Coordination question

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Utah Jak
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Coordination question

Post by Utah Jak »

I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
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Re: Coordination question

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Utah Jak wrote:I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
The Trek ships could be equipped with hyperdrive?

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Re: Coordination question

Post by Noble Ire »

scififanoftheearth wrote:
Utah Jak wrote:I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
The Trek ships could be equipped with hyperdrive?

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Not likely. A single hyperdrive jump for an ISD requires orders of magnitude more power than those powers can produce in their warp cores. Even scaled down to their mass, and assuming that they could get a hold of some hypermatter, alterations to the ship's hulls would probably make just building new ships easier.
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Re: Coordination question

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scififanoftheearth wrote:
Utah Jak wrote:I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
The Trek ships could be equipped with hyperdrive?

Scifi
I thought about that, but the problem is that it is close to the Dominion War and in the story, there wasn't enough time to equip the Feds and their allies with hyperdrive.
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Re: Coordination question

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Utah Jak wrote:I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
are the imperial on the same side as the ST powers, if so the anwser is quite simple have the hyperdrive equipt ships leave after the Warp drive equipt ships, so that they arrive the same time at the destination.
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Re: Coordination question

Post by Waddles McGee »

Noble Ire wrote:
scififanoftheearth wrote:
Utah Jak wrote:I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
The Trek ships could be equipped with hyperdrive?

Scifi
Not likely. A single hyperdrive jump for an ISD requires orders of magnitude more power than those powers can produce in their warp cores. Even scaled down to their mass, and assuming that they could get a hold of some hypermatter, alterations to the ship's hulls would probably make just building new ships easier.
Didn't think of that. :oops:
Utah Jak wrote:I thought about that, but the problem is that it is close to the Dominion War and in the story, there wasn't enough time to equip the Feds and their allies with hyperdrive.
I see. Then why not equip Imperial ships with warp?

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Post by Lord Revan »

Refiying either side with other side's tech is a) overly complex b) uneeded.
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Post by Bounty »

If there's a disparity between two powers, you can always cripple one side. Have their drives fail or lose efficiency through sabotage/natural causes/treaties/whatever.
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Post by brianeyci »

It's a fanfiction, you can fib. Mike's and Stravo's fanfictions don't explicitly cripple the Empire's technology but it's still fun to read because they just implicitly lower the Empire's technology.

Honestly the gap is so huge that if you don't take a few creative liberties, the whole thing would be boring as hell. One ISD taking on all of Starfleet, wow good to read :roll:.

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Post by brianeyci »

In case some people missed my point, I'm not suggesting a portal-esque fanfiction where there is a clear intent before writing the fanfiction to insult SW or ST fans.

A fanfiction that accurately followed the canon would have ISD's appearing in orbit above Earth in minutes or hours, see ROTS. The war would be over in hours after Starfleet Command surrenders.

I'd rather follow one Captain, one crew rather than a war story that's been done to death. I think what makes or breaks fanfictions is its characters, even though people complain that you didn't follow this or do that. There's no pleasing everybody.

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Post by Rhoades »

Here's a question that might help your predicament. Can a ISD lock an another ship in it's tractor beam and tow it in hyperspace?

If the answer is yes, then you got a nice quick work-around.
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Post by Solauren »

Hell, tuck the freaking Starfleet + co ships inside the Star Destroyers Hangers

And there are hyperspace capable tugs that can move star wars freighters into hyperspace, it's possible a Star Destroyer COULD have those for aiding in cargo transfers
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Post by Utah Jak »

brianeyci wrote:In case some people missed my point, I'm not suggesting a portal-esque fanfiction where there is a clear intent before writing the fanfiction to insult SW or ST fans.

A fanfiction that accurately followed the canon would have ISD's appearing in orbit above Earth in minutes or hours, see ROTS. The war would be over in hours after Starfleet Command surrenders.

I'd rather follow one Captain, one crew rather than a war story that's been done to death. I think what makes or breaks fanfictions is its characters, even though people complain that you didn't follow this or do that. There's no pleasing everybody.

Brian
Actually, the Imperials are allied with the Federation. The whole 'Empire destroys the Federation with a TIE Defender' is really old. Basically, this is a small group of Imperials and colonists that Palpatine was sending out to the Unknown Regions to be a Sacrificial Lamb to draw out the Yuuzhan Vong at the height of the Empire.
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Post by Lord Revan »

As I said then it's simple matter of having the hyperdrive equipt ships wait, so they and warp drive equipt ships arrive to a system at the same time
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Post by Utah Jak »

Lord Revan wrote:As I said then it's simple matter of having the hyperdrive equipt ships wait, so they and warp drive equipt ships arrive to a system at the same time
You're right. I guess I spent too much time looking for a complex solution.
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Re: Coordination question

Post by PayBack »

Noble Ire wrote: Not likely. A single hyperdrive jump for an ISD requires orders of magnitude more power than those powers can produce in their warp cores. Even scaled down to their mass, and assuming that they could get a hold of some hypermatter, alterations to the ship's hulls would probably make just building new ships easier.
Although it was on a much smaller scale, the detachable Hyperdrive Ring on Obis fighter made me think (well I thought it even before that) that it would be possible to retro fit Hyperdrive motivators (complete with power source and maybe inertial dampeners) to non jump capable ships and objects? I'm sure they'd have such things after thousands of years. It'd be just too useful for salvage and dozens of other uses. The drives are so common even for individuals that surely a bolt on kit couldn't be that hard for the empire?

I can't say I've looked into it too deeply though, so as I said it was an assumption.
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Re: Coordination question

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PayBack wrote: Although it was on a much smaller scale, the detachable Hyperdrive Ring on Obis fighter made me think (well I thought it even before that) that it would be possible to retro fit Hyperdrive motivators (complete with power source and maybe inertial dampeners) to non jump capable ships and objects? I'm sure they'd have such things after thousands of years. It'd be just too useful for salvage and dozens of other uses. The drives are so common even for individuals that surely a bolt on kit couldn't be that hard for the empire?
I can't say I've looked into it too deeply though, so as I said it was an assumption.
Problem: they'd be bolt-on kits for ships with Wars technology, and that's assuming the hypermatter reactor is part of the bolt-on as opposed to being on the refitted ship already. By no means neccessarily compatible with Trek tech, and rigging an interface-assuming it works in the first place-might actually be MORE trouble than simply building Warstech ships from scratch.
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Post by Lord Pounder »

How about the Feddies develop an "Inverse Tachyon Quantium Pulse" which enables them piggy back along with the hyperwave the ISD's generate.

Aw fuck! I can't believe I just wrote that, i must clense my frontal lobe with wire wool and rubbing alcohol.
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Post by Utah Jak »

Lord Pounder wrote:How about the Feddies develop an "Inverse Tachyon Quantium Pulse" which enables them piggy back along with the hyperwave the ISD's generate.

Aw fuck! I can't believe I just wrote that, i must clense my frontal lobe with wire wool and rubbing alcohol.
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Post by Isolder74 »

Actually a bolt on hyperdrive rig might actually be the best option. The ones for TAofC seemed to carry everything that they would need for a jump/ Wars teck can eqipt starfighterts with Hyperdrives so giving the feddie ship the bolt on hyperdrive and a Astromech does not seem much of a stretch.
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Post by Batman »

Isolder74 wrote:Actually a bolt on hyperdrive rig might actually be the best option. The ones for TAofC seemed to carry everything that they would need for a jump/ Wars teck can eqipt starfighterts with Hyperdrives so giving the feddie ship the bolt on hyperdrive and a Astromech does not seem much of a stretch.
That once more assumes the power source is part of the bolt-on, NOT the ship, and it also assumes the bolt-on will easily interface with Trek technology.
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Post by Utah Jak »

Batman wrote:
Isolder74 wrote:Actually a bolt on hyperdrive rig might actually be the best option. The ones for TAofC seemed to carry everything that they would need for a jump/ Wars teck can eqipt starfighterts with Hyperdrives so giving the feddie ship the bolt on hyperdrive and a Astromech does not seem much of a stretch.
That once more assumes the power source is part of the bolt-on, NOT the ship, and it also assumes the bolt-on will easily interface with Trek technology.
Another problem: How will the Federation and Imperials manage to build up enough rings for the fleets seen in the Dominion War in a short period of time?
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Post by PayBack »

Lord Pounder wrote:How about the Feddies develop an "Inverse Tachyon Quantium Pulse" which enables them piggy back along with the hyperwave the ISD's generate.

Aw fuck! I can't believe I just wrote that, i must clense my frontal lobe with wire wool and rubbing alcohol.
The feddies wouldn't touch your idea... not once do you use the words phase, resonance, oscillate or frequency.
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Post by RThurmont »

My solution to this problem can be described in two words:

Quantum Technobabble

Basically, the only way you can have the UFP stand a chance against a force so powerful it could obliterate the entire Federation in as few as
.0025 seconds (as per calculations posted in here by Shep), is to use the above technology platform. Think hypertachyonic mass-inverting radionic quantum internecine flux conversion multiplexing streams.
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Post by PayBack »

Batman wrote:
Isolder74 wrote:Actually a bolt on hyperdrive rig might actually be the best option. The ones for TAofC seemed to carry everything that they would need for a jump/ Wars teck can eqipt starfighterts with Hyperdrives so giving the feddie ship the bolt on hyperdrive and a Astromech does not seem much of a stretch.
That once more assumes the power source is part of the bolt-on, NOT the ship, and it also assumes the bolt-on will easily interface with Trek technology.
Does it need to interface with Trek tech though? If they include an Astromech droid as Isolder74 suggested then all they'd need is an Imperial liaison on board to tell the droid where to go (or learn basic themselves) and Imp tech does all the work. The fed ships could just be dumb hunks of metal doing nothing till the trips over. Though again I'm assuming the bolt on kits contain inertial dampeners too.

Whether it's easier or not would really depend on whether or not the Empire has thousand of these things available already, or would have to make them from scratch. I'd think the latter if they salvage ships that have been knocked out of action in combat or whatever.. the specifically mentioned shipyards makes me think they probably don't have bloody great ships that just eat the old ones and spit out new ones like they do for cities.
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