Quite the compromise; that being exactly what would happen anyways. Nothing remains unfindable forever.DesertFly wrote:After having read some of the other OOBs I realized that the station is ridiculously powerful, but it was late and I didn't feel like changing it. Of course, reading some of what others have said, I'm more inclined to keep it now, but I suppose I would be willing to compromise and put it on the map, or at the very least make it so the information to find it is out there somewhere, obtainable if enough effort is put into it. Who knows, maybe you can bribe a disgruntled low-level spy who's been passed over for promotion a dozen times with his own warship or something.
I can't help but giggle at the idea of someone trying that against the Hekartes, and a little sniper waiting for the chief warrior of a group...I'm also willing to keep it hidden and lower its point value to allocated points for my spies. The only thing here is that my intention isn't for conquest, it's for profit. I have no intention or interest in attacking other fleets, that's not my style. What I would like is for something along the lines of a gameplay mechanic where other players can hire me right before a battle, and, if the mods agreed on it, we could have something like having the fleet strength reduced right before the battle or something like that, to reflect that I just offed the commander or governor.
Along comes a XXV Bolo.
That you always win? Absolutely, unquestionably denied.Another possible compromise is that when I send operatives in, they accomplish whatever they were going to do, but then invariably get caught, which causes them to self destruct, along with their ship. THat way, there would still be whittling away of my numbers, just through attrition instead of all-out battles.