Who CAN the Federation Ground Troops beat?

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Post by Darth Wong »

tharkûn wrote:First off this has been bugging the hell out of me. A few people always state that Seige AR wahteverthehellthenumbersare is an example of no air support. However we might note that its *underground* in frikking tunnels.
Wrong. It is outdoors. They are defending a captured installation which was built into a cave, but the battle occurs just outside that installation. You should not leap to conclusions based only on a brief clip from an entire episode.

Starfleet does not have dedicated ground-support aircraft. Say it with me.
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Post by CmdrWilkens »

Master of Ossus wrote:Actually, Commander Wilkins, there are many armies before the rise of Rome that also used heavy cavalry. Alexander the Great was particularly fond of them, as was Sun Tzu (China) and the First Emperor of the said nation.

There are also many examples of SF forces fighting in non-sterile conditions and not suffering from morale failure (Klingon attacks, Dominion forces using anti-cauterization weapons, etc.) No SF forces have ever seen to break and run in panic due to such injuries (it feels so weird to be arguing FOR ST, but that is what was on TV). No force in the world/galaxy, however, could stand up to fixed bayonets and expect regular results. Your psychological warfare statement is true, in that regard.
I will accept that SF has shown greater resilience than might be expected given their normal fighting methods (perhaps a degree of brainwashing) however I tend to believe that fixed bayonets and charging heavy calvary would do them in. AS to your first point I wasn't to sure about heavy calvary pre-Roman Empire.

Finally, the "all commander no troops" idea is actually extremely effective in combat, as it is often extremely difficult for commanders to micro-manage individual soldiers. This is the model used by the US Army and most Western forces today. It allows for greater flexibility than under the "Soviet" systems, and makes for more effective units than the older, "You only move when I tell you to," system. Again, it is hard to be arguing FOR ST, but again, that is what historical precedent has indicated. It, in part, explains how the Nazi German units were so successful against the Soviets. Man for man, they were more efficient with their units, giving them a force-multiplier against the USSR and its Red Army which was particularly noticable early in the war, when it was still a conflict of movement instead of attrition.
Okay let me be very upfront, I'm a Marine...the 'all officers' idea is the WORST idea ever. You need enlisted personnel and NCOs who are trained to follow orders an take initiative but not to step into the big officers conferences and such that go on. A good funcitoning army is one whose officers lead a medium number of non-officers who are trained to take initiative but always act under the orders of the officer. In SF it seems that the officers all like to conference themselves to death then allow combat to degrade into melee skirmishes, this is stupid period.
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Post by Howedar »

All officers would certainly fuck up the chain of command. I suppose theoretically it might work if it were like today's system only after reaching E-9 you got promoted to O-1, but you'd have your generals dieing of old age.

Sure as hell the current Federation system is shitty as hell.
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Re: Who CAN the Federation Ground Troops beat?

Post by paladin »

I'm going to say a blade of grass. :lol:
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Post by Doomriser »

Regarding transporters, I thought the speed had improved by the time of Voyager. Doesn't Voyager beam off the entire crew of a Klingon D-7 in just a few seconds, for example?
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Post by Doomriser »

Okay, regarding the "all officers" idea, I have to agree with Burnett. An army needs a chain of command with the officer and NCO ranks following and enforcing a single unified command vision. If everyone, as officers, was making up their own battle plan, the whole battle would go right to hell. DURING a battle is NO time to come up with your strategy, negating the advantage of the "all officers with communicators" idea. BEFORE battle, it might be a good idea to have all soldiers give input into and understand the plan, and they can later improvise as battle conditions dictate. But when the s$# hits the fan, it is no time for people to be hitting their communicators and saying "lets go that way," "No, follow my lead," "No, we should withdraw," etc... That is why armies have commanders. Theoretically, they are trained and talented people capable of leading others successfully to victory.
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Post by Crown »

They can beat.... My Gradmother armed with a broom!

Yes I know it's spam, but it is what I think of Federation ground troops :D
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Post by Master of Ossus »

But SF does not appear to have any chain of command problems. They probably consolidated the ranks into a system that may or may not be more efficient than the rank system we currently have. I would have to bet that their system is LESS efficient than our own, because, as you have all pointed out, there is no difference between enlisted men and officers. That is not good, but if we assume that low ranking officers from ST take over the responsibilities of enlisted men today, we could create a marginally effective command structure. I agree that it would not be as efficient (Lt. Cmdrs functioning as sergeants?), but I do think that it would be workable. The point of this portion of the debate was also to find out if the chain of command issues that SF would face on the ground would be enough to counter-balance their advantages over a Napoleonic army (which appears to be where disagreement begins over the effectiveness or lack therof of SF ground forces). I have still not been convinced that these problems that we are looking at (if they exist) would be enough to nullify SF's advantages of repeating arms over Napoleonic forces. I would be more than happy to change my opinion on the matter (seeing as how I REALLY don't like to think of SF ground forces as being competent), but I would have to see some more evidence.
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Post by tharkûn »

Well its time continue with me getting beat down, I shall attempt to correct the mighty Wong, here's hoping me losing is amusing.

quote:
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Re long-range wide-angle stun: Abscence of evidence is not evidence of abscence
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I am so sick of this stupid line. It's cute but it's bullshit, like "if it doesn't fit, you must acquit". Absence of evidence may not be evidence of absence, but evidence of absence is not necessary . If you believe in everything unless you see evidence to disprove it, then you are being completely irrational! No phenomenon should be assumed to exist unless you have some evidence of its existence. See Occam's Razor.


On matters of physical phenomena, I agree. However the point in question was not the existance of wide range stun ... rather why it isn't used in battle ... why a *tactic* isn't used. We know wide range stun exists, both the lower and upper limits on range have not been witnessed. However we have seen positions overrun to a point such that the combatants are in quarters similar to a "cramped room". We know wide range stun works on unsuspecting humans at such ranges, but we also know that there are some countermeasures against stun shots in general ("The Vengeance Factor").

So let's play this out assume for a second that wide range stun (at the range shown in voyager) exists but no countermeasures exist. Why wouldn't the feddies use it ... say when a pack of klingons are overrunning their position? The common answer here is stupidity. However we have some people who show inklings of a clue on the ground (when I saw a SF ground fighter with a KNIFE I thought the third horseman of the apocalypse was due). If there exists a readily usable tactic to save your ass on the battlefield ... must soldiers use it. For instance in WWII many soldiers kept captured guns, because they knew from battle experience that the enemies guns were superior. At times this happened in direct contradiction of orders. When its your life on the line, well natural selection sets in and somebody finds a way to survive.

No let's assume that countermeasures do exist. First off is this possible? Well the two most common methods of stunning that would fit with a phaser work of electromuscular disruption and sensory overload. For the former technology akin to a pace maker would serve as a marvelous countermeasure. If its sensory overload ... drugs. Now is it logical for the enemy to employ such measures? If the benifit outweighs the risk.

As far as tactics go, well something I was taught, "Unless the you evidence to the contrary, assume the enemy will use any tactic that seems physically viable and good half dozen that aren't."

Argueing that a tactic will never be used out of sheer stupidity, just doesn't cut it. Eventually natural selection sets in. The guys who use a viable tactic live longer ... the guys who don't ... die. There is only so much intiative you can beat out of man.

"In the case of wide-angle phasers, we have evidence of their usefulness at short range and we have obvious range dissipation mechanisms (air heating as mentioned in DS9, visible light emission, dispersion), so the burden of proof is upon you to show that long-range wide-angle phasers exist, not upon anyone else to show that they don't. No "evidence of absence" is necessary."

Air heating is not too much an issue. Phasers cannot be super hot (no thunder), nor do we see convection currents arising from them (hotter air being less dense rises, so if there is massive heat discharge we would see something with symmetry reminiscent of the beam moving upwards while expanding outwards). To whit I can't recall ever seeing a phenomena consistent with large amounts of heating *from the beam*. At the target (where whatever the hell mystic reaction occurs, yes. at the point of origin, yes ... along the beam no ... but feel free to prove me wrong).

Granted there should be some, but the magnitude is low. I had assumed low enough not to be an issue if we need only 5k joules working at the other end.

I always thought the most logical conclusion was that their enemies on the ground were absolute idiots. The Klingons are famous for dropping their disruptors and pulling out bat'leths in battle!!!! What army couldn't hold their own against that, and yet Federation ground troops routinely get overrun by these morons!
I always thought Klingons used battledeaths and honor deaths as population control (like some polygamous cultures did in ancient history). I mean a fundementalist, authortarian state which doesn't practice birth control has to eliminate people somehow. Have them fight with garunteed heavy losses is one way (for a decent historical analogy see China's deployment of the former nationalists in Korea ... two brids with one stone ... no more nationalists who might potentially revolt and throw enough bodies at a machine gun and eventually they run out of bullets, the barrels overheat or somebody gets lucky).

Stupid soldiers just don't live long, even against other stupid soldiers. A civilization can't continiously rack up unsustainable losses and not wither and die.

"Well, any hypothetical ideas about ground-support aircraft would require the necessary manpower and equipment, and I don't think they have it. As we have seen on the show, ground troops can be dropped in hostile territory and left to fend for themselves for months before being resupplied. This is obviously a Starfleet that is stretched to its limits already, despite a lot of Trekkie claims about vast fleets and industrial output. "
If you have a production shortage is it going to matter if its fighter craft or tanks? I mean you are still going to lack the means to produce either. If feddie naval resources (including small fighters) are so scarce that they can never dedicate one to ground assistance ... no way in hell can they afford to divert production to ground vehicles which stand a decent chance of getting blown en route. Regardless of wether or not such vehicles are viable in trek combat theatre.

They've been stymied by natural lightning storms in the past, or even elevated but non-lethal levels of stellar radiation in orbit. Even the slightest electromagnetic interference seems to disrupt their operation. The fact that they work over ranges of thousands of km (leaving aside the ongoing debate about whether they would have them at all, since they appear to need Starfleet support for them) doesn't necessarily mean anything; modern AM radio can carry for more than a thousand km, yet it is easily disrupted by feeble magnetic fields.

They've also transported through EM radiation (how many times have we seen people transport out while a phaser shoots the air being left behind?). If through "holes" microns wide in magnetic forcefeilds if voyager dialogue is to be beleived.

My best guess is that the process is pathway dependant. If you hit sufficiently strong EM disruption over the beams path ... bad things can happen. However this would then mean that you'd have the AM type situation. For instance let's say you have an AM transmitter in NYC. You have listeners in Boston, but there is a severe lightning storm over say Hartford. Now AM follows the curvature of the earth so the direct path will get scrambled. However the same station can tansmit, say to Norfolk, if nothing is in the path. Another AM station in say Maine could transmit to Boston as there is nothing in the path. Without some extreme pathway dependancy I fail to see how voyager can exploit narrow holes in EM feilds, or how they can transport during cycle delays which are whatever the prefix the writer thought sound fun long (I'm betting the writers never learned that EM propogates at c).

Take five shuttles, land one in Scandanavia, another in Ireland, one more near Andorra, one in Switzerland, and your last say in Tunsia ... the only way EM blocks you is if its directly over the target.

"You must also keep in mind the limitations on rates of transportation. We learned from "Descent Part 2" that the E-D's entire complement of transporters can only move people at an average rate of 1 person per second. Extrapolating downwards, let's say that a single shuttle has one tenth the E-D's transporter capability (this is probably over-generous). That means it would take a ground army with a dedicated shuttle-type transporter nearly 14 hours to move 5000 men. "
Not planning too. For the record a Napoleonic army would not be positioned expecting attack. Napoleon quartered his troops dispersed so they could more easily live off the land (and have less to carry).

The imporant aspect of the transporter is beaming people *out* (and say up 50km). A handful of transporters could easily cut communications lines. You see a messanger coming from enemy HQ, get a tricorder reading, lock onto him, beam him up 50km and let free fall. The same approach could be used for scouts. As tricorders are not LOS you can position tricorder observers in protected areas (i.e. root cellars) and beam scouts out once you get a lock.

The other part of this is that you can beam enemy officers out in the midst of battle (or just before). Losing your commanding officer is normally damning to morale, lousing them to "magic" would be worse. Depending on how many transporters, and how many locks you can get ... you could make a decent dent in the officer corp.

Lastly transporters can be used as ad hoc artillery. Transporting rocks (say .2kg each) overhead will kill anyone they land on. Dumping water overhead could ruin gunpowder. Transporting red hot iron into the gunpowder kegs would certainly be interesting.


"They wouldn't be able to perform the kind of rapid deployments and stunning maneuver warfare tactics that some people envision. If they deploy anywhere near an enemy troop concentration, they'll be massively outnumbered and picked off one at a time as they come out of transport (particularly since there are visual and audible cues, and they are basically helpless for several seconds until the sequence is complete). If they deploy farther away, they still have to march toward the enemy, and if the enemy has been well prepared, he will have his formations and defenses laid out to deal with an attack from any possible direction anyway."

Except of course that Napoleon kept his troops dispersed. Say we start with equal numbers, the feddie army is roughly in the same area (within a days march of each other). The Napoleonic army would be dispersed. If you can cut communications (like the English did in Iberia) then the dispersed troops don't know where to unite. The feddies have an extreme advantage in scouting and communications ... if you use those you might be able to catch fractions of an army at time (which some of Napoleons opponents did from time to time).

However, we have seen from ST6 that a short-range stun blast is LETHAL and causes serious burns, while we know that the same blast from only 2 metres away is harmless.
First off lethal does not impress me. 100 mA is enough to be lethal (I can still recall the lecture when we first got the high amp equipment in lab, one of the few things I can remember from that lab). W=ItV, so let's run the electric chair, as per amnesty international =)

I = 7.5 A
V = 1825 V
t = 30 s.

All told 410,000 joules. This about the energy equivalent of your morning toast. Its undoubtedly on the high side (an electric chair normally is much more juiced than needed to be hit or miss lethal) and the numbers may be off. However unless I screwed this up hideously, that's just about enough energy to heat a litre of water 1 K.

Lethal energy levels are meaningless to talk about without a mechanism. It could be anything from rediciously low energy with current across the heart/brain or rediciously high (vaporization).

Now as for the ST6 evidence itself. First off we have a shot on the forehead, which is quite suprising if the subject was conscious. As bad as feddie phasers are (although still worlds better than TNG crap) it becomes nigh to impossible to shoot above eye level. Now it may have been the curvature of the screen, but the burn mark looks wider at the bottom than at the top ... if this is case then its a *downward* angle. In other words the victim is likely already passed out (or looking up at his assailant from a sitting or kneeling position) and the shot is placed right on top of the skull with a slight downward slant.

Now we know that at full power a phaser gives off 13% of its input energy as waste heat *at the emitter*(assuming we don't have a downgrade to go TOS -> TNG). However what we don't know is the relation between the energy loss and the output of the weapon (is it 87% efficient at 100% power and 87% efficient at 50% full power ... or 67% efficient at 50% power ... very few systems are uniformly efficient at different output levels). There will be a certain amount of overhead heatloss just from priming the gun. If a full power shot comes up to the emitter and all but a miniscule fraction is reflected ... you might end up with significantly more waste heat than energy in the beam. From the looks of the burns these are from a heat source with uniform conductance (the centre of the burn is not appreciably different from anything within say a .5 -1 cm diametre) If the burn came from the beat (and not the gun itself) we should see a gradient of damage ... most intense in/on the the surface of the beam and tapering off from there ... we don't its like a small circle of heated metal was pressed against the skin.

Also unless I'm forgetting some details, those look like second degree burns and not third ... hardly a massive expenditure of energy.

The placing of the shot is indicative of a *low* energy shot ... the skull is not breached but the victim is dead. The wound did not bleed profusely ... all the signs of electrocution by sending some current across the gap.

Wrong. It is outdoors. They are defending a captured installation which was built into a cave, but the battle occurs just outside that installation. You should not leap to conclusions based only on a brief clip from an entire episode.
1. I'm not just looking at the clip. I looked a Paramounts stills, those posted in the Great Link Database, and one or two other Trek sites. I have yet to find a one which shows any sky in it. Add that to personally watching the episode when it debuted and I said well I remember it this way, every blooding screen shot I see has rock at the end of the LOS. If you know of a screen shot showing open sky overhead, please produce it and I will retract my claim here.
2. AR is stated to be in the Chintakas (sp?) system. Which we saw earlier as having a habitable planet (the one with orbital fighting platforms). The feddies plan to use this as a staging point. It buggers the mind to think that you can have a massive staging point right next door to a starved two bit defensive operation. If the hardware on that rock is so damn important and it was also so close, even starfleet would better protect it.
3. If it isn't close to the habitable planet where SF is staging, then its likely not in the habitable belt (which makes sense seeing feddie convention is to name planets Chintakas I, Chintakas II, Chintakas III, Chintakas IV, etc.). Indeed the number of the rock suggests there are thousands of similar rocks, which buggers the mind if they are all planets.
4. If its not in the habitable belt then how in hell does Sisko manage to breath? O2 doesn't stick around in planetar atmospheres for millions of years without photsynthesis to keep reproducing it. Its too thermodynamically favorable to make Iron Oxides, Silicon Oxides, etc. Without photsynthesis O2 doesn't last.
5. Why is no one freezing their ass off? You've got a "barren" planet which has no visible life. The rocks are standard issue trekkie grey, and we see little to no sunlight incoming (all the lighting I recalled looked artificial in origin). Without something to trap the heat, nights get damned cold ... even in the desert. Sisko's breath doesn't frost over nor does anyone complain of the cold or show signs of it being subzero despite having totally exposed heads.

So I could be wrong here, but without a screenshot against me, I think it makes more sense if AR is an uninhabitable rock with closed caverns that stop heat from escaping and provide atmospheric containment. I don't recall seeing an open sky, but I could be wrong.
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Post by Darth Wong »

tharkûn wrote:On matters of physical phenomena, I agree. However the point in question was not the existance of wide range stun ... rather why it isn't used in battle ... why a *tactic* isn't used.
So what? The point remains. You should not assume a phenomenon or the availability of a viable combat tactic without some kind of supporting evidence, rather than challenging others to prove that it's not true. This is a simple matter of basic logic.

In the case of wide-angle stun beams, they are used only in rare circumstances, IIRC mostly in sneak-attack or covert-ops situations. It is unreasonable to assume that they must therefore be a viable combat tactic despite never having seen them used as such, even in many cases where they would have been very useful.
So let's play this out assume for a second that wide range stun (at the range shown in voyager) exists but no countermeasures exist. Why wouldn't the feddies use it ... say when a pack of klingons are overrunning their position?
Because you would have to put your weapon down and fiddle with its adjustments while some Klingon is standing three feet away about to disembowel you. Surely this obvious explanation already occurred to you?

Consider the facts: we have never seen wide-angle stun used at long or medium range. Period. We have seen it used at short range, but only in situations where they had time to adjust their weapons beforehand. Ergo, in battle they keep their weapons configured for direct-fire because that works at medium range. If they get overrun, they desperately try to defend themselves. No one can calmly put his weapon down and perform adjustments on it in that situation. Therefore, no wide-angle stun beams in combat. Simple, no?
No let's assume that countermeasures do exist. First off is this possible? Well the two most common methods of stunning that would fit with a phaser work of electromuscular disruption and sensory overload. For the former technology akin to a pace maker would serve as a marvelous countermeasure. If its sensory overload ... drugs. Now is it logical for the enemy to employ such measures? If the benifit outweighs the risk.
Again, see Occam's Razor. Now you're adding extra devices, technologies, and mechanisms into the mix in order to justify the extra combat tactic which you have already added into the mix, and all so that you can produce an alternate theory which, at best, merely explains the phenomena as well (but not better than) straightforward explanations.
As far as tactics go, well something I was taught, "Unless the you evidence to the contrary, assume the enemy will use any tactic that seems physically viable and good half dozen that aren't."
That is because the soldier must consider the worst-case scenario. We aren't doing that; we are looking for the most reasonable theory.
Argueing that a tactic will never be used out of sheer stupidity, just doesn't cut it. Eventually natural selection sets in. The guys who use a viable tactic live longer ... the guys who don't ... die. There is only so much intiative you can beat out of man.
Two points: Firstly, one doesn't necessarily have to resort to simple stupidity. There are other explanations which do not require all manner of silly new mechanisms and enemy body implants. Second, theory does not trump observation. Feddies have been brainwashed to put their lives and their families' lives at risk without hesitation over matters of Federation dogma (such as the Prime Directive). We have seen an unending string of incredibly stupid tactics from them, and we have seen an incredibly inflexible mindset in all its glorious infamy. Natural selection always sets in, but not necessarily the way you want. Sometimes, an entire population simply becomes extinct.
Air heating is not too much an issue. Phasers cannot be super hot (no thunder), nor do we see convection currents arising from them (hotter air being less dense rises, so if there is massive heat discharge we would see something with symmetry reminiscent of the beam moving upwards while expanding outwards). To whit I can't recall ever seeing a phenomena consistent with large amounts of heating *from the beam*. At the target (where whatever the hell mystic reaction occurs, yes. at the point of origin, yes ... along the beam no ... but feel free to prove me wrong).
In one of the DS9 episodes they were hunting for shapeshifters and they were shooting down the crawlways. After a while they complained that the entire volume of air in the tunnels was becoming uncomfortably hot.
Granted there should be some, but the magnitude is low. I had assumed low enough not to be an issue if we need only 5k joules working at the other end.
Assuming perfect conversion into the desired form of energy. Very small amounts of energy can kill a man, but surprisingly large amounts of energy sometimes won't. It depends on the manner of transmission and conversion.
I always thought Klingons used battledeaths and honor deaths as population control (like some polygamous cultures did in ancient history). I mean a fundementalist, authortarian state which doesn't practice birth control has to eliminate people somehow. Have them fight with garunteed heavy losses is one way (for a decent historical analogy see China's deployment of the former nationalists in Korea ... two brids with one stone ... no more nationalists who might potentially revolt and throw enough bodies at a machine gun and eventually they run out of bullets, the barrels overheat or somebody gets lucky).
That might seem reasonable if we'd ever seen a shred of cynicism at the upper levels of government (the way Cicero commented that religion was useful for controlling the stupid masses). But we haven't; everyone in the entire Klingon civilization believes wholeheartedly in that shit.
Stupid soldiers just don't live long, even against other stupid soldiers. A civilization can't continiously rack up unsustainable losses and not wither and die.
Which is why the Federation doesn't even bother trying to invade territory. They send the Klingons instead, which is even more of an indictment of their ground combat skills since the Klingons are idiots.
Darth Wong wrote:"Well, any hypothetical ideas about ground-support aircraft would require the necessary manpower and equipment, and I don't think they have it. As we have seen on the show, ground troops can be dropped in hostile territory and left to fend for themselves for months before being resupplied. This is obviously a Starfleet that is stretched to its limits already, despite a lot of Trekkie claims about vast fleets and industrial output. "
If you have a production shortage is it going to matter if its fighter craft or tanks?
Umm ... I'm not sure what argument you think you're refuting here, but since I have long argued that they do not have fighter craft or tanks, this is a moot point, isn't it? Starfleet has nowhere near the resources that some would like it to have, so they have no dedicated air support or armour. Too bad for their ground troops (which aren't dedicated either; they report to Starfleet, not to any other branch of the Federation armed forces).
They've also transported through EM radiation (how many times have we seen people transport out while a phaser shoots the air being left behind?). If through "holes" microns wide in magnetic forcefeilds if voyager dialogue is to be beleived.
Red herring. There is a big difference between ambient EM radiation and a phaser being fired just after the target is already gone. Similarly, their ability to synchronize with a cycling field and pass a beam through it does not prove the ability to beam through EM radiation or fields. By synchronizing phase and frequency, they send the beam through when the field intensity is lowest, remember? Depending on the waveform, it might even be zero.
My best guess is that the process is pathway dependant. If you hit sufficiently strong EM disruption over the beams path ... bad things can happen.
In one case, "sufficiently strong EM disruption" was caused by the feeble magnetic field of a natural moon, which affected the entire region of space it occupied. Moreover, the static charges that propel lightning storms can range over huge areas many hundreds of kilometres wide; it's not like Bugs Bunny where a little stormcloud sits over one spot and rains on it. And finally, their sensitivity is such that the presence of certain natural minerals in the ground will make their transporters useless, remember?
Without some extreme pathway dependancy I fail to see how voyager can exploit narrow holes in EM feilds, or how they can transport during cycle delays which are whatever the prefix the writer thought sound fun long (I'm betting the writers never learned that EM propogates at c).
Transporters are obviously pathway dependent. However, the phenomena which stymie them are often wide area-effect phenomena, so the pathway dependence of the transporters themselves is irrelevant.
Take five shuttles, land one in Scandanavia, another in Ireland, one more near Andorra, one in Switzerland, and your last say in Tunsia ... the only way EM blocks you is if its directly over the target.
Or an area effect somewhere between you and the target. Or an area effect over you. Or a huge area effect surrounding the entire planet, as in a period of elevated solar wind. And keep in mind, you are quietly adding dedicated aircraft to the Feddies' list of toys. We have seen in many cases that this is simply not likely to be the case. At best, they might have a field transporter (which we've never seen, but which has been vaguely alluded to in dialogue), which is going to have an extremely limited energy supply and even less flexibility.
Not planning too. For the record a Napoleonic army would not be positioned expecting attack. Napoleon quartered his troops dispersed so they could more easily live off the land (and have less to carry).
So? How does that help when the best you can possibly do (even if we grant these mythical field transport units) is to transport a handful of people somewhere close to the enemy camp? In Napoleon's time, you could have accomplished the same thing with stealthy scouts.
The imporant aspect of the transporter is beaming people *out* (and say up 50km).
That requires a transporter lock. It's easier to beam something in than out, as we have seen on TNG. Moreover, the GPE increase required for beaming objects to such great height would quickly drain the reserves of any field transporter unit. An 80kg man elevated to 50 km would require 40 MJ assuming 100% efficiency. How many men could you perform this trick on before you run out of juice?
A handful of transporters could easily cut communications lines. You see a messanger coming from enemy HQ, get a tricorder reading, lock onto him, beam him up 50km and let free fall. The same approach could be used for scouts. As tricorders are not LOS you can position tricorder observers in protected areas (i.e. root cellars) and beam scouts out once you get a lock.
You are merely using technologically complex and energy intensive methods to accomplish what they might have accomplished with a gun in Napoleon's era. If you've already got scouts all throughout enemy territory who can relay the precise location of any runner and are close enough to provide such accurate location data that they can get a transporter lock, you can simply shoot him, with the same effect. Similarly, if you already know where all of the enemy scouts are (again, with such precision that you can get transporter locks), you can simply capture or kill them without having to use pointless techno-tricks.

This falls into the "mama, look what I can do!" list of tactics. It still fails to address the question of how the Feddies are actually going to do serious harm to Napoleon's forces.
The other part of this is that you can beam enemy officers out in the midst of battle (or just before). Losing your commanding officer is normally damning to morale, lousing them to "magic" would be worse. Depending on how many transporters, and how many locks you can get ... you could make a decent dent in the officer corp.
So now you have a whole bunch of transporter units, and you've got a pile of scouts who are so close to the enemy officers that they can relay enough information for a transporter lock without a line of sight? Most of your tactics seem to rely on the Federation already having accomplished all sorts of wonderful things beforehand.
Lastly transporters can be used as ad hoc artillery. Transporting rocks (say .2kg each) overhead will kill anyone they land on. Dumping water overhead could ruin gunpowder. Transporting red hot iron into the gunpowder kegs would certainly be interesting.
It would appear that virtually all of your tactics are dependent upon having large numbers of field transporters with unlimited energy reserves available. If you're going to continue on this path, I would demand that you justify this assumption.
Except of course that Napoleon kept his troops dispersed. Say we start with equal numbers, the feddie army is roughly in the same area (within a days march of each other). The Napoleonic army would be dispersed. If you can cut communications (like the English did in Iberia) then the dispersed troops don't know where to unite.
Do we have any evidence that hand tricorders are sufficient to allow such quick location of all enemy troops and their scouts and couriers at a distance without a line of sight? After all, this isn't a flat desert. And keep in mind, you are still assuming that the Feddies know all about the enemy forces, and have a game plan along with a highly aggressive posture and a unilateral attack strategy, while the other side is basically sleeping, has no inkling as to what's going to happen. You keep saying that Napoleon kept his troops dispersed; would he still do that in this condition? Or must we have one side start with such an unfair advantage?

Realistically, the Feddies would laugh at their primitives, ignore their laughable threat, make no attempt to conceal their location, and then all get killed. You can't discuss this fairly while giving the Feds a whole new gameplan specially optimized for Napoleon's army while Napoleon is basically unaware and does not adapt or adjust at all.
The feddies have an extreme advantage in scouting and communications ... if you use those you might be able to catch fractions of an army at time (which some of Napoleons opponents did from time to time).
The Feddies have an extreme advantage in communications. Their advantage in scouting is not as obvious. Their tricorders are not omniscient, and neither are their transporters. They don't know the terrain, and they don't know how to distinguish hostiles from civilians (maybe they would by eye, but would a tricorder know the difference?)
Darth Wong wrote:However, we have seen from ST6 that a short-range stun blast is LETHAL and causes serious burns, while we know that the same blast from only 2 metres away is harmless.
First off lethal does not impress me. 100 mA is enough to be lethal.
Red herring. I am talking about the fact that we have a high observed rate of decay with range. That has nothing to do with the minimum amount of current required to kill someone through electric shock. How do you know a phaser produces a voltage potential sufficient to induce 100 mA of current through the target body? What ratio of its energy goes into the production of this voltage potential and the induction of the requisite amount of current? Does it even have an electromagnetic field at all?
All told 410,000 joules. This about the energy equivalent of your morning toast. Its undoubtedly on the high side (an electric chair normally is much more juiced than needed to be hit or miss lethal) and the numbers may be off. However unless I screwed this up hideously, that's just about enough energy to heat a litre of water 1 K.
You screwed it up hideously. The specific energy of water is 4180 J/kgK. 1 litre of water has a mass of approximately 1 kg. Therefore, 410 kJ would heat 1 litre of water by roughly 98 K: enough to raise it almost from freezing point to boiling point. 410 kJ is nothing to sneeze at: a typical rifle bullet only has a few kJ of kinetic energy; you would have to empty three clips of ammo into somebody to produce several hundred kJ.
Lethal energy levels are meaningless to talk about without a mechanism. It could be anything from rediciously low energy with current across the heart/brain or rediciously high (vaporization).
Which is why they are a red herring, and I don't know why you're wasting my time by talking about them. I pointed out the simple fact that stun beams are lethal at close range and harmless at a couple of metres, which indicates extremely rapid loss of power over short distances.
Now as for the ST6 evidence itself. First off we have a shot on the forehead, which is quite suprising if the subject was conscious. As bad as feddie phasers are (although still worlds better than TNG crap) it becomes nigh to impossible to shoot above eye level. Now it may have been the curvature of the screen, but the burn mark looks wider at the bottom than at the top ... if this is case then its a *downward* angle. In other words the victim is likely already passed out (or looking up at his assailant from a sitting or kneeling position) and the shot is placed right on top of the skull with a slight downward slant.
Completely irrelevant details, listed only to distact from the simple point that a stun beam is lethal at short range but harmless at a couple of metres, therefore it obviously loses power quickly.
Now we know that at full power a phaser gives off 13% of its input energy as waste heat *at the emitter*(assuming we don't have a downgrade to go TOS -> TNG). However what we don't know is the relation between the energy loss and the output of the weapon (is it 87% efficient at 100% power and 87% efficient at 50% full power ... or 67% efficient at 50% power ... very few systems are uniformly efficient at different output levels). There will be a certain amount of overhead heatloss just from priming the gun. If a full power shot comes up to the emitter and all but a miniscule fraction is reflected ... you might end up with significantly more waste heat than energy in the beam. From the looks of the burns these are from a heat source with uniform conductance (the centre of the burn is not appreciably different from anything within say a .5 -1 cm diametre) If the burn came from the beat (and not the gun itself) we should see a gradient of damage ... most intense in/on the the surface of the beam and tapering off from there ... we don't its like a small circle of heated metal was pressed against the skin.
Don't make me laugh. The difference between the thermal conductivity of skin and metal is such that a small circle of heated metal pressed against the skin would leave visible, obvious marks showing its outline (here's a hint: that's how they brand cows). Your attempt to bullshit the ST6 burn marks into a hot-metal contact area only makes you look deceptive. If you don't know dick about heat transfer, don't try to bluff your way through it with pseudoscientific language.
Also unless I'm forgetting some details, those look like second degree burns and not third ... hardly a massive expenditure of energy.
Again, you are using details such as this to evade and distract from the point, which is that this same beam leaves no mark and causes no injury after travelling just a couple of metres. I don't want to sound like I'm beating on a dead horse, but you keep finding ways to evade it, and I'll be damned if I let you get away with it.
The placing of the shot is indicative of a *low* energy shot ... the skull is not breached but the victim is dead. The wound did not bleed profusely ... all the signs of electrocution by sending some current across the gap.
And yet the barrel obviously did not touch the head, since it left no visible mark. Therefore, the beam was sufficient to burn and kill at close range, but it's harmless after a couple of metres. Once again, I reiterate that you are not doing anything to affect the point. Hand phasers obviously have severe power loss with travel.
1. I'm not just looking at the clip. I looked a Paramounts stills, those posted in the Great Link Database, and one or two other Trek sites. I have yet to find a one which shows any sky in it.
It was night-time. The sky was dark. This is not rocket-science.
Add that to personally watching the episode when it debuted and I said well I remember it this way, every blooding screen shot I see has rock at the end of the LOS.
Hint: this might have something to do with the fact that the shots are horizontal. But it would be exceedingly strange to have a "valley" in an underground tunnel, wouldn't it?
If you know of a screen shot showing open sky overhead, please produce it and I will retract my claim here.
No, burden of proof is on you. There has never been the slightest suggestion that the entire theatre of battle was underground in Siege of AR-588, and you have no right to demand evidence to disprove your "unconventional" interpretation.
AR is stated to be in the Chintakas (sp?) system. Which we saw earlier as having a habitable planet (the one with orbital fighting platforms). The feddies plan to use this as a staging point. It buggers the mind to think that you can have a massive staging point right next door to a starved two bit defensive operation. If the hardware on that rock is so damn important and it was also so close, even starfleet would better protect it.
Irrelevant detail. Yes, Starfleet is idiotic, and they should have better protected it. How does this change my point about how they obviously don't have dedicated air support, or that you have no evidence for your bizarre claim that the entire theatre of battle was underground, complete with hills and valleys?
If it isn't close to the habitable planet where SF is staging, then its likely not in the habitable belt (which makes sense seeing feddie convention is to name planets Chintakas I, Chintakas II, Chintakas III, Chintakas IV, etc.). Indeed the number of the rock suggests there are thousands of similar rocks, which buggers the mind if they are all planets.
4. If its not in the habitable belt then how in hell does Sisko manage to breath? O2 doesn't stick around in planetar atmospheres for millions of years without photsynthesis to keep reproducing it. Its too thermodynamically favorable to make Iron Oxides, Silicon Oxides, etc. Without photsynthesis O2 doesn't last.
5. Why is no one freezing their ass off? You've got a "barren" planet which has no visible life. The rocks are standard issue trekkie grey, and we see little to no sunlight incoming (all the lighting I recalled looked artificial in origin). Without something to trap the heat, nights get damned cold ... even in the desert. Sisko's breath doesn't frost over nor does anyone complain of the cold or show signs of it being subzero despite having totally exposed heads.
You make assumptions and then you proceed to generate extra mechanisms in order to account for those assumptions. In fact, all of the problems associated with your assumption of the rock being far out of the habitable belt merely make it obvious that it's probably not out of the habitable belt.
So I could be wrong here, but without a screenshot against me, I think it makes more sense if AR is an uninhabitable rock with closed caverns that stop heat from escaping and provide atmospheric containment. I don't recall seeing an open sky, but I could be wrong.
You're wrong. Moreover, your "logic" is very disturbing, and hints at an almost desperate mindset. You have piled so many unnecessary mechanisms and phenomena into your argument that the entire thing seems nothing more than a trifling redundancy, designed to waste time and confuse people. Now you've got an entire theatre of battle, complete with valleys and hills, all contained in an underground cavern which was articially heated and sustained with life-support systems so that they could put a piece of equipment in one tiny corner of it and hope that no one ever popped a hole anywhere in the entire network of caves and tunnels that make up this Rube Goldbergian idea of yours?

Tell me, if you were going to put a comm relay on an airless asteroid, would you construct vast underground caverns and a gigantic artificial-gravity field in it? Or would you simply build a small, self-contained installation on its surface? And if you wanted to retake such an installation, would you spend six months launching futile assaults against dug-in defenders who are hopelessly incompetent and under-armed but are still capable of holding off your screaming-idiot troops, or would you simply evacuate the air from the facility and suffocate them all, then move in and clean up the mess? Face it: your idea is not only wrong, but it is so ridiculous that you should be downright embarrassed to have your name attached to it.
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Post by Darth Wong »

Fuck, that's too goddamned long. I don't have time to make more of these posts. Please clean it up into a couple of salient points if you respond.
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"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing

"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC

"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness

"Viagra commercials appear to save lives" - tharkûn on US health care.

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Post by tharkûn »

Well like I've said along I expect to lose. Let's see how deep a grave I can dig myself.

Because you would have to put your weapon down and fiddle with its adjustments while some Klingon is standing three feet away about to disembowel you. Surely this obvious explanation already occurred to you?

Point conceeded, I'm used to a gun that swaps fire settings with ease (of course it has a shoulder stock and a bipod so its much too advanced for the feddies to emulate). It didn't occur to me how hideous feddie ergonomics would bite in this case, my apologies.

Therefore, no wide-angle stun beams in combat. Simple, no?


Only if its more viable to have medium range fire than short range fire; one could go into battle with no medium range fire, but short range fire ... or go in with medium range fire and no short range. If the enemy outguns you at long and medium ranges your only hope is to fight at short range (especially if you do outgun him at that distance). Take the rebels at Endor, at long ranges they were hideously outgunned by the DS, so the closed to short range where they outgunned the Imps (or at least weren't so grossly outgunned).

With regards to Klingons ... um didn't we see several of those in ST6, even in ST3? Didn't the frikking religious leaders clone Jesus ... erm um Kahless ... and *fake* the second coming? Exactly how much more cynical do you need to be than to try faking bloody miracles?

Further the cynical bastards who started the policy need not be left alive, for instance take Afghanistan. Cynical bastards armed the mujhadeen, the faction of the mujhadeen (who previously were minority) ended up running the country and turning on the people who fostered militant Islamic forces in the first place.

History is full of cynical rulers who foster extremist beleifs to further a specific cause. The extremists eventually turn on the person using them, yet once the extremists gain power they continue the causes some one else began.

With regards to transporter sensitivity ... we have seen exceptionally weak phenomena block transporters, we have also seen other phenomena that don't. I have no idea how to calculte the B feild needed to contain anti-matter, but I assume its rather large ... yet we still feddies transporting into and out of main egineering. Likewise we have the holodeck which I can't see a way to rationalize that doesn't involve significant dynamic EM feilds ... I mean every time a character moves his arm he's altering the B feild ... yet they still can transport in and out under normal circumstances.

As far as minerals blocking transport ... well that is BS. We saw in STI that you could transport over those funky rocks ... if you had a tag (which might be nothing more than a glorified radio beacon). My rationalization is many things which "block transport" merely block the targeting scanners, not the actual transporter beam ... what's yours?

If you have multiple transporters coming in from multiple vectors the only way to prevent transport is *all* the vectors are blocked. That means a storm on top of the objective, completely encircling it, or all your sites (spread out over a cotinent) are simultaneously blocked.

One question I've had about transporters and GPE forever is this. Say we transport a guy up 50km (and it need not be that figure) ... we lose large amounts of energy. But if we transported an equal mass of air back to sea level wouldn't we regain it (or if that would be too boyent how about few kgs of dust that is slowly descending back to earth)? Why couldn't the feddies just use the transporter to suck GPE out of systems (I mean set up a powerplant with a transporter near the asteroid belt ... transport large rocks closer to the sun, dump the energy gain into a battery or something)? By my reckoning (which I think is flawed, but can't see where) transporting a large mass down, a transporter would release enough energy to rival nukes.

You are merely using technologically complex and energy intensive methods to accomplish what they might have accomplished with a gun in Napoleon's era. If you've already got scouts all throughout enemy territory who can relay the precise location of any runner and are close enough to provide such accurate location data that they can get a transporter lock, you can simply shoot him, with the same effect. Similarly, if you already know where all of the enemy scouts are (again, with such precision that you can get transporter locks), you can simply capture or kill them without having to use pointless techno-tricks.
Shooting them requires having a line of sight and giving your position away. Transporting requires a lock, which we are told can be done based on the mineral cotent of a person's bones (voyager), yes. But to get a lock you do not need a LOS nor need to give your scouts' position away. Catching mounted scouts shouldn't be that hard, look for fast moving, far ranging humanoids in close proximity to gunpower and high quality metal.

Granted it would be easier to snipe em ... if the feddies had guns conductive to I don't know *aiming*. I just don't see the feddies having the shooting proficiency to be able to kill the scouts without several men per scout firing. If we had troops trained with sniper rifles (DS9, ST6, or anything else) then this would be easier.

Most of the transporter tactics are for use while the Napoleonic army is *en route*. Artillery eat gun powder, normally it was stored close togethor while in transit. A few well placed ignition sources could blow a good chunk of their baggage train miles away from the battle. Even with only one shot per minute its possible for the feddies to deplete the gunpowder supply of Napoleon and them. Its use in battle is more disruptive than to inflict damage.

"Do we have any evidence that hand tricorders are sufficient to allow such quick location of all enemy troops and their scouts and couriers at a distance without a line of sight?" Spock in the TOS mortar episode. A voyager episode where Kim tracks Torres across several km. We have heard on countless occasions "I'm reading a lifeform through this wall."

"you are still assuming that the Feddies know all about the enemy forces, and have a game plan along with a highly aggressive posture and a unilateral attack strategy, while the other side is basically sleeping, has no inkling as to what's going to happen. You keep saying that Napoleon kept his troops dispersed; would he still do that in this condition? Or must we have one side start with such an unfair advantage?"
Napoleon's tactics were printed in the newspapers, evidence for a free press in ST died with TOS ... if SF doesn't want their tactics published, they aren't. Plus the feddies have the advantage of history ... somebody has to have read Jomini and Clausewitz. Napoleon might stop dispersing his forces, but the feddies don't need to fight. A concentrated army cannot live off the land at this point in time. At this point in time the logistics to feed "a nation at war" don't exist. There is a reason Napoleon didn't quarter his troops concentrated ... they were too immobile and too hard to feed.

"Realistically, the Feddies would laugh at their primitives, ignore their laughable threat, make no attempt to conceal their location, and then all get killed. You can't discuss this fairly while giving the Feds a whole new gameplan specially optimized for Napoleon's army while Napoleon is basically unaware and does not adapt or adjust at all. "
Historically Napoleon didn't adapt, once the enemy figured him out his record took a nose dive. The feddies adapt margininally, but I agree under the leadership shown in the show the feddies are dead. I have said before the feddies need to purge the officer corp.

I'm asnwer the question could the feddies defeat Napoleon? Given their equipment could they beat Napoleon? I think the answer is yes. Just like I think the Union could have beat the conferates early in the war. In either case incompent leadership is damning.

Red herring. I am talking about the fact that we have a high observed rate of decay with range. That has nothing to do with the minimum amount of current required to kill someone through electric shock. How do you know a phaser produces a voltage potential sufficient to induce 100 mA of current through the target body? What ratio of its energy goes into the production of this voltage potential and the induction of the requisite amount of current? Does it even have an electromagnetic field at all?
Sigh my point is that LETHAL has no bearing on the decay of the beam. The energy requirements to kill a man vary too much mechanism to mechanism. It was lethal? So what? That doesn't mean there is more energy present (hell there a few whack situations where raising the energy input will decrease lethality, for instance a high KE bullet might go in one side and out the other ... a low KE bullet might start tumbling and rip you apart from the insdie out). There might well be less force and more energy present. Without a mechanism lethality tells us *NOTHING* about energy levels.

You screwed it up hideously. The specific energy of water is 4180 J/kgK. 1 litre of water has a mass of approximately 1 kg. Therefore, 410 kJ would heat 1 litre of water by roughly 98 K: enough to raise it almost from freezing point to boiling point. 410 kJ is nothing to sneeze at: a typical rifle bullet only has a few kJ of kinetic energy; you would have to empty three clips of ammo into somebody to produce several hundred kJ.
Yes idiotic mistake on my part. I converted to cals, then to kcals ... and mislabeled the units ... so I was treating my kcal figure like it was just cals. Don't hold it against me too much, only whack another 10 points off my presumed 50 IQ.

"I pointed out the simple fact that stun beams are lethal at close range and harmless at a couple of metres, which indicates extremely rapid loss of power over short distances. "
Sigh. So let's say that power does decrease with distance in an exponential fashion ... now if memory serves (physics was a long time ago and I did poorly even then) power = energy(work)/time. So I'm curios, what evidence do you have about the time component? Do you know how long those stun shots were fired ... or how many? One simple explanation a poor ignoramas like myself sees is that the shots in question were low power, but their duration was much longer than a normal shot (and we do know that phasers can be set to shoot for different amounts of time ... canon evidence). Maybe I'm missing something, but that seems simpler than some form of decay. Have you derived any numbers I could look at here?

"Don't make me laugh. The difference between the thermal conductivity of skin and metal is such that a small circle of heated metal pressed against the skin would leave visible, obvious marks showing its outline (here's a hint: that's how they brand cows ). Your attempt to bullshit the ST6 burn marks into a hot-metal contact area only makes you look deceptive."
You mean like the small dark ovoid in the centre of the burn? I did some rough measurements from my VHS copy on a none too big screen. Its about a 1:2:7 ratio for the dark oviod : entire burn : width of the face. The ovoid is not circular rather is minor axis is about 1/2 its major axis. The symmetry of the central burn mark is not the same as the 1st degree burn surrounding it (this may be due to curvature of the screen, a bad shot, or poor technique on my part). To my layman's eye it looks like the central burn is like one I sustained as a child with a heated penny, a flat metal disk touching the skin.

"Again, you are using details such as this to evade and distract from the point, which is that this same beam leaves no mark and causes no injury after travelling just a couple of metres. I don't want to sound like I'm beating on a dead horse, but you keep finding ways to evade it, and I'll be damned if I let you get away with it."
Sigh. Let's assume for just a second that when a phaser radiates away all that waste heat it does so from the emitter and in the direction of the beam. Once its emitted its *independant of the beam*. Take a laser, a certain amount of heat is lost at the origin of the beam. It then radiates away from the beam in all directions. Due to the nature of the phenomena the laser beam is coherent for km, the waste heat is indistiguishable from the background after what 2 metres? Would a similar concept be applicable to phasers? Most of the heat loss is at the point of origin, directed along the path of the beam. The phaser, which is known to propogate in vacuum, goes on with minimal energy loss. The waste heat quickly dissapates.

In other words phasers may make two bloody independant emissions ... the actual damn beam and one of good old fashioned waste heat. The former doesn't readily disperse, the latter does.

In any event can I ask you for your numbers? We have McCoy saying that it was a phaser set on stun at close range, he does not tell us how long it fired, nor how close "close" is. Are we talking about 1 m for "close range" vs 2 m for "normal use" or something more along the lines of 2cm vs 2m?

Now maybe I'm wrong here, and I'm sure you won't fail to point it out if I am, put simplest explanation I see is that our Vulcan friend just kept firing longer than normal.

--------------------------------------------------------------------------------
1. I'm not just looking at the clip. I looked a Paramounts stills, those posted in the Great Link Database, and one or two other Trek sites. I have yet to find a one which shows any sky in it.
--------------------------------------------------------------------------------


It was night-time. The sky was dark. This is not rocket-science.


Did I say blue sky? I said sky and I mean sky period.


But it would be exceedingly strange to have a "valley" in an underground tunnel, wouldn't it?
No, we have them on earth. Valleys occur when some repitive force contiously wears down a strech of rock if you have an underground river ... you get valleys ... if you have geologic activity you can form "hills" and "valleys" easily. In any event its described as a "ravine" at the official site if that makes a difference.

"No, burden of proof is on you. There has never been the slightest suggestion that the entire theatre of battle was underground in Siege of AR-588, and you have no right to demand evidence to disprove your "unconventional" interpretation. "
Fine what proof would be acceptable and do you know where a full transcript exists?

"You make assumptions and then you proceed to generate extra mechanisms in order to account for those assumptions. In fact, all of the problems associated with your assumption of the rock being far out of the habitable belt merely make it obvious that it's probably not out of the habitable belt. "
If its in the habitable belt ... why put a major communications aray on one planet when another is right next door (and inhabited)? You get no benifits (as opposed to a body in the oort could which has less of that pesky stellar radiation that screws treknology over) and you introduce a 2nd target you need to protect.



Tell me, if you were going to put a comm relay on an airless asteroid, would you construct vast underground caverns and a gigantic artificial-gravity field in it? Or would you simply build a small, self-contained installation on its surface?
Given that I want it to be able to survive bombardment from multiple megatonne torps ... I'd bury it underground. If tunnels already exist using those would logical to use. There are two ways to protect against bombardment in the megatonne range:
1. Lots of sheilds. (Which don't seem all that effective given how many one shot kills there are on GCS's and the like).
2. Lots of rock overhead.
Which requires less energy to operate?

would you spend six months launching futile assaults against dug-in defenders who are hopelessly incompetent and under-armed but are still capable of holding off your screaming-idiot troops, or would you simply evacuate the air from the facility and suffocate them all, then move in and clean up the mess
If its at the mouth of cave would you spend 6 months assualting it with screaming idiot troops or 1 day lobbing in a chemical agent? Or send a few soldiers carrying a megatonne bomb up close to the cave and setting it off ... letting the fireball, radiation, and oxygen deprivation kill the feddies.

The question of punching a hole through is how much drilling do you need to do and how long does it take? Could you do it before somebody comes along and shoots you down from the otherside of the Chintakas system?

Its quite possible they wanted to capture the structure intact, in which case drilling through the roof is out (might collapse the place) as is nuking the place.

Face it: your idea is not only wrong, but it is so ridiculous that you should be downright embarrassed to have your name attached to it.
Awww now don't I feel special. Insulted by the best.

Let me ask you a hypothetical question, and yes its hypothetical. Let's suppose the burden of proof was on you, what type of evidence would prove your case?

bah I finally notice your post about cutting back. Frankly I'm done making an ass of myself for now and I'm too lazy to rewrite. Pick what you feel like responding to next time.
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Post by Darth Wong »

OK, as I said before, I don't really have time to deal with such expanding-length posts, so I will try to be brief.

On the matter of wide-angle stuns in combat:

We appear to agree that the Feddies can't suddenly adjust their weapons when they're overrun. However, you still appear to believe they have long-range wide-angle stun. As a matter of logic, the burden of proof is on you to show that they have a capability, not on me to show that they don't. But so far, you have been reduced to raising possible ambiguities in the proof that they don't have it (finding cracks in proof of a negative, without attempting to produce proof of a positive).

You point out youself that stupidity is not a good enough reason to explain why they never use wide-angle stun in combat. What you apparently forgot to note is that once you rule out stupidity, the only reasonable explanation left for its disuse is that it simply doesn't work! Their inability to quickly adjust their weapons is irrelevant if they have long-range wide-angle stun, because they wouldn't need to switch; they could use it from the outset. So, we are left with the "stupidity" explanation again, which you admit is not acceptable. Your only alternative explanation involves special anti-stun body implants in JH and Klingon warriors, which is simply desperate and you know it (not to mention a glaring violation of Occam's Razor).

Therefore, the only logical conclusion is that they simply do not have long-range wide-angle stun. You can try to raise ambiguities in the methods of proving this conclusion if you like (such as your claims about the nature of the burns on the dead crewmen in ST6, which I unfortunately can't provide screenshots for since my DVD's are in a box while I'm renovating), but the harsh fact is that the burden of proof is on you anyway, since the logic does not support it (they don't use it, stupidity is not an acceptable explanation, and anti-stun body implants in all their enemies are an even worse explanation).

Examples of aforementioned attempts to nitpick evidence for the negative, in order to shift burden of proof away from the need for evidence for the positive

In other words phasers may make two bloody independant emissions ... the actual damn beam and one of good old fashioned waste heat. The former doesn't readily disperse, the latter does.

Good old fashioned waste heat, once separate from the beam, will not travel in only one direction. It travels according to the mechanisms of natural heat transfer. There will be side-effects, and I would point out that phasers don't heat up after sustained firing (see "Arsenal of Freedom").

In any event can I ask you for your numbers?

Don't play games. The onus is on you to prove the existence of a capability for which there is no logical justification, not on me to provide airtight proof that it does not exist. By attempting to shift the focus, you are trying to shift the burden of proof.

On the matter of transporters

With regards to transporter sensitivity ... we have seen exceptionally weak phenomena block transporters, we have also seen other phenomena that don't.

Huh? It is the phenomena which block them that matter, not the ones that don't. I think you haven't really thought this through: if you have 10 phenomena that block transporters and 500 that don't, the presence of any one of the 10 blocking phenomena will block the transporter. The presence of any or all of the 500 that don't is irrelevant.

I have no idea how to calculte the B feild needed to contain anti-matter, but I assume its rather large ... yet we still feddies transporting into and out of main egineering.

But nobody transports in or out of the antimatter containment pods or the warp core, do they? There is no "no metal" sign around main engineering, the way there is around a modern magnetic confinement facility (or even a medical MRI machine), is there? They don't have to wear special non-magnetic uniforms whenever they go in there, do they? In fact, they routinely walk around with metallic devices within a few feet of the warp core, don't they? Whatever fields they use in the warp side, they have obviously found a way to ensure that the lines of force do not project outside a very small area.

Likewise we have the holodeck which I can't see a way to rationalize that doesn't involve significant dynamic EM feilds ... I mean every time a character moves his arm he's altering the B feild ... yet they still can transport in and out under normal circumstances.

Care to perform the calculations on the strength of magnetic field needed to produce solid holograms? Of course not, since it won't work. Whatever they're using in there, it's not conventional electromagnetic fields. And again, powerful magnetic fields would create all sorts of side-effects, which we don't see.

As far as minerals blocking transport ... well that is BS. We saw in STI that you could transport over those funky rocks ... if you had a tag (which might be nothing more than a glorified radio beacon). My rationalization is many things which "block transport" merely block the targeting scanners, not the actual transporter beam ... what's yours?

Who cares? The point is that they can't reach out and transport enemy soldiers away. It doesn't matter whether the limitation is in their targeting scanners or the transport process. Either way, they can't do it, which is the whole point. This is a nitpick.

If you have multiple transporters coming in from multiple vectors the only way to prevent transport is *all* the vectors are blocked. That means a storm on top of the objective, completely encircling it, or all your sites (spread out over a cotinent) are simultaneously blocked.

Since blocking phenomena can be extremely weak, they can be extremely large (an entire mountain range in STI, the presence of certain mundane minerals). I mentioned this already. You make it sound as if they are difficult to make and they are inevitably very small, which is simply untrue.

Why couldn't the feddies just use the transporter to suck GPE out of systems (I mean set up a powerplant with a transporter near the asteroid belt ... transport large rocks closer to the sun, dump the energy gain into a battery or something)? By my reckoning (which I think is flawed, but can't see where) transporting a large mass down, a transporter would release enough energy to rival nukes.

Right into its own circuits, thus destroying itself. That's just another reason why they can't transport large objects over long distances (notice how they had to be sitting right on top of the whales in ST4 to nab them, instead of just grabbing them from a distance).

Shooting them requires having a line of sight and giving your position away. Transporting requires a lock, which we are told can be done based on the mineral cotent of a person's bones (voyager), yes.

Voyager crewmen make lots of claims, but that doesn't mean they can back them up. We never saw it work. Need I remind you that the magnetic pole of a planet can hide an entire capital ship from their sensors, never mind the minerals in one person's bones? Need I remind you that the surface of a planet is a far noisier environment than deep space, which is why we prefer to put telescopes in space if possible? Need I remind that you that mundane (and commonplace) materials such as magnesite (magnesium carbonate) ore make Fed sensors useless? A Napoleonic-era army could stymie transporters and not even know it, by simply occupying a piece of land that happens to contain magnesite-bearing ores.

{Justifying one-sided Intel preparedness and specialized tactics} Napoleon's tactics were printed in the newspapers, evidence for a free press in ST died with TOS ... if SF doesn't want their tactics published, they aren't. Plus the feddies have the advantage of history ... somebody has to have read Jomini and Clausewitz.

Honestly, it seems rather unfair to pit one opponent against the other with the entire intel advantage falling on his side. Need I remind you that 24th century medics don't even know what a splint is? I'm not making this up; Pulaski had to explain the concept of a splint to a medic once. These are not people who study up on military history. If they were, they might not repeat the same mistakes over and over, sometimes dating all the way back to Kirk's era.

If we're going to make these Feddies an extraordinary bunch who actually think, try to use imaginative tactics, study military history, and analyze their enemy beforehand (all unprecedented in Trek), I think that for the sake of fairness, there should be magnesite ore in the hills to nullify transporters. Call it dumb luck instead of the deliberate countermeasures that a modern enemy would use, but frankly, given the many alterations you're making to the Feds, I think it's more than reasonable.

On your theory that AR-588 is a gigantic underground cavern

First, I would like to point out that your motivation for claiming AR-558 is underground (to deny its use as evidence that Starfleet has no dedicated ground-support aircraft) is a waste of time. You can't prove Starfleet has dedicated ground-support aircraft by attempting to produce fanciful alternate explanations of one of the pieces of evidence against their existence, when the onus is on you to produce evidence that they do exist.

Fine what proof would be acceptable and do you know where a full transcript exists?

You are now demanding proof that AR-588 is not a gigantic underground cavern on an airless asteroid well out of the habitable range, sustained by huge wide-area artificial gravity units and a completely contained atmosphere and life-support system? Is Occam's Razor completely unknown to you? The burden of proof is on you, and while you are becoming quite adept at trying to shift it, it still remains on you. Please provide a shred of evidence for all of this extra nonsense.

By the way, I was holding this in reserve, waiting for you to make an ass out of yourself just for the fun of it, but I'm getting bored of this debate. So, there is a transcript and it's on the DS9 Companion CD:


10 EXT. SPACE - AR-558 (OPTICAL)
The Defiant is in orbit around a small planet.
11 INT. DEFIANT - BRIDGE
Bashir ENTERS with Quark, holding a PADD.
BASHIR: Captain, the supplies are ready for transport.
WORF (to the Captain): AR-Five-Five-Eight has acknowledged our message.
They're expecting you.
...
11A EXT. ROCKY TERRAIN OUTSIDE BASE CAMP (OPTICAL)
Sisko, Bashir, Quark, Ezri and Nog MATERIALIZE amidst the harsh landscape of this barren planet.
QUARK: Not much to look at, is it?
...
13C ANGLE ON THE BASE CAMP
which is built into the rockface of a steep mountain, was originally constructed by the Dominion as a communications relay station, but the Federation has occupied it for the past five months.
...
26 INT. DEFIANT - BRIDGE
as the ship continues to take HITS.
O'BRIEN (to com): Captain, sensors show Jem'Hadar roops landing nine kilometers from your position.
...
52 EXT. ANOTHER SECTION OF ROCKY TERRAIN - NIGHT
Larkin leads Nog and Reese on patrol. They are moving quietly and carefully to avoid detection from any Jem'Hadar patrols that might be in the area.


Convinced yet? It's a planet, not an asteroid, the base is built into the rockface of a mountain, the JH land nine kilometres away, and it occurs at night, hence the lack of visibly obvious sky.

I was toying with the idea of prolonging this charade for a while longer before trotting out the screenplay, but I simply haven't got the patience to waste more time on this diversion. Sorry.

A parting note

Let me ask you a hypothetical question, and yes its hypothetical. Let's suppose the burden of proof was on you, what type of evidence would prove your case?

As the religious people are fond of pointing out, there is no conceivable form of evidence that can possibly prove a negative, ie- that something (no matter how absurd and unnecessary) does not exist. That is one of the reasons that the burden of proof is on those who would claim that it does exist.
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Post by tharkûn »

Likely the end of the debate, and I fully admit I've lost. But a few points I'd like clarfiy.

Fine what proof would be acceptable and do you know where a full transcript exists?

"You are now demanding proof that AR-588 is not a gigantic underground cavern on an airless asteroid well out of the habitable range, sustained by huge wide-area

No I am asking what you'd accept as proof. I want avoid a shifting goalpost (the ever popular ploy employed by pseudo scientists). All I wanted here was a clear depiction of what you would accept as proof. I would then endeavor to meet your standard of proof, most likely I'd fail, but I thought I'd give it a shot.

Convinced yet? It's a planet, not an asteroid, the base is built into the rockface of a mountain, the JH land nine kilometres away, and it occurs at night, hence the lack of visibly obvious sky.
Thank you. I was wrong. I apologize for not having an encyclopediac knowledge of star trek, this would be why I was asking you where to find the transcript ... I couldn't and was working solely from memory, Paramount pics and synopsis, and TGL synopsis and pics.

Unfortunately its another example of rank stupidity on all trekkie sides. Building a communications post on a second planet means you have two targets to protect so building it there in the first place was moronic. The manner in which the feddies held it was also moronic. The method with which the Dominion assualted the place was more moronic, and I'm a bigger moron for thinking they *ALL* couldn't be that stupid.

My "motive" is not to suggest that it is proof that there is dedicated ground support (which I have only claimed their *could* be). My motive is:
1. That was my memory of the show. I checked the databases, I so nothing contradicting my memory.
2. It is duplitious when people use shows like "Rocks and Shoals" to talk about standard ground combat. While you did a suberb job of destroying my misconceptions about this one (and I am not in any way saying I wasn't hideously wrong), the motive was simply I think its dishonest to quote highly irregular circumstances and then say its proof of standard practices. Nobody thinks the stormies in ANH are characteristic of those the empire over ... its not a normal circumstance. Likewise "Rocks and Shoals" is effectively a bunched of downed pilots (or a marooned naval crew if you prefer that analogy) ... not standard ground forces, so too I thought AR to be ... I was wrong.

Let me ask you a hypothetical question, and yes its hypothetical. Let's suppose the burden of proof was on you, what type of evidence would prove your case?

As the religious people are fond of pointing out, there is no conceivable form of evidence that can possibly prove a negative, ie- that something (no matter how absurd and unnecessary) does not exist. That is one of the reasons that the burden of proof is on those who would claim that it does exist.
Proving a specific negative is easy. Say I want to prove statement A. If I can prove all of the following:
A implies B (doens't matter what B is)
A imples C
B implies not C

Then the only logical conculsion is that A cannot exist (or "not A is true" more specifically). This has been done on numerous occasions (Fermat's Last Theorem, Bell's Inequality ... not that I claim to actually understand those proofs, I've just read the "kiddie" versions that are low on real math/science and high on analogies/conveinent lies to keep the reader sane). In some cases its easier to prove something doesn't exist than to prove it does.

"We appear to agree that the Feddies can't suddenly adjust their weapons when they're overrun. However, you still appear to believe they have long-range wide-angle stun. As a matter of logic, the burden of proof is on you to show that they have a capability, not on me to show that they don't."


Given the energy phasers can put out (heating a rock till it glowed, I once did a black body calc on the TNG example, but it was test problem and I doubt I could do it again ... seeing as I followed the time honored tradition of cramming right before the test so I could plug and chug during the test enough to get a C and the let the knowledge drip out my ears) it seems reasonable that they could put that same amount of energy out in a dispersed pattern. Unless there is some time of flight based decay, its only a matter of scaling volume. Now I said 25m and stun because I have a rough idea about how much energy that would take and what the projection would be.

25 m is not long range by any standard. It's piss poor for any compotent army, yeah every shot won't hit (but that doesn't happen even at "point blank" range) but if you have enough guys shooting at the same spot eventually the poor bastard getting shot at just gets unlucky. Long range is the frikking 2km shot the Canadian snipers made in Afghanistan. 25m is not that much, I go hunting at that range. With a decent scope and gun you can easily have respectable shots at 100 or more metres.

The point of using wide angle stun is that it does seem to be a room cleaner. Point, shoot, don't bother to aim and watch everyone fall over. I *highly* doubt that its range is superior to Napoleon in general, but they do have repeating action and with wide range superior close fire up until the bayonet becomes viable. Their only hope is to fight the battle at the range where they do outgun the opponent. My estimate is about 5m - 25m.

The fact that wide range stuns exist is not in question. The fact that there are limits on the effective ranges is not either. The only question is how far can the wide range beam go before it runs out of energy and can no longer stun the target.

I attempted to answer that question by saying it takes X amount of energy to do a long range stun phasers can put out more than that and still have room for a significant amount of energy loss due to inefficiency.

You assert that there is some form of time of flight decay (or least that's what I'm gathering). Fine, given the energy a hand phaser can produce how far would the beam propogate given your time of flight decay theory?

"Good old fashioned waste heat, once separate from the beam, will not travel in only one direction. It travels according to the mechanisms of natural heat transfer. There will be side-effects, and I would point out that phasers don't heat up after sustained firing (see "Arsenal of Freedom"). "
I don't recall enough of that episode to know what you are getting at. The synopsis I've read is not particularly helpful either. Now I may be wrong here, but if the waste is dumped from the gun there would be side effects, but wouldn't there also be side effects all along the path of the beam if you are correct? We know it can't be dumping as much energy as say a bolt of lightning, but shouldn't we see some convection or something in the air surrounding the beam?

I know that heat spreads out all directions ... unless the medium is not uniform. My thought was the shots were fired from *extremely* close range ... as in 1 cm or less. If it is abundantly clear already I flunked the quantitative section of heat of my physics course. I think I still remember the qualitative stuff and can plug and chug through some problems ... but maybe not.


In any event can I ask you for your numbers?

Don't play games. The onus is on you to prove the existence of a capability for which there is no logical justification, not on me to provide airtight proof that it does not exist. By attempting to shift the focus, you are trying to shift the burden of proof.
Sigh we agree that wide angle stun exists. Short and long range are only differences in magnitude and subjective ones at that. You assert that upper limit for the range is what 5m? My half assed extrapolation suggested more.

Further you are the one making an ascertion that some decay is occuring. You justify this by showing that two stun shots fired for unknown duration at unknown range caused burns and death while a shot fired at a presumed longer range with a known duration did not. Now I may be ignorant, but the simplest explanation I see is that stun shots don't suffer from decay based on time of flight, rather than introduce a whole new variable (the half life of the decay) I'll just say she fired longer than the fraction of a second a normal stun shot takes.

And I may have Occam's Razor wrong, but the definition I was presented with originally said the explanation with the fewest variables that fully describes the system is effectively correct. It seems much simpler to me that this is a low power, "long" duration phenomena rather than a phenomena which is dependant upon distance despite distance never having a noticable effect on phasers elsewhere in star trek. We don't see a doubling of the distance having an effect on a stun shot (or even on a "regular" shot ... people "vape" regardless of distance, people get the same size wounds regardless of the shot being < 1m or say 3. Now maybe there is a case with known distances and durations that supports your theory, but I am unaware of it.

Huh? It is the phenomena which block them that matter, not the ones that don't. I think you haven't really thought this through: if you have 10 phenomena that block transporters and 500 that don't, the presence of any one of the 10 blocking phenomena will block the transporter. The presence of any or all of the 500 that don't is irrelevant.
*Why* does all this crap block transporters? There is no correlation between the magnitude of the phenomena and wether or not it stops transporters. Pitifully weak B feilds do it, others don't. Somtimes its a static B feild, other times its a dynamic one.

The question being asked is can Napoleon generate the countmeasures needed to stop it. Relying on natural phenomena is not a viable option ... more often than not transporters work ... we've seen them used countless times without a problem. Unless you are damn lucky odds are against the transporter being naturally blocked ... sure it can happen a few times but betting against the house is good way to lose.

Who cares? The point is that they can't reach out and transport enemy soldiers away. It doesn't matter whether the limitation is in their targeting scanners or the transport process. Either way, they can't do it, which is the whole point. This is a nitpick.


Not entirely. If you do have a way to get the lock not using traditional sensors then you could still transport. Tricorders worked in STI, if you can get a lock using the tricorder then you might be able to transport out even over magnesite.

Since blocking phenomena can be extremely weak, they can be extremely large (an entire mountain range in STI, the presence of certain mundane minerals). I mentioned this already. You make it sound as if they are difficult to make and they are inevitably very small, which is simply untrue.
Not small, but rare. Most of the weak phenomena which bloc transporters are *random* in nature. So what if lightning blocs it ... is your whole campaign going to be conducted on stormy nights? The vast majority of the time the transporter works.

Why couldn't the feddies just use the transporter to suck GPE out of systems (I mean set up a powerplant with a transporter near the asteroid belt ... transport large rocks closer to the sun, dump the energy gain into a battery or something)? By my reckoning (which I think is flawed, but can't see where) transporting a large mass down, a transporter would release enough energy to rival nukes.

Right into its own circuits, thus destroying itself. That's just another reason why they can't transport large objects over long distances (notice how they had to be sitting right on top of the whales in ST4 to nab them, instead of just grabbing them from a distance).

Umm I'm not following here. In ST4 they were above the whales ... so its a net expenditure of energy, right? How would they end up overloading the circuits? I always thought it would be such an energy drain that their circuits we be blead out of juice ... not overloading them.

I dunno maybe I'm making unfounded assumptions, again, but I've always thought transporters should transport an equal amount of mass up if the person is going down or vice versa. Moving a human being geosynchronious orbit seemed like to much energy to shunt around (especially when you ship's circuits blow from "overloads" being channelled from an exterior shot) and in reverse I fail to see how the E-D could transport up whole colonies worth of people without draining the living daylights out of their power storage.

"Voyager crewmen make lots of claims , but that doesn't mean they can back them up. We never saw it work."
Trying to remember, in "Angel One" when they track people looking for the unique metal (Pt?) concentration in the humans do they get a lock or not? I know it was sufficient to transport in, not sure if it was a lock or not. Does that count?

Need I remind that you that mundane (and commonplace) materials such as magnesite (magnesium carbonate) ore make Fed sensors useless? A Napoleonic-era army could stymie transporters and not even know it, by simply occupying a piece of land that happens to contain magnesite-bearing ores.
All of these are *random* and still have problems with the fact that most of the transports shown in the series worked as planned. What type of odds would you bet on it not working (assuming we shot the "writers" and didn't have mysterious technology failure in leui of plot)? Of all the times people have transported on and off earth how often have we seen problems? Five?


"Honestly, it seems rather unfair to pit one opponent against the other with the entire intel advantage falling on his side."
War is never fair. Frankly its damn unfair to have centuries worth of time to develop better weapons. The feddies fight specialized warfare, unless they come in with knowledge they are screwed royally. If Napoleon has intel ... well we'd need to define a goal for him ... but he doens't have that good of options logistics sucked up until the advent of the rail and concetration is just slow starvation.

Need I remind you that 24th century medics don't even know what a splint is? I'm not making this up; Pulaski had to explain the concept of a splint to a medic once. These are not people who study up on military history. If they were, they might not repeat the same mistakes over and over, sometimes dating all the way back to Kirk's era.
You don't need everyone to be. You need a few people to have read it, then you need series of those brainstorming sessions (after having purged the current officer corp).


"If we're going to make these Feddies an extraordinary bunch who actually think, try to use imaginative tactics, study military history, and analyze their enemy beforehand (all unprecedented in Trek), I think that for the sake of fairness, there should be magnesite ore in the hills to nullify transporters. Call it dumb luck instead of the deliberate countermeasures that a modern enemy would use, but frankly, given the many alterations you're making to the Feds, I think it's more than reasonable. "
If you don't purge the officer corp it will be a slaughter. I fully and wholly acknowledge that. Hence I have repeatedly stated you need to purge the officer corps.

I dunno if you or I will have the time needed to continue (this is last night I need to stay awake while growing E. Coli ... I'm a lab grunt, emphasis on the grunt, and for the last few days we've been growing samples in D2O which take about 4 times as long so I can't follow the routine and end up here at miserable hours). I think the feddies might be able to win without the transporter ... if they can keep the battle at the range they have superior fire (namely through repeater action if we don't go with my estimates on the upper range of a wide beam stun ... which I think we won't).

Its been interesting. Thanks for a good debate, at least on your part. I know I ramble when I'm sleep deprived.

Oh and one last little nitpick ... you can work with metal in the presence of large magnets. I prep samples for a biophysics lab (if you can't tell I'm from the *bio* side and my physics is self taught crap, picked up from conversation I don't entirely understand or from long ago) and their NMR machine is 800 Hz (about 18 T I think) and can be worked on with metal ... namely Al and Be alloys. The sign on the door reads against pacemakers and metal implants ... not metal entirely. Ferromagnetic metals are bad things, but unless you are close to the bore ... not going go leaping out of your hands.
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Post by Isolder74 »

i think the Feds might be able to defeat a napolionic army, and maybe even a Romon legion, but at soon as the battle gets into melee range the Feda will get slaughtered by both the roman's swords and the Napolionic's bayonets.
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Feds vs Anyone else.

Post by John »

The Fed's couldn't beat Roman Legions? Hah! Given the Federation's tactics I'd say paleolithic tribesmen could beat them with stone axes.
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Re: Feds vs Anyone else.

Post by Isolder74 »

John wrote:The Fed's couldn't beat Roman Legions? Hah! Given the Federation's tactics I'd say paleolithic tribesmen could beat them with stone axes.
may be too true :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Re: Feds vs Anyone else.

Post by Master of Ossus »

Isolder74 wrote:
John wrote:The Fed's couldn't beat Roman Legions? Hah! Given the Federation's tactics I'd say paleolithic tribesmen could beat them with stone axes.
may be too true :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Surprisingly, there is evidence of paleolithic warfare, and training for warfare. There are cave paintings of archers preparing flanking maneuvers while being protected by other people carrying spears. There are also some pictures of people throwing spears at one another, and even a skeleton that was clearly and intentionally stabbed with a spear. Paleolithic people were no stupider than people today, they just did not have all of our knowledge to draw on. In actuality, they used reasonably developed tactics and were not fools on the matters of warfare.
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Post by Darth Yoshi »

I remember reading something about a man who was found frozen in Europe, and they said that he was stabbed in the back. That might have been Ice Age, though.
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Post by Isolder74 »

Darth Yoshi wrote:I remember reading something about a man who was found frozen in Europe, and they said that he was stabbed in the back. That might have been Ice Age, though.
early Bronze or copper age
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Post by Master of Ossus »

Isolder74 wrote:
Darth Yoshi wrote:I remember reading something about a man who was found frozen in Europe, and they said that he was stabbed in the back. That might have been Ice Age, though.
early Bronze or copper age
He was actually from the copper age, and he was shot in the back with an arrow, not stabbed.
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Darth Wong
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Post by Darth Wong »

I've seen pictures of a neanderthal skeleton (a real neanderthal, not just a Texan :)) showing sharp-object damage indicative of being stabbed in the back.
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Post by Isolder74 »

Master of Ossus wrote:
Isolder74 wrote:
Darth Yoshi wrote:I remember reading something about a man who was found frozen in Europe, and they said that he was stabbed in the back. That might have been Ice Age, though.
early Bronze or copper age
He was actually from the copper age, and he was shot in the back with an arrow, not stabbed.
Quite correct, BTW the copper age was sort of invented cause they found him
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Post by Master of Ossus »

Darth Wong wrote:I've seen pictures of a neanderthal skeleton (a real neanderthal, not just a Texan :)) showing sharp-object damage indicative of being stabbed in the back.
Yeah, there are some fossils of similar things from Israel, although I think that that one survived the wound, as evidenced by healing around the ribs. My example was stabbed in the side.
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Post by Stravo »

C'mon guys Paleolithic warriors?!?!? I'll have you know that over at Section31 the Trekkies say that Imperial stromtroopers would be easily overwhelmed by "thousands of battle hardened crack Federation marines." 8)
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