2nd Dawn of War expansion announced
Moderator: Thanas
2nd Dawn of War expansion announced
Link 1
Link 2
TWO new races. One of them confirmed to be Tau. The other yet unannounced.
But I'm betting that it'll probably be Necrons.
Link 2
TWO new races. One of them confirmed to be Tau. The other yet unannounced.
But I'm betting that it'll probably be Necrons.
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Will it be implemented as a complete new executable, and will it be possible to use the new races without using the new - probably broken - ruleset?
Call me nuts, but balance isn't really desirable in an RTS - you'd get WWI. So long as the points you pay aren't too high or low, and no group gets shafted on antitank or whatever weapon, it'll work fine. Hence the retarded 'IG only get lascannon Sentinels, even though Sentinels can't use lascannons, because the IG need mobile AT and we're too lame to implement the IG-standard HW trailer-thingy' decision.
Call me nuts, but balance isn't really desirable in an RTS - you'd get WWI. So long as the points you pay aren't too high or low, and no group gets shafted on antitank or whatever weapon, it'll work fine. Hence the retarded 'IG only get lascannon Sentinels, even though Sentinels can't use lascannons, because the IG need mobile AT and we're too lame to implement the IG-standard HW trailer-thingy' decision.
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F'ing SWEET! The Tau should be there.
Chaos, Marine, Guard, Eldar, Ork, Tau... And who?
Necron's are a very 'bland' army as they are centred around the horde of Necron Warriors, with almost no upgrades.
Tyranids are a clear choice, going Zerg style in the RTS format.
Inquisition(And their attached Orders Militant)?[/list]
Chaos, Marine, Guard, Eldar, Ork, Tau... And who?
Necron's are a very 'bland' army as they are centred around the horde of Necron Warriors, with almost no upgrades.
Tyranids are a clear choice, going Zerg style in the RTS format.
Inquisition(And their attached Orders Militant)?[/list]
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Cue the stupid Starcraft fanboys.SirNitram wrote: Tyranids are a clear choice, going Zerg style in the RTS format.
Tau are good, since every RTS game needs communists.
Tyranids could be very good, but need to be implemented right, or they will suck.
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Considering the appearance of the Necron at the end of Winter Assault I'm gonna put my vote in with the Necron as well.
And this will make my wish of having a single player where you can just play through as one faction (and one for each faction of course) almost impossible.
And this will make my wish of having a single player where you can just play through as one faction (and one for each faction of course) almost impossible.
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And the IG codex is where I got that.Stark wrote: I've only seen the IG codex, and it doesn't have rules for wacky 'pattern' Sentinels, just regular heavy flamer ones. So sue me! :p
Anyway, I recall seeing something about a small mod that makes the Necrons in WA playable, like the one done for the IG in DoW. Anyone know anything about that?
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LinkXaLEv wrote:And the IG codex is where I got that.Stark wrote: I've only seen the IG codex, and it doesn't have rules for wacky 'pattern' Sentinels, just regular heavy flamer ones. So sue me! :p
Anyway, I recall seeing something about a small mod that makes the Necrons in WA playable, like the one done for the IG in DoW. Anyone know anything about that?
This only enables the two Necron units found in the DoW:WA campaign. Slow moving Monoliths and slower moving Necron warriors. The Monoliths can't spawn warriors.
A larger, full Necron mod is in the works. Here's their site. Eclipse Of Existance. Hoping they finish this. Looks good.
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Hm. On one hand, two new races, yay!
On the other... the balance and mechanics took a damned nose-dive with WA to the point where my friends and I prefer playing matches in the original sans new units just for the balance.
If they're doing new units for each race a la WA, here are my picks:
Marines: Command/veteran squads.
Guard: Heavy weapon squads.
Chaos: Bloodletters!
Da Boyz: Needz sum FLASHGITZ! Or Kommandoz.
Eldar: Striking Scorpions.
EDIT: No, wait! BATTLEWAGONZ!
On the other... the balance and mechanics took a damned nose-dive with WA to the point where my friends and I prefer playing matches in the original sans new units just for the balance.
If they're doing new units for each race a la WA, here are my picks:
Marines: Command/veteran squads.
Guard: Heavy weapon squads.
Chaos: Bloodletters!
Da Boyz: Needz sum FLASHGITZ! Or Kommandoz.
Eldar: Striking Scorpions.
EDIT: No, wait! BATTLEWAGONZ!
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I would rather have Swooping hawks instead of striking scorpions...Brother-Captain Gaius wrote:
If they're doing new units for each race a la WA, here are my picks:
Marines: Command/veteran squads.
Guard: Heavy weapon squads.
Chaos: Bloodletters!
Da Boyz: Needz sum FLASHGITZ! Or Kommandoz.
Eldar: Striking Scorpions.
EDIT: No, wait! BATTLEWAGONZ!
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Woo, Tau. Should work nicely with my strategy of standing a long way away and watching orks make a large pile. Plus, Marathon Symbols up the wazooh. It's a conspiracy, I tell you.
As a random aside, Necrons always remind me of Mars Attacks Martians. I can just see them advancing very slowly, bellowing "ACK! ACK ACK! <Do not run, we are your friends>"
As a random aside, Necrons always remind me of Mars Attacks Martians. I can just see them advancing very slowly, bellowing "ACK! ACK ACK! <Do not run, we are your friends>"
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If they add more units, I hope to God the Land Raider is no longer the SM 'Super Unit'. It completely runs contrary to it's position in their structure, and it's a crappy one as well when compared with the 13 barreled monstrosity of the Baneblade. However, for a normal unit addition, bikes would rule.
I'm all for Striking Scorpions or Swooping Eagles; both are strong Aspect Warriors. But I would vastly prefer Wraithguard. They fufil an important role which the Eldar hurts in.
Chaos needs either Bloodletters or Flesh Hounds. I'd like to see more units than just Khornate ones, but I doubt they'll do that much work. A Chaos Dread, if they can work in it's unpredictable nature, would be amusing but unlikely to go well.
Orkz need Cyborkz! Though Flash Gitz would be fun.
IG needs heavy weapons teams, but I'd also settle for one of the Leman Russ variants. As Steel Legion's mod puts it: From the Dark Age of Technology... Executioner Plasma Tank, Ready To Deploy.
I'm all for Striking Scorpions or Swooping Eagles; both are strong Aspect Warriors. But I would vastly prefer Wraithguard. They fufil an important role which the Eldar hurts in.
Chaos needs either Bloodletters or Flesh Hounds. I'd like to see more units than just Khornate ones, but I doubt they'll do that much work. A Chaos Dread, if they can work in it's unpredictable nature, would be amusing but unlikely to go well.
Orkz need Cyborkz! Though Flash Gitz would be fun.
IG needs heavy weapons teams, but I'd also settle for one of the Leman Russ variants. As Steel Legion's mod puts it: From the Dark Age of Technology... Executioner Plasma Tank, Ready To Deploy.
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Thanks for that I needed it.Vanas wrote:I can just see them advancing very slowly, bellowing "ACK! ACK ACK! <Do not run, we are your friends>"
While the 'nids would be cooler to play it'll probably be the Necrons (unless GW brings back the Squats )
Addition Hopes:
SM: Terminator and Jump-Pack Upgrades for the commanders. Attach command works only with squad of the same type
Ork: A TT Kan?
Chaos: Real devotion system.
Eldar: Dunno
IG: Heavy Weapon Squads.
Overall:
Actual Balance and Bugfixes. And maybe the patch that was 'possed to be out months ago.
VDR would own but like that would happen.
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mmm i am going to have to agree with you there i would prefere wraithguard also. I forgot about them... for shameSirNitram wrote:I'm all for Striking Scorpions or Swooping Eagles; both are strong Aspect Warriors. But I would vastly prefer Wraithguard. They fufil an important role which the Eldar hurts in.
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I'd like them to add some difference between the factions of main "races".
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