Modding Space Empire IV Gold

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Uraniun235
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Post by Uraniun235 »

I don't either but I know I only had two ships stationed at that gate. Image

Maybe another ship was unlucky enough to be passing through at the same time?
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GuppyShark
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Post by GuppyShark »

Bingo.

Damn this order is taking forever...
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Post by GuppyShark »

Dalton wrote:
GuppyShark wrote:Woot! Thanks Dalton.
Welcome. NOW GIVE ME ALL YOUR VESSELS.
If only you'd told me that what you really wanted for Christmas was a fleet of Shadow ships, G'Kar would currently be a much happier Narn.
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Post by Arthur_Tuxedo »

Nephtys wrote:Behold. The Map.

http://i6.photobucket.com/albums/y246/Spirry/B5-Map.png

Now sharpen your diplomacy, kids!
Everyone keeps spelling it Bakiri, while in the mod it's spelled Brakiri. Which one is it?
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Uraniun235
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Post by Uraniun235 »

It's Brakiri. You're like the bra on a hot girl named Kiri.

(i don't know how this works)
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GuppyShark
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Post by GuppyShark »

Uraniun, are you okay? We're getting close to the turn deadline for the B5 game.
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brianeyci
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Post by brianeyci »

Image

I am now the mega-evil empire in B5.

Perfect, now all the aliens'll be able to show their true colours about Marxis.

And the Vorlons killed a Narn ship. This'll be fun.

Brian
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Post by GuppyShark »

Image

What a bunch of racist xenophobes! I am shocked and appalled.
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Kojiro
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Post by Kojiro »

I suppose everyone has noticed the massive files for the game by now. I presume the extended processing time and file size has something to do with the combat replays in the Raider sector. Can anyone confirm this?
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Nephtys
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Post by Nephtys »

That's definately it. The raiders and the mothballed captured ships.
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Post by brianeyci »

It takes 378 clicks to put all my shipyards to emergency build and another 127 clicks to add to all the shipyards. Then when it's done another 378 clicks to bring them out of emergency build. Retrofitting lags the screen and takes 378 clicks.

So five minutes of downloading I don't care about lol if it is really a big problem for users with dialup everybody get non-aggression treaties with each other, I'm not the one starting the fighting. The only way I can stop it is if I declare war on everybody and blow the ships out of the sky lol.

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Nephtys
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Post by Nephtys »

Ouch. Brutal, Brian. Color me unsympathetic, when my mere 50 ship fleet wipes your pathetic raiders from the universe! ;)

(And aargh. The tech trees drive me insane)
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Post by Kojiro »

It's not an issue for me but Tobor is on dial up and wasn't happy.
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Post by brianeyci »

Nephtys wrote:Ouch. Brutal, Brian. Color me unsympathetic, when my mere 50 ship fleet wipes your pathetic raiders from the universe! ;)

(And aargh. The tech trees drive me insane)
Make peace not war. We want peace, really.
Kojiro wrote:It's not an issue for me but Tobor is on dial up and wasn't happy.
Well the only way I can think of getting rid of it is to gift everybody a shipyard and have them unmothball the ship.

I don't think that's it though. The combat replay file is pretty small and the .gam is large. Maybe it's just because I have a lot of ships.

Brian
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Post by Kojiro »

I don't think so...it kicked in for me when I got the Habitat. All those combat reports are cluttering it I think.
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Post by brianeyci »

Well I can blow everybody's ship out of the water. Or better still I could get them back, unmothball them.

Sigh there goes my little zoo.

Brian
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Kojiro
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Post by Kojiro »

Personally I like it there but I can understand the need for it to go for some people.
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GuppyShark
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Post by GuppyShark »

It's only 750k. The Trek file is 500.

Tobor should weep more, for he is a novice.
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Uraniun235
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Post by Uraniun235 »

GuppyShark wrote:Image

What a bunch of racist xenophobes! I am shocked and appalled.
But... that hasn't... happened?
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Nephtys
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Post by Nephtys »

Jeez. I just realized how weird the mod is now. Apparently, half of my molecular weapons are nearly identical, many races have weapons that deal zero damage (mainly weird mini-races) and nobody has 'improved' versions of their weapons except EA. Who for some reason have shadow guns. :P

Raiders get the shaft. No weapons beyond what they have now and the 'normal' tree.

I still have yet to see the use of a Combo Laser/Pulse weapon. It's less range than either, much more mass, marginally more damage.
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Dalton
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Post by Dalton »

I don't think this mod is entirely finished. As far as I can tell there's no way to get constructed Jump Gates to work, and with enough engines on a ship you can get ridiculous amounts of movement points. Plus, having "Only Latest" on has a tendency to remove not only old versions of components, but also previously-discovered components in that tree, i.e. the Civilian Ship, Corporate Ship and Military Ship components.
Last edited by Dalton on 2006-02-08 11:50pm, edited 1 time in total.
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brianeyci
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Post by brianeyci »

Yeah, it lacks that "polished" feel to it that ST Mod has.

You know we probably could find updated files on the shrapnel games website but I don't want to change anything right in the middle like that.

By the way one advantage raiders have,

Image

Stock SE:IV mounts :D.

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Post by Trogdor »

I could swear that I had the jumpgates working in one of my older, one-player games, but I may just be misremembering.

Though the game does certainly feel unfinished. Invisible purple stars, derelict ship worlds that can't hold colonists but the AI feels obligated to colonize anyway, the crazy tech trees...yeah, you can see the rough edges pretty easily.

Edit: Brain, that's not unqiue to the Raiders. The Centauri, at least, have that, too.
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Post by brianeyci »

Edit: Brain, that's not unqiue to the Raiders. The Centauri, at least, have that, too.
A match made in heaven.

The EA has accuracy and other mounts, I'm pretty sure the Minbari too, not stock mounts.

Stock mounts with my particle cannons reach about half as powerful as a Shadow gun at max tech. Pretty good for a bunch of space pirates.

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Post by Kojiro »

Also the Vorlons have it too.

Not sure about the Massive one though considering we have a 3000kt hull I wouldn't be surprised.
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