Massive capital-ship sized torpedoes seen in RC

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Cykeisme
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Massive capital-ship sized torpedoes seen in RC

Post by Cykeisme »

I never really gave them much thought (beyond "woah") when I played Republic Commando previously, but are those gigantic torpedoes seen on the Accamator contradicted by any higher sources? I mean, they're huge.. the torpedoes themselves are as big as a small ship. The torpedo tube through which you board the Prosecutor is wide enough to land a starfighter in!

Do we see (or hear mentioned) capital ship torpedoes of this size anywhere else?
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Re: Massive capital-ship sized torpedoes seen in RC

Post by Ender »

Cykeisme wrote:I never really gave them much thought (beyond "woah") when I played Republic Commando previously, but are those gigantic torpedoes seen on the Accamator contradicted by any higher sources? I mean, they're huge.. the torpedoes themselves are as big as a small ship. The torpedo tube through which you board the Prosecutor is wide enough to land a starfighter in!

Do we see (or hear mentioned) capital ship torpedoes of this size anywhere else?
Yeah, the Accalmator entry of the AOTC ICS :D

Also, the Victory class had capital grade torpedo launchers.
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Post by Sea Skimmer »

AOTC ICS mentions and shows the Accamator class is armed with four ‘strategic’ missile/torpedo tubes, and the tubes protrusion beyond the hull is quite large. So they are real. Considering the scale of warships and fortifications in Star Wars, they make some sence.
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Post by Elheru Aran »

The Galaxy Gun's missile was as large as Luke's starship in Dark Empire II, IIRC.
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Post by Cykeisme »

Ender wrote:Yeah, the Accalmator entry of the AOTC ICS :D
Oh!
I can practically hear people thinking "Ackpth, some fan you are, you don't even have the ICS." :(


So the mappers in Republic Commando faithfully recreated the torpedo tubes and bays like the cutaway pictures in the ICS? That's pretty damn cool, really.
What about the rest of the Prosecutor? Are any other parts of the mission's maps based on the ICS? The huge landing gear, or the data core chambers, perhaps?

Also, what sort of range and yield are we looking at when it comes to these beastly torpedoes? I assume there must be a reason for incorporating such a system instead of stuffing in more hypermatter reactors/fuel and turbolasers.
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Post by 000 »

Torpedo Spheres were designed to crack planetary shields, so I'd imagine the yield of capship grade torpedos is pretty high.

I still think the "mass drivers" on the Providence-class are torpedo launchers. It makes the most sense.
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Post by Ender »

Cykeisme wrote:
Ender wrote:Yeah, the Accalmator entry of the AOTC ICS :D
Oh!
I can practically hear people thinking "Ackpth, some fan you are, you don't even have the ICS." :(


So the mappers in Republic Commando faithfully recreated the torpedo tubes and bays like the cutaway pictures in the ICS? That's pretty damn cool, really.
No idea how faithfully, we see the tubes, but they are not cut away.
What about the rest of the Prosecutor? Are any other parts of the mission's maps based on the ICS? The huge landing gear, or the data core chambers, perhaps?
Don't have an X box, and even then I'm not much of a gamer. I'd need screen caps to compare.

Also, what sort of range and yield are we looking at when it comes to these beastly torpedoes? I assume there must be a reason for incorporating such a system instead of stuffing in more hypermatter reactors/fuel and turbolasers.
Well, with missiles range is "how far are you from the edge of the universe?" what with Newton's laws and all. But if you mena effective range, we don't know the delta V so we can't say. They are used for surface bombardment, so I'd guess that they can home on targets atleast 45,000 km away (high geostationary orbit). As for yield, again unknown, but some rough estimates and assumptions let me estimate the missiles on a Vicotry class at 16 TT, though that depends on fusion efficiency and missile fuel supplies.
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Post by Ender »

000 wrote:Torpedo Spheres were designed to crack planetary shields, so I'd imagine the yield of capship grade torpedos is pretty high.

I still think the "mass drivers" on the Providence-class are torpedo launchers. It makes the most sense.
No, we coverd this here, and then me and connor got into it with some knuckle heads on SB. The torpedo launchers are elsewhere on the cutaway; and though thier behavior is itself odd, the mass drivers don't match any torpedo behavior. They do however mostly match with flak shots. It appears they are the source of the anti fighter flak described in the novel, and seen in ANH and ESB.
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Post by 000 »

Ah, I hadn't considered the flak angle. That makes more sense.

The torpedo launcher angle occurred to me because the ICS:OT reveals that starfighter-launched torpedos have a long casing similar to those ejected from the mass-drivers.
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Re: Massive capital-ship sized torpedoes seen in RC

Post by apocolypse »

Cykeisme wrote:I never really gave them much thought (beyond "woah") when I played Republic Commando previously, but are those gigantic torpedoes seen on the Accamator contradicted by any higher sources? I mean, they're huge.. the torpedoes themselves are as big as a small ship. The torpedo tube through which you board the Prosecutor is wide enough to land a starfighter in!

Do we see (or hear mentioned) capital ship torpedoes of this size anywhere else?
Funny you mention this. I recently replayed RC myself a couple weeks ago and remember thinking the same thing when I was in the bay. Something like "holy shit, these fuckers are big!" :D

What was also interesting was when you're in the area where you have to hack the turbolaser controls to fire on the Lucrehulk. If you look down, it looks like there's several long turbolaser feeds running to the guns.
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Post by Vympel »

Screenshots, goddamit!
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Post by Cykeisme »

Delta-38 has just jumped out the airlock of a Republic CR-25 transport, and is floating through space toward the torpedo tube.
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc1.jpg

Inside the torpedo tube. The blast door is closed. It's big!
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc2.jpg

The blast door is now open. You can now see into the torpedo bay. Look at the size of that thing!
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc3.jpg

This is a view from behind the torpedo in the firing position. You can see the torpedo tube (that I was in earlier) ahead of it, and look out into space. Two more torpedoes are visible on the left (yes, that thing taking up the entire lower left corner is a torpedo).
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc4.jpg

Five torps visible here, clamped to a sort of giant conveyor system.
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc5.jpg

From almost the same place as the fourth image, but I scooted over to the far left.
http://i7.photobucket.com/albums/y257/CykeIsMe/Acc6.jpg

Sorry about the darkness of the images. I was using Windows' screenshot function, and aparently gamma correction happens further down the line. If someone can get brighter screenshots, I'll leave it to them.

If no one else is willing to, then I'll post shots of the turbolaser gunnery station. It's great.. you can see a quad turbolaser pointing out from under the windows, and if you look left and right, you can see more quad turbolaser emplacements. Under the control platform, leading to the quad turbolaser, you can see huge power conduits of some exotic nature. They glow intensely each time the emplacement fires.
Other locations of note you get to go to on the Acclamator are the hangar bays, data cores and command bridge.

Should probably get a better screengrabbing app, though, it's a bitch alt-tabbing out to paste after each shot.
Ender wrote:Don't have an X box, and even then I'm not much of a gamer. I'd need screen caps to compare.
The game's available on the PC.
There are a lot of interesting places on the ship. Many of the locations on the Acclamator are too cramped to take good pictures of (it's a warship, after all), and I'm sure you'd prefer to walk around them yourselves.
In the earlier mission, you get to run around a Lucrehulk coreship, and go to the bridge as well. Toward the end of the game I was so hoping you'd get to board the Recusant-class CIS ship, but alas, you don't.

I doubt many gamers have a similar level of interest in the technical aspects of SW that I love this forum for, so I recommend Republic Commando to all the regulars here.
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Post by apocolypse »

Great pics. I'd volunteer to grab some screens of the turbolaser feeds, but I only have it on Xbox.
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Post by NecronLord »

Well, if it's an acclamator, it should have a gigantic materiel deployment deck, and a large 'logistics bay' for rearming, though of course, it's possible the levels don't let you go to either.
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Post by Connor MacLeod »

000 wrote:Ah, I hadn't considered the flak angle. That makes more sense.

The torpedo launcher angle occurred to me because the ICS:OT reveals that starfighter-launched torpedos have a long casing similar to those ejected from the mass-drivers.
There's 108 proton torpedo launchers, whereas there's only about a dozen of those guns (six to a side.) You can see them (even though they're unlabeled) in the entry, and you can see them again in the movie in the close up broadside battle between the IH and the Venator (a line of six rectangular ports.)
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Post by Cykeisme »

NecronLord wrote:Well, if it's an acclamator, it should have a gigantic materiel deployment deck, and a large 'logistics bay' for rearming, though of course, it's possible the levels don't let you go to either.
Yeah, unfortunately not. A bit odd, I suppose, since the deployment decks are one of the Acclamator's primary areas, featured prominently in AotC's Grand Army parade on Coruscant.
On the other hand, there isn't any logical reason for the squad to have visited those areas.


Btw. I assume the missiles fired by the Invisible Hand's 108 proton torpedo launchers are nowhere near the size of the strategic torpedoes launched by Acclamator-class ships? I don't think there's enough room.
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Post by NecronLord »

Well, making and rendering them would be a small nightmare. They're huge, and packed with equipment.
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Post by Vympel »

Yes, turbolaser screenshots would be very fine.

In the meantime, I will brighten these.

Send these to Dr. Saxton, he's sure to put them up on his website.
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Post by Cykeisme »

Vympel wrote:Now, bring on the turbolaser screenshots.


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Yes, milord.


Minor test at college tomorrow, but I'll get on it immediately after :)
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Post by Connor MacLeod »

Those torpedoes actually kind of remind me of the "shell casings" ejected by the Separtist mass drivers. from the rear at least.

Also, it looks (curiously) like the launch tube is not perfectly straight, which seems rather odd...
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Post by Connor MacLeod »

Cykeisme wrote: Btw. I assume the missiles fired by the Invisible Hand's 108 proton torpedo launchers are nowhere near the size of the strategic torpedoes launched by Acclamator-class ships? I don't think there's enough room.
Probably not. The apertures are too small for one thing, and carrying enough ammunition to fire them more than a few times would be a nightmare (I didn't see any massive ammo storage bays for them.)
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Post by Vympel »

Also, it looks (curiously) like the launch tube is not perfectly straight, which seems rather odd...
I'm pretty sure that's just a trick your eyes are playing on you. See Acc4.
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Post by Connor MacLeod »

Vympel wrote:
Also, it looks (curiously) like the launch tube is not perfectly straight, which seems rather odd...
I'm pretty sure that's just a trick your eyes are playing on you. See Acc4.
I'm referring to this
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Post by FTeik »

So how many torpedos does the ship have?
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