Models for next Animation [wip]
Moderator: Beowulf
Models for next Animation [wip]
Some might remember the car crash animation. Our next animation will take things further. The abused dummies from PETC (People for ethical treatment of crashdummies) will seek revenge and will try to blast the evil car apart with guns and RPG.
Here are some models for the upcomming animation. The Dummy Seargant, the old factory building in which the animation will take place and the M16. The M16 was not modeled by me but by the guy with whom i´m doing this uni project.
These are only the models. They still lack textures but they will follow of course.
Here are some models for the upcomming animation. The Dummy Seargant, the old factory building in which the animation will take place and the M16. The M16 was not modeled by me but by the guy with whom i´m doing this uni project.
These are only the models. They still lack textures but they will follow of course.
- Elheru Aran
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mmmh... what kind of detail? I checked pictures of real M16s and couldn´t find andy significant parts that are missing. All the switches and small parts are there.Ace Pace wrote:Very nice, not to say anything bad but the M16 is lacking alot of detail, that could be one of the first minor improvements.
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No, that part is fine, but the entire barrel, stock, grip, all seem to be lacking.salm wrote:mmmh... what kind of detail? I checked pictures of real M16s and couldn´t find andy significant parts that are missing. All the switches and small parts are there.Ace Pace wrote:Very nice, not to say anything bad but the M16 is lacking alot of detail, that could be one of the first minor improvements.
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- Elheru Aran
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You're thinking of the textures. They look funny right now because it's untextured. When that's done they'll look much better.Ace Pace wrote:No, that part is fine, but the entire barrel, stock, grip, all seem to be lacking.salm wrote:mmmh... what kind of detail? I checked pictures of real M16s and couldn´t find andy significant parts that are missing. All the switches and small parts are there.Ace Pace wrote:Very nice, not to say anything bad but the M16 is lacking alot of detail, that could be one of the first minor improvements.
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The magazine is incorrectly detailed. It's more of a thin sheet of bent, corrugated aluminum. At the bottom is a removable plate. Plate comes off to reveal the mag spring (not that you should ever need to show that. Also, most mags are 30rds, which are longer, and curve slightly below the mag well. However, for a 20rd mag, the general ( though not specific) shape is correct.
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"There's a word for bias you can't see: Yours." -- William Saletan
- Ace Pace
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Textures still require a lower layer of model detail to be truly pretty, unless you involve bump maps, which as far as I know, are mostly on the game side.Elheru Aran wrote:You're thinking of the textures. They look funny right now because it's untextured. When that's done they'll look much better.
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Bump maps can, and are used in model rendering. My friend Weepul884 uses them a bunch.Ace Pace wrote:Textures still require a lower layer of model detail to be truly pretty, unless you involve bump maps, which as far as I know, are mostly on the game side.Elheru Aran wrote:You're thinking of the textures. They look funny right now because it's untextured. When that's done they'll look much better.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
"There's a word for bias you can't see: Yours." -- William Saletan
The Text and Logo will be Bumpmapped. Bumpmapping is an essential procedure used in 3D stuff. Not only in games.Ace Pace wrote:Textures still require a lower layer of model detail to be truly pretty, unless you involve bump maps, which as far as I know, are mostly on the game side.Elheru Aran wrote:You're thinking of the textures. They look funny right now because it's untextured. When that's done they'll look much better.
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Wow, mighty nice thinggy! What program do you use?
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shroom is a lovely boy and i wont hear a bad word against him - LUSY-CHAN!
Shit! Man, I didn't think of that! It took Shroom to properly interpret the screams of dying people - PeZook
Shroom, I read out the stuff you write about us. You are an endless supply of morale down here. :p - an OWS street medic
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- Ford Prefect
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M16 is missing the forward assist. Also, the flash supressor should be turned 45 degrees. Don't want to blind the shooter now do we?
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Hmm.... about eight hours for the RPG. The dummy head was two days, the night vision and beret were a day and the microphone thingie was maybe three hours. The building was one and a half day.Ford Prefect wrote:It is really good. How long did it take you to model?
The M16 was done by the guy i´m doing the project with in, i think two or three days.
Ok, cool, thanks for noting. I don´t know shit about guns, so what are the flash supressor and what is the forward assist? I hope he´s not done the texturing yet since remodeling can fuck up the textures.M16 is missing the forward assist. Also, the flash supressor should be turned 45 degrees. Don't want to blind the shooter now do we?
Flash supressor is the prong at the end of the barrel. Its designed to help supress the flash. With 3 or 4 pronged supressors, you don't have one of the slits aimed up because that blocks the sight of the gunner. Now modern 5 or six vented supressors are different and tend to be aimed that way, but your using a classic supressor. Rotate it 45 degrees.
Now reading up on the M16, I find something interesting. Your using the original M16 design, the one from Vietnam. It doesn't have a forward assist. So your good on that. However, the M16A1 was issued in 1967 and mostly served in Vietnam. So you might want to consider some changes.
The flash supressor needs to be updated and a forward assist would need to be added.
http://world.guns.ru/assault/as18-e.htm
Now reading up on the M16, I find something interesting. Your using the original M16 design, the one from Vietnam. It doesn't have a forward assist. So your good on that. However, the M16A1 was issued in 1967 and mostly served in Vietnam. So you might want to consider some changes.
The flash supressor needs to be updated and a forward assist would need to be added.
http://world.guns.ru/assault/as18-e.htm
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
The rear pin needs to be under the upper reciever, not behind it. That pin is what latches the upper reciever down. It needs to be moved forward a centimeter or so.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Ford Prefect
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Damn! That's pretty fast for such excellent work.salm wrote: Hmm.... about eight hours for the RPG. The dummy head was two days, the night vision and beret were a day and the microphone thingie was maybe three hours. The building was one and a half day.
The M16 was done by the guy i´m doing the project with in, i think two or three days.
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Here's to a certain mostly harmless nutcase.
I wish my boss would say the same.Ford Prefect wrote:Damn! That's pretty fast for such excellent work.salm wrote: Hmm.... about eight hours for the RPG. The dummy head was two days, the night vision and beret were a day and the microphone thingie was maybe three hours. The building was one and a half day.
The M16 was done by the guy i´m doing the project with in, i think two or three days.