STGOD2k6 Discussion Thread

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Spyder
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STGOD2k6 Discussion Thread

Post by Spyder »

I think we've waited long enough.

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Diplomacy Thread (Depricated)
Last edited by Spyder on 2006-05-11 06:24am, edited 1 time in total.
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Post by Lancer »

we going to do territory claims anytime soon?
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Post by Dahak »

Matt Huang wrote:we going to do territory claims anytime soon?
What "claims"?
We already settled the rough locales of our empires.
It's not like we have a defined amount of "galaxy" to divide upon...
If you're a major power, you're a major power, be it 5 planets or 50 planets...
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Post by Spyder »

Any sort of territorial claim within the cluster is probably going to result in a war of some kind.

However, there will be empty spots outside the cluster to move to and fight over.
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Post by Surlethe »

Erm ... I'm interested in joining; is there anything in particular I have to do, like slog through 41 pages of the 2K5 TGOD, to get a sense of what's going on? Or will this be completely new?
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Post by Spyder »

Easiest thing would be to read the last couple of pages in the "Proposed STGOD setting" thread. Instructions for how to declare your empire are in the STGOD2k6 OOB thread.
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Post by Spyder »

I tried not to rip off EVE, I really did. Concord just fits too damn well for a navy that formed as "just another cog in the machine."

Anyway...Pablo, Nitram, you guys ready?
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Post by SirNitram »

Spyder wrote:I tried not to rip off EVE, I really did. Concord just fits too damn well for a navy that formed as "just another cog in the machine."

Anyway...Pablo, Nitram, you guys ready?
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Post by Dahak »

Ready when you are :D
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Post by Thirdfain »

I propose that we follow ancient STGOD tradition and start with a Diplomacy thread. There's no scientific research behind it, but I'd point out that all the most effective STGODs started with diplo. threads, while the least effective ones did not.
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Post by Dahak »

Thirdfain wrote:I propose that we follow ancient STGOD tradition and start with a Diplomacy thread. There's no scientific research behind it, but I'd point out that all the most effective STGODs started with diplo. threads, while the least effective ones did not.
Sure, suits me :)
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Post by Spyder »

One diplomacy thread coming right up...

Yo Nephtys, I'm working you out at about 50 points over budget.
3380 pts, Warships
400 pts, Strike Craft
220 pts, Defenses and Troops
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Post by Spyder »

It begins

Note to any Empire's not specifically mentioned in the opening broadcast: don't feel that just because you weren't detected doesn't mean that you're not allowed to make an appearance. More people that mix it up, the better.
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Post by Nephtys »

Spyder wrote:One diplomacy thread coming right up...

Yo Nephtys, I'm working you out at about 50 points over budget.
3380 pts, Warships
400 pts, Strike Craft
220 pts, Defenses and Troops
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Oh oops. Sorry about that. I revised my last list a little and probably messed the numbers.

Scratch one Swiftstrike (-50 pts). I'll go edit the post.
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Post by Spyder »

Sweet as.
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Post by Pablo Sanchez »

DesertFly:
An 863-point battle station that nobody knows the location of isn't happening. Taking it and the rest of your OOB together, it certainly looks like you're going to be trying out a style of gameplay that reads something like,

"I will provoke other players by launching espionage/sabotage/terrorism raids on their territory and then retreat to my invulnerable hidden fortress of doom, muahaha!"

That kind of crap is detrimental to gameplay, needless to say. Try something else.
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Post by Adrian Laguna »

Why not? I say it would introduce an interesting element to gameplay, not to mention give an incetive for people to protect their territorires. It simply needs a bit of tweaking, namely: nobody knows the location of his 1337 space station yet. If somebody takes the time to to find him, maybe task 3-6 cruisers or escorts to it, and some of the Military Intelligence Branch, then after a while the location should be known to them. Then this person can perhaps sell this valuable information to someone. Or form an aliance with a like-minded nation and go kick some ass. Though 1726 points of defensive ass kickery is fucking scary. Which makes it more fun, especially since the station is not going anywhere one can take one's time planning an assault.

It would be something of a challenge on the moderators, but I think it would work. Granted, the moderators can simply say they don't want to deal with that, for whatever reason (if they even want to give one). In which case DesertFly is going to have to put his station on the map.

In my opinion you should at least put some more thought into this.
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Post by SirNitram »

As someone who has thought on it, I say no. It breeds a 'Heehheehehe, we're so clever!' nonsense posts and an inability to respond; it's not fun for anyone but the person hiding behind his shield. As well, the station is ridiculous in it's power; even if he wants to be steathly, one station of that power is out of the question.

And if it isn't, well, the Abomination can come from the other side of the planet.
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Post by Nephtys »

I say we let 'em have that monster station. As long as it's blindingly obvious where it is. If one has an invincible fortress of /that/ magnitude, able to defeat whole fleets by itself, it should be pretty prominent, don't you agree? Perhaps even mobile. With weaknesses to small, very lucky farmboys in strike craft.
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Post by phongn »

His fleet is so weak that he can be blockaded anyways and large asteroids thrown at his position.
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Post by Raxmei »

In my opinion the super station of doom is inconsequential compared to the super spies of doom. They're just asking for a ton of auto-hit covert strikes. If he had to actually fight in order to attack people the station would just be a waste of points.
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Post by SirNitram »

Frankly, if someone wants uber spies perhaps they should invest points in them. Because hey, I invested points to have my internal infrastructure and ground forces. An intel committee which will no doubt be wanked as even better should be paid for.
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Post by Raxmei »

It would be nice from an accounting standpoint to know exactly what is given up in exchange for cloaking.
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Post by weemadando »

Pablo Sanchez wrote:DesertFly:
An 863-point battle station that nobody knows the location of isn't happening. Taking it and the rest of your OOB together, it certainly looks like you're going to be trying out a style of gameplay that reads something like,

"I will provoke other players by launching espionage/sabotage/terrorism raids on their territory and then retreat to my invulnerable hidden fortress of doom, muahaha!"

That kind of crap is detrimental to gameplay, needless to say. Try something else.
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Post by DesertFly »

After having read some of the other OOBs I realized that the station is ridiculously powerful, but it was late and I didn't feel like changing it. Of course, reading some of what others have said, I'm more inclined to keep it now, but I suppose I would be willing to compromise and put it on the map, or at the very least make it so the information to find it is out there somewhere, obtainable if enough effort is put into it. Who knows, maybe you can bribe a disgruntled low-level spy who's been passed over for promotion a dozen times with his own warship or something.

I'm also willing to keep it hidden and lower its point value to allocated points for my spies. The only thing here is that my intention isn't for conquest, it's for profit. I have no intention or interest in attacking other fleets, that's not my style. What I would like is for something along the lines of a gameplay mechanic where other players can hire me right before a battle, and, if the mods agreed on it, we could have something like having the fleet strength reduced right before the battle or something like that, to reflect that I just offed the commander or governor.

Another possible compromise is that when I send operatives in, they accomplish whatever they were going to do, but then invariably get caught, which causes them to self destruct, along with their ship. THat way, there would still be whittling away of my numbers, just through attrition instead of all-out battles.
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