Modding Space Empire IV Gold
Moderator: Thanas
There was no jump gate involved. THat i would have understood.
I attacked a planet and from what i can gather it treated the engagement like jumping onto a hostile warp point rather than a planetary assualt.
I've got the replay and im sure dalton can share it around too. It just seems absolutely retarded considering the very next engagement at the planet my fleet set up in a normal fashion.
I attacked a planet and from what i can gather it treated the engagement like jumping onto a hostile warp point rather than a planetary assualt.
I've got the replay and im sure dalton can share it around too. It just seems absolutely retarded considering the very next engagement at the planet my fleet set up in a normal fashion.
Well.
Was the planet on a warp point?
Recently I had a battle in the ST game where a bunch of fighters didn't go through a warp point but somehow appeared point blank one square away from my ships.
<edit>Did you do something strange like break a treaty with him on the same turn while you were still in orbit? That could happen. Or else maybe a glitch. Any case armor'll win the day, heavy armor class 1A </edit>
Brian
Was the planet on a warp point?
Recently I had a battle in the ST game where a bunch of fighters didn't go through a warp point but somehow appeared point blank one square away from my ships.
<edit>Did you do something strange like break a treaty with him on the same turn while you were still in orbit? That could happen. Or else maybe a glitch. Any case armor'll win the day, heavy armor class 1A </edit>
Brian
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I'm not sure exactly what the problem is...as far as I can tell things went normally. The planet wasn't on a warp point.
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I knew taking Brian's advice would be good for me in the long run.GuppyShark wrote: ZOMG ZERG RUSH KEKE
Isn't it a little early for the Great War?
Can you say pwned?
To Absent Friends
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"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
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Weird bug?
Huh. This is really strange now but uh. I've been researching along my weapons tech, when a new option appears. Shadow Advanced Weapons.
I'm surprised, but don't know if it gives me anything or not. In my tech-test single player game, I never got this option. What the heck?
The mod is a bit buggy of course. I can't seem to acquire Improved Neutron Lasers, despite them being finished and balanced. Would this give me them, or a shadow beam, or nothing? Mew! :/
Huh. This is really strange now but uh. I've been researching along my weapons tech, when a new option appears. Shadow Advanced Weapons.
I'm surprised, but don't know if it gives me anything or not. In my tech-test single player game, I never got this option. What the heck?
The mod is a bit buggy of course. I can't seem to acquire Improved Neutron Lasers, despite them being finished and balanced. Would this give me them, or a shadow beam, or nothing? Mew! :/
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Eh heh heh damn now I'm wishing I didn't give it gonna have to kill more of you xeno scumDalton wrote:I knew taking Brian's advice would be good for me in the long run.
Can you say pwned?
If some of you are building, I posted a saved game file earlier back with designs and ships with the shield armor that you get with chemistry 2 and physics 2 (passive armor physics/manufacturing/engineering) passive armor physics 6 being the best sort of like how fusion is better than fission or grav better than antimatter.
Nephtys wrote: Huh. This is really strange now but uh. I've been researching along my weapons tech, when a new option appears. Shadow Advanced Weapons.
Code: Select all
Name := Shadow Advanced Molecular Weapons
Group := Advanced Weapon Technology
Description := Advanced weapons which take apart matter at a molecular level.
Maximum Level := 10
Level Cost := 10000
Start Level := 0
Raise Level := 0
Racial Area := 74
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
[u]Tech Area Req 1 := Molecular Weapons[/u]
Tech Level Req 1 := 7
Name := Heavy Molecular Slicer Beam I
Description := This is a heavy version of the Molecular Slicer Beam. It is used to literally cut apart enemy vessels.
Pic Num := 57
Tonnage Space Taken := 219
Tonnage Structure := 223
Cost Minerals := 2624
Cost Organics := 1968
Cost Radioactives := 437
Vehicle Type := Ship\Base
Supply Amount Used := 156
Restrictions := None
General Group := Weapons
Family := 12601
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Shadow Advanced Molecular Weapons
Tech Level Req 1 := 1
[u]Tech Area Req 2 := Shadow Heavy Weapons[/u]
Tech Level Req 2 := 1
Tech Area Req 3 := 0
Tech Level Req 3 :=
Number of Abilities := 0
Ability 1 Type := 0
Ability 1 Descr := 0
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := 0
Ability 2 Descr := 0
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 281 278 275 273 270 267 264 262 259 256 254 251 248 245 243 240 237 234 232 229
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 1
Weapon Display Type := Beam
Weapon Display := 103
Weapon Speed := 0
Weapon Modifier := 6
Weapon Sound := MolecularSlicer.wav
Weapon Family := 1601
All the components are in components.txt in the B5 folder, techarea.txt, etc.
Improved Neutron Lasers aren't in the Minbari tech tree, dead-end cause you need Vorlon Heavy Weapons.
Brian
High Exemplar Kreoss says....Guppyshark wrote:Shocked ZOMG ZERG RUSH KEKE
Isn't it a little early for the Great War?
Cry more newb!
Seriously, your end game weapons are better than mine. You have living CPUs. End of the day Shadow ships (since the vorlon shields are mentioned but not actually *in* the game) are going to win out. Where is the logic in me waiting around for you to get there?
Dragon Clan Veritech
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Yar, I thought that Zerg Rush bit was in reply to my battle with Tobor.GuppyShark wrote:EDIT: Dalton, did you quote the right post?
To Absent Friends
"y = mx + bro" - Surlethe
"You try THAT shit again, kid, and I will mod you. I will
mod you so hard, you'll wish I were Dalton." - Lagmonster
May the way of the Hero lead to the Triforce.
If you start at medium or high technology (medium is default I think) it might give you a random sampling of technology.Nephtys wrote:Brian, I know that's usually the case. But...
In SP, my first game as Earth Alliance, after I was done researching a few things, I got access to shadow beams and blew the crap out of the opposition.
Like if you start with high and see all technology you get maximum tech and you get every race's weapons .
Brian
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He did have a lot of ability to influence it. It's the direct result of severing ties with the Shadows, murdering their ambassador, and attacking their planets.Trogdor wrote:"It was maddening to be forced to watch all this happen but have so little ability to influence it."
I have consistently gone out of my way to avoid being a prick to player races, but even I have limits.
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I think it's an attempt to stop your power before it rises really. The Shadows DID conquer several homeworlds.GuppyShark wrote:He did have a lot of ability to influence it. It's the direct result of severing ties with the Shadows, murdering their ambassador, and attacking their planets.Trogdor wrote:"It was maddening to be forced to watch all this happen but have so little ability to influence it."
I have consistently gone out of my way to avoid being a prick to player races, but even I have limits.
Sure, Brian's done the same. But he's so localized!
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