Twilight Princess to work with Rev controller

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Archaic`
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Twilight Princess to work with Rev controller

Post by Archaic` »

Shigeru Miyamoto let this little bomb drop in an interview with Nintendo Europe while in France to recieve his knighthood this week.
What’s the latest on Twilight Princess?
“I would say that we are progressing well with completing it,” says Miyamoto. “And one of the most important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution you can take advantage of the Revolution controller.”
Right now, the interview can only be viewed on the members section of the Nintendo Europe website, but some kind soul has taken a screenshot of the relevant portion.

Between this and Smash Brothers on launch, I'd say Nintendo has just about guarenteed themselves selling out of Revolution consoles on launch day, wouldn't you?
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Post by McNum »

I'm not really that surprised, there has been a lot of rumors about this happening. I wonder how this is going to work.

This will mean one of two things for Twilight Princess, though. Maybe both.

1. It will get delayed again to coincide with the Revolution launch.
2. I will have to play through it twice, one with Gamecube controller, one with Revolution controller.
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Bounty
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Post by Bounty »

I wonder how this is going to work.
The same as it always works with multi-platform Zelda games: minor improvements to the game but nothing critical, so that GC owners can finish it too.
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Post by Vendetta »

I dunno about "minor"

Used correctly, the Rev controller could redefine the whole experience.
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Post by Pezzoni »

Crazy.
I'm gutted that I'm going to be at Uni when both the Revolution and Zelda are released though, and I can't imagine me being able to afford a console... Well, not without giving up beer. Which isn't happening, even for Zelda.
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Post by Bounty »

Vendetta wrote:I dunno about "minor"

Used correctly, the Rev controller could redefine the whole experience.
"Minor" in the sense that you don't lose out on half the game if you're playing on the GC. The addition of colour to LA:DX "redefined" the whole experience, too, but it didn't lessen the game's quality on the older platform.
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Post by TheBlackCat »

McNum wrote:1. It will get delayed again to coincide with the Revolution launch.
All indiciations are that TP is already set to launch around the same time as the Revolution, so this a non-issue.
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Post by Praxis »

I think it will be minor, unless they totally revamp the game engine for use with the Rev controller, all it will do is make it so that, say, you do gestures to perform the same moves you'd press buttons for, for example. Or other little improvements like that.

We'll have to wait for a true Revolution Zelda game for a redefined experience.

Cool, though.
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Post by TheBlackCat »

Praxis wrote:I think it will be minor, unless they totally revamp the game engine for use with the Rev controller, all it will do is make it so that, say, you do gestures to perform the same moves you'd press buttons for, for example. Or other little improvements like that.

We'll have to wait for a true Revolution Zelda game for a redefined experience.

Cool, though.
You wouldn't have to revamp the entire engine just to make it interact with the revo controller, in fact they likely wouldn't have to modify the engine at all (unless they were very stupid about how they designed the engine). The engine generally handles graphics and sometimes physics as well, but interacting with controllers is handled elsewhere in the game code and is no where near as major an issue an issue to modify as a modifying the engine (not to mention completely revamping it).

In fact, I would suspect that the hard part would not be getting revo controller support in the game, it would be in modifying all the scripts that control what happens in the game so that events play out appropriately in response to the new input, completely different input. In-game events are set up to work in a certain way based on the input, either how the events are manipulated by the player or the events themselves would likely have to be significantly modified in order to support the revo controller.

However, this may be a moot point because I suspect they had this in the works for quite a while. There was a good chance they were either planning this are at least anticipating it as a possibility from an early enough stage that much of the actual game content was originally made so that it would be compatible with the revo controller. If this is the case they would have been adding revo support as they went along, or at least making it as easy as possible to add it later if need be, so few real re-writes of code would be necessary.
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Post by Praxis »

TheBlackCat wrote:
Praxis wrote:I think it will be minor, unless they totally revamp the game engine for use with the Rev controller, all it will do is make it so that, say, you do gestures to perform the same moves you'd press buttons for, for example. Or other little improvements like that.

We'll have to wait for a true Revolution Zelda game for a redefined experience.

Cool, though.
You wouldn't have to revamp the entire engine just to make it interact with the revo controller, in fact they likely wouldn't have to modify the engine at all (unless they were very stupid about how they designed the engine). The engine generally handles graphics and sometimes physics as well, but interacting with controllers is handled elsewhere in the game code and is no where near as major an issue an issue to modify as a modifying the engine (not to mention completely revamping it).

In fact, I would suspect that the hard part would not be getting revo controller support in the game, it would be in modifying all the scripts that control what happens in the game so that events play out appropriately in response to the new input, completely different input. In-game events are set up to work in a certain way based on the input, either how the events are manipulated by the player or the events themselves would likely have to be significantly modified in order to support the revo controller.

However, this may be a moot point because I suspect they had this in the works for quite a while. There was a good chance they were either planning this are at least anticipating it as a possibility from an early enough stage that much of the actual game content was originally made so that it would be compatible with the revo controller. If this is the case they would have been adding revo support as they went along, or at least making it as easy as possible to add it later if need be, so few real re-writes of code would be necessary.
Modifying it to work with a different controller on the SAME PRINCIPLES is easy, but changing the game so that you can actually swordfight with your sword tracking your hand movements (vs pre-scripted attacks that take place when you hit the button) would require quite a bit more programming, unless all they do is add gestures that cause the same attacks (which would be easy but not add as much).

I imagine the pointer ability would work great for the boomerang and arrows.
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