The console *is* slightly bigger than the last showing of it, that's been confirmed elsewhere by people on the show floor.
Vympel....honestly, you have to hold one of these things to judge it. The possibilities of a wireless gyroscopic 3d mouse (which doesn't need large sweeping movements to work) haven't hit home yet? The only possible thing wrong there is the ergonomics of the remote.
It still looks nowhere close to the size of an Xbox to me, check out the size of the USB ports on the back of it.
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I don't recall any mention of USB ports before. I wonder what they are for.
When two opposite points of view are expressed with equal intensity, the truth does not necessarily lie exactly halfway between them. It is possible for one side to be simply wrong.
-Richard Dawkins
Archaic` wrote:
Vympel....honestly, you have to hold one of these things to judge it. The possibilities of a wireless gyroscopic 3d mouse (which doesn't need large sweeping movements to work) haven't hit home yet? The only possible thing wrong there is the ergonomics of the remote.
Nintendo fanboys have been saying this for months, without realizing that many of us are quite familiar with a gyroscopic mouse in a 3D environment as the Gyration line of mice have been availible for years and are an excellent design as far as these things go.
I'm still dubious. I've tried using a Gyration mouse in 3D games and I was not impressed at all, even after customising the game to respond better the the limits of the gyroscope movements.
I don't know how anyone can say this will be the best thing since sliced bread without having significant experience with gaming using a Gyration or similar mouse.
Praxis wrote:Iwata's keynote is going on right now, I hope we get some new Revolution info.
He already says here that they're waiting until E3.
Well, he revealed new info about the Virtual Console and Zelda DS, so I'm happy
Kernel; I'm hoping Nintendo will overcome those limits. Can the gyration mouse detect depth (distance from the screen and whether you move forward or backwards) as well? (legitamite question, I'm not sure) The pointer ability is also very cool, it's like a light gun on steroids.
But anyway, if I get in to E3 I'll find out first hand...
I also hope that it is easy to re-center, that was my #1 gripe with the N64 and GCN controllers, the sticks center was wherever it was when the system was on.
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The Kernel wrote:Nintendo fanboys have been saying this for months, without realizing that many of us are quite familiar with a gyroscopic mouse in a 3D environment as the Gyration line of mice have been availible for years and are an excellent design as far as these things go.
I'm still dubious. I've tried using a Gyration mouse in 3D games and I was not impressed at all, even after customising the game to respond better the the limits of the gyroscope movements.
I was under the impression the gyration line was primarily designed for presentations and such, not the sort fine control needed for gaming.
When two opposite points of view are expressed with equal intensity, the truth does not necessarily lie exactly halfway between them. It is possible for one side to be simply wrong.
-Richard Dawkins