'd be using battlecruiser with shields APB and a couple point defense guns (maybe PPB if I had enough rads) and every other experienced player would be as well, instead there's choice.</edit>
Brian
So I'm not worried, no single technology can be dominating, I assume that a mix will be just as effective if you go one way or the other... besides if you go all one way another empire might attack you and you might find yourself annihilated so it's safer to go a mix. I think. .
Oh yes, system gravitational facilities remind me, there must always be at least one point of entry between each of your systems and the rest of the galaxy. In other words there must be at least one warp point in each system. You can fortify the shit out of your warp points if you want but you cannot build a system gravitational facility and close every single warp point. If there is only one entrance to your empire that's okay but 0 entrances is not okay. Especially not okay is having a system gravitational facility in queue, scrapping your old one, sending your fleet through it then letting the new one construct effectively meaning you can strike with impunity.
<edit>Anyway it goes it is damn more exciting than stock. Right now I'd be using battlecruiser with shields APB and a couple point defense guns (maybe PPB if I had enough rads) and every other experienced player would be as well, instead there's choice.</edit>
Brian