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Soontir C'boath
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Post by Soontir C'boath »

Noble Ire wrote:
The Deciever attacks! And feels the wrath of her GODDESS. (eyeglow)
Well fought, GODDESS. She will pay for her audacity, in time.
It did help that the imposter only had about 1 million worth of offensive ability.
______
Pu-239, attack Mahad He's got no defenses at all and he's got 40 million naquadah. Go for it!
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Post by Lancer »

I find it appropriate to keep approximately a 1:2 attack-defense ratio.
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The Yosemite Bear
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Post by The Yosemite Bear »

Name: GODZ
Commander: None
Race: Tauri
Rank: 8,273
Army Size: 5,908
Treasury: 24,332,744 Naquadah
Fortifications: Underground Military Base
Relation: Neutral


Attackers
216 Elite
11 regular
990 elite untrained
4647 regular untrained
30 elite 30 defenders
14 regular defenders

NO sabotage defense
no counter intel
3 spies intel opps
level 3 intel attack
no defensive weapons
half a dozen strike craft. (x302 fighters)

he's a pirate but a dumb one.


Commander: WeAreVenom
Race: Goa'uld
Rank: 8,315
Army Size: 9,902
Treasury: 32,599,806 Naquadah
Fortifications: Dominated World
Relation: Neutral

again 8 targeted gate weapons
no defense weapons
level 10 in both spy/counter spy
1 intel agent
0 counter intel agents.


Name: SASG
Commander: None
Race: Tauri
Rank: 8,371
Army Size: 1,151
Treasury: 34,487,341 Naquadah
Fortifications: Camp
Relation: Neutral

lots of troops
some defensive weapons 3 in all (1 ion, 1 sat laser, and 1 tank)
while he has over a hundred NID troops, most members should be able to raid this target. Especially our Goalud who need some resistance to convert enemies to your cause.

Name: Zanko
Commander: None
Race: Tauri
Rank: 8,380
Army Size: 17,843
Treasury: 37,038,422 Naquadah
Fortifications: Camp
Relation: Neutral


lots of tech/troops no weapons perfect feeding grounds.

the bear's spy report concluded
note all targets possess insufficiant defensive assets to resist the might of our clan (also remember that no bothan clones died getting you this intell)
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Post by Necromancer of Rath »

Joined as Rann Of Rath. Hopefully won't embarrassed the Goddess too badly.

EDIT:Also, the recriut link
Last edited by Necromancer of Rath on 2006-01-26 11:48pm, edited 2 times in total.
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The Yosemite Bear
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Post by The Yosemite Bear »

Matt Huang wrote:I find it appropriate to keep approximately a 1:2 attack-defense ratio.
Me too

oh and I am now from 1 attack drone and 3 defense drones yestarday at
11 attack and 11 defense, with lots, and lots of weapons of both, and my defense ratio is still twice my attack ratio.
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Lancer
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Post by Lancer »

50 humanform attackers w/ instant material acquisition, 100 humanform defenders w/ replibombs.

works out to be 3,072,000 strike points and 5,237,760 defense points.
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Agent R
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Post by Agent R »

All too easy.
As with all battles, this one has been recorded for the official history of your realm. You, of course, are the first to know the results as they are reported directly to you first. This is the official report of the battle:

The army of Ka Anor stormed the realm of 4horsemen!

Ka Anor sent:
1 Anti-Intelligence Drone and 5 Attack Clone and 0 Attack Drone

Careful and thourough observation records that the troops were armed as follows:

5 Attack Clone have DNA Targeted Multispectrum Disintegration Weapon

Opposite this, stood the forces of 4horsemen

4horsemen resisted the aggressors with:
0 Super Soldier Guards and 0 Jaffa Guards
Careful and thourough observation records that the army carried the following arsenal:

In a fury, the two opposing forces clash!

The forces of Ka Anor rush in full force, and inflict 253,586 damage on 4horsemen's forces!
It was confirmed that 0 of 4horsemen's forces fell at the hands of Ka Anor's assult.

The forces of 4horsemen fought back with all they could, and managed to inflict 3 damage on Ka Anor's forces!
They managed to eradicate 0 of Ka Anor's troops.

The forces of Ka Anor's Anti-Intelligence Drone break off from main attack force, and seek out 4horsemen's Undercover Agents!
0 Anti-Intelligence Drone are taken down by the defending army while attempting to disengage from the main battle!
The remaining Anti-Intelligence Drone engage the covert networks of the realm.
With no enemy army to speak of, the main assult force assists in the hunt for covert networks! They add 0 percent to the existing power of the Anti-Intelligence Drone!
Unfortunately, 4horsemen's Undercover Agents were too good at what they do for you to effectively find, target and eliminate.

Putting down the chronicled battle report, you cross reference and call for the corrosponding military armory reports to see the state of your weapons after such a battle...

Your DNA Targeted Multispectrum Disintegration Weapon went from strength 1,845 to 1,821 (now 1821/2000 and 9 percent damaged)
You make a mental note to have these repaired, as you know damaged weapons are not only less powerful, but if damaged enough, must be destroyed.

The forces of Ka Anor subdued those of 4horsemen
The forces of 4horsemen flee from the battlefield! One could see glory on the face of the victors, and spite on the defeated!

Considering what was available at the time in the realm of 4horsemen, it is recorded that
a total of 12,216,432 Naquadah was taken from the realm of 4horsemen

Many wonder if 4horsemen will consider retaliation, but - when force meets force - there will have to be some changes in the preparedness of 4horsemen before such a feat should wisely be considered!
I think he's good for a few mil more naquadah.
No conscience. No law. No stopping them....

....well, maybe a Happy Meal would do it.

Ka Anor needs test subjects!
I still think Furlings look like tribbles
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The Yosemite Bear
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Post by The Yosemite Bear »

PS it also helps to attack people with some degree of defense, but not nearly enough to be a threat to you. It nets you troops in addition to naquda
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Comando293
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Post by Comando293 »

I've got 616 Naq, 30 miners, and 20 total soldiers. Have I spent too much on technology/ upgrades?

Also, what does clicking on the recruit links do?
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The Yosemite Bear
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Post by The Yosemite Bear »

I don't know, can you defend yourself?
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Pu-239
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Post by Pu-239 »

Attacked, got lots of dough. Upgraded production to 175/day.
Last edited by Pu-239 on 2006-01-26 06:48pm, edited 1 time in total.

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Post by Imperial Overlord »

Comando293 wrote:
Also, what does clicking on the recruit links do?

You can do it once a day and it gives the person one untrained worker, which is why we are trying to organize a master post with everyone's links on them.
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Post by The Yosemite Bear »

at the moment I'm at 82

I could build it up though...
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Agent R
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Post by Agent R »

Try raiding skippy_oz.

Lots of troops, but his defenders are unarmed. Got about 200 units off him with a force of only 5 clones. Plus, it looks like he's inactive with about 3000 turns built up.
No conscience. No law. No stopping them....

....well, maybe a Happy Meal would do it.

Ka Anor needs test subjects!
I still think Furlings look like tribbles
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Post by Comando293 »

I'm not sure how goood my defense is; its never been tested. But, is simply becase I an not a very appitizing meal?
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The Yosemite Bear
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Post by The Yosemite Bear »

lets just say that even I could waltz in to your defenses, especially if I sabotaged you first....

you might want to think about getting your covert and counter covert up a bit, I mean your a replicator after all your supposed to excell at this stuff....
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Post by Darkdrium »

Well if you want to try out your defenses, I would be happy to oblige. :wink:
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Comando293
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Post by Comando293 »

The Yosemite Bear -you mean Inteligence/counteinteligence? they are at lvl 8 and 10 respectivley
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Darth Yoshi
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Post by Darth Yoshi »

The Spy/Counter-Spy skills get pretty expensive though.

I figure this is appropriate for the thread: Image
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Post by Imperial Overlord »

Comando293 wrote:The Yosemite Bear -you mean Inteligence/counteinteligence? they are at lvl 8 and 10 respectivley
You still need operatives for your ratings to work (ratings act as a force mulitplier). Check your intell and counter intelligence scores on your command screen.
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Post by Lancer »

when you start performing offensive actions, make yourself your own commander. Not only will you get a unit requisition bonus, but it'll also make it harder for others to track down others who aren't as advanced in our little organization.
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Post by Darth Yoshi »

I dunno if this is a rule, but every time I've sabotaged someone, I've lost a spy.

EDIT: *looks following post* Well, dammit.
Last edited by Darth Yoshi on 2006-01-26 10:23pm, edited 1 time in total.
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Fragment of the Lord of Nightmares, release thy heavenly retribution. Blade of cold, black nothingness: become my power, become my body. Together, let us walk the path of destruction and smash even the souls of the Gods! RAGNA BLADE!
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Post by Nephtys »

Darth Yoshi wrote:I dunno if this is a rule, but every time I've sabotaged someone, I've lost a spy.
Successful sabotage kills 5 percent of sent spies. Unsuccessful kills 50.
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Post by Beowulf »

Heh Heh... over 420 troops /day
28.8k/turn
need to get more attack turns saved up.
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Post by Nephtys »

The Deciever and her replicator Master have declared their intentions towards us. Beware of potential attacks from them, especially in the form of sabotage.
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