Space Empires IV Gold Game

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brianeyci
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Post by brianeyci »

I gave neutrals some free money, it made them happy. Now instead of murderous they're at angry. No, it wasn't worth it--I had to give one neutral nearly 50k rads.

Btw Trogdor, your scout doesn't have impulse engines. I tried some sims with your ship on ramming and it doesn't work. Strangely enough if you put on "don't get hurt" the ship can run away, but if you use any aggressive strategy at all the ship just sits there. Well, the ship has to have impulse engines to move, just really shitty ones that can't maneuver in combat hehe. I wouldn't want all your warships to forget impulse engines and the fight to be a cakewalk :D.

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Post by Nephtys »

brianeyci wrote:I gave neutrals some free money, it made them happy. Now instead of murderous they're at angry. No, it wasn't worth it--I had to give one neutral nearly 50k rads.

Btw Trogdor, your scout doesn't have impulse engines. I tried some sims with your ship on ramming and it doesn't work. Strangely enough if you put on "don't get hurt" the ship can run away, but if you use any aggressive strategy at all the ship just sits there. Well, the ship has to have impulse engines to move, just really shitty ones that can't maneuver in combat hehe. I wouldn't want all your warships to forget impulse engines and the fight to be a cakewalk :D.

Brian
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Post by Trogdor »

Nephtys wrote:Romulan warships are powered by wishful thinking. All that said, INVADE NOW! :)
Bah, that ship is ancient, as in, designed before I threatening to shoot my R&D head ancient. And who says that "Beatings will continue until designs improve" doesn't work? :twisted:

In all seriousness, Brian, I originally built the damned thing to spy on neutrals, and I know that if you really want to assimilate it, then I really can't stop you. But I can have some fun with the RP thread in the meantime.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

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Post by Nephtys »

Psssst. It's UFP and Tholian's turns for a few days. No rush. Just making aware if you missed it.

Also, is it just me.. or what's with those quarter shield damage 'advanced' weapons? Compared to standard weapons, they're FAR weaker, do crap against shields, don't have special mounts and are marginally more accurate. What's the point?
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Post by brianeyci »

That's what I want to know too. What is the point of my Ferengi Isokenetic Cannon when my Pulse Phaser does more damage and doesn't do quarter damage to shields. The only thing I can think of is the +10% accuracy (+11 since pulse takes -1%) so what the hell lol.

<edit>On top of that the advanced energy weapons can't target fighters.</edit>

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Post by Uraniun235 »

What the hell is the point of the Pulse Phasers? Ooh, a little extra damage, but at a pretty severe hit to accuracy. I'll take the +10% Quantum Torpedoes k thx.

Speaking of torpedoes, WTF is with the torpedo mount that only works on one kind of torpedo? Why not just make the photon torpedo the way you want it and skip making a whole mount for it?
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Post by Nephtys »

Uraniun235 wrote:What the hell is the point of the Pulse Phasers? Ooh, a little extra damage, but at a pretty severe hit to accuracy. I'll take the +10% Quantum Torpedoes k thx.

Speaking of torpedoes, WTF is with the torpedo mount that only works on one kind of torpedo? Why not just make the photon torpedo the way you want it and skip making a whole mount for it?
A little extra damage can break through Federation ablative armor. That stuff is nasty as hell. I've had Fed ships resist conventional phaser fire like rain on rocks, due to shield regen + damage nullification, but only a pulse shot could get through.
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Post by brianeyci »

I plan to avoid armor and shields entirely with my Tri-Cobalt torpedoes and Null-Space weapons thank you very much :twisted:.

Plus extra damage kicks ass, +10 damage at 1 range I think... +10% accuracy sucks that is just 1 square of extra range.

<edit>I don't know maybe it's a mod limitation, there's also a mount specifically for engine destroying and overloading weapons... maybe we should take a closer look at the data files and find out what the mount does hehe.</edit>

<edit 2>
compenhancement.txt wrote:Long Name := Torpedo Mount
Short Name := Federation FTM
Description := Mount that increases the damage of photon torpedoes.
Code := TpM
Cost Percent := 125
Tonnage Percent := 100
Tonnage Structure Percent := 100
Damage Percent := 120
Supply Percent := 120
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 100
Weapon Type Requirement := Direct Fire
Comp Family Requirement := 2003
Vehicle Type := Ship
Number of Tech Req := 2
Tech Area Req 1 := Federation Torpedo Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Federation Technology
Tech Level Req 2 := 1
Looks like you need ship level 2 for it, that is an extra 200k research, if you don't have it you don't get the torpedo mount damage.</edit>

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Post by Nephtys »

brianeyci wrote:I plan to avoid armor and shields entirely with my Tri-Cobalt torpedoes and Null-Space weapons thank you very much :twisted:.

Plus extra damage kicks ass, +10 damage at 1 range I think... +10% accuracy sucks that is just 1 square of extra range.

<edit>I don't know maybe it's a mod limitation, there's also a mount specifically for engine destroying and overloading weapons... maybe we should take a closer look at the data files and find out what the mount does hehe.</edit>

<edit 2>
compenhancement.txt wrote:Long Name := Torpedo Mount
Short Name := Federation FTM
Description := Mount that increases the damage of photon torpedoes.
Code := TpM
Cost Percent := 125
Tonnage Percent := 100
Tonnage Structure Percent := 100
Damage Percent := 120
Supply Percent := 120
Range Modifier := 0
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 100
Weapon Type Requirement := Direct Fire
Comp Family Requirement := 2003
Vehicle Type := Ship
Number of Tech Req := 2
Tech Area Req 1 := Federation Torpedo Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Federation Technology
Tech Level Req 2 := 1
Looks like you need ship level 2 for it, that is an extra 200k research, if you don't have it you don't get the torpedo mount damage.</edit>

Brian
All it does is increase the range marginally for each, and reduce supplies used per firing. Hardly useful.
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Post by brianeyci »

What, it increases damage by 20% for 25% of the cost and more importantly the size of the weapon is the same. 20% may not seem like a lot but that means your ship will have 20% more weapons than the other. Very useful. Too bad Ferengi don't have it.

Is anybody else finding that the "extras" take up a lot of space? I tried making a battleship with ramscoop, replicator, sensors, master computer, etc., etc., and in the end I was using 750kT out of the battleship's 1050 and I hadn't even added any weapons yet!

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Post by Nephtys »

brianeyci wrote:What, it increases damage by 20% for 25% of the cost and more importantly the size of the weapon is the same. 20% may not seem like a lot but that means your ship will have 20% more weapons than the other. Very useful. Too bad Ferengi don't have it.

Is anybody else finding that the "extras" take up a lot of space? I tried making a battleship with ramscoop, replicator, sensors, master computer, etc., etc., and in the end I was using 750kT out of the battleship's 1050 and I hadn't even added any weapons yet!

Brian
That's why REAL Warriors (IE: Klingons) fight with ships packed with no electronics, basic crew quarters, and Laser Cannon V's. And actually, in this mod, an extra 25 percent damage is worth a lot, considering it takes 'big punch' weapons to break through shields reliably, since each hit feeds more power into the shield generator.
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Post by brianeyci »

And actually, in this mod, an extra 25 percent damage is worth a lot, considering it takes 'big punch' weapons to break through shields reliably, since each hit feeds more power into the shield generator.
Yeah, it's the reason why fighters end up being totally worthless. Shuttle phaser does 6, small phase cannon does 7, small photon torpedoes do 14, but Shield X soaks 5 by default so it's 1/2/9.

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Post by brianeyci »

Well shit, it looks like turn execution is taking forever, the game must be getting pretty huge. It even failed, I might have to download the turn files and execute manually like I did when I first started teh game.

<edit>Anybody hear of this problem before I seem to remember that when turn files exceed 500k they have to be executed offline because PBW hiccups.</edit>

<edit>Nm it seems to have fixed itself... I uploaded a turn executed offline, tell me if there's any problems with your turn.</edit>

Brian
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Post by Dalton »

Alan, why did you just declare war on me?
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Post by brianeyci »

Computer's running his turn since he's missing it.

I was thinking of extending it, but I got no notice from him so the turn execution went ahead.

Anyway Zargat was going to try and bribe the Klingons to fight the Tholians, guess he might not have to haha :twisted:.

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Post by Dalton »

You son of a bitch. I wanted that NI pact for a reason. The Tholians have some fucking brutal weaponry.
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Post by brianeyci »

I know fucking I looked at the Tholian weapons, their Shard Cannon X is the equivalent of QT's and their 10 Crystal Armor + 1 Shield Generator is the invinci-crystal trick. I'm not sure how well it works with ST Mod but in regular this 10 crystal + one shield generator needs null space weapons. Have fun, besides Klingon warriors should relish the challenge :D.

And, the Ferengi are more than happy to sell you some subspace weapons. Or if you want your own you need Astrophysics I, they're pretty cheap to research but expensive in radioactives.

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Post by Dalton »

Damn crappy planets. *schemes*

What's up with the B5 game?
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Post by Trogdor »

Well, looks like the RP thread will become quite interesting, especially if you two decide to restore the NI treaty and have to find some way to explain the shortest war ever. :wink:
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

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Post by Nephtys »

Dalton wrote:Damn crappy planets. *schemes*

What's up with the B5 game?
I'm game. I think we need one more player, or swap a player from one of the 'lesser' nations to a more important one. I'm still split on running Shadows or Minbari...
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Post by brianeyci »

I haven't joined yet.

I'm waiting for everybody to have joined and uploaded their empires before I join... I'm handicapping myself (psychologically people see the 1st empire in the diplomatic screen first LOL and also the order of ships moving I believe is somewhat based on your player number) but ah well :D.

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Post by Arthur_Tuxedo »

From the B5 thread (honestly, there's an ST thread and a B5 thread. Can't we keep them straight?)
brianeyci wrote:Yeah well, you're lucky you have at least Kirk to respect. It looks like the Borg are knocking on your door. Trust me her ships can cream yours :D.

Looks like you shouldn't have dissed the werewolves so much. Too bad there's a rule against sucking up to mods, Dalton's going to impale your ass with mek'leths (and Kirk's too I hope haha) :D.

Brian
I don't know how you can say with any confidence that her ships will cream the Romulans'. I confess to not having in-depth knowledge of either empire's ship designs, but last I checked, the Romulans were way ahead of the Borg in the leaderboard, with many more tech levels.
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Post by Trogdor »

Well, there's a decent gap between me and Five of Eight in terms of score, but at the moment I have exactly 1 more tech level than she does. Of course, seeing as how I seem to have so many more research points than she does, there's a chance that I've been researching better, more expensive techs than she has. Or something.

Or Brian could just be talking about the fleet I sent to save my scout ship, which is quite obsolete.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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Post by Nephtys »

Trogdor wrote:Well, there's a decent gap between me and Five of Eight in terms of score, but at the moment I have exactly 1 more tech level than she does. Of course, seeing as how I seem to have so many more research points than she does, there's a chance that I've been researching better, more expensive techs than she has. Or something.

Or Brian could just be talking about the fleet I sent to save my scout ship, which is quite obsolete.
We'll have to see really. :)
Tech levels are very misleading. A super good tech (Like some kinds of stellar manip) are expensive, while getting cheap tech like armor6 and the misc. special weapons are not.

Also, ships are more than just tech you know. any mass that does not contribute to shooting or taking shots are mass that is wasted (in combat terms).

Edit: Oh and yeah. Ship design matters. Some people's design X can counter Y... :)
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Post by Trogdor »

Holy shit, I didn't notice the fucking fleet you have on the northern warp point! I thought I had just one little cube to contend with! :shock:

This'll affect my plans...
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game

"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
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