Civ 4 for dummies?
Moderator: Thanas
Civ 4 for dummies?
Just picked up Civ 4 today. Ladies and Gents I am a Civ noob. I've played things like Alpha Centauri before but that was years ago. Any tips for a noob fourty years from AD with only a pair of citys to his name and half the world pissed at him? I'm thinking of starting over but some tips would realy help.
"A cult is a religion with no political power." -Tom Wolfe
Pardon me for sounding like a dick, but I'm playing the tiniest violin in the world right now-Dalton
- Brother-Captain Gaius
- Emperor's Hand
- Posts: 6859
- Joined: 2002-10-22 12:00am
- Location: \m/
You've got to expand like a mofo in the early years. City hits 3 or 4 pop, bust out a new settler and get those borders expanded. More cities = more research, which is desperately needed if you hope to keep up with the clock. I prefer science structures and bonuses wherever possible, and I usually find it not-too-difficult to grab Christianity first, which tends to be a huge plus.
Agitated asshole | (Ex)40K Nut | Metalhead
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
The vision never dies; life's a never-ending wheel
1337 posts as of 16:34 GMT-7 June 2nd, 2003
"'He or she' is an agenderphobic microaggression, Sharon. You are a bigot." ― Randy Marsh
- StarshipTitanic
- Sith Marauder
- Posts: 4475
- Joined: 2002-07-03 09:41pm
- Location: Massachusetts
Massive expansion like Civ II or III is a very bad idea early on. Cities can utilize more tiles and should be fewer in number and widely spaced. Expansion should be limited to good city spots, not just to fill in the map.Brother-Captain Gaius wrote:You've got to expand like a mofo in the early years. City hits 3 or 4 pop, bust out a new settler and get those borders expanded. More cities = more research, which is desperately needed if you hope to keep up with the clock. I prefer science structures and bonuses wherever possible, and I usually find it not-too-difficult to grab Christianity first, which tends to be a huge plus.
"Man's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me...God has not been proven not to exist, therefore he must exist." -- Academician Prokhor Zakharov
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
"Hal grabs life by the balls and doesn't let you do that [to] hal."
"I hereby declare myself master of the known world."
early game tips:
use your scout to find good areas for a new city. This is your biggest priority. Second priorities are grabbing tribal villages and loacting other civs.
Turn on the "show resources" and "show rare resources" buttons just above the minimap.
When your capital hits 3 pop, build a settler, then a worker.
Have the settler go to a good city spot.
Specialize your cities! Coastal cities are good for commerce, inland cities next to hills are good for production, and cities near floodplains are good for food and building more settlers/workers.
All cities need food to expand. Who cares if your city is built in the hills if you can only work 1 tile at a time? You NEED farms, and you need all cities to get food.
So, while your settler is going to the new city site, have your worker build a road to that site. Get your first city working on a warrior or archer to defend your new city.
Don't build a worker or settler in your new city. While workers and settlers are being built, your city won't grow.
Good luck!
use your scout to find good areas for a new city. This is your biggest priority. Second priorities are grabbing tribal villages and loacting other civs.
Turn on the "show resources" and "show rare resources" buttons just above the minimap.
When your capital hits 3 pop, build a settler, then a worker.
Have the settler go to a good city spot.
Specialize your cities! Coastal cities are good for commerce, inland cities next to hills are good for production, and cities near floodplains are good for food and building more settlers/workers.
All cities need food to expand. Who cares if your city is built in the hills if you can only work 1 tile at a time? You NEED farms, and you need all cities to get food.
So, while your settler is going to the new city site, have your worker build a road to that site. Get your first city working on a warrior or archer to defend your new city.
Don't build a worker or settler in your new city. While workers and settlers are being built, your city won't grow.
Good luck!
- Ubiquitous
- Sith Devotee
- Posts: 2825
- Joined: 2002-07-03 06:07pm
I suggest you start the game on the easiest difficulty setting to find your feet, and move up from there. It may be tempting to start at a medium difficulty, but with all the AI cheating and your novice skills, you will get stomped on by aggressive AI's.
You might want to keep barbarians off until you are a stronger player, as well.
The forums at civ fanatics are useful for beginners and advanced players alike:
www.civfanatics.com
You might want to keep barbarians off until you are a stronger player, as well.
The forums at civ fanatics are useful for beginners and advanced players alike:
www.civfanatics.com
"I'm personally against seeing my pictures and statues in the streets - but it's what the people want." - Saparmurat Niyazov
"I'm not good in groups. It's difficult to work in a group when you're omnipotent." - Q
HAB Military Intelligence: Providing sexed-up dodgy dossiers for illegal invasions since 2003.
"I'm not good in groups. It's difficult to work in a group when you're omnipotent." - Q
HAB Military Intelligence: Providing sexed-up dodgy dossiers for illegal invasions since 2003.
- Typhonis 1
- Rabid Monkey Scientist
- Posts: 5791
- Joined: 2002-07-06 12:07am
- Location: deep within a secret cloning lab hidden in the brotherhood of the monkey thread