Effective weaponrange
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Effective weaponrange
What is the eefective weapon range of ISD turbolasers??
I tried to find it onm the main site but couldnt find it
I tried to find it onm the main site but couldnt find it
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Re: Effective weaponrange
1 Plot device.Perry Rhodan wrote:What is the eefective weapon range of ISD turbolasers??
I tried to find it onm the main site but couldnt find it
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I suggest you consider the distance that the Executor and escorts were from the Rebel fleet in ROTJ when "we're in attack position now" was announced. Actually estimating that distance I leave to you.
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I suggest you don't. Remember, the Imperial squadron had to round the Sanctuary Moon to get in position. No upper range limit can be derived from this.Alan Bolte wrote:I suggest you consider the distance that the Executor and escorts were from the Rebel fleet in ROTJ when "we're in attack position now" was announced. Actually estimating that distance I leave to you.
The ICS says 10 light seconds for a Venator's HTL. I'd imagine an ISD's would be about the same.
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Actually, the ROTS ICS says that the Venator's HTLs can hit targets at 10 light-minutes using its precise long-range tracking mode. Since the damaging portion of turbolaser bolts moves at c (am I right about this?), I'm guessing this is only against stationary targets, or targets moving in a predictable path.Surlethe wrote:The ICS says 10 light seconds for a Venator's HTL. I'd imagine an ISD's would be about the same.
Are you sure about this?Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
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It was a Mon Cal Cruiser. The NR was trying to make the Vong think they had a new super weapon so while Wedge put up a light show over Borelleas(sp?) a Mon Cal Cruiser hyped to the outter edges of the Coruscant system and fired several HTL's at the world ship orbiting Courscant.Ace Pace wrote:To expand: In Rebel Stand, a ship(probably not an ISD) firing from the edge of the Coruscant system, hit coruscant.Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
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So it was HTLs... wow, thats nice rang but I remember that damage dropped off due to space dust in the way.Lord Pounder wrote:It was a Mon Cal Cruiser. The NR was trying to make the Vong think they had a new super weapon so while Wedge put up a light show over Borelleas(sp?) a Mon Cal Cruiser hyped to the outter edges of the Coruscant system and fired several HTL's at the world ship orbiting Courscant.Ace Pace wrote:To expand: In Rebel Stand, a ship(probably not an ISD) firing from the edge of the Coruscant system, hit coruscant.Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
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"Effective range" depends on how you define it. People often compute their own effective range with a rifle based on their ability to hit a fixed target at that distance, but they'd be totally unable to hit moving targets at the same range.
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My bad. Thanks for the correction.Jim Raynor wrote:Actually, the ROTS ICS says that the Venator's HTLs can hit targets at 10 light-minutes using its precise long-range tracking mode. Since the damaging portion of turbolaser bolts moves at c (am I right about this?), I'm guessing this is only against stationary targets, or targets moving in a predictable path.Surlethe wrote:The ICS says 10 light seconds for a Venator's HTL. I'd imagine an ISD's would be about the same.
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Technically, the effective range of any Star Wars weapon depends on how manueverable the target is and if they know they are being fired out. Turbolasers can hit things that are light hours away (as can be seen in the NJO), but at that range most ships will see they are under attack and manuever out of the way.
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Blasters might have an effective yeild at several light minutes, but against a ship, or any moving object where you can't predict it's course, you have to shave the effective distance down to a few light seconds.
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Actually, blasters don't, because they're infantry/fighter-level weapons (at best). And it's not yield, it's range.Count Dooku wrote:Blasters might have an effective yeild at several light minutes, but against a ship, or any moving object where you can't predict it's course, you have to shave the effective distance down to a few light seconds.
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I think the 10 light-minutes quote pretty much gives the information we need, coupled with the logical limitations of a target that is making non-predictable evasive maneuvers.
Btw, just food for thought.. we aren't sure about the exact size of the Coruscant system since we don't know how many planets there are beyond Coruscant, and their distance from their star.
When he said yield, he probably meant it, too. He's saying that despite beam attenuation and diffusion, the beam/bolt still carries enough energy to damage its intended targets.. but that targeting considerations reduce effective distance.
Btw, just food for thought.. we aren't sure about the exact size of the Coruscant system since we don't know how many planets there are beyond Coruscant, and their distance from their star.
He's probably grouping all the Star Wars directed-energy weapons that use those same working principles under the general term "blaster", including turbolasers. Using the word "blaster" like the word "gun", if you will. Probably not accurate, but understood.Batman wrote:Actually, blasters don't, because they're infantry/fighter-level weapons (at best). And it's not yield, it's range.Count Dooku wrote:Blasters might have an effective yeild at several light minutes, but against a ship, or any moving object where you can't predict it's course, you have to shave the effective distance down to a few light seconds.
When he said yield, he probably meant it, too. He's saying that despite beam attenuation and diffusion, the beam/bolt still carries enough energy to damage its intended targets.. but that targeting considerations reduce effective distance.
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I'd argue that DEW have an effective yield at any range (it'll just not be worth mentioning) but I see here you're coming from, Cyke.
And the NJO quite clearly depicts 'effective' lighthour ranges for TLs despite beam disspation.
And the NJO quite clearly depicts 'effective' lighthour ranges for TLs despite beam disspation.
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We do have some data though. Coruscant and the Core Worlds identifies Coruscant as having a year equal to 368 standard days, and there are several planetary and stellar bodies behind it. After Coruscant is Muscave then Stentat (both gas giants), Improcco (ice ball with a moon of its own), The Covey (asteroid field), Nabatu (barren rock), Ulabos (frozen rock) and finally Obo Rin (comet cluster). That's not including the five planets before Coruscant. Now, I will give you that there are no distances to the system star given, but it does appear that the Coruscant system has quite a bit in it.Cykeisme wrote:I think the 10 light-minutes quote pretty much gives the information we need, coupled with the logical limitations of a target that is making non-predictable evasive maneuvers.
Btw, just food for thought.. we aren't sure about the exact size of the Coruscant system since we don't know how many planets there are beyond Coruscant, and their distance from their star.
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Plus our own solar system is already 14 lighthours across only including Pluto (nevermind that 10th planet or the Kuiper Belt).
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^^^This guy got it right.Cykeisme wrote:He's probably grouping all the Star Wars directed-energy weapons that use those same working principles under the general term "blaster", including turbolasers. Using the word "blaster" like the word "gun", if you will. Probably not accurate, but understood.
When he said yield, he probably meant it, too. He's saying that despite beam attenuation and diffusion, the beam/bolt still carries enough energy to damage its intended targets.. but that targeting considerations reduce effective distance.
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