Space Empires IV Game... of Doom! (Adamant Mod)

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Kojiro
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Post by Kojiro »

Ah, I see. As I said, I've done zero research. That said, if there's an RP thread it's Prime all the way. :)
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brianeyci
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Post by brianeyci »

I take your transformers and raise you. Clanmechs all the way!

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I have 180% ground combat so it'll be a challenge :twisted:.

RP thread's already up, scroll down, Kryptonians, LOTR, Homeworld, Tux's mega-Corporation and BSG already posted, you're late Primus :).

Brian
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Kojiro
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Post by Kojiro »

I don't have any stats yet but check my shipset to see my ground troops.
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GuppyShark
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Post by GuppyShark »

That'll learn me. I thought they were both the same thing. Weird that the Stock trait is the one they changed, though.
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CaptBooyah
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Post by CaptBooyah »

Uploaded a little RP thing of my own.. Wanting to make my own shipset, but I really cant be assed. EDF will do for now =]
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CaptBooyah
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Post by CaptBooyah »

I seem to be experiencing a problem with the turns.. eg. they're not being sent to me anymore.

Anyone else having this problem? I'm not much of an active checker, so I usually rely on my email for updating most things.
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GuppyShark
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Post by GuppyShark »

Your ISP might be blocking the emails as spam, as they're automated.
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Nova Andromeda
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Post by Nova Andromeda »

--Trogdor and I can't seem to get the diplomatic treaty stuff to work. He sent a treaty offer and I accepted it last turn (no sense in killing ourselves so soon). However, it didn't take effect. In addition, the RP suggests he hasn't even gotten the communication attached to that acceptance. Any ideas?
-What are the game rules on analyzing alien tech? I'm especially interested in what happens when one is analyzing different tech paradimes (i.e., an organic race analyzing magic tech, magic analyzing normal tech, etc.). What happens when one analyzes a ship with more than one tech. they don't know (e.g., cargo storage and propulsion).
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brianeyci
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Post by brianeyci »

Tech trading would work if you guys set up a technology trading hub. Basically gift each other a base at each end, and agree to research only one line of technology. Like Trogdor could research only weapons, and you could research only engines.

Then build ships with said technology and gift them to each other to analyze, one ship per level.

I've looked at the data files and organic, physical and magical races are completely isolated. So if you want to tech trade you'll need a willing partner, a lot of co-ordination outside of the game, and someone with the same paradigm.

Brian
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Nova Andromeda
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Post by Nova Andromeda »

--Okay so tech trading won't work if you have different paradigms (e.g., organic and magic)?
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brianeyci
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Post by brianeyci »

From the data files, I don't think so. Even if you're researching something he has like propulsion, propulsion for physical races needs fundamental physics and propulsion for magical races needs something else, racial traits.

I'm not making the rules here though, Neph is :P.

Brian
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GuppyShark
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Post by GuppyShark »

Technology trading is disabled. If people use ship/base gifting to circumvent this game rule, we'll have to restart and disable gifting, because there's no way to prevent analysis.
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Nova Andromeda
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Post by Nova Andromeda »

--We really should have a list of game rules so it is clear what they are.
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brianeyci
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Post by brianeyci »

In my book, since this is a competitive game, anything that the game mechanics allows is allowed. It's not like Neph made a rule beforehand. If people find a compatible partner, so be it.

I'm not gonna do it. The Somtaaw are loners :P. Plus it's too expensive and a pain in the ass to co-ordinate, and I don't trust any of you fuckers lol :P.

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GuppyShark
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Post by GuppyShark »

It's retarded to set up gifting arrangements etc when the Diplomacy screen has Technology *grayed out*. If it was intended to be done, it would have been allowed in the first place.
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brianeyci
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Post by brianeyci »

Trading ships costs co-ordination and money. It also gives you one technology at a time, one ship at a time. Technology trading allows for instant access while analysis takes turns. You have to make sure your ship gets to base, maintain an infrastructure, and co-ordinate off-game (because in-game diplomacy is too slow). Also it is highly limited in this modification because of racials.

So my view is it is okay if someone finds a willing partner... but I know it's annoying, so if everybody agrees not to do it I don't care. But I don't care if people do do it, I'm not doing it this game, too annoying.

Brian
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Nova Andromeda
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Post by Nova Andromeda »

--Why is it I can't get a straight forward set of rules for anything today (not just SEIV)?
-Where's the Goddess at?!? I have a complaint to file with the universe and I probably won't even kneel!
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brianeyci
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Post by brianeyci »

Chill and have a cold one :P.

No enforcer's going to come beating down on your doors if you don't get the rules right. Well, when I checked the wrong box and put in the wrong numbers in my tax return last year I got a huge tax refund but ended up owing it all back a few months later. So I guess some people will beat down your doors. Not here though :P.

The Goddess is busy making the new ST game, she'll be back.

Brian
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Nephtys
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Post by Nephtys »

Nova Andromeda wrote:--Why is it I can't get a straight forward set of rules for anything today (not just SEIV)?
-Where's the Goddess at?!? I have a complaint to file with the universe and I probably won't even kneel!
Well. Okay. What rules? Gifting technology openly is a bit cheap, but you'd need a damned close ally to do that, and it's inconvenient. Plus, who knows if they'll turn on you. Right now, I don't see an issue with it... as we're going to be at each other's throats all game. :) Though I may think it's lame and strongly discouraged, except in tiny amounts, due to the nature of paradigms and how there's like only one magic player.

Em. Everything else goes, I guess. Off-site communications are allowed, since the diplomacy thing is really unreliable and often drops messages.

If you're clearly beaten, being sore and ejecting your population into space is not allowed. That's just plain mean spirited. Accept a subjugation or protectorate treaty and try to build back up, since homeworlds are a big deal.
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brianeyci
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Post by brianeyci »

You can't eject population over a certain limit.

Brian's gamey solution number one : if you want to kill your own people keep a small scout ship or base in orbit with a cargo bay. Then you can transfer to the cargo bay and eject population at will even in the billions. Hrumf!

Brian
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Nova Andromeda
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Post by Nova Andromeda »

brianeyci wrote:Chill and have a cold one :P.

No enforcer's going to come beating down on your doors if you don't get the rules right. Well, when I checked the wrong box and put in the wrong numbers in my tax return last year I got a huge tax refund but ended up owing it all back a few months later. So I guess some people will beat down your doors. Not here though :P.

The Goddess is busy making the new ST game, she'll be back.

Brian
--That is only a small part of my complaint! I think the universe is messing with me today! Almost nothing was straight forward ... reminds me of modern art ... I hate modern art ... [/rant]
-Clearly the Goddess needs more servants.
-How is it you have a direct line?
-I'll take the cold one now....
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brianeyci
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Post by brianeyci »

I pay tribute. You'd be surprised what a few sacrificed lambs do in front of a stargate. I also know the address to punch into the DHD, that'll cost you.

Cold one costs too, pay first.

Anyway so this isn't a totally pointless post, looks like orbital fighters need a few levels of weapons research... my orbital fighters do 0 damage with default weapons!

Brian
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Nova Andromeda
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Post by Nova Andromeda »

Nephtys wrote:
Nova Andromeda wrote:--Why is it I can't get a straight forward set of rules for anything today (not just SEIV)?
-Where's the Goddess at?!? I have a complaint to file with the universe and I probably won't even kneel!
Well. Okay. What rules? Gifting technology openly is a bit cheap, but you'd need a damned close ally to do that, and it's inconvenient. Plus, who knows if they'll turn on you. Right now, I don't see an issue with it... as we're going to be at each other's throats all game. :) Though I may think it's lame and strongly discouraged, except in tiny amounts, due to the nature of paradigms and how there's like only one magic player.

Em. Everything else goes, I guess. Off-site communications are allowed, since the diplomacy thing is really unreliable and often drops messages.

If you're clearly beaten, being sore and ejecting your population into space is not allowed. That's just plain mean spirited. Accept a subjugation or protectorate treaty and try to build back up, since homeworlds are a big deal.
--Well I'm counting on you guys to complain if I break some unspoken rule that seems obvious to everyone else.
-If there is one thing I've learned in multiplayer games it is that those who cooperate have a huge edge over those who don't. Backstabbing is always a worry, but one can minimize the risk. What can I say, I don't like being hostile unless I have a good reason ... or there's nothing else to do.... :P
-Personally, I think it is going to take forever to get the tech levels high enough to even think about assulting a home planet. Then again I don't know a great deal about the Adamant mod.
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Nova Andromeda
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Post by Nova Andromeda »

brianeyci wrote:I pay tribute. You'd be surprised what a few sacrificed lambs do in front of a stargate. I also know the address to punch into the DHD, that'll cost you.

Cold one costs too, pay first.

Anyway so this isn't a totally pointless post, looks like orbital fighters need a few levels of weapons research... my orbital fighters do 0 damage with default weapons!

Brian
--Perhaps you need the proper mount for your orbital fighters. Mine do a gigantic 2 damage!
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brianeyci
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Post by brianeyci »

Well just guessing, if you want to take down 50k phased shield points, and weapons do around 50 damage, it'll take around 30k kT to bring down a planet or 30 1000 kT ships... I would think that a fleet of 100-200 smaller ships could do it with planetary napalms.

Trogdor's played the AI so he knows how many you need for sure.

Brian
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