Supreme Commander website launched

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Shinova
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Supreme Commander website launched

Post by Shinova »

http://www.supremecommander.com/


Unbelievably sexy.

Units section has unit sizes. And the screenshots section has a screenshot of those destroyers that beach themselves and crawl on land. 8)
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
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Vympel
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Re: Supreme Commander website launched

Post by Vympel »

Shinova wrote: Units section has unit sizes. And the screenshots section has a screenshot of those destroyers that beach themselves and crawl on land. 8)
Ok, that's stupid. But I forgive them.
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Post by Uraniun235 »

My pants are now a river of semen.
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Ford Prefect
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Post by Ford Prefect »

I can not view it currently. I will return however, for I must participate in the Infinite War.
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Re: Supreme Commander website launched

Post by Admiral Valdemar »

Vympel wrote:
Ok, that's stupid. But I forgive them.
Are you insane? The HAB would positively die to have something like that. Want to upgrade the Iowas? Let them crawl on land as 30,000 tonne tanks.

I think I need a Kleenex.
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Post by Laughing Mechanicus »

These screenshots look nicer than the previous ones, and the "scope and scale" section shows how bloody big maps will be, excellent.
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Post by Adrian McNair »

There is a tremendously stark difference between the earliest screenshots from the PC Gamer preview and the current batch. The unit viewer on the official site is pretty nifty. It's too bad that the screenshots on the site aren't viewable at a higher resolution.

I would love to see some video footage of this game in action, just so I can truly begin to comprehend how epic this is going to be and just how much it's going to put most of the other upcoming games within the genre to shame.
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Post by Captain Cyran »

I'm going to be so very very poor in 2007... :cry:

Between this, MTW 2, and having to buy a better graphics card to play all these, this is gonna hurt.
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Re: Supreme Commander website launched

Post by Alyeska »

Vympel wrote:
Shinova wrote: Units section has unit sizes. And the screenshots section has a screenshot of those destroyers that beach themselves and crawl on land. 8)
Ok, that's stupid. But I forgive them.
And how about submarine aircraft carriers, flying aircraft carriers, spider mecha? The game isn't shooting for realism and never was. It is going for fun factor and fully admits that. Air combat is going to be stylized after WW2.
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Re: Supreme Commander website launched

Post by Vympel »

Alyeska wrote: And how about submarine aircraft carriers, flying aircraft carriers, spider mecha? The game isn't shooting for realism and never was. It is going for fun factor and fully admits that. Air combat is going to be stylized after WW2.
Like I said, I forgive them. It's hard to have "realism" when the game plot is- well, what it is.
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Post by Alyeska »

And SC doesn't pretend to be trying to be scientificaly realistic. The good thing about SC is that they are trying for proper strategic realism, which is still going to be very fun.
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Re: Supreme Commander website launched

Post by phongn »

Admiral Valdemar wrote:Are you insane? The HAB would positively die to have something like that. Want to upgrade the Iowas? Let them crawl on land as 30,000 tonne tanks.
Comrade, to the Minmei Memorial Re-Education Camps with you! True HAB objective interim land-assault upgrades would have them treaded.
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Post by Vympel »

I was going to say that as well, but I didn't have Flash 8 to confirm my suspicions that this was an insidious mecha device.
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Post by Shinova »

It does have legs, so yeah. :P And it looks like a Cybran unit.
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
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Post by Pu-239 »

Bah, can't see it, no flash 8 for Linux, and too lazy to boot VMWare and install it...

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Post by InnocentBystander »

Looks very good! Hopefully we'll get more along the lines of media, but I suspect not.
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Post by Miles Teg »

I wonder what sort of system requirements there will be to support those huge theatres and unit counts, especially when you start talking multiplayer. Will a dual core system be almost a necessity to handle all the unit threads (assuming they implement the units as thread ala TA)?
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Post by Ubiquitous »

Miles Teg wrote:I wonder what sort of system requirements there will be to support those huge theatres and unit counts, especially when you start talking multiplayer. Will a dual core system be almost a necessity to handle all the unit threads (assuming they implement the units as thread ala TA)?
I seem to remember the original TA being a bitch on my system on the bigger maps. I think RAM will be very important for this game - but I think it will be so good as to warrent the expense.
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