Modding Space Empire IV Gold
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- Uraniun235
- Emperor's Hand
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- GuppyShark
- Sith Devotee
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- GuppyShark
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- Arthur_Tuxedo
- Sith Acolyte
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Everyone keeps spelling it Bakiri, while in the mod it's spelled Brakiri. Which one is it?Nephtys wrote:Behold. The Map.
http://i6.photobucket.com/albums/y246/Spirry/B5-Map.png
Now sharpen your diplomacy, kids!
"I'm so fast that last night I turned off the light switch in my hotel room and was in bed before the room was dark." - Muhammad Ali
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
"Dating is not supposed to be easy. It's supposed to be a heart-pounding, stomach-wrenching, gut-churning exercise in pitting your fear of rejection and public humiliation against your desire to find a mate. Enjoy." - Darth Wong
- Uraniun235
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- GuppyShark
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- GuppyShark
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It takes 378 clicks to put all my shipyards to emergency build and another 127 clicks to add to all the shipyards. Then when it's done another 378 clicks to bring them out of emergency build. Retrofitting lags the screen and takes 378 clicks.
So five minutes of downloading I don't care about lol if it is really a big problem for users with dialup everybody get non-aggression treaties with each other, I'm not the one starting the fighting. The only way I can stop it is if I declare war on everybody and blow the ships out of the sky lol.
Brian
So five minutes of downloading I don't care about lol if it is really a big problem for users with dialup everybody get non-aggression treaties with each other, I'm not the one starting the fighting. The only way I can stop it is if I declare war on everybody and blow the ships out of the sky lol.
Brian
Make peace not war. We want peace, really.Nephtys wrote:Ouch. Brutal, Brian. Color me unsympathetic, when my mere 50 ship fleet wipes your pathetic raiders from the universe!
(And aargh. The tech trees drive me insane)
Well the only way I can think of getting rid of it is to gift everybody a shipyard and have them unmothball the ship.Kojiro wrote:It's not an issue for me but Tobor is on dial up and wasn't happy.
I don't think that's it though. The combat replay file is pretty small and the .gam is large. Maybe it's just because I have a lot of ships.
Brian
- GuppyShark
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- Uraniun235
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Jeez. I just realized how weird the mod is now. Apparently, half of my molecular weapons are nearly identical, many races have weapons that deal zero damage (mainly weird mini-races) and nobody has 'improved' versions of their weapons except EA. Who for some reason have shadow guns.
Raiders get the shaft. No weapons beyond what they have now and the 'normal' tree.
I still have yet to see the use of a Combo Laser/Pulse weapon. It's less range than either, much more mass, marginally more damage.
Raiders get the shaft. No weapons beyond what they have now and the 'normal' tree.
I still have yet to see the use of a Combo Laser/Pulse weapon. It's less range than either, much more mass, marginally more damage.
- Dalton
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I don't think this mod is entirely finished. As far as I can tell there's no way to get constructed Jump Gates to work, and with enough engines on a ship you can get ridiculous amounts of movement points. Plus, having "Only Latest" on has a tendency to remove not only old versions of components, but also previously-discovered components in that tree, i.e. the Civilian Ship, Corporate Ship and Military Ship components.
Last edited by Dalton on 2006-02-08 11:50pm, edited 1 time in total.
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
I could swear that I had the jumpgates working in one of my older, one-player games, but I may just be misremembering.
Though the game does certainly feel unfinished. Invisible purple stars, derelict ship worlds that can't hold colonists but the AI feels obligated to colonize anyway, the crazy tech trees...yeah, you can see the rough edges pretty easily.
Edit: Brain, that's not unqiue to the Raiders. The Centauri, at least, have that, too.
Though the game does certainly feel unfinished. Invisible purple stars, derelict ship worlds that can't hold colonists but the AI feels obligated to colonize anyway, the crazy tech trees...yeah, you can see the rough edges pretty easily.
Edit: Brain, that's not unqiue to the Raiders. The Centauri, at least, have that, too.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
A match made in heaven.Edit: Brain, that's not unqiue to the Raiders. The Centauri, at least, have that, too.
The EA has accuracy and other mounts, I'm pretty sure the Minbari too, not stock mounts.
Stock mounts with my particle cannons reach about half as powerful as a Shadow gun at max tech. Pretty good for a bunch of space pirates.
Brian