Coordination question

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SirNitram
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Post by SirNitram »

vivftp wrote:
SirNitram wrote: 'Detailed', in this case, means 'Stellar objects', since those are the things with gravitational fields to avoid. Most transit could probably be done with sufficient time with a telescope; with FTL sensors, it becomes easier.
Ahh, so things like asteroids zooming about won't really play any factor in requiring scans of the area? Or is that sort of thing covered under their ability to detect using the FTL sensors and avoid them?
They'd have to be big roids, and you'd have to be flying through them. You could simply fly between systems and be more or less scot free. And if you're going into a system, you can park your ass a few dozen AU out, scan inwards for anything that might interrupt your jump, and then plot it.
This line of questioning mainly applies if he were to have them jump all the way to Dominion space from the Alpha Quadrant. If they're going to use the wormhole then it really becomes less of an issue since Starfleet could give them what maps of the region they have.
Again, for long range, there's no reason to go through systems.
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Post by Typhonis 1 »

Since theymay be cut off from their home galaxy....don`t know how you wrote it...a World Devestator or two could have been sent along to supply them with war material. Thus using up probe droids would be no trouble or even refitted Seperatists droid eq..... there would be no scandal using it in the Milky way galaxy
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Post by consequences »

I've got one from canon, even if it is technobabble, and Voyager no less. *shudders*

Q's son, using just a deflector dish, without any powers, is able to create a 'spacial warp'(whatever the hell that is), to move the shuttle he's in well away from its starting position. Since its never defined in range or speed, you could fudge this to give a rough equivalence with GE forces, adjusted however you need for the balance of your fic.
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Post by vivftp »

consequences wrote:I've got one from canon, even if it is technobabble, and Voyager no less. *shudders*

Q's son, using just a deflector dish, without any powers, is able to create a 'spacial warp'(whatever the hell that is), to move the shuttle he's in well away from its starting position. Since its never defined in range or speed, you could fudge this to give a rough equivalence with GE forces, adjusted however you need for the balance of your fic.
Here's the dialogue on that bit:

Q2: You're going to love this. I once learned how to open a spatial flexure using nothing more than a deflector array.
ICHEB: Flexure?
Q2: It's like a tunnel through space.


He indicated he was going to try and hide in a variety of "cosmic nooks and crannies" to try and hide from the Q so it definately leaves the door open on the range issue.

The only thing about using this example is that the Voyager crew never learned how to open one of these flexures, otherwise obviously they'd just use one and get home.
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Post by PayBack »

Does anything in the episode give you reason to believe you can aim this tunnel in the direction you want to go? opening it to hide in is one thing, using it and controlling it to get to a specific location is something else.
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Post by PayBack »

Batman wrote:*Sigh* Another note on the bolt-on hyperdrives. Those are for single seat fighters. Not once anywhere in Wars literature is one suitable for a freighter or leave alone something the size of a Galaxy mentioned.
Yes I know the one we saw was for a single seat fight, but that in no way precludes the possibility of larger versions for salvage operations etc. The technology is so old and so common I'd be surprised if such kits didn't exist.
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Post by vivftp »

PayBack wrote:Does anything in the episode give you reason to believe you can aim this tunnel in the direction you want to go? opening it to hide in is one thing, using it and controlling it to get to a specific location is something else.
Well the first destination he chose was because apparently the females in that system are spectacular, and the second time he was going to open a flexure because they were being threatened and this second choice only had slightly less attractive females.

It seems he could pick and choose where he wanted the flexure to take him since his decisions were based on the attractiveness of the systems females :)


Anyways, like I said the Feddies won't have the knowledge to open a flexure so it doesn't make too much difference in the end.
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Post by PayBack »

Yeah fair enough, that pretty much removes any doubt on the ability to steer it.
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Post by consequences »

vivftp wrote:
consequences wrote:I've got one from canon, even if it is technobabble, and Voyager no less. *shudders*

Q's son, using just a deflector dish, without any powers, is able to create a 'spacial warp'(whatever the hell that is), to move the shuttle he's in well away from its starting position. Since its never defined in range or speed, you could fudge this to give a rough equivalence with GE forces, adjusted however you need for the balance of your fic.
Here's the dialogue on that bit:

Q2: You're going to love this. I once learned how to open a spatial flexure using nothing more than a deflector array.
ICHEB: Flexure?
Q2: It's like a tunnel through space.


He indicated he was going to try and hide in a variety of "cosmic nooks and crannies" to try and hide from the Q so it definately leaves the door open on the range issue.

The only thing about using this example is that the Voyager crew never learned how to open one of these flexures, otherwise obviously they'd just use one and get home.
Obviously nothing. If they had used the first obvious means of getting home without risk, there wouldn't have even been a show. The entire series is based around them being morons who disregard opportunity.

Its equally possible that they just thought he pulled some kind of non-duplicable Q trick, and never bothered to check the sensor and computer logs of the shuttle to recreate exactly what he did, a mistake that would hopefully be rectified when they finally got back to Earth to be subject to an extensive failure analysis, and oif at all possible, multiple court martials..
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Re: Coordination question

Post by Coalition »

Utah Jak wrote:
scififanoftheearth wrote:
Utah Jak wrote:I'm working on a fanfic and a major plot point is coordination between the Federation/Klingons/Romulans and a small group of Imperials. The problem I'm having is how to coordinate the forces due to the huge speed advantage of Hyperdrive. Any suggestions about how I could work this problem out?
The Trek ships could be equipped with hyperdrive?

Scifi
I thought about that, but the problem is that it is close to the Dominion War and in the story, there wasn't enough time to equip the Feds and their allies with hyperdrive.
I like NRS Guardian's idea, where the Imperial forces are used to distract the Domiion and Cardassian forces, keeping them off-balance with raids all over their territory.

Another option, assuming you only have hyperdrive tech, is simply using the shuttles as deep scouts. They go to a D/C system, get scans, and pop back with the data. Ecellent scouting data, and the vessels cannot be intercepted (or caught), unless they are extremely unlucky.

Next, you start handing over some of the materials science to the Fed, so they can get a quick boost in materials technology. Hand over a bunch, and let the Feds decide what can be incorporated into their ships easily, and what requires a little more work. So Fed ships get more advanced during the war.

The final bit might be a single transport being used to keep your forward fleets resupplied. Load up the transport with medical supplies, munitions, crew, etc, and pop next to a Fed fleet. Offload the suplies, take back the worst injured, and repeat.
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Post by Utah Jak »

Typhonis 1 wrote:Since theymay be cut off from their home galaxy....don`t know how you wrote it...a World Devestator or two could have been sent along to supply them with war material. Thus using up probe droids would be no trouble or even refitted Seperatists droid eq..... there would be no scandal using it in the Milky way galaxy
In the time period I'm using that wouldn't be possible. This is a seven months before the Battle of Yavin. The Empire doesn't even have the Death Star officially on-line.
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Re: Coordination question

Post by Utah Jak »

Coalition wrote:
Utah Jak wrote:
scififanoftheearth wrote: The Trek ships could be equipped with hyperdrive?

Scifi
I thought about that, but the problem is that it is close to the Dominion War and in the story, there wasn't enough time to equip the Feds and their allies with hyperdrive.
I like NRS Guardian's idea, where the Imperial forces are used to distract the Domiion and Cardassian forces, keeping them off-balance with raids all over their territory.

Another option, assuming you only have hyperdrive tech, is simply using the shuttles as deep scouts. They go to a D/C system, get scans, and pop back with the data. Ecellent scouting data, and the vessels cannot be intercepted (or caught), unless they are extremely unlucky.

Next, you start handing over some of the materials science to the Fed, so they can get a quick boost in materials technology. Hand over a bunch, and let the Feds decide what can be incorporated into their ships easily, and what requires a little more work. So Fed ships get more advanced during the war.

The final bit might be a single transport being used to keep your forward fleets resupplied. Load up the transport with medical supplies, munitions, crew, etc, and pop next to a Fed fleet. Offload the suplies, take back the worst injured, and repeat.
Yeah, I've basically decided an idea like that. The Feds in particular would leap at that idea. Put a few Fed/(very few) Klingon/Romulan docs on board a Imperial ship full of bacta and a few EMHs and you have an interstellar ambulance/full service gas station. Also, Imperial ships could respond to trouble situations like the fall of Betazed, et al. (mainly as a plot device to have the Imperial Army show the Milky Way how to correctly fight a ground war :twisted: )
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Post by Typhonis 1 »

Another thought is, How simple is giving the Alliance holonet technology? Alliance force hits the Cardassin main fleet...as soon as tghe breach iot...contact the Imperial fleet...let the Destroyers rip into the created breach and lay waste to enemy forces.

You could also fost old technology onto them....how many Arc fightrs and the old Jedi starfighters are just laying about? Also has the benefit of if they do decide to rebel the technology isn`t even up to ANH specs.
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