It is true that you need more graphics memory for higher resolutions. However, this is not the only thing you use RAM for, even in a graphics capacity. Memory still increases irrespective of resolution on both system and graphics.DarkSilver wrote:The Gamecube managed to get away with so little RAM, as did the previous generation because of one thing (it looks like to me): their not using hi-def resolutions for thier graphics.
Please, someone with more knowledge correct me if I'm wrong, but the primary reason the PS3 and the X360 have 256mb and 512mb respectivly, is because of the 720i, 1020i and 1020p resolutions they offer, higher resolutions requires more system resources, thus the need for more RAM to go with thier processors.
By sticking with standard resolutions avialable on regular televisions today, they bypass this concern, and are able to keep the pricepoint of the system down.
Nintendo Revolution: the cheap and powerful alternative...
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The SNES was a 2D console, not a 3D one. It was only capable of 3D through extremely primitive add on chips in the cartridges. It was never designed for 3D.SirNitram wrote:
*SPEW* The Spirits Within? Advent Children? Games?!?!
I'm sorry, I had to record that for posterity. The keyboard'll need a wash.
I'm not going to argue it can't be done. But there are diminishing returns; the difference between the SNES and the N64 was huge, the Playstation and the PS2? Not so much.
And yes, it is not only technologically possible to do TSW/AC graphics on a console, it is inevitable.
I was talking about how Halo on an X360 is not supposed to be an upgrade at all. Waiting to see what the X360 is a different argument, comparing Halo on the X360 as a test for its capability is ridiculous.Gosh, you talking about holding on for a while? I'm fine with waiting. But the differences so far isn't much. And as I said, this is nothing new.
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After reading the article, only one word comes to my mind:
Nintend0wned.
Nintend0wned.
Brains!
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... wow... that... yeah, just...*swoon!*SirNitram wrote:None announced for third party. There have been indications first party(Every single game made by Nintendo itself.. The zeldas, the Marios..) will be free.Master of Ossus wrote:What's the price of downloading old games, though?
Oh yes. There's a party in my pants tonight.
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Assuming that that's true, and the price is true, then it's worth the cost of the system just there without ANY additional software.SirNitram wrote:None announced for third party. There have been indications first party(Every single game made by Nintendo itself.. The zeldas, the Marios..) will be free.Master of Ossus wrote:What's the price of downloading old games, though?
Oh yes. There's a party in my pants tonight.
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No, Nintendo specificly said they are not free, but they will give free games as bonuses left and right (say, old Zelda games free if you buy the latest Zelda game).SirNitram wrote:None announced for third party. There have been indications first party(Every single game made by Nintendo itself.. The zeldas, the Marios..) will be free.Master of Ossus wrote:What's the price of downloading old games, though?
Oh yes. There's a party in my pants tonight.
Are you serious? Analysists are saying the core system is selling at a $75 loss, at $300 a pop. You really think Microsoft can drop it to $199 by next year?The Kernel wrote: EDIT: Plus, if rumors are to be believed about the launch date (and given the unveiling at E3 2006 it wouldn't surprise me), then Nintendo will be looking at a release around Q4 2006 if they are lucky. By that time Microsoft could drop the Core system to $199 if they feel the Revolution is a threat. Obviously the PS3 can't compete, but the X360 certainly can expect a price cut by next Christmas.
I do agree though, I would LOVE to see them launch earlier. Fortunately that was just developer speculation. Last official Nintendo statement was sometime after April in 2006. Rather vague.
Well, I thought "lower price point" ment $250-$200 at the time...You've still had some people on this board like Praxis claiming that the Revolution might be able to be a wash with the X360 and only slightly less powerful than the PS3.
And I didn't say it would be a wash with the 360. I felt it would, as Nintendo put it, be able to keep up. You're exaggurating my position a little bit; I thought the Revolution *might* be on the same level as the 360. Apparently, not.
EDIT:
It wasn't just me. Read Arstechnica's last article, they speculated that the Revolution would have more cache than the other systems and possibly outperform the others on physics and AI, while being less powerful at graphics-related tasks (and not having HD). They were right about it having more cache, but apparently it's much less powerful than they speculated.
[/END EDIT]
This just means that the Revolution will be cheap enough that I can get it at launch, be happy, and still have money for a PS3 as a second console later. Kudos to Nintendo. I have friends with very little money, that were going to have to wait a year or two if the Revolution had launched for the usual $200-$250 Nintendo prices their systems at and are now planning to buy them at launch.
Last edited by Praxis on 2005-12-08 01:00am, edited 2 times in total.
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The analyst who said that was insane and was easily debunked by not only other analysts, but common sense. But of course, how utterly like you to take the most high end of estimates.Praxis wrote: Are you serious? Analysists are saying the core system is selling at a $75 loss, at $300 a pop. You really think Microsoft can drop it to $199 by next year?
They aren't even showing it publically until E3 which is in May. Q4 2006 at the very earliest, they need that time to build some level of consumer awareness. Unless you really think that Nintendo is going to buck all trends, come out with a stealth launch AND launch quickly in North America?I do agree though, I would LOVE to see them launch earlier. Fortunately that was just developer speculation. Last official Nintendo statement was sometime after April in 2006. Rather vague.
That's what a wash means. The difference would be negligable.Well, I thought "lower price point" ment $250-$200 at the time...
And I didn't say it would be a wash with the 360. I felt it would, as Nintendo put it, be able to keep up. Apparently, not.
Or they can buy the Xbox or PS2 which have game libraries of hundreds of games for even less money. The Revolution might be cheap, but without a good game library, it isn't as good of a value.This just means that the Revolution will be cheap enough that I can get it at launch, be happy, and still have money for a PS3 as a second console later. Kudos to Nintendo. I have friends with very little money, that were going to have to wait a year or two if the Revolution had launched for the usual $200-$250 Nintendo prices their systems at and are now planning to buy them at launch.
For someone like me, it's all about choice. If a great third party game comes out, I want to be able to play it. Nintendo has crap in the way of really great third party titles with few exceptions, so all I lose by buying an X360 or a PS3 is not to get to play first party Nintendo games (which aren't all the prolific in the first place). If I just had a Revolution, I wouldn't be able to play the latest third party title OR the great first party titles.
Last edited by The Kernel on 2005-12-08 01:04am, edited 1 time in total.
I've seen this estimate quoted everywhere and have not seen other estimates. Show me a better/more realistic one, please, and I'll easily accept it.The analyst who said that was insane and was easily debunked by not only other analysts, but common sense. But of course, how utterly like you to take the most high end of estimates.
We don't necessarily know that. We know:They aren't even showing it publically until E3 which is in May. Q4 2006 at the very earliest, they need that time to build some level of consumer awareness. Unless you really think that Nintendo is going to buck all trends, come out with a stealth launch AND launch quickly in North America?
1) Revolution will be playable at E3 2006 in May.
2) There will be no more info revealed in 2005.
They could possibly unveil more prior to E3, though in all likelyhood you're probably right.
I'm just hoping against the odds that they launch during summer. Wishful thinking, probably.
EDIT: Just to emphasize that I wasn't ignoring Nintendo's statements and being a fanboy when I thought the Revolution would be on par with the 360, I would like to point to Nintendo's numerous statements that "there would be no visible difference" and "it will be on the same level as the competitors".
I figured, okay, the Revolution will probably be to the XBox 360 and PS3 what the PS2 was to the GameCube and XBox. And without HD it can be a bit cheaper.
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LinkPraxis wrote: I've seen this estimate quoted everywhere and have not seen other estimates. Show me a better/more realistic one, please, and I'll easily accept it.
And this is the Premium system.Merrill Lynch wrote: Xbox 360 Component Est. Cost at Launch Est. Cost after 3 Years
CPU IBM PPC $ 100 $ 35
GPU ATI GPU $ 100 $ 30
Optical Media DVD-ROM $ 25 $ 10
Memory 512MB GDDR3 $ 50 $ 25
HDD detachable 20GB HDD $ 25 $ 15
USB 3 ports $ 5 $ 3
Ethernet Ethernet $ 5 $ 4
Wi-Fi 802.11 a/b/g $ 5 $ 3
Controllers up to 4 wireless NA NA
Other Analog IC, ASICs, I/O $ 25 $ 20
Total
$ 340 $ 145
Which means that it's not launching in Japan until at least late Summer. You think it can realistically launch in the US before Q4? If that were the case Nintendo would be making both a huge mistake and a very atypical move.We don't necessarily know that. We know:
1) Revolution will be playable at E3 2006 in May.
2) There will be no more info revealed in 2005.
They've already said they are unveiling at E3.They could possibly unveil more prior to E3, though in all likelyhood you're probably right.
Even in Japan that's highly unlikely and it would be stupid to do it. A console needs time to gain word of mouth.I'm just hoping against the odds that they launch during summer. Wishful thinking, probably.
A few more things to note:
I do agree that its bad for third party support to be way below the competition, ESPECIALLY in the RAM department because that means they'll have to do a lot of work shaving stuff off to get it to fit. So this will make it really hard to port games down. Although I do remember hearing something about the Unreal 3 engine being able to run on the Revolution. Confusing.
And while I think $150 price point is a great business decision, I have to say that for myself I would prefer the system be $250 and be to the 360 what the PS2 was to the GameCube so we can get the third party games too.
I wonder how accurate IGN is being though. Some of the statements in the article make no sense, such as referencing using Flash memory as RAM (not only is it too slow, it only has a limited amount of times you can write to it before it gets toasted, correct?), and is EXTREMELY vague about the processor (2 times better than GameCube but with much more cache?) and virtually no info on the GPU (does the GPU have its own dedicated VRAM, like the PS3 has 256 MB, or is it shared like the 360?).
I do agree that its bad for third party support to be way below the competition, ESPECIALLY in the RAM department because that means they'll have to do a lot of work shaving stuff off to get it to fit. So this will make it really hard to port games down. Although I do remember hearing something about the Unreal 3 engine being able to run on the Revolution. Confusing.
And while I think $150 price point is a great business decision, I have to say that for myself I would prefer the system be $250 and be to the 360 what the PS2 was to the GameCube so we can get the third party games too.
I wonder how accurate IGN is being though. Some of the statements in the article make no sense, such as referencing using Flash memory as RAM (not only is it too slow, it only has a limited amount of times you can write to it before it gets toasted, correct?), and is EXTREMELY vague about the processor (2 times better than GameCube but with much more cache?) and virtually no info on the GPU (does the GPU have its own dedicated VRAM, like the PS3 has 256 MB, or is it shared like the 360?).
Alright, much more believable, I've just heard the other number quoted much more.The Kernel wrote:LinkPraxis wrote: I've seen this estimate quoted everywhere and have not seen other estimates. Show me a better/more realistic one, please, and I'll easily accept it.
And this is the Premium system.Merrill Lynch wrote: Xbox 360 Component Est. Cost at Launch Est. Cost after 3 Years
CPU IBM PPC $ 100 $ 35
GPU ATI GPU $ 100 $ 30
Optical Media DVD-ROM $ 25 $ 10
Memory 512MB GDDR3 $ 50 $ 25
HDD detachable 20GB HDD $ 25 $ 15
USB 3 ports $ 5 $ 3
Ethernet Ethernet $ 5 $ 4
Wi-Fi 802.11 a/b/g $ 5 $ 3
Controllers up to 4 wireless NA NA
Other Analog IC, ASICs, I/O $ 25 $ 20
Total
$ 340 $ 145
A Jim Merrick interview claimed global launch within 12 weeks although I don't remember how reliable the site the interview was allegedly done with was. The Nintendo DS launched in U.S. before Japan, and was the first console launch since Satoru Iwata became CEO, so it's possible it might come out in the U.S. first.Which means that it's not launching in Japan until at least late Summer. You think it can realistically launch in the US before Q4? If that were the case Nintendo would be making both a huge mistake and a very atypical move.We don't necessarily know that. We know:
1) Revolution will be playable at E3 2006 in May.
2) There will be no more info revealed in 2005.
There's not enough info here for a real arguement, but there's the *possibility* of a U.S. launch first (remember, Satoru Iwata is doing a lot of changes here).
Mostly wishful thinking, probably, but Fall isn't set in stone.
The DS launched in the U.S. first.I remember Nintendo saying they're looking at launching the Rev the same way they launched the DS.
True.Even in Japan that's highly unlikely and it would be stupid to do it. A console needs time to gain word of mouth.I'm just hoping against the odds that they launch during summer. Wishful thinking, probably.
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Not at all. The engine can run perfectly, that doesn't mean you can use the same assets or that the limitations are the same. Technically the Doom 3 engine could run on a PII 200 if it was setup for it, but that doesn't mean it would work properly with games on the same engine designed for different hardware.Praxis wrote: I do agree that its bad for third party support to be way below the competition, ESPECIALLY in the RAM department because that means they'll have to do a lot of work shaving stuff off to get it to fit. So this will make it really hard to port games down. Although I do remember hearing something about the Unreal 3 engine being able to run on the Revolution. Confusing.
An engine is a base for a game, that's all.
With Nintendo's legendary pride? Keep dreaming. By the look of things, they are slighting the third parties even more this generation.And while I think $150 price point is a great business decision, I have to say that for myself I would prefer the system be $250 and be to the 360 what the PS2 was to the GameCube so we can get the third party games too.
That is only their opinion as possible (and stated as such) not addressed directly by developers. Besides, it's still possible so long as it is in a preload, low write situation (such as a single load for certain repeated assets). I would doubt it though because the quality control would be hell.I wonder how accurate IGN is being though. Some of the statements in the article make no sense, such as referencing using Flash memory as RAM (not only is it too slow, it only has a limited amount of times you can write to it before it gets toasted, correct?),
Not unusual at all. Prescott with 2MB of cache can often be slower at equivalent clockrates to Northwood with 512kb of cache. Same with every other processor out there. Cache has severely diminishing returns.and is EXTREMELY vague about the processor (2 times better than GameCube but with much more cache?)
There is some information there that is interesting. If Nintendo is indeed going cheap, it would make sense to extend the original ArtX design for extreme cost savings. This fits with the rest of the design philosophy.and virtually no info on the GPU (does the GPU have its own dedicated VRAM, like the PS3 has 256 MB, or is it shared like the 360?).
Good points.
I didn't mean that it was unusual, just that IGN was being very vague. "Two times better with extra cache" is not really something people usually benchmark processors with, or a way that a developer would refer to new hardware.
Not unusual at all. Prescott with 2MB of cache can often be slower at equivalent clockrates to Northwood with 512kb of cache. Same with every other processor out there. Cache has severely diminishing returns.
Last edited by Praxis on 2005-12-08 01:41am, edited 1 time in total.
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Even under strict NDA's, things slip out. Devs are notoriously bad at talking when they shouldn't, and as long as they can't be identified, it's relatively easy to get away with. For example, when I worked as a tech journalist, we had three devs from the IG3 team tell us about the Parhelia about a month before Matrox told anyone, and that was a tight NDA (there were virtually no leaks, even we didn't say anything because we got an exclusive benchmarking out of the deal).skyman8081 wrote:Shouldn't the devs be under NDA with the hardware details?
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Wow, if that price holds up then this will be on my shopping list!
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The Kernel wrote:Whether or not the hardware is sufficient depends entirely on what developers want to do. However, I would say that it will be difficult to port games from the X360/PS3 to the Revolution on this hardware, even in SD mode.
But you have to remember that many developers have no problems "porting" games to the GBA, which often involves a total remake of the whole game. If Revolution gets popular enough, surely they could do the same thing. Of course, the GBA is also ridiculously cheap and easy to develop for. I don't know if that's true for Revolution.
But if there's a large enough user-base, and judging by the price (and seriously $99, that's just a little more than many console games cost here, for Pete's sake! $149 is still cheap as hell), and potential ease of use (depending on how good the controller really is) it could be quite big. It could encourage third-party developers to actually make more Revolution-exclusive titles, simply because there are so many potential buyers. I think that is Nintendo's strategy here, or at least that's what they're hoping will happen. And you know, judging by the posts in this thread, it might not be that unlikely
It would actually be interesting if games were to start on the Revolution and then later see graphically enhanced ports to the other consoles. Especially those "big" games that are always ported to every console in existance. It'd be like it is for the GBA, but the other way around... That'd be funny...
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The GBA not only has a huge install base, but it is a 2D platform with relatively simple game designs.Dooey Jo wrote:
But you have to remember that many developers have no problems "porting" games to the GBA, which often involves a total remake of the whole game. If Revolution gets popular enough, surely they could do the same thing. Of course, the GBA is also ridiculously cheap and easy to develop for. I don't know if that's true for Revolution.
Don't bet on it simply because of a low price. The Gamecube also drastically undersold its comptetitors, does that mean it is hugely popular? Hell, it is at $99 right now, yet I don't see it selling in huge numbers.But if there's a large enough user-base, and judging by the price (and seriously $99, that's just a little more than many console games cost here, for Pete's sake! $149 is still cheap as hell), and potential ease of use (depending on how good the controller really is) it could be quite big.
There is no way that Nintendo is going to touch the sales numbers of the PS2 and it is extremely unlikely that it will reach X360 numbers in anywhere but Japan. Heck, in Japan they ran a poll recently and more people were interested in the X360 then revolution at the Tokyo Game Show! That doesn't mean I think the X360 will outsell the Revolution in Japan, but its certainly an interesting data point.It could encourage third-party developers to actually make more Revolution-exclusive titles, simply because there are so many potential buyers.
And as far as third parties go, by all indications Nintendo is actually losing third parties compared to the dismal Gamecube generation. Capcom is pulling Resident Evil as an exclusive (and by the looks of things, as a game for Revolution at all) and with the differences between the Revolution and the X360/PS3, devs would have to spend more money on ports for a system that will likely have a smaller install base.
Nintendo could combat this by offering incentives to devs like Microsoft and Sony do, but they won't because unlike MS and Sony, Nintendo sees devs as their comptetition rather than an asset. Nintendo is a games company, not a hardware company, it's the games that give them their strength. In their minds, any game that sells for their system that isn't one of theirs is taking away sales from a Mario, Zelda or Metroid game.
Don't kid yourself, everyone around here loved the Gamecube too, does that mean it was a commercial success? If you judged by message boards, AMD kills Intel on sales, is that what is really the case?I think that is Nintendo's strategy here, or at least that's what they're hoping will happen. And you know, judging by the posts in this thread, it might not be that unlikely
It would actually be interesting if games were to start on the Revolution and then later see graphically enhanced ports to the other consoles. Especially those "big" games that are always ported to every console in existance. It'd be like it is for the GBA, but the other way around... That'd be funny...
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