Coordination question

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PayBack
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Post by PayBack »

RThurmont wrote:My solution to this problem can be described in two words:

Quantum Technobabble

Basically, the only way you can have the UFP stand a chance against a force so powerful it could obliterate the entire Federation in as few as
.0025 seconds (as per calculations posted in here by Shep), is to use the above technology platform. Think hypertachyonic mass-inverting radionic quantum internecine flux conversion multiplexing streams.
I'll think you'll find he said that is NOT the idea behind his story.. they're allied.
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Post by RThurmont »

Oops, my bad. Still, quantum technobabble is the only way to make meaningful coordination between the two alien technology platforms possible, in my opinion.
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Post by Utah Jak »

I'm not talking Tech coordination so much as military coordination. ie: Operation Return supported by Victory-Is and ISD-Is.
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Post by PayBack »

Well I'd go for the Bolt on Hyperdrives... that's how we steal Voyager in my story.. the crew get taken home in a Corellian Corvett and can't ride home with Voyager cos it's not safe and 80% likely to blow up before arrival... which is a lie, we just fly it to our recently colonised planet. Why not just take it by force? Part of the story.

I'm trying to keep my sensor gloves out of it.. the ones needed to scan 7 of 9 :lol:
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Post by NRS Guardian »

Another thing you could do is have the AQ alliance fleets sent on the offensive, while the Imperial fleet, being capable of intercepting attacks using hyperdrive, defends the AQ. Or have the Imperial fleet act independently raiding and attacking using hyperdrive to force the enemy to respond, allowing the AQ fleet to attack with better odds. Or as Revan suggested have the Imperial fleet leave a couple hours before the AQ fleet is scheduled to arrive at the target.
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Post by Rhoades »

PayBack wrote:Does it need to interface with Trek tech though? If they include an Astromech droid as Isolder74 suggested then all they'd need is an Imperial liaison on board to tell the droid where to go (or learn basic themselves) and Imp tech does all the work. The fed ships could just be dumb hunks of metal doing nothing till the trips over. Though again I'm assuming the bolt on kits contain inertial dampeners too.

Whether it's easier or not would really depend on whether or not the Empire has thousand of these things available already, or would have to make them from scratch. I'd think the latter if they salvage ships that have been knocked out of action in combat or whatever.. the specifically mentioned shipyards makes me think they probably don't have bloody great ships that just eat the old ones and spit out new ones like they do for cities.
I can believe that the Empire has hundreds of these bolted on hyperdrive in stock. If we can assume that are ships (either, civilian or backwater worlds) in the star wars galaxy without hyperdrives then we can assume that there's a consumer market for the hyperdrive kits, and thus readily available.
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Post by Lord Revan »

Rhoades wrote:
PayBack wrote:Does it need to interface with Trek tech though? If they include an Astromech droid as Isolder74 suggested then all they'd need is an Imperial liaison on board to tell the droid where to go (or learn basic themselves) and Imp tech does all the work. The fed ships could just be dumb hunks of metal doing nothing till the trips over. Though again I'm assuming the bolt on kits contain inertial dampeners too.

Whether it's easier or not would really depend on whether or not the Empire has thousand of these things available already, or would have to make them from scratch. I'd think the latter if they salvage ships that have been knocked out of action in combat or whatever.. the specifically mentioned shipyards makes me think they probably don't have bloody great ships that just eat the old ones and spit out new ones like they do for cities.
I can believe that the Empire has hundreds of these bolted on hyperdrive in stock. If we can assume that are ships (either, civilian or backwater worlds) in the star wars galaxy without hyperdrives then we can assume that there's a consumer market for the hyperdrive kits, and thus readily available.
we know that with little 10,000 credits you can buy a hyperspace capable ship, as far as I know internal hyperdrives are preferded in both military and civilian ships (though military hardware is typically better). (apart of Delta-12(a 2-man ship developed from Delta-7)) all the ship type that use external hyperdrive are high preformance interceptors.
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Post by Utah Jak »

Rhoades wrote:
PayBack wrote:Does it need to interface with Trek tech though? If they include an Astromech droid as Isolder74 suggested then all they'd need is an Imperial liaison on board to tell the droid where to go (or learn basic themselves) and Imp tech does all the work. The fed ships could just be dumb hunks of metal doing nothing till the trips over. Though again I'm assuming the bolt on kits contain inertial dampeners too.

Whether it's easier or not would really depend on whether or not the Empire has thousand of these things available already, or would have to make them from scratch. I'd think the latter if they salvage ships that have been knocked out of action in combat or whatever.. the specifically mentioned shipyards makes me think they probably don't have bloody great ships that just eat the old ones and spit out new ones like they do for cities.
I can believe that the Empire has hundreds of these bolted on hyperdrive in stock. If we can assume that are ships (either, civilian or backwater worlds) in the star wars galaxy without hyperdrives then we can assume that there's a consumer market for the hyperdrive kits, and thus readily available.
That would work. However, there is absolutely no way for the fleet in the AQ to even communicate with the Empire proper, much less establish a reliable supply line from the GFFA.
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Post by vivftp »

Depending on the exact timeframe your fic is set in and how far you want to take things, how about having the Feddies perfecting quantum slipstream drive that Voyager was toying with? That'd give you speeds that should exceed those of hyperdrive going by their trip in VOY's Timeless (yes, I know an exact time is near impossible to peg down, but assuming there aren't any large time gaps between the cuts from the shuttle to Voyager and the future, then that puts the trip of what, 60,000 lightyears at just around 10 minutes?)

If you're willing to use this, then at least that should take care of the speed issue.
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Post by Batman »

*Sigh* Another note on the bolt-on hyperdrives. Those are for single seat fighters. Not once anywhere in Wars literature is one suitable for a freighter or leave alone something the size of a Galaxy mentioned.
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Post by Utah Jak »

vivftp wrote:Depending on the exact timeframe your fic is set in and how far you want to take things, how about having the Feddies perfecting quantum slipstream drive that Voyager was toying with? That'd give you speeds that should exceed those of hyperdrive going by their trip in VOY's Timeless (yes, I know an exact time is near impossible to peg down, but assuming there aren't any large time gaps between the cuts from the shuttle to Voyager and the future, then that puts the trip of what, 60,000 lightyears at just around 10 minutes?)

If you're willing to use this, then at least that should take care of the speed issue.
That is a good idea. I'm actually going to work that in, but with the Dominion War raging, the Feds won't have time to retrofit alot ships. Maybe their upper tier ships like the Soveriegn and Galaxy classes.
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Post by Ghost Rider »

Thus technobabble.

Regardless of how or what you want to do, you are going to insert either unknown/untesteded technology(quantum slipstream we have no clue of how fast, just a guesstimate) or make up your own or do what every other writer does. Lower the Empire's technology to be on par with Trek tech.
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Post by Utah Jak »

Ghost Rider wrote:Thus technobabble.

Regardless of how or what you want to do, you are going to insert either unknown/untesteded technology(quantum slipstream we have no clue of how fast, just a guesstimate) or make up your own or do what every other writer does. Lower the Empire's technology to be on par with Trek tech.
I see your point. However, I really want to avoid something like a reverse anti-proton tacheyon ass-wiper
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Post by vivftp »

Utah Jak wrote:I see your point. However, I really want to avoid something like a reverse anti-proton tacheyon ass-wiper
I will pay good money to see that! :D
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Post by Ghost Rider »

Utah Jak wrote:
Ghost Rider wrote:Thus technobabble.

Regardless of how or what you want to do, you are going to insert either unknown/untesteded technology(quantum slipstream we have no clue of how fast, just a guesstimate) or make up your own or do what every other writer does. Lower the Empire's technology to be on par with Trek tech.
I see your point. However, I really want to avoid something like a reverse anti-proton tacheyon ass-wiper
Then name it something you like, and yet explains the function of the object...fuck call it transwarp. Never a reason to call it some bizarre name that's a long way of calling something a blender.
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Post by Wyrm »

Utah Jak, my brother, why are the Feds/Klings/Small Furry Creatures from Alpha Centauri even involved? What do they bring to this fight against the Vong?
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Post by Utah Jak »

Wyrm wrote:Utah Jak, my brother, why are the Feds/Klings/Small Furry Creatures from Alpha Centauri even involved? What do they bring to this fight against the Vong?
Because the Imperials were going to be offered as a sacrificial lamb to the Vong, but the colony ships/escorting fleet are transported to the Milky Way. The Vong are mentioned in passing very early on, but the rest of the story is exclusively in the Milky Way. After they disappear, there is no further mention of the VOng.
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Post by vivftp »

Wyrm wrote:Utah Jak, my brother, why are the Feds/Klings/Small Furry Creatures from Alpha Centauri even involved? What do they bring to this fight against the Vong?
Why, the power of technobabble of course :D

I'm sure if you dug around the list of 1-shot-wonders you could find some toys that would have some sort of effect.
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Post by Eleas »

brianeyci wrote:Honestly the gap is so huge that if you don't take a few creative liberties, the whole thing would be boring as hell. One ISD taking on all of Starfleet, wow good to read :roll:.
Well, I for one thought it was an okay read...
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Post by Typhonis 1 »

Actually depends on what they Want the Imperils to do. By the way you forgot Acclimators and Venerators in your force.

As has been said earlier...the Imperials could just wait for the Alliance to arrive then jump in, OR while the Alliance hits Cardassian positions...Imperial ships jump to dominion space and attack their positions closest too the wormhole to prevent reinforcements from being sent Afterall just because the Prophts stoped one fleet doesn`t mean they will stop another....unless a pair of Golan 2s or 3s is waitning along with DS9 :twisted:
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Post by Utah Jak »

Typhonis 1 wrote:Actually depends on what they Want the Imperils to do. By the way you forgot Acclimators and Venerators in your force.

As has been said earlier...the Imperials could just wait for the Alliance to arrive then jump in, OR while the Alliance hits Cardassian positions...Imperial ships jump to dominion space and attack their positions closest too the wormhole to prevent reinforcements from being sent Afterall just because the Prophts stoped one fleet doesn`t mean they will stop another....unless a pair of Golan 2s or 3s is waitning along with DS9 :twisted:
Awesome idea. I'll have to figure out how to work that in.
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Post by vivftp »

Typhonis 1 wrote:Actually depends on what they Want the Imperils to do. By the way you forgot Acclimators and Venerators in your force.

As has been said earlier...the Imperials could just wait for the Alliance to arrive then jump in, OR while the Alliance hits Cardassian positions...Imperial ships jump to dominion space and attack their positions closest too the wormhole to prevent reinforcements from being sent Afterall just because the Prophts stoped one fleet doesn`t mean they will stop another....unless a pair of Golan 2s or 3s is waitning along with DS9 :twisted:
Out of curiousity (and since it might affect Utah's fic), if the Imp ships planned to hyperjump to Dominion space then won't they need to get detailed sensor scans of the territory to safely travel?

Unless you mean they travel through the wormhole THEN go to work (yep, the Prophets won't give 2 shits about them doing that, assuming there isn't any danger from the Imps STL engines damaging the wormhole since IIRC they output a lot of energy - no?), then would they still need at least some detailed sensor scans to travel from system to system?

I'm sure they have the tech to map their own ways, but just wondering how long this process should realistically take.
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Post by SirNitram »

vivftp wrote:Out of curiousity (and since it might affect Utah's fic), if the Imp ships planned to hyperjump to Dominion space then won't they need to get detailed sensor scans of the territory to safely travel?
'Detailed', in this case, means 'Stellar objects', since those are the things with gravitational fields to avoid. Most transit could probably be done with sufficient time with a telescope; with FTL sensors, it becomes easier.
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Post by vivftp »

SirNitram wrote: 'Detailed', in this case, means 'Stellar objects', since those are the things with gravitational fields to avoid. Most transit could probably be done with sufficient time with a telescope; with FTL sensors, it becomes easier.
Ahh, so things like asteroids zooming about won't really play any factor in requiring scans of the area? Or is that sort of thing covered under their ability to detect using the FTL sensors and avoid them?

This line of questioning mainly applies if he were to have them jump all the way to Dominion space from the Alpha Quadrant. If they're going to use the wormhole then it really becomes less of an issue since Starfleet could give them what maps of the region they have.
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Post by Typhonis 1 »

Could have been done ahead of time using disposable hyperspace equiped probe droids
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