Space Empires IV Game... of Doom! (Adamant Mod)
Moderator: Thanas
- Nova Andromeda
- Jedi Master
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- Location: Boston, Ma., U.S.A.
They're the pictures of your ships, and it usually also includes your race portrait, your empire's icon, etc. You can download them and you'll get a folder containing all the pictures. In the Adamant mod folder you'll find a pictures folder, and in that folder you'll find a races folder. That's where you should them.Nova Andromeda wrote:--What are the shipsets for? Are they personal images, etc.? How does one "install" them?
BTW, Gups, your shipset's cool, despite being a repaint of the Tholians'. But despite the fact that we of the Alliance like to think of ourselves as a friendly people, if you try and make us kneel before Zod...well, we'll see just how "super" the Kryptonian Enclave really is.
"I want to mow down a bunch of motherfuckers with absurdly large weapons and relative impunity - preferably in and around a skyscraper. Then I want to fight a grim battle against the unlikely duo of the Terminator and Robocop. The last level should involve (but not be limited to) multiple robo-Hitlers and a gorillasaurus rex."--Uraniun235 on his ideal FPS game
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
"The ability to destroy a planet is insignificant compared to the power of the Force."--Darth Vader
- CaptBooyah
- Redshirt
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All those in favour of pig-piling the self-absorbed dictator... *raises hand*GuppyShark wrote:Don't forget to allocate plenty of points for Kneeling to Zod.Kojiro wrote:This may take a little more than a few mins...I promise it'll be done tonight when Guppy gets home and shows my inept butt what to do.
- GuppyShark
- Sith Devotee
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- Location: South Australia
- GuppyShark
- Sith Devotee
- Posts: 2830
- Joined: 2005-03-13 06:52am
- Location: South Australia
And now I'm home sick.
Kojiro's Transformers Shipset.
EDIT: It was missing a few ships, but I fixed it.
Kojiro's Transformers Shipset.
EDIT: It was missing a few ships, but I fixed it.
Last edited by GuppyShark on 2006-03-09 06:34pm, edited 1 time in total.
- GuppyShark
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- Nova Andromeda
- Jedi Master
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- Joined: 2002-07-03 03:38am
- Location: Boston, Ma., U.S.A.
Just ran a sim, got the chaff missile working by setting the firing strategy to "nearest, smallest, most damaged, strongest".
For the Chaff Missile to work properly I think you have to use the "Long Range Pre-Fire" mount, and use either maximum range or optimal range, not point blank. Because your ship will always fire second in response to their missiles, basically your ship's going to have to be out of range of their missile for at least one round. Most seekers are speed 6, so you need to stay at least 6 away from them for the Chaff missile to fire I think. But strangely enough, sometimes the Chaff fires, sometimes it doesn't, AI buggy.
<edit>I think the AI bug can be fixed if you set "smallest, nearest, most damaged, strongest" so they'll always target the smallest thing aka a missile. PD being one range in this game, chaff missiles might be useful.</edit>
Brian
For the Chaff Missile to work properly I think you have to use the "Long Range Pre-Fire" mount, and use either maximum range or optimal range, not point blank. Because your ship will always fire second in response to their missiles, basically your ship's going to have to be out of range of their missile for at least one round. Most seekers are speed 6, so you need to stay at least 6 away from them for the Chaff missile to fire I think. But strangely enough, sometimes the Chaff fires, sometimes it doesn't, AI buggy.
<edit>I think the AI bug can be fixed if you set "smallest, nearest, most damaged, strongest" so they'll always target the smallest thing aka a missile. PD being one range in this game, chaff missiles might be useful.</edit>
Brian
Last edited by brianeyci on 2006-03-10 12:06am, edited 1 time in total.
It was low start right? Cause medium gives you IR and X-Ray 6 and 600 kT hulls right from the start?
And Low tech cost, cause there's no PBW advanced research and it takes forever to research propulsion?
Man you forget easily you were the one who suggested those .
Oh yeah, and high resource start please.
Brian
And Low tech cost, cause there's no PBW advanced research and it takes forever to research propulsion?
Man you forget easily you were the one who suggested those .
Oh yeah, and high resource start please.
Brian
- GuppyShark
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- GuppyShark
- Sith Devotee
- Posts: 2830
- Joined: 2005-03-13 06:52am
- Location: South Australia
- GuppyShark
- Sith Devotee
- Posts: 2830
- Joined: 2005-03-13 06:52am
- Location: South Australia
- GuppyShark
- Sith Devotee
- Posts: 2830
- Joined: 2005-03-13 06:52am
- Location: South Australia
You need to install Neph's patch.
Oh and a lot of people got the shaft. I got three unpleasant planets and two mild planets. Looks like BSG and Flower people lucked out and got good starting planets .
<edit>Nm, the patch was for ST Mod, gragh.</edit>
<edit>Heh heh first turn in suckers! </edit>
Brian
Oh and a lot of people got the shaft. I got three unpleasant planets and two mild planets. Looks like BSG and Flower people lucked out and got good starting planets .
<edit>Nm, the patch was for ST Mod, gragh.</edit>
<edit>Heh heh first turn in suckers! </edit>
Brian
Last edited by brianeyci on 2006-03-10 12:47am, edited 1 time in total.
- Nephtys
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How can you tell? And that only affects pop growth. I have good racial tolerance for example.brianeyci wrote:You need to install Neph's patch.
Oh and a lot of people got the shaft. I got three unpleasant planets and two mild planets. Looks like BSG and Flower people lucked out and got good starting planets .
<edit>Nm, the patch was for ST Mod, gragh.</edit>
Brian