The ship name is different, but it is for sure your Constellation. When I created the max tech game, I put all races so I just picked a hull that was 1200 kT. Dreadnaughts, Juggernauts, Attack Cubes, all the same thing as long as the size is the same.
Not taking out the ECM, taking out the multiplex tracking... it seems to work. At least in my sims with your Constellations.
As for my resource management... if you open up my turn file, you can see what I did. I replaced all the research facilities with replicator facilities. I made more mistakes than you think. First not getting a fleet up until turn sixty. Me opening a warp point into Antede was a direct result of me seeing you close the warp point into Indiri and guessing you didn't have a facility up.
Nephtys brought in 30 cubes, and if this was a normal SE:IV game she would have carried the day. Only because of the uber fighters were they stopped. And Trogdor had a chance to attack, even after he lost his homeworlds, by going through one of the 5 or 6 warp points in Norpin leading directly into my homesystems. A lot of his ships were damaged, but he chose to chase Borg cubes in Norpin rather than go after my resource base.
If I had played any other way, built battleships to try and counter Trogdor's King Falcons, I wouldn't have been able to take advantage of n-squared as you pointed out. We did have luck, but we had planned our attack for many turns and wanted to try Trogdor's home systems first. If that didn't work we would have opened to his far colonies, and we guessed he couldn't possibly have had a shield facility up by then in his far colonies. Shield facilities cost 100k minerals and we were guessing he didn't have many up with 120 dreadnaughts up.
It might cost 1 extra turn over some other designs, but your Constellation costs 25k minerals and my battlecruiser throwaways cost 11k minerals. Sons of Surak cost 16k minerals, so they would take only 4 turns to build over a six turn Constellation.
<edit>As for your intelligence... you had a massive opportunity Trogdor, between turns 40 and 60 to hurt Nephtys. She had only counter-intelligence 1 researched, and only < 10k intelligence points. If you had focused your intelligence only on her, you would have broke her
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<edit 3>As for resource base, for most of the game until the Romulan Slaughter, we had less resources than you. My 250 ships only came recently in the past ten turns when my Genesis worlds started coming online. You had UFP, Klingons, Yourself, Romulans all in partnerships. And most of the game Trogdor was in 1st place and had more resources than me. After the Romulan homeworlds were glassed, there was about 10 turns in between where both Neph and I were defenseless after Trogdor seized Norpin. You're right, it could have easily turned either way.
If you want luck, look no further than 2 reload Romulan Plasma Torpedoes and Small Armor. The odds were stacked against us
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<edit 4>Cool, I didn't know that you were trying to attack through the Tholian warp points, but that wasn't luck more than me wanting not to have to fight on two fronts. I was going to close the warp point to the Tholians, and to the Klingons, to concentrate all my ships on one front (I ended up not doing the Klingons). Your "bad timing" was my trying to close as fast as possible. I rushed for closers. Put it another way... could you have attacked through Tholian space any quicker? If you had attacked, the warp network lets us bring our main fleets anywhere in our territory in at most two turns. Anyway GG.</edit>
Brian