Possible new Star Trek strategy title

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Kamakazie Sith
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Possible new Star Trek strategy title

Post by Kamakazie Sith »

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LongVin
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Post by LongVin »

hmm...I remember awhile ago there was a rumor they were going to create a sequel to "Birth of the Federation" but under a different name. I wonder if this is it.
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Kamakazie Sith
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Post by Kamakazie Sith »

LongVin wrote:hmm...I remember awhile ago there was a rumor they were going to create a sequel to "Birth of the Federation" but under a different name. I wonder if this is it.
BOTF was fun, but suffered from a lot of problems both of the bug variety, and game design variety. Still, I'm interested....
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Post by Vympel »

As long as it's not that ground combat RTS travesty- what was it, New Worlds?
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Post by LongVin »

Vympel wrote:As long as it's not that ground combat RTS travesty- what was it, New Worlds?
That was one of the few games I uninstalled after about 5 minutes of play.
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Post by LordShaithis »

A sequel to BOTF would make me piss my pants. I love that game. Cardassian Union for the win.
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Post by Uraniun235 »

Actually, the article seems to imply that it would be more of an RTS in the fashion of the Armada games.
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Post by Netko »

Meh then. Never could get into the Armada games, altough it's probably a genre problem for me since I don't like "classic" RTS with resource gathering et all (unlike say Rome).

A sequel that added a bit of depth to BOTF (which I enjoyed regardless of a certain lack of depth to it - bribe the small races into joining you and it turns into a cakewalk with basicly any race) would be fun tho.
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Post by Alferd Packer »

I would like to see a new Armada, but on the scale of the infamous STvSW mod. Nothing like watching hundreds of capships rip into each other.
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Post by Uraniun235 »

I wouldn't mind seeing a Star Trek space RTS if it were three-dimensional and pretty a la Homeworld 2.
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Post by brianeyci »

I would like a ST RTS that stuck to the canon and made individual ship combat and strategy important... lots of nebulas, stellar phenomenon, make space alive and hiding behind planets and asteroids important, and holding high ground in space important for ground combat although I want the ground combat abstracted because it should always be space combat first. Maybe a lot of wormholes too and space monsters.

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Post by Trogdor »

LordShaithis wrote:A sequel to BOTF would make me piss my pants. I love that game. Cardassian Union for the win.
I agree about wanting a BOTF sequel, but the Cardassian Union? They were the worst. If they were AI controlled, they were always the first ones eliminated, barring a rampaging Borg cube or them just getting a really, really good part of space. The Romulan Star Empire is where it's at.
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Post by Uraniun235 »

brianeyci wrote:I would like a ST RTS that stuck to the canon and made individual ship combat and strategy important... lots of nebulas, stellar phenomenon, make space alive and hiding behind planets and asteroids important, and holding high ground in space important for ground combat although I want the ground combat abstracted because it should always be space combat first. Maybe a lot of wormholes too and space monsters.

Brian
Ground combat as in conquering a planet? I can't get behind that, sorry. In a war, it'll take too long and consume far too many resources to try and conquer an entire populated planet, and then attempt to exploit the resources of that planet (whether in labor or materials) for the war effort.

The best strategy for dealing with enemy planets in a Star Trek war would be to simply deny the use of their resources to the enemy. While the planet would be initially neutralized by orbiting starships, it would be wasteful to hold a starship there to keep watch over the planet - the better solution would be to leave behind a satellite network that would jam all enemy communications, intercept unauthorized spacecraft attempting to land on or leave from the planet, and alert the fleet of anything bigger than the satellites can handle.

In a Star Trek RTS, resources would likely be in the form of minerals/metal/crystal/goo harvested from asteroid fields and ship hulks, and antimatter produced at space facilities. If you wanted to get vicious you could throw deuterium into the mix.

I like the emphasis on individual ship strategy although I'm not sure it'd fit so much in the RTS format - that would probably be better left to games more like Starfleet Command. Individual ship strategy would also call for the game to be set in the 23rd century - an idea I like, but unfortunately the fanboys have a hard-on for the 24th century CGI glitz.
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Post by InnocentBystander »

23rd century is orignal movie era? Because that is, hands down, my favorite.
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Post by Uraniun235 »

23rd century is the original era, period.

But yes, I'd love a game in which the majestic Constitution class actually felt like a powerful heavy cruiser.
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Post by Redleader34 »

There is an arcthe about this in my new game informer And it seems to sugestust that you go through all eras from Enterprise to vovager. the grtaphics seem realy nice .
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