Effective weaponrange

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Perry Rhodan
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Effective weaponrange

Post by Perry Rhodan »

What is the eefective weapon range of ISD turbolasers??
I tried to find it onm the main site but couldnt find it
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Re: Effective weaponrange

Post by Chris OFarrell »

Perry Rhodan wrote:What is the eefective weapon range of ISD turbolasers??
I tried to find it onm the main site but couldnt find it
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Post by Alan Bolte »

I suggest you consider the distance that the Executor and escorts were from the Rebel fleet in ROTJ when "we're in attack position now" was announced. Actually estimating that distance I leave to you.
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Post by nightmare »

Alan Bolte wrote:I suggest you consider the distance that the Executor and escorts were from the Rebel fleet in ROTJ when "we're in attack position now" was announced. Actually estimating that distance I leave to you.
I suggest you don't. Remember, the Imperial squadron had to round the Sanctuary Moon to get in position. No upper range limit can be derived from this.
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Post by Solauren »

In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
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Post by Ace Pace »

Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
To expand: In Rebel Stand, a ship(probably not an ISD) firing from the edge of the Coruscant system, hit coruscant.
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Post by Surlethe »

The ICS says 10 light seconds for a Venator's HTL. I'd imagine an ISD's would be about the same.
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Post by Jim Raynor »

Surlethe wrote:The ICS says 10 light seconds for a Venator's HTL. I'd imagine an ISD's would be about the same.
Actually, the ROTS ICS says that the Venator's HTLs can hit targets at 10 light-minutes using its precise long-range tracking mode. Since the damaging portion of turbolaser bolts moves at c (am I right about this?), I'm guessing this is only against stationary targets, or targets moving in a predictable path.
Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
:shock: Are you sure about this?
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Post by Ace Pace »

Jim Raynor wrote:
Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
:shock: Are you sure about this?
Depending on the size of the Coruscant system...possibly.
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Post by Lord Pounder »

Ace Pace wrote:
Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
To expand: In Rebel Stand, a ship(probably not an ISD) firing from the edge of the Coruscant system, hit coruscant.
It was a Mon Cal Cruiser. The NR was trying to make the Vong think they had a new super weapon so while Wedge put up a light show over Borelleas(sp?) a Mon Cal Cruiser hyped to the outter edges of the Coruscant system and fired several HTL's at the world ship orbiting Courscant.
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Post by Ace Pace »

Lord Pounder wrote:
Ace Pace wrote:
Solauren wrote:In New Jedi Order, they had ships hitting with Turbolasers at ranges of light hours
To expand: In Rebel Stand, a ship(probably not an ISD) firing from the edge of the Coruscant system, hit coruscant.
It was a Mon Cal Cruiser. The NR was trying to make the Vong think they had a new super weapon so while Wedge put up a light show over Borelleas(sp?) a Mon Cal Cruiser hyped to the outter edges of the Coruscant system and fired several HTL's at the world ship orbiting Courscant.
So it was HTLs... wow, thats nice rang but I remember that damage dropped off due to space dust in the way.
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Post by AdmiralKanos »

"Effective range" depends on how you define it. People often compute their own effective range with a rifle based on their ability to hit a fixed target at that distance, but they'd be totally unable to hit moving targets at the same range.
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Post by Surlethe »

Jim Raynor wrote:
Surlethe wrote:The ICS says 10 light seconds for a Venator's HTL. I'd imagine an ISD's would be about the same.
Actually, the ROTS ICS says that the Venator's HTLs can hit targets at 10 light-minutes using its precise long-range tracking mode. Since the damaging portion of turbolaser bolts moves at c (am I right about this?), I'm guessing this is only against stationary targets, or targets moving in a predictable path.
My bad. Thanks for the correction.
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Post by Doctor Doom »

Technically, the effective range of any Star Wars weapon depends on how manueverable the target is and if they know they are being fired out. Turbolasers can hit things that are light hours away (as can be seen in the NJO), but at that range most ships will see they are under attack and manuever out of the way.
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Post by Count Dooku »

Blasters might have an effective yeild at several light minutes, but against a ship, or any moving object where you can't predict it's course, you have to shave the effective distance down to a few light seconds.
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Post by Batman »

Count Dooku wrote:Blasters might have an effective yeild at several light minutes, but against a ship, or any moving object where you can't predict it's course, you have to shave the effective distance down to a few light seconds.
Actually, blasters don't, because they're infantry/fighter-level weapons (at best). And it's not yield, it's range.
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Post by Cykeisme »

I think the 10 light-minutes quote pretty much gives the information we need, coupled with the logical limitations of a target that is making non-predictable evasive maneuvers.

Btw, just food for thought.. we aren't sure about the exact size of the Coruscant system since we don't know how many planets there are beyond Coruscant, and their distance from their star.

Batman wrote:
Count Dooku wrote:Blasters might have an effective yeild at several light minutes, but against a ship, or any moving object where you can't predict it's course, you have to shave the effective distance down to a few light seconds.
Actually, blasters don't, because they're infantry/fighter-level weapons (at best). And it's not yield, it's range.
He's probably grouping all the Star Wars directed-energy weapons that use those same working principles under the general term "blaster", including turbolasers. Using the word "blaster" like the word "gun", if you will. Probably not accurate, but understood.
When he said yield, he probably meant it, too. He's saying that despite beam attenuation and diffusion, the beam/bolt still carries enough energy to damage its intended targets.. but that targeting considerations reduce effective distance.
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Post by Batman »

I'd argue that DEW have an effective yield at any range (it'll just not be worth mentioning) but I see here you're coming from, Cyke.
And the NJO quite clearly depicts 'effective' lighthour ranges for TLs despite beam disspation.
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Post by apocolypse »

Cykeisme wrote:I think the 10 light-minutes quote pretty much gives the information we need, coupled with the logical limitations of a target that is making non-predictable evasive maneuvers.

Btw, just food for thought.. we aren't sure about the exact size of the Coruscant system since we don't know how many planets there are beyond Coruscant, and their distance from their star.
We do have some data though. Coruscant and the Core Worlds identifies Coruscant as having a year equal to 368 standard days, and there are several planetary and stellar bodies behind it. After Coruscant is Muscave then Stentat (both gas giants), Improcco (ice ball with a moon of its own), The Covey (asteroid field), Nabatu (barren rock), Ulabos (frozen rock) and finally Obo Rin (comet cluster). That's not including the five planets before Coruscant. Now, I will give you that there are no distances to the system star given, but it does appear that the Coruscant system has quite a bit in it.
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Post by Batman »

Plus our own solar system is already 14 lighthours across only including Pluto (nevermind that 10th planet or the Kuiper Belt).
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Post by Count Dooku »

Cykeisme wrote:He's probably grouping all the Star Wars directed-energy weapons that use those same working principles under the general term "blaster", including turbolasers. Using the word "blaster" like the word "gun", if you will. Probably not accurate, but understood.
When he said yield, he probably meant it, too. He's saying that despite beam attenuation and diffusion, the beam/bolt still carries enough energy to damage its intended targets.. but that targeting considerations reduce effective distance.
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