Chis Taylor on Supreme Commander

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Nephtys
Sith Acolyte
Posts: 6227
Joined: 2005-04-02 10:54pm
Location: South Cali... where life is cheap!

Post by Nephtys »

White Haven wrote:I just hope that SC stays away from the Corner Base problem. I sooo hate it when games use completely artificial corners and map-edges as a part of an ideal base location.
What if you have an impassable terrain feature somewhere else in the map as a side of the base?
User avatar
White Haven
Sith Acolyte
Posts: 6360
Joined: 2004-05-17 03:14pm
Location: The North Remembers, When It Can Be Bothered

Post by White Haven »

An impassible terrain feature that just so HAPPENS to extend all along the borders of the map all around in a perfect rectangular shape? *snorts*
Image
Image
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'

Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)Image
User avatar
Ubiquitous
Sith Devotee
Posts: 2825
Joined: 2002-07-03 06:07pm

Post by Ubiquitous »

Why not have maps like Civ 4, where there are no edges to the map because it is a 'sphere'?
"I'm personally against seeing my pictures and statues in the streets - but it's what the people want." - Saparmurat Niyazov
"I'm not good in groups. It's difficult to work in a group when you're omnipotent." - Q
HAB Military Intelligence: Providing sexed-up dodgy dossiers for illegal invasions since 2003.
User avatar
White Haven
Sith Acolyte
Posts: 6360
Joined: 2004-05-17 03:14pm
Location: The North Remembers, When It Can Be Bothered

Post by White Haven »

Because that would mean that every map has to be planet-sized, or take place on a rediculously small planetoid that still has the same gravity and atmospheric density as a full-sized world.
Image
Image
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'

Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)Image
User avatar
InnocentBystander
The Russian Circus
Posts: 3466
Joined: 2004-04-10 06:05am
Location: Just across the mighty Hudson

Post by InnocentBystander »

Accept the abstraction, better that than the game requiring 4 gigs of ram and quad SLI graphics cards just to run, eah? :lol:
User avatar
White Haven
Sith Acolyte
Posts: 6360
Joined: 2004-05-17 03:14pm
Location: The North Remembers, When It Can Be Bothered

Post by White Haven »

At least if it required that sort of hardware, games could stop pandering to the lowest common denominator... ;)
Image
Image
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'

Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)Image
Adrian Laguna
Sith Marauder
Posts: 4736
Joined: 2005-05-18 01:31am

Post by Adrian Laguna »

White Haven wrote:Because that would mean that every map has to be planet-sized, or take place on a rediculously small planetoid that still has the same gravity and atmospheric density as a full-sized world.
Don't be redicoulous, the map would represent a full Earth-like planet. This is what every RTS has done since forever. Current computer power just doesn't allow a 1-1 scale while still maintaining decent graphics and enough processing power for computations other than rendering can take place.
User avatar
White Haven
Sith Acolyte
Posts: 6360
Joined: 2004-05-17 03:14pm
Location: The North Remembers, When It Can Be Bothered

Post by White Haven »

Oh, so every battle in, say, Command and Conquer represents all of the Earth? Nice try, but most games ARE to scale, terrain-wise.
Image
Image
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'

Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)Image
User avatar
Hotfoot
Avatar of Confusion
Posts: 5835
Joined: 2002-10-12 04:38pm
Location: Peace River: Badlands, Terra Nova Winter 1936
Contact:

Post by Hotfoot »

White Haven wrote:Because that would mean that every map has to be planet-sized, or take place on a rediculously small planetoid that still has the same gravity and atmospheric density as a full-sized world.
Civ maps have NEVER been to scale worlds, they've just allowed for movement along them similar to how one would travel along a sphere.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
Image
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
User avatar
White Haven
Sith Acolyte
Posts: 6360
Joined: 2004-05-17 03:14pm
Location: The North Remembers, When It Can Be Bothered

Post by White Haven »

And in any case, Civ is hardly the norm where strategy games are concerned.
Image
Image
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'

Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)Image
User avatar
Uraniun235
Emperor's Hand
Posts: 13772
Joined: 2002-09-12 12:47am
Location: OREGON
Contact:

Post by Uraniun235 »

White Haven wrote:I just hope that SC stays away from the Corner Base problem. I sooo hate it when games use completely artificial corners and map-edges as a part of an ideal base location.
So, I'm going to guess that you're not necessarily advocating planetary maps, and are instead advocating something like bases and resources starting well away from the edges, such that there's incentives not to huddle up in the corner?

Otherwise, I'm not sure what else could be done to address the issue.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

I don't really see a solution: wherever the map edges are, they'll always be easier to defend than anywhere else. Maybe having a perimeter area around the map that you can move units through but not build, so that there's nothing interesting out there but edges and corners don't provide and invincible flank?
User avatar
White Haven
Sith Acolyte
Posts: 6360
Joined: 2004-05-17 03:14pm
Location: The North Remembers, When It Can Be Bothered

Post by White Haven »

I'm more thinking of solving it via map design. If there are no appetizing places to PUT a base in a corner/against an edge, then even if an opponent manages to fort up such a location, you can just bypass it and smash his resource outposts. Nice, hilly regions with little to no extractable resources.
Image
Image
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.

Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'

Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)Image
User avatar
The Silence and I
Jedi Council Member
Posts: 1658
Joined: 2002-11-09 09:04pm
Location: Bleh!

Post by The Silence and I »

As I understand things you will be able to create your own maps, so even if the standard ones dissapoint you, modification is within your power.
"Do not worry, I have prepared something for just such an emergency."

"You're prepared for a giant monster made entirely of nulls stomping around Mainframe?!"

"That is correct!"

"How do you plan for that?"

"Uh... lucky guess?"
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Post by weemadando »

I always liked games with "wrapping" maps. Made it a lot more interesting.
Post Reply