Galactic Civilzations II: 21 Feb

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Aeolus
Jedi Master
Posts: 1497
Joined: 2003-04-12 03:09am
Location: Dallas
Contact:

Post by Aeolus »

Vympel wrote:Whoops, typo, I meant to say that's the alliance win cutscene. If you and whoever your allied with are the last guys standing, you win.
Can I say that I was a bit disappointed by what you can do with large hulls. Big whoop, I was able to add one more gun emplacement than on my Medium ships. I was expecting to have ISD like gun emplacements but I guess the game is scaled down in terms of weapons and defenses.
Are large hulls the final hull type? Because I too thought I couldn't fit much on, but then again, I haven't reached the end of the tech-tree, where you can cram on many of the top of the line weapons for next to no room at all (if Precursor Rangers are any indicator!).

What I find silly is how they make Laser Mk V look compared to Laser Mk I. Laser Mk V takes up way less space, but it's ridiculously huge and obvious on the model :)

In two games now I've noticed that the AI seems to be very beam weapon centric. I don't know why that is, but I almost always focus on shields, mass drivers, and missiles.
There are Huge ships. The premade computer designs are called Battleships. I have never gotten that far with my tech but I was fighting the Yor and a squadron of 3 of my large ships was destroyed by 1 yor battleship and a couple of heavy fighters.
For I dipt into the future, far as human eye could see,
Saw the Vision of the world, and all the wonder that would be;
Saw the heavens fill with commerce, argosies of magic sails,
Pilots of the purple twilight dropping down with costly bales;
Heard the heavens fill with shouting, and there rain'd a ghastly dew
From the nations' airy navies grappling in the central blue;
User avatar
Shinova
Emperor's Hand
Posts: 10193
Joined: 2002-10-03 08:53pm
Location: LOLOLOLOLOLOLOLOLOL

Post by Shinova »

I find Arceans soooooo much harder to deal with compared to the Drengin. Arceans just seem to have tremendous economy, not to mention very militaristic.
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
User avatar
Stravo
Official SD.Net Teller of Tales
Posts: 12806
Joined: 2002-07-08 12:06pm
Location: NYC

Post by Stravo »

Shinova wrote:I find Arceans soooooo much harder to deal with compared to the Drengin. Arceans just seem to have tremendous economy, not to mention very militaristic.
Dregin almost always are either exterminated by midgame or surrender to someone else in my games. They are never very succesful. The Dominion of Korx seem to always dominate from early on and have tons of money. Torians are another succesful group. Altarans usually jump ahead early and peter out midgame almost always because they enter into a senseless war with the local evil power, sometimes when they have very little military.

In my current game I've pulled an America WWII move and come in just as the Altarans were on the ropes against the Dominion of Korx and snatrched away 25% of the galaxy from the Korx leaving the Altrarans as nice obedient lap dogs to my Toriann empire.

Something should be tweaked in the evil/good dynamics so that good doesn't get itself into stupid fights. When I played my first game as evil the Altarans decalred war on me despite the fact that I was their majority trade partner and my military was enormous as it was gearing up for an invasion of the Torians and the best they fielded against me in that laughable war were a few individual heavy fighters raiding my space ways. That move cost them their homeworld and they stil picked fights with me all game long becoming Sadaam like punching bags for my military.

And the AI's military is far too reliant on heavy fighters and light ships. I rarely see Cap ships in their fleets and wars and I am almost capship exclusive in my fleets giving me a distinct edge in firepower during fleet engagements.
Wherever you go, there you are.

Ripped Shirt Monkey - BOTMWriter's Guild Cybertron's Finest Justice League
This updated sig brought to you by JME2
Image
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

The first large patch coming out should improve the AI. The beta has been released in Galciv2.com
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

The 1.1 beta is the shit. It makes the game harder in some ways (tech trading is less profitable, population growth is uncapped but based on current pop) and much easier in others (diverting unused social to military, fixing happy buildings, slightly more tax, the UI changes etc). I think it's much closer to what they wanted, and the AI tweaks are worth it by themselves.
User avatar
Anarchist Bunny
Foul, Cruel, and Bad-Tempered Rodent
Posts: 5458
Joined: 2002-07-12 02:08am
Contact:

Post by Anarchist Bunny »

Has anyone gotten a Precursor Library? I've run into 6 or 7 Precursor mines counting the Campaign missions. My last two games I was very happy to discover that, as my forces from Geonosis swept over Korx, they had a precursor mine, and my last game Courscant started with a precursor mine(man does a 6 turn colony ships build at turn 4 help in colony rushing). But I have yet to find a single Precursor Library.
//This Line Blank as of 7/15/07\\
Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Image
Locked