STGOD2k6 Discussion Thread
Moderator: Thanas
...Spyder wrote:You can add to your ships when the first point rollout happens (first of april), but at present all OOBs have been locked and accepted. I can tell you right now that everyone is looking and everyone else's OOBs and is thinking "whoops, I could have done that differently."
Your not going to be evil and give everybody enough points to make them grand powers, only to reveal the next day that it was all one big april fools joke, are you?
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- Sith Marauder
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Not everyone, I've been happy with the pointage of my OOB since Edit 5. IIRC that Edit occured no later than Jan 26. It's the fluff that I just can't seem to get right.Spyder wrote:I can tell you right now that everyone is looking and everyone else's OOBs and is thinking "whoops, I could have done that differently."
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- Biozeminade!
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- Location: what did you doooooo щ(゚Д゚щ)
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- Sith Marauder
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Damn you Spyder. I almost exploded at the thought of having to destroy 1800 points worth of stuff. Because my Navy is over 5 kilopoints and I literally cannot destroy a single ship without making it... you know, just wrong. I don't have enough anyhow, especially of smaller ships. I only have about 650 points per important system anyhow (Well, more like 2500 at the capital but it's obviously the Capital of the Universe and thus Important with a capital I).
- Thirdfain
- The Player of Games
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- Location: Never underestimate the staggering drawing power of the Garden State.
An argument for an expansionistic playing style:
The largest powers will only get more powerful, and each construction phase puts them even further ahead of the game. Failure to increase one's holdings will place you in a position of geometrically decaying power in relation to any more powerful rival.
The largest powers will only get more powerful, and each construction phase puts them even further ahead of the game. Failure to increase one's holdings will place you in a position of geometrically decaying power in relation to any more powerful rival.
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- Sith Marauder
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A Grand is twice as powerfull as a Regional.
8000/4000=2
After construction:
8800/4400=2
The Grand is still twice as powerful as the Regional.
Construction 2:
9600/4800=2
Still twice as powerfull.
Unless you mean that a Grand is more capable of annexing weak neighboors, in which case you're totally right.
8000/4000=2
After construction:
8800/4400=2
The Grand is still twice as powerful as the Regional.
Construction 2:
9600/4800=2
Still twice as powerfull.
Unless you mean that a Grand is more capable of annexing weak neighboors, in which case you're totally right.
Ah, symmetry at last.
Each ship's numbers are now divisible by 10, with 1/10th to each clan and the remaining 30% to the Imperial Family (+ the Flagship to the Imperials)
The Imperial Army is now an even 180 for Imperial Family and 43/clan. (Ugh, 43 is still an ugly number)
The Khar ULSO is now 50 points. That means that each ULSO is now worth 0.3 or so points, because they're so ridiculously leet. [Think MacGuyver + Chuck Norris wrapped in an SG-1 package, for those who didn't catch my description earlier]
Khar hate prime or odd numbers. Numerology is especially important when one needs luck for battle, and 8 and 10 are the only permissable numbers.
Each ship's numbers are now divisible by 10, with 1/10th to each clan and the remaining 30% to the Imperial Family (+ the Flagship to the Imperials)
The Imperial Army is now an even 180 for Imperial Family and 43/clan. (Ugh, 43 is still an ugly number)
The Khar ULSO is now 50 points. That means that each ULSO is now worth 0.3 or so points, because they're so ridiculously leet. [Think MacGuyver + Chuck Norris wrapped in an SG-1 package, for those who didn't catch my description earlier]
Khar hate prime or odd numbers. Numerology is especially important when one needs luck for battle, and 8 and 10 are the only permissable numbers.
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- Sith Marauder
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Could people please not bump the OOB thread? You can find links to it in my Sig, in Stormin's sig, and here. You see, the bump post ruins the perfect lack of non-OOB and non-fluff posts in that thread. It's bad Feng Shui to ruin that.
- Spyder
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Let's put this another way. At some point in the game you're going to have to deal with one or more grand powers. Not all your encounters are going to be friendly. It's time to start showing a little ambition and a lot of paranoia, or the opposite if you prefer. Start making plans because sooner or later, your enemies will come for you.Adrian Laguna wrote:A Grand is twice as powerfull as a Regional.
8000/4000=2
After construction:
8800/4400=2
The Grand is still twice as powerful as the Regional.
Construction 2:
9600/4800=2
Still twice as powerfull.
Unless you mean that a Grand is more capable of annexing weak neighboors, in which case you're totally right.
A little hint: grand powers won't ally militarilly with each other.
Also we're still toying with the wartime economy idea, which would give Thirdfain an increase of 1600 if he spends a good part of this month at war. We're still tweaking the rules on how this works. What I was thinking that the WTE bonus is only awarded if the war starts no later then the 16th of a month, that it has to be a campaign against another player and that it has to have goals that would require a nation to ramp up it's economy in order to fund it. In other words, declaring war on a 2000 point newbie on the 14th, then sitting around doing nothing, or having a minor border skirmish, won't grant an economy bonus.
Edit:
And Matt, could you please remove the bump post. They aren't neccessary, if you do a search within G&C for "STGOD2k6" it brings up all the relevant threads, which you can then bookmark as neccessary. Also, we should keep the OOB thread for OOBs.
Somebody seems to have beaten me to removal of the bump.
Anyways, a lot of the powers still have to make contact with eachother before any real wars can be fought.
Those already in a fight could (if they're not too arrogant to even bother trying) seek out other like-minded (or suitably guillible) factions and try to appeal for assistance.
Anyways, a lot of the powers still have to make contact with eachother before any real wars can be fought.
Those already in a fight could (if they're not too arrogant to even bother trying) seek out other like-minded (or suitably guillible) factions and try to appeal for assistance.
- Thirdfain
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I don't expect an economy bonus for this war unless it goes horribly out of hand (always possible.) Currently, no move to ramp up production is being undertaken.
Month 1 Construction:
Capital:
2x "Mayor Radaghast VI" dreadnought Battleships
(100 pts)
BB-21 ICNS Irrepressible
BB-22 ICNS Dauntless
2x "Pax Crobuzon" Class superdreadnought Battleships
(240 pts)
BB-23 ICNS Autarch of Vadaunk
BB-24 ICNS Burgher of Khadoh
*note on nomenclature: "Pax Crobuzona" class warships are named after the various leaders and nobles who have submitted to the Civil Empire. Hence, the many different titles and genders.
New Design:
"Battle of Castervanae Bight" class Battlecruisers (25 pts +12 v. Warships)
Hulls: 4
- 100 pts total
These vessels represent the current pinnacle of skirmisher design in the Civil and Imperial Navy's OOB. These craft are large and powerful enough to be called capital ships, though their slim, lightly armoured hulls make them poor craft at best for usage in the battle-line. Their high speed and powerful guns, however, allow them to slaughter enemy cruisers or engage in fleet reconnaisance with ease. This design is a testbed for a new, high-velocity capital ship gun.
BC-6 ICNS Battle of Castervanae Bight, BC-7 ICNS Commodore Ghalchrist, BB-124 ICNS Sergyaran Bay, BB-132 Battle of Restitia
Armament:
24 2cm "Gattling" Autocannon
20 8 mth sunspears
8 360 cm Cannon
2 10-tube missile launchers
Cruisers:
8x "Tarmuth" Protected Cruisers
(80 pts)
CL-12 ICNS Gnurr Kett
CL-13 ICNS The Brothers
CL-14 ICNS Qé Banssa
CL-15 ICNS Nova Esperium
CL-16 ICNS Salkrikaltor City
CL-17 ICNS Maru'ahm
CL-18 ICNS Neovadan
CL-19 ICNS Gharcheltist
Escorts:
10 "Grindylow" Destroyer Leaders
(80 pts)
12 "Vampir" Destroyer Escorts
(96 pts)
Planetary Defenses:
New Crobuzon Aerospace Defenses:
75 pts (Defense)
Steelshatter Aerospace Defenses:
25 pts (Defense)
Special:
"Civil Militia Section H"
(4 pts)
****CLASSIFIED****
Month 1 Construction:
Capital:
2x "Mayor Radaghast VI" dreadnought Battleships
(100 pts)
BB-21 ICNS Irrepressible
BB-22 ICNS Dauntless
2x "Pax Crobuzon" Class superdreadnought Battleships
(240 pts)
BB-23 ICNS Autarch of Vadaunk
BB-24 ICNS Burgher of Khadoh
*note on nomenclature: "Pax Crobuzona" class warships are named after the various leaders and nobles who have submitted to the Civil Empire. Hence, the many different titles and genders.
New Design:
"Battle of Castervanae Bight" class Battlecruisers (25 pts +12 v. Warships)
Hulls: 4
- 100 pts total
These vessels represent the current pinnacle of skirmisher design in the Civil and Imperial Navy's OOB. These craft are large and powerful enough to be called capital ships, though their slim, lightly armoured hulls make them poor craft at best for usage in the battle-line. Their high speed and powerful guns, however, allow them to slaughter enemy cruisers or engage in fleet reconnaisance with ease. This design is a testbed for a new, high-velocity capital ship gun.
BC-6 ICNS Battle of Castervanae Bight, BC-7 ICNS Commodore Ghalchrist, BB-124 ICNS Sergyaran Bay, BB-132 Battle of Restitia
Armament:
24 2cm "Gattling" Autocannon
20 8 mth sunspears
8 360 cm Cannon
2 10-tube missile launchers
Cruisers:
8x "Tarmuth" Protected Cruisers
(80 pts)
CL-12 ICNS Gnurr Kett
CL-13 ICNS The Brothers
CL-14 ICNS Qé Banssa
CL-15 ICNS Nova Esperium
CL-16 ICNS Salkrikaltor City
CL-17 ICNS Maru'ahm
CL-18 ICNS Neovadan
CL-19 ICNS Gharcheltist
Escorts:
10 "Grindylow" Destroyer Leaders
(80 pts)
12 "Vampir" Destroyer Escorts
(96 pts)
Planetary Defenses:
New Crobuzon Aerospace Defenses:
75 pts (Defense)
Steelshatter Aerospace Defenses:
25 pts (Defense)
Special:
"Civil Militia Section H"
(4 pts)
****CLASSIFIED****
Last edited by Thirdfain on 2006-04-17 07:11pm, edited 2 times in total.
Re: Very Sorry :(
A wise decision. As one of the farthest races from me, behind a grand power, you undoubtedly will be one of the last to be enslaved or exterminated by the inevitable victory of the Khar Imperium.Oseng wrote:I'm very sorry it took so long to get this posted. I had some issues with a sudden mountain of RL school work.
Anyway if I end up getting excepted into this game, here is where I would like to be located.
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- Sith Marauder
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Why do you think I went and contacted two Grands at the same time? Although Pablo is determined to not make it easy to get on his good side.Spyder wrote:Let's put this another way. At some point in the game you're going to have to deal with one or more grand powers. Not all your encounters are going to be friendly. It's time to start showing a little ambition and a lot of paranoia, or the opposite if you prefer. Start making plans because sooner or later, your enemies will come for you.
That's nice to know. I guessed that the Freehold would take a violent disliking to Crobuzon, and your Guild Worlds probably wouldn't like them much either. However, I was worried about a possible "Benefactors"-Freehold alliance.A little hint: grand powers won't ally militarilly with each other.
Must be SirNitram, he is cool and efficient like that.Matt Huang wrote:Somebody seems to have beaten me to removal of the bump.
Last edited by Adrian Laguna on 2006-04-03 05:47pm, edited 1 time in total.
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- Homicidal Maniac
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Re: Very Sorry :(
"A Target, huzzah!"Oseng wrote:I'm very sorry it took so long to get this posted. I had some issues with a sudden mountain of RL school work.
Anyway if I end up getting excepted into this game, here is where I would like to be located.
The Ravener diplomatic corps would like to issue a retraction of the previous statement which we feel is prejudicial against Ravener thinkers, and a gross stereotyping that we find very hurtful. Here is the official statement from Ravener, Ravener, Ravener, and Ravener(But not Ravener, because he's a liberal pussy)
"A convenient Target, which happens to be smaller than us, Huzzah!"
- Thirdfain
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You know, Adrian, the Parliamentary Empire is a fantastic ally if one is looking for power, wealth, and influence. Great nations have risen and ruled vast territories by making themselves useful to the City and Empire.
Now, if you are looking for lame things like peace and goodwill, then I'd just keep out of Crobuzon's way altogether. In fact, I'd keep out of the STGOD completely
Now, if you are looking for lame things like peace and goodwill, then I'd just keep out of Crobuzon's way altogether. In fact, I'd keep out of the STGOD completely