"Vs" debate commandments

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"Vs" debate commandments

Post by Darth Wong »

I propose the following commandments for all cross-universe matchups:
  1. Thou shalt not cop out by saying that party A will be on the attack while party B remains passive. Any attempt to justify such a cop-out must be punished by high-voltage electrodes applied judiciously to the groin area.
  2. Thou shalt not concoct scenarios in which party A infiltrates, scouts, and plans out aggressive actions against party B while party B remains blissfully unaware of danger. Such scenarios must be punished by forced viewings of Rosie O'Donnell reruns.
  3. Thou shalt judge the effectiveness of firepower, shields, and other tactical systems on an absolute basis, not relative to other units in the same universe. Anyone too stupid to recognize the reason for this rule must be taken out and shot, in order to prevent gene pool pollution.
  4. Thou shalt remember that firepower is best judged against inert objects such as rocks, not active objects such as fuel tanks in fighter planes. Those who do not understand this obvious fact are too stupid to live, and should be made to fight wild animals for public amusement.
  5. He who asks "why would they fight anyway?" shall be stabbed with pointy sticks until he lays drenched in a pool of his own blood.
  6. He who assumes that anything futuristic must be greatly superior to anything modern simply by virtue of being futuristic (with no other supporting evidence) must be tarred and feathered for being an idiot.
  7. He who protests that he cannot contest the data or calculations but still wishes to contest the numbers must be anally raped with a two-by-four until his rectum is composed of at least 50% splinters by volume.
That's all I can think of for now.
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Post by Zaku-chan »

They make sense.

Oh, and shouldn't this be stickied?
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Post by data_link »

The LORD hath spoken!
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Post by Sea Skimmer »

I disagree with One Two and Five. Much of the time they wouldn't matter, but in quite a few cases they would be most significant, depending on how the vs. is arranged for the most part or the contestants.
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Re: "Vs" debate commandments

Post by XaLEv »

Darth Wong wrote: Thou shalt not concoct scenarios in which party A infiltrates, scouts, and plans out aggressive actions against party B while party B remains blissfully unaware of danger. Such scenarios must be punished by forced viewings of Rosie O'Donnell reruns.
I object to this one. There are some who are perfectly capable of such actions and perform them as a matter of course. I agree that in some cases such scenarios are thought up using forces which have never shown such a capability and wouldn't even begin to know how to go about it, and such things should be discouraged, but a blanket dismissal of it like this restricts those who can and do do this, and succesfully.
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Post by Cthulhu-chan »

A couple of Kazan Arena rules that are particularly good:

Plot Induced Stupidity is straight out. Character Induced Stupidity should also be a definite no-no, unless directly specified to be in effect, same for character shields. This ensures that all combatants work to the best of their ability to acheive the stated objective.
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Re: "Vs" debate commandments

Post by Darth Wong »

XaLEv wrote:I object to this one. There are some who are perfectly capable of such actions and perform them as a matter of course.
I think you're missing the point, which is not that party A does this, but that party B does not, and in fact, is given a huge disadvantage by being made totally unaware that the threat even exists. It's a lousy scenario for a "vs" debate.
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Post by Evil Sadistic Bastard »

In the name of Anal, Logic and Reason, we accept thine commandments for logical debating, Lord WONG.

Amen.
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Post by SAMAS »

Cthulhu-chan wrote:A couple of Kazan Arena rules that are particularly good:

Plot Induced Stupidity is straight out. Character Induced Stupidity should also be a definite no-no, unless directly specified to be in effect, same for character shields. This ensures that all combatants work to the best of their ability to acheive the stated objective.
Actually, CIS often stands by Khazan Rules, as long as it doesn't interfere with the Khazan Bloodthirst(Both Combatants will try to the best of their ability to incapacitate or kill their opponents, and won't care about which.)
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Re: "Vs" debate commandments

Post by SAMAS »

Darth Wong wrote:
XaLEv wrote:I object to this one. There are some who are perfectly capable of such actions and perform them as a matter of course.
I think you're missing the point, which is not that party A does this, but that party B does not, and in fact, is given a huge disadvantage by being made totally unaware that the threat even exists. It's a lousy scenario for a "vs" debate.
That one's a litte iffy. I can sometimes be used for a variation of a Vs. argument, to allow an otherwise lopsided fight to be more even.

It's a variation of the "Preptime" rule. Best Case is Batman vs Superman. Straight-up fighting would end up with Batman splattered all across the landscape, but when Batman knows the place and time(or can set it), and has the ability to prepare, he has twice defeated Superman easily.

Such contests are less of a traditional "A vs. B" debates, and more of a test for character/faction A.

But it must be clear that such a scenario is also essentially a concession that the side with the element of suprise can not defeat the other on equal terms.
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Post by NecronLord »

9) if mystical rescource(e.g. the force, the warp etc.) existis in one universe, it also exists in the other. Howerver if there are native creatures (e.g. chaos entities in the warp,) they do not exist on the other side
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Post by consequences »

I'll refrain from violating rule 2 if everyone else does. I'd like to post an addendum that predeploying ships unrealistically throughout an enemy empire, supposedly because they are just passing through, should be subject to a hideous punishment as well.
BTW, what is the official stance on intergalaxy conflicts where both sides are aware of each other, but only one has the reach to get at the other in a reasonable amount of time?
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Post by Darth Servo »

How about

8 Thou shalt not extrapolate know abilities to infinity.
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Post by consequences »

how about:
10: Thine characters shall act according to their previous actions and personalities unless you specified otherwise at the start of the thread.
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Post by Xon »

I dont think I'm guilty of breaking any of these debate rules, but would the 5ThI Planetiod stranded in Starwars break any rules?

How about when you post some of the rules, an extract from a thread that breaks them could be posted for a clear demostration of what would break them.
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Post by Yogi »

I would like a semi-official "standard of proof" to be implemented. One cannot prove anything beyond a shadow of a doubt, and one should not be forced to.
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Post by data_link »

Yogi wrote:I would like a semi-official "standard of proof" to be implemented. One cannot prove anything beyond a shadow of a doubt, and one should not be forced to.
"Proof by a perponderance of the evidence" should work well.
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Post by Kuja »

Can't believe no one's suggested,

THOU SHALT PROVIDE BACKGROUND ON OBSCURE AND NON-SCIFI CHARACTERS, RACES, AND TECH.


Seriously, when I see (name) vs. (name) and I don't know either of them and there's no background, it's irritating.
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Post by VF5SS »

Here's one that needs to be said.

Thous shall not try to debate using old Japanimation! This one is for you Gundam fans. Come one guys, what's the point of trying to use a show with such extremely dated visuals? Painted backdrops with 1970's animation isn't going to give you greatest details for calculations :lol: Even the new stuff isn't that great. In a world where visuals are canon, the color changing Zaku isn't going to help :wink:
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Post by Majin Gojira »

consequences wrote:how about:
10: Thine characters shall act according to their previous actions and personalities unless you specified otherwise at the start of the thread.
But, if that's true, then you'd have to design a scenario where certain characters WOULD fight. Not just say, "They meet and they fight", their has to be a PLOT damnit.

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Reminds me of one of the rules of superhero's - whenever they meet, they must fight at least for a little while.
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Post by Exonerate »

Zaku-chan wrote:They make sense.

Oh, and shouldn't this be stickied?
Didn't anybody see this? If its not sticked, then we'll just have to continously <s>spam</s> bump the thread :twisted:

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Post by Wicked Pilot »

10) When thou art getting thou's ass kicked, thou shalt not be a pussy and utter the phrase "But thine series are only fiction!" If committith this crime, thou shalt be forced to masteurbate with thine's electric pencil sharpener.
The most basic assumption about the world is that it does not contradict itself.
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Post by data_link »

Wicked Pilot wrote:10) When thou art getting thou's ass kicked, thou shalt not be a pussy and utter the phrase "But thine series are only fiction!" If committith this crime, thou shalt be forced to masteurbate with thine's electric pencil sharpener.
You know the sad thing is is that a lot of these guys would actually fit in there. :|
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Post by consequences »

Posted: Fri Dec 06, 2002 1:05 pm Post subject:

--------------------------------------------------------------------------------

I dont think I'm guilty of breaking any of these debate rules, but would the 5ThI Planetiod stranded in Starwars break any rules?
One ship stranded is not a problem, I was thinking about the "Planetoids vs the Empire" Thread, where 2000 planetoids just happened to be "passing through" and evenly spaced throughout the Star Wars Galaxy, apparently without noticing or caring about the Galaxy spanning civilisation they were flying through.
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Post by Darth Wong »

Another one: thou shalt not interpret your opponent's generosity as concession or evidence. For example, if a SW fan grants a Trekkie 64 megaton photorps in some argument, it does not necessarily mean that photorps really are 64 megatons, or even that this particular fan thinks that they are.
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC

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