Trogdor wrote:Atomic weaponry being painfully underpowered in C&C games is nothing new, though. Hell, I remember having to pick my jaw off the ground after a direct nuke blast failed to level the Kremlin in RA2.
The RA1 nuke couldn't destroy an Allied barracks, which was clearly just two tents..
Darth Wong wrote:
It's true; the whole RTS genre is a joke as far as realism goes. The very notion of simultaneously harvesting raw materials, constructing vehicles and buildings, training men, and fighting a nearly continuous battle with nearby enemy forces is utterly insane. But that's the genre, and I suppose it's not really any sillier than most other genres (just look at the gameplay conventions of FPS games).
Well the model of warfare presented would be a lot more realistic if you where fighting a guerrilla campaign, but I’ve yet to see an RTS game where you fight a guerrilla war. That would be real fun, you start out with a charismatic, or insane bomber, or both, leader and a couple of barely goon level soldiers and work your way up to TOTAL Soviet neutrality when the entire Cuba Army arrives to fight for you.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956