I can only hope they never picked up any of my reality TV. Ok, time for me to write up those incoming cruisers.MRDOD wrote: Perhaps they detected Khar TV Broadcasts and Radio Transmissions (KNN?) or something.
STGOD2k6 Discussion Thread
Moderator: Thanas
-
- Biozeminade!
- Posts: 3874
- Joined: 2003-02-02 04:29pm
- Location: what did you doooooo щ(゚Д゚щ)
- Spyder
- Sith Marauder
- Posts: 4465
- Joined: 2002-09-03 03:23am
- Location: Wellington, New Zealand
- Contact:
Concord looks after a vast number of different worlds that form their recruitment base. A lot of independant merchants and traders that travel around border worlds will often bring in bits of information, mostly rumors and conjecture though. Although broadcasts, flight recorder information and other tidbits of information that can be substantiated will be catalogued by the powers that be and will eventually filter through to the Concord Assembly.MRDOD wrote:The Concord confirmed my ship's nationality as "the Khar" in a knowing manner despite knowing the Age of Silver/Steel and thus one of the myriad of nations active during that time (the Eqqarya/Khar Empire of the past) as at best a vague myth. Perhaps they detected Khar TV Broadcasts and Radio Transmissions (KNN?) or something.
Information Concord has on any of the smaller powers will be fairly sketchy, although you can expect agents to be keeping a close eye on anything that arrises about powers that can pose a threat by themselves, i.e the Crobuzon and the Freehold.
Incidentally, the powers that be are anticipating Freehold and Crobuzon intelligence to likewise have some detailed information on Concord and it's role within the guild worlds. They'd also probably have some limited information on the guilds operating in the region and interacting with each other. They may also have figured out that Antiga plays a roll in connecting the various worlds together.
Woot, hooray for overreaction!
The Khar are a people to whom every single thing is the end of the world. 5 ships jumping in and scanning likely made them thing that all of the sudden the Pfhor are blitzkrieging the universe or something.
Now let's see if I manage to get myself cratered in this system or whether the Pfhor will wait for rationality to kick into the Captain's head. This is a man who sees an officer assassinated and assumed "Evil Ultra-Psychic Conspiracy!"...
The Khar are a people to whom every single thing is the end of the world. 5 ships jumping in and scanning likely made them thing that all of the sudden the Pfhor are blitzkrieging the universe or something.
Now let's see if I manage to get myself cratered in this system or whether the Pfhor will wait for rationality to kick into the Captain's head. This is a man who sees an officer assassinated and assumed "Evil Ultra-Psychic Conspiracy!"...
-
- Sith Marauder
- Posts: 4736
- Joined: 2005-05-18 01:31am
If it makes you feel any better, my ship will miss your nation by a fairly wide margin, and then have to spend some time looking for it. During that time they should meet with either one of your ships, or a probe. The bigger they are, the easier to detect and know their position. Diem is rather small, the Mekidar just know the rough area of space they are in.Stormin wrote:I have a small point to raise, I think being able to tell where another persons worlds are, what their tech level is and how powerful they are simply through ultra long-range scanning is a bit much. For a small player like me, it means that at any time anyone larger than me can one-round me knowing where to hit. Also, if this level of detection was possible, the meeting at the galactic core would be far different since everyone would already know of everyone else.
If nobody else agrees with me I will stfu and drop it.
There is also the fact that Project Argus is many decades old. The Mekidar have been looking into deep space for quite some time now. The researchers finally felt they had a decent enough picture of the surrounding area, that's why the meeting I posted occured.MRDOD wrote:Perhaps the UltraRadar thingie that the Mekidar have is some Previous Age Technology, or is just very sensitive.
- Spyder
- Sith Marauder
- Posts: 4465
- Joined: 2002-09-03 03:23am
- Location: Wellington, New Zealand
- Contact:
I've got another present for you guys; more work! Mapping is so much easier when I get you guys to do it for me.
...Anyway this next bit is purely optional, but it'll add a nice level of detail to the map that might come in handy later on and it'll give us all a chance to set up our territories just the way we want them.
I have prepared four grids. What I'd like you to do is take these grids and MSPaint your Empire over it. Names of systems, important stations, whatever you like. Then post it back here using either the imageshack account you created to do the faction map
The process is as follows:
#1: Right click and save one of the grids below
#2: Open the grid in MSPaint
#3: Add your items.
(It's important that you leave the white background for your text on so that there is a white space between the text and the gridlines. This will make it easier to create the final map and will make the text easier to read.)
#4: Upload the completed image to imageshack or other hosting service you've arranged.
#5: Post the image here, in this thread.
Guidelines,
* Keep the white space behind the text turned on, it'll make the text easier to read, and could prevent problems down the track if I need to screw with the grid
* Any decorative stuff will likely be removed or replaced in the final map to keep it consistant so I wouldn't bother prettying it up unless you're going to use it in your OOB
* Regardless of whether or not the final map gets finished, you can use the piece you create in your OOB.
* Use your empire name as the filename
* gif or png, no jpgs or any format that's going to leave atrifacts everywhere please
* Do not resize the grids!
And the grids:
For minor empires:
For regional empires:
For major empires:
And for the grands:
...Anyway this next bit is purely optional, but it'll add a nice level of detail to the map that might come in handy later on and it'll give us all a chance to set up our territories just the way we want them.
I have prepared four grids. What I'd like you to do is take these grids and MSPaint your Empire over it. Names of systems, important stations, whatever you like. Then post it back here using either the imageshack account you created to do the faction map
The process is as follows:
#1: Right click and save one of the grids below
#2: Open the grid in MSPaint
#3: Add your items.
(It's important that you leave the white background for your text on so that there is a white space between the text and the gridlines. This will make it easier to create the final map and will make the text easier to read.)
#4: Upload the completed image to imageshack or other hosting service you've arranged.
#5: Post the image here, in this thread.
Guidelines,
* Keep the white space behind the text turned on, it'll make the text easier to read, and could prevent problems down the track if I need to screw with the grid
* Any decorative stuff will likely be removed or replaced in the final map to keep it consistant so I wouldn't bother prettying it up unless you're going to use it in your OOB
* Regardless of whether or not the final map gets finished, you can use the piece you create in your OOB.
* Use your empire name as the filename
* gif or png, no jpgs or any format that's going to leave atrifacts everywhere please
* Do not resize the grids!
And the grids:
For minor empires:
For regional empires:
For major empires:
And for the grands:
Last edited by Spyder on 2006-01-25 05:34am, edited 1 time in total.
Done
These are the only inhabitable worlds (inhabitable to my people. Earth-like worlds would be studied but not colonised)
Every star within the explored areas would have either an automated observation facility or a probe, exactly like the one encountering Nephty's race, currently setting up such facilities. Rarely there will be a single Diem in such systems unless there is something of extreme interest such as an alien ruin where there may be as many as five in the system at any time.
These are the only inhabitable worlds (inhabitable to my people. Earth-like worlds would be studied but not colonised)
Every star within the explored areas would have either an automated observation facility or a probe, exactly like the one encountering Nephty's race, currently setting up such facilities. Rarely there will be a single Diem in such systems unless there is something of extreme interest such as an alien ruin where there may be as many as five in the system at any time.
- Nephtys
- Sith Acolyte
- Posts: 6227
- Joined: 2005-04-02 10:54pm
- Location: South Cali... where life is cheap!
A. Gaian System. Cultural, Industrial, Scientific center. 8 billion (and one) inhabitants.
B. Hecate System. Garden World Hecate IV is the largest secondary node of moss. Population 1.2 Billion.
C. Astraan System. Sparsely populated research and fleet training area. Population 2 million.
D. Vineyar System. Situated with immense fields of ancient debris along outskirts and to the West. Mining and industrial center. Population 700 million.
E. Hidrana System. Primay Planet Hidrana V is water based, and rich in rare natural heavy metals beneath. Successful test of aquatic seeding and cultivation of Moss. Mining center, Population 150 million.
F. Nightfall System. Several small planets along the outskirts of a large cosmic storm. Source of exotic matter and materials, in gas mining operations. Population 15 million.
G. Prinam System. Several small uninhabitable worlds, undergoing terraforming experiments. Primary planet Prinam I is in a stable orbit around a cool sun, and is a research center. Population 24 million.
I. Maelstrom, the exotic cosmic storm swirling about the region. Is a source of various forms of matter utilized in advanced Gaian technology.
J. Ranaan. Outpost system, Military deep space headquarters and listening post. Frontier patrols refuel and repair here.
The lines represent commonly traveled and easilly navigatable routes.
- Spyder
- Sith Marauder
- Posts: 4465
- Joined: 2002-09-03 03:23am
- Location: Wellington, New Zealand
- Contact:
I would love to be that organised.Spyder... going to give an example pic?
Wait...
ok,
That's pretty terrible but I'm not expecting everyone to have a copy of photoshop sitting on their system, or a full working knowledge of how to use the GIMP.
Nephtys' one also works although I generally prefer labels on the map then indexes and keys. It's important to bear in mind that systems will be represented as dots.
Generally, as long as it gets the idea across and I can still fit it to a grid then it'll work. If you want to be really lazy you can just use the fill command in paint and then label the black square.
Edit:
One last thing, please don't resize the grids! If you resize the grid then they won't fit the master grid, and as I'm just discovering, trying to resize them back just totally doesn't work.
- Thirdfain
- The Player of Games
- Posts: 6924
- Joined: 2003-02-13 09:24pm
- Location: Never underestimate the staggering drawing power of the Garden State.
Glimmervoid, your immediate findings on the Aetherclipper:
There's something which must be a powerplant (connected with lots of wires) but it's absolutely trashed. There are machines filled with innumerable nanoscopic gears and clockwork, of unsure usage. The engines are literal honest-to-god liquid fuel rockets, which does not jive with their recorded acceleration, and the vessel has a couple of "fuel" tanks full of a thick, pearlescent liquid which you have never seen before.
Bizzare glyphs are carved or emblazoned all over a number of devices in the hull.
There's something which must be a powerplant (connected with lots of wires) but it's absolutely trashed. There are machines filled with innumerable nanoscopic gears and clockwork, of unsure usage. The engines are literal honest-to-god liquid fuel rockets, which does not jive with their recorded acceleration, and the vessel has a couple of "fuel" tanks full of a thick, pearlescent liquid which you have never seen before.
Bizzare glyphs are carved or emblazoned all over a number of devices in the hull.
- Glimmervoid
- Jedi Master
- Posts: 1344
- Joined: 2005-01-29 09:00am
- Location: Some were in the unfashionable end of the western spiral arm.
- Contact:
Thanks I will have them Lab boyz tell most of that the next time I need them to give a report. Incidentally in light of this the line that read "In fact they could not even work out the basic principle the ship used to propel its self through space." is said because they dismissed to rocket fule as the ships engine due to the acceleration they saw.Thirdfain wrote:Glimmervoid, your immediate findings on the Aetherclipper:
There's something which must be a powerplant (connected with lots of wires) but it's absolutely trashed. There are machines filled with innumerable nanoscopic gears and clockwork, of unsure usage. The engines are literal honest-to-god liquid fuel rockets, which does not jive with their recorded acceleration, and the vessel has a couple of "fuel" tanks full of a thick, pearlescent liquid which you have never seen before.
Bizzare glyphs are carved or emblazoned all over a number of devices in the hull.
Also do you think it would be possible to get the ships com system back on line, even if my race has no understanding of magic at all or would that be beyond?
- Thirdfain
- The Player of Games
- Posts: 6924
- Joined: 2003-02-13 09:24pm
- Location: Never underestimate the staggering drawing power of the Garden State.
For FTL comms, Crobuzon uses either the Aetherograph, which would be a device you might be able to use should you work out how to repair the equipment (doubtful without some knowledge of thaumaturgy,) or through the usage of communicatrices, which are specially trained thaumaturges who use their puissance to link with another distant communicatrice. The ship's communicatrice was killed, so the Aetherograph is your only option. However, without a working knowledge of thaumaturgy it's a long, long shot.
-
- Biozeminade!
- Posts: 3874
- Joined: 2003-02-02 04:29pm
- Location: what did you doooooo щ(゚Д゚щ)
Woo! I've spent the last 14 hours on a train to and from London, missing my Tube station, legging it to Victoria station, and catching a bus. The actual interview was a bit of an anticlimax. But now I'm back, and I'll see about writing up my response; sorry for the delay!
And when I'm sad, you're a clown
And if I get scared, you're always a clown
And if I get scared, you're always a clown
- Dahak
- Emperor's Hand
- Posts: 7292
- Joined: 2002-10-29 12:08pm
- Location: Admiralty House, Landing, Manticore
- Contact:
I'll skip that detail map for now. Mostly because I lack the nerve to tackle The Bloody Gimp right now.
Maybe my blood pressure will go down and I'll give it a try on the weekend...
Maybe my blood pressure will go down and I'll give it a try on the weekend...
Great Dolphin Conspiracy - Chatter box
"Implications: we have been intercepted deliberately by a means unknown, for a purpose unknown, and transferred to a place unknown by a form of intelligence unknown. Apart from the unknown, everything is obvious." ZORAC
GALE Force Euro Wimp
Human dignity shall be inviolable. To respect and protect it shall be the duty of all state authority.
- Glimmervoid
- Jedi Master
- Posts: 1344
- Joined: 2005-01-29 09:00am
- Location: Some were in the unfashionable end of the western spiral arm.
- Contact:
Malcin & Iz'rael - Homeworlds of the Great Enemy. Pre-space technologically. Protected by the Collective. Population is in the 10's of millions.
Jolad - Fomer Master world. Highest predator is now a armed snake (think Naga)
Drakon - Fomer Master world. Highest predator is now dragons (wings, 4 legs, flys, several tons in weight, etc)
Orlon - Fomer Master world. Radioactive cinder. Currently a test ground for Collective ground forces, and test range for Collective naval weaponry.
Nitol, Suigin, Rinku - Human worlds. Pre-space technologically. Protected by the Collective. Population is in the 10's of millions.
All in all, a very unintersting section of space.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
"There's a word for bias you can't see: Yours." -- William Saletan
The Khar Imperium has only 8 Main Worlds, but many (45) smaller outposts and colonies which are very small and only periodically inhabited by any force presence whatsoever. They are included mainly for completeness.
Khar Doctrine calls for their evacuation should war break out, or failing that strategic withdrawal by military forces from them to avoid piecemeal destruction.
Key
Concentric Squares = Capital [Many Concentric Yellow/Gold = Imperial Capital]
Yellow- Imperial Holdings (Capital = Monau-Ra)
Mint Green- Clan Ryefrau (Capital = Sramdrau)
Purple- Clan Dlyfirq (Capital= Undrau)
Blue- Clan Salrt-Ryoa (Capital= Nilaudrau)
Red- Clan Nirtnal (Capital= Ryafdrau)
Grey- Clan Kinamid (Capital= Drau-Oeq-Fiqiz)
Orange- Clan Utostanaq (Capital= Otreuimdrau)
Forest Green- Clan Ilosytch (Capital = Ildagdrau)
The Great Rift- Completely devoid of habitable planets, this area is uncolonized by the Khar because of superstition. All of the worlds in habitable zones in this area are slowly cooling balls of molten glass, almost as if a war of unimaginable proportions was fought there.
Khar Doctrine calls for their evacuation should war break out, or failing that strategic withdrawal by military forces from them to avoid piecemeal destruction.
Key
Concentric Squares = Capital [Many Concentric Yellow/Gold = Imperial Capital]
Yellow- Imperial Holdings (Capital = Monau-Ra)
Mint Green- Clan Ryefrau (Capital = Sramdrau)
Purple- Clan Dlyfirq (Capital= Undrau)
Blue- Clan Salrt-Ryoa (Capital= Nilaudrau)
Red- Clan Nirtnal (Capital= Ryafdrau)
Grey- Clan Kinamid (Capital= Drau-Oeq-Fiqiz)
Orange- Clan Utostanaq (Capital= Otreuimdrau)
Forest Green- Clan Ilosytch (Capital = Ildagdrau)
The Great Rift- Completely devoid of habitable planets, this area is uncolonized by the Khar because of superstition. All of the worlds in habitable zones in this area are slowly cooling balls of molten glass, almost as if a war of unimaginable proportions was fought there.
-
- Biozeminade!
- Posts: 3874
- Joined: 2003-02-02 04:29pm
- Location: what did you doooooo щ(゚Д゚щ)
Behold the vast expanse of the Pfhor LPG! Look upon my works, ye mighty, and despair.
EDIT: For clarification, Lh'owon is the LPG's home system, heavily industrialised and with a population in the hundreds of billions. Gd'nar is a slowly growing colony with a few thousand scientific and military personnel stationed at a makeshift spaceport in the equatorial zone. Exploration of the Gd'nar system is gradually widening, and government-owned hypercapable ships are ferrying probes, mining equipment, autofactories and cargo vessels in.
EDIT: For clarification, Lh'owon is the LPG's home system, heavily industrialised and with a population in the hundreds of billions. Gd'nar is a slowly growing colony with a few thousand scientific and military personnel stationed at a makeshift spaceport in the equatorial zone. Exploration of the Gd'nar system is gradually widening, and government-owned hypercapable ships are ferrying probes, mining equipment, autofactories and cargo vessels in.
And when I'm sad, you're a clown
And if I get scared, you're always a clown
And if I get scared, you're always a clown