Cheap Boss Syndrome
Moderator: Thanas
Cheap Boss Syndrome
This mainly relates to fighting games, but I'm sure there are other fine examples in other genres, and I'm sure someone will bring them up.
But why, for the lofe of all that is good in the world, do fighting game bosses have to be, rather than a decent expression of a difficult fight, a cheap motherfucker. So cheap, in fact, that they probably got all their moves at Poundstretcher.
The latest and undoubtedly worst for this is Alpha 152, from Dead or Alive 4. The wee bitch takes off 2/3 of your health with every combo or throw, is utterly impossible to throw herself, as she always pre-empts it, and can air and wall juggle you from full health to near death, and teleport herself at will around the area. And worse, the only way to reliably beat her is to spam punch combos, the most basic move you can, because everything else is too slow and she'll rape you for it.
And it's not like it isn't possible to just make one foe that little bit more difficult. Night Terror in Soul Calibur III feels like a really hard opponent, not a cheap little goatfelcher. Even Olcadan, the super-hidden one-shot opponent feels like a normal, albeit extremely difficult, battle, even with damage carrying over from the previous not-at-all easy fight.
Seriously, any boss fight that makes you want to find the designer and repeatedly stamp on their face needs rethinking before release.
But why, for the lofe of all that is good in the world, do fighting game bosses have to be, rather than a decent expression of a difficult fight, a cheap motherfucker. So cheap, in fact, that they probably got all their moves at Poundstretcher.
The latest and undoubtedly worst for this is Alpha 152, from Dead or Alive 4. The wee bitch takes off 2/3 of your health with every combo or throw, is utterly impossible to throw herself, as she always pre-empts it, and can air and wall juggle you from full health to near death, and teleport herself at will around the area. And worse, the only way to reliably beat her is to spam punch combos, the most basic move you can, because everything else is too slow and she'll rape you for it.
And it's not like it isn't possible to just make one foe that little bit more difficult. Night Terror in Soul Calibur III feels like a really hard opponent, not a cheap little goatfelcher. Even Olcadan, the super-hidden one-shot opponent feels like a normal, albeit extremely difficult, battle, even with damage carrying over from the previous not-at-all easy fight.
Seriously, any boss fight that makes you want to find the designer and repeatedly stamp on their face needs rethinking before release.
I got that feeling in the boss fights in the second of the new Prince games. All your good and cool moves are worth shit since they are blocked so you are forced into a careful block-small hit-maybe large hit-block-repeat routine which makes the fights more tedious then fun. Dissapointing in a game that otherwise has some really nice attack moves.
The worst part of it is the artificial programmatic feel of the fights. I mean, if the enemy is such a bad motherfucker that nothing but that single fast move works against him, then he should rape my fictional characters ass and not succumb to the death of a thousand cuts. That is just lame.
The worst part of it is the artificial programmatic feel of the fights. I mean, if the enemy is such a bad motherfucker that nothing but that single fast move works against him, then he should rape my fictional characters ass and not succumb to the death of a thousand cuts. That is just lame.
Yeah, Star Trek Voyager: Elite Force had that feel. The boss basicly had an array of one-hit-kill moves that he used over and over, and you were magically given 999 ammo on all your weapons just before the battle and have to unload every one into his head to kill him.
Then there's the exact opposite. Like the final boss on Gunstar Super Heroes. The last stage makes you go through four boss fights- on Normal difficulty, I got utterly wailed on and made it past the fourth boss with 9 health left (having started with 150).
I got to the final boss, thinking, oh crap, I'm dead.
I beat him with about 2 health left, after getting hit about twenty times. One of the most pathetic and disappointing last bosses in history. The second to last boss, Seven Force, is awesome, however.
Then there's the exact opposite. Like the final boss on Gunstar Super Heroes. The last stage makes you go through four boss fights- on Normal difficulty, I got utterly wailed on and made it past the fourth boss with 9 health left (having started with 150).
I got to the final boss, thinking, oh crap, I'm dead.
I beat him with about 2 health left, after getting hit about twenty times. One of the most pathetic and disappointing last bosses in history. The second to last boss, Seven Force, is awesome, however.
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The boss from Bushido Blade 2, on the original Playstation. Everytime your sword is about to land on him, he teleports halfway across the floor. Fucken ...
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T-Rex was easy. Jump on his back and kill him. Of course, I played as Divine and the Monkey guy most of the time, so there is that. The Jester, though, he's just plain evil.weemadando wrote:Cheap bosses from fighting games:
Jinpachi (Tekken 5) - UNBLOCKABLE VAMPIRE RANGED ATTACK? FUCK OFF!
Omega (DoA3) - So I'm playing as Bayman and I can't counter/throw the boss. Yeah, that's fair.
T-Rex (Ballz) - What the HELL?
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Seriously, Genra ain't got shit on Alpha-152. He (like Tengu) was easy to beat if you just blocked his ranged spam attack because his actual attacks were pissy. Alpha can destroy you in one or two combos. It took me half a fucking hour to beat it with Kokoro (And I've done all of Time Attack in 7:30 with Spartan-458, which just shows how much you need the "right" character to beat it).weemadando wrote:Omega (DoA3) - So I'm playing as Bayman and I can't counter/throw the boss. Yeah, that's fair.
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Several bosses in FR: Demonstone were cheap, if not necessarily uber-hard. The pattern of 'duke it out, retreat to place where, mysteriously, ranged attacks don't work, and send minions while he regains health' was tiresome, especially with the dragon.
Of course, the cheapest boss ever will forever be Kingdom of Loathing's Naughty Sorceress, who neuters your skills and items, and you have to carry a puny, weak weapon to actually beat her.
Of course, the cheapest boss ever will forever be Kingdom of Loathing's Naughty Sorceress, who neuters your skills and items, and you have to carry a puny, weak weapon to actually beat her.
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And whats bad is you don't really know how your supposed to take him down. Not sure if he has to be attacked in a particular area or not. But no, the way you kill him is to pound the fuck out of him with every heavy weapon you have.Praxis wrote:Yeah, Star Trek Voyager: Elite Force had that feel. The boss basicly had an array of one-hit-kill moves that he used over and over, and you were magically given 999 ammo on all your weapons just before the battle and have to unload every one into his head to kill him.
First I emptied every photon torpedo (super charged blast) I could into him. Next was the wonderful arc welder gun. Then I started firing the heavy phaser blasts at the guy. After that I was going to wip out that weird Etherian gun. But after almost exhausting my rifle ammo, he finaly dies.
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Mine is CvS2 Shin Akuma.
Motherfucker can kill you in one combo, can counter all the dumbest of simple moves, and ranges from slow turtle in reaction to "I have precognition...fuck off chimp."
The only other was the final of Samurai 3. Killed in one hit. Not even full rage...fucker went swipe, and you're dead.
Motherfucker can kill you in one combo, can counter all the dumbest of simple moves, and ranges from slow turtle in reaction to "I have precognition...fuck off chimp."
The only other was the final of Samurai 3. Killed in one hit. Not even full rage...fucker went swipe, and you're dead.
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Yup, there's no reaction and you can't tell if you're hurting him. My first few times fighting him I used up all my ammo on him.Alyeska wrote:And whats bad is you don't really know how your supposed to take him down. Not sure if he has to be attacked in a particular area or not. But no, the way you kill him is to pound the fuck out of him with every heavy weapon you have.Praxis wrote:Yeah, Star Trek Voyager: Elite Force had that feel. The boss basicly had an array of one-hit-kill moves that he used over and over, and you were magically given 999 ammo on all your weapons just before the battle and have to unload every one into his head to kill him.
First I emptied every photon torpedo (super charged blast) I could into him. Next was the wonderful arc welder gun. Then I started firing the heavy phaser blasts at the guy. After that I was going to wip out that weird Etherian gun. But after almost exhausting my rifle ammo, he finaly dies.
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I didn't really like the Axe and Sword brothers from Prince of Persia: The Two Thrones. First, the fight is after a Chariot Sequence, which is pretty cheap in itself. That means I'm coming into it with less than optimal sand tanks. Second, you have to fight in a very specific way to beat them (attack Sword, wait for Axe to attack, dodge, attack Axe while he's stuck, repeat) and even after you figure it out, it's still as hard as hell, since Sword has around three times your reach, Axe will kick your ass if you acidentally hit him when he's unstuck, and neither of them are hurt by the fire that's burning around the arena.
MOST irritating.
MOST irritating.
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Yep, this one's definitely true. Difficulty is nothing -- on PS2, he's this bad on Easy, and I think that he pretty much prevents players from playing defensive -- have to go offensive and dominate the match just to avoid catching his over-50% ranged attack(s -- special emphasis on the plural as what has done my character in several times) or his unblockable stun that interrupts any move....weemadando wrote:Jinpachi (Tekken 5) - UNBLOCKABLE VAMPIRE RANGED ATTACK? FUCK OFF!
What's sad is that I've beaten him with every character in the game, but my anti-CPU strategy is designed specifically against Jinpachi -- find every character's best (damage-wise) moves that you can do on a whim, and AY-BEE-YU-SE it. Doesn't hafta be an unblockable, a 50+ damage move or a high-low combo, just something that'll keep racking up the damage. If on PS2, tie the press-two-button options to the shoulder buttons (i.e. L1: LP+RP, R1: RP+RK, L2: LP+RK, R2: RP+LK).
Characters like Jack-5, Kuma, Paul Phoenix, even Ganryu excelled at this, as did (surprisingly for me) Anna Williams, Heihachi and Kazuya. The absolute two worst at this were Lei Wulong and Julia Chang. I had to spam Wulong's sweep/spinning RK combo (so it was a pleasant surprise to see him beat the guy in his ending with the same move), and Julia Chang? I literally did nothing but hold Down and mash RK the entire match.
This sound like your experience?
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Played a few goes on my mates PS2, believe I was using Lee when I reached Jinpachi.Edward Yee wrote:Yep, this one's definitely true. Difficulty is nothing -- on PS2, he's this bad on Easy, and I think that he pretty much prevents players from playing defensive -- have to go offensive and dominate the match just to avoid catching his over-50% ranged attack(s -- special emphasis on the plural as what has done my character in several times) or his unblockable stun that interrupts any move....weemadando wrote:Jinpachi (Tekken 5) - UNBLOCKABLE VAMPIRE RANGED ATTACK? FUCK OFF!
What's sad is that I've beaten him with every character in the game, but my anti-CPU strategy is designed specifically against Jinpachi -- find every character's best (damage-wise) moves that you can do on a whim, and AY-BEE-YU-SE it. Doesn't hafta be an unblockable, a 50+ damage move or a high-low combo, just something that'll keep racking up the damage. If on PS2, tie the press-two-button options to the shoulder buttons (i.e. L1: LP+RP, R1: RP+RK, L2: LP+RK, R2: RP+LK).
Characters like Jack-5, Kuma, Paul Phoenix, even Ganryu excelled at this, as did (surprisingly for me) Anna Williams, Heihachi and Kazuya. The absolute two worst at this were Lei Wulong and Julia Chang. I had to spam Wulong's sweep/spinning RK combo (so it was a pleasant surprise to see him beat the guy in his ending with the same move), and Julia Chang? I literally did nothing but hold Down and mash RK the entire match.
This sound like your experience?
I Literally kneed him to death, and if I was lucky got one or two hits while he was falling. If I varied from rising knee kicks, I got beat.
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Yes... just... yes. Not only that, but if you ever happen to get in the way of their leap attacks or combo attacks... or even that single super-swipe they do, you are boned.Yogi wrote:I didn't really like the Axe and Sword brothers from Prince of Persia: The Two Thrones. First, the fight is after a Chariot Sequence, which is pretty cheap in itself. That means I'm coming into it with less than optimal sand tanks. Second, you have to fight in a very specific way to beat them (attack Sword, wait for Axe to attack, dodge, attack Axe while he's stuck, repeat) and even after you figure it out, it's still as hard as hell, since Sword has around three times your reach, Axe will kick your ass if you acidentally hit him when he's unstuck, and neither of them are hurt by the fire that's burning around the arena.
MOST irritating.
Another extremely annoying thing was that you had no real way of knowing when the Sword+Axe fight or the Vizier fight (especially this one!) was going to be over. My combo suddenly takes out 1/3 of his health when my previous 4 only took out 1/8th? Ehhhh? WTF? How about a little pacing so we can know when the fight is about to be over, and use our sand accordingly.
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Yeah I faced a few bosses of this for example that last boss from Elite Force, personally I think it's becuase game maker are getting either lazy or too close to dead line to make anything else. another cheap boss I think is Darth Traya from KOTOR2 (on the light side) you can't use any of your Force buffs or Force healing (as it give it the same effect to her) and then there's the three lightsabers she uses at the end.
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Yu Yevon in FFX. Whose idea was it to make a boss who was vulnerable to zombie? I always thought there was some kind of unspoken rule of boss monsters that said that they shall not be insta-killed, but instead I discovered that I could life him to death.
Not cheap in the way meant, but I felt gypped. Well, I would have, had I not gotten a goodly amount of playtime out of the game before I faced him.
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Not cheap in the way meant, but I felt gypped. Well, I would have, had I not gotten a goodly amount of playtime out of the game before I faced him.
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What are you talking about? Even with her tapping your buffs, she's still an easy takedown. The multiple floating sabers pose somewhat of a problem, but that's dealt with easily enough with using careful positioning, ranged force-attacks such as saber-throw or force storm, and a few strokes of Master Flurry.Lord Revan wrote:Yeah I faced a few bosses of this for example that last boss from Elite Force, personally I think it's becuase game maker are getting either lazy or too close to dead line to make anything else. another cheap boss I think is Darth Traya from KOTOR2 (on the light side) you can't use any of your Force buffs or Force healing (as it give it the same effect to her) and then there's the three lightsabers she uses at the end.
I'd have to say that Darth Malik from the original KOTOR is more cheap than Darth Traya because of his massive damage-boost. Even then though, he's nowhere near as cheap or as hard to take down as some of the other bosses mentioned.